# Monday, 05 June 2017 19:58
ENDLESS SPACE 2 V1.0.52 S5 GOLD-Public (64-bit)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

19:58:38:962 STACKStarting the application, version is V1.0.52 S5 GOLD-Public (64-bit)...

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:38:963 STACKRunning 64-bit mode...

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:38:963 STACKGame directory is "C:\Users\Jens\Documents\Endless Space 2".

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:38:963 STACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.

    Amplitude.Unity.Framework.Application+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:38:963 STACK[Steam] Steam user id is '0x01100001009e3a4b'.

    Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:38:964 STACK[Steam] Steam user name is 'Mort'.

    Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:38:964 STACKLoading registry file 'D:/Steam/steamapps/common/Endless Space 2\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:38:964 STACKRegistry file 'C:\Users\Jens\Documents\Endless Space 2\Registry.xml' does not exist.

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:38:964 STACKLoading registry file 'C:\Users\Jens\Documents\Endless Space 2\Users\10369611\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:39:153 STACKAI assembly Amplitude.AI.Loader v1.0.1.0 loaded

    AIManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:39:153 STACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded

    AIManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:39:153 STACKInitializing the Wwise sound engine...

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:39:153 STACKSound engine initialized.

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:39:153 STACK4 audio modules have been loaded.

    Amplitude.Unity.Audio.AudioManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:39:153 STACK646 LipSync Data successfully loaded

    Amplitude.Unity.Audio.LipSyncManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:39:153 STACKPlaying with 3 downloadable content(s): Collector Edition, Digital Deluxe Upgrade, Founder Pack.

    DownloadableContentManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:39:153 STACKHello 'Mort'!

    Amplitude.Unity.Steam.SteamManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:39:154 STACKChanging display settings to 2560x1440, 60Hz...

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:39:154 STACK... skipped change because resolution remains the same.

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:39:154 STACKSetting the general quality level to '5'.

    Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo)
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:39:649 STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GPUColorEvolutionManager+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:39:649 STACKCurrent game language is 'english'.

    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:076 STACKAI folder path: D:/Steam/steamapps/common/Endless Space 2/Public/AI/Release/

    AIManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:352 STACKMute rear channels (since we are in mono or stereo speaker configuration)

    EndlessSpaceAudioModule:OnSpeakerConfigurationChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndlessSpaceAudioModule+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:352 STACKThe audio manager is ready.

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:352 STACKError message modal is disabled.

    GuiManager+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:352 STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.

    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:352 STACKLoading runtime module 'Endless Space 2'...

    Amplitude.Unity.Runtime.Runtime+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:352 STACKLoading runtime registry files...

    Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:439 STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:493 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:511 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:534 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:564 STACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:585 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:649 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:727 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:797 STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:857 STACKLoading plugin files for database of type 'SpecialNodeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:40:872 STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:41:194 STACKLoading plugin files for database of type 'EntityActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:41:388 STACKLoading plugin files for database of type 'DiplomaticRelationState'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:41:408 STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:41:664 STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:41:702 STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:41:750 STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:41:810 STACKLoading plugin files for database of type 'ContractStubDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:440 STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:479 STACKLoading plugin files for database of type 'ResourceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:507 STACKLoading plugin files for database of type 'PlanetReserveDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:514 STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:519 STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:525 STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:555 STACKLoading plugin files for database of type 'PopulationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:567 STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:581 STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:738 STACKLoading plugin files for database of type 'PopulationEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:753 STACKLoading plugin files for database of type 'PopulationStateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:862 STACKLoading plugin files for database of type 'PopulationTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:870 STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:888 STACKLoading plugin files for database of type 'PopulationModifiersTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:899 STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:911 STACKLoading plugin files for database of type 'ResourceDepositDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:43:924 STACKLoading plugin files for database of type 'AnomalyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:44:121 STACKLoading plugin files for database of type 'ShipDesignDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:44:131 STACKLoading plugin files for database of type 'ShipRoleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:44:484 STACKLoading plugin files for database of type 'HullDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:44:622 STACKLoading plugin files for database of type 'ModuleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:44:663 STACKLoading plugin files for database of type 'MedalDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:44:687 STACKLoading plugin files for database of type 'RankDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:44:703 STACKLoading plugin files for database of type 'RankPatternDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:44:710 STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:44:718 STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:44:741 STACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:065 STACKLoading plugin files for database of type 'IndustryConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:078 STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:089 STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:109 STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:131 STACKLoading plugin files for database of type 'RecipeSlotDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:137 STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:157 STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:559 STACKLoading plugin files for database of type 'ScienceConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:575 STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:608 STACKLoading plugin files for database of type 'TechnologyStageDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:637 STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:660 STACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:675 STACKLoading plugin files for database of type 'UnlockDatatableElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:697 STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:712 STACKLoading plugin files for database of type 'TimeBubbleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:741 STACKLoading plugin files for database of type 'CostReduction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:754 STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:770 STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:796 STACKLoading plugin files for database of type 'BailiffDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:813 STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:845 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:45:878 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:47:806 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:47:937 STACKLoading plugin files for database of type 'AllianceGuiElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:47:958 STACKLoading plugin files for database of type 'GuiSorter'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:47:967 STACKLoading plugin files for database of type 'GuiResourcePropertySet'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:000 STACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:008 STACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:028 STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:034 STACKLoading plugin files for database of type 'GuiHighlightDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:049 STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:066 STACKLoading plugin files for database of type 'GuiCursor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:084 STACKLoading plugin files for database of type 'MouseCursorRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:154 STACKCursorManager.LoadMouseRules

    CursorManager:LoadMouseRules()
    CursorManager:Update()

19:58:48:154 STACKCursorManager.LoadMouseRules success with 15 rules

    CursorManager:LoadMouseRules()
    CursorManager:Update()

19:58:48:154 STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:179 STACKLoading plugin files for database of type 'Palette'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:314 STACKLoading plugin files for database of type 'FactionTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:323 STACKLoading plugin files for database of type 'FactionAffinity'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:330 STACKLoading plugin files for database of type 'FactionAffinityMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:351 STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:365 STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:374 STACKLoading plugin files for database of type 'PersonalityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:445 STACKLoading plugin files for database of type 'Faction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:453 STACKLoading plugin files for database of type 'MajorFaction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:460 STACKLoading plugin files for database of type 'MinorFaction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:552 STACKLoading plugin files for database of type 'EncounterArenaDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:575 STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:588 STACKLoading plugin files for database of type 'EncounterEntityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:622 STACKLoading plugin files for database of type 'EncounterPlayDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:698 STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:722 STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:757 STACKLoading plugin files for database of type 'EncounterFormationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:774 STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:791 STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:822 STACKLoading plugin files for database of type 'SalvoDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:844 STACKLoading plugin files for database of type 'BattleActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:875 STACKLoading plugin files for database of type 'SquadronMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:893 STACKLoading plugin files for database of type 'SquadronStanceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:909 STACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:926 STACKLoading plugin files for database of type 'SquadronFormationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:954 STACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:48:971 STACKLoading plugin files for database of type 'RealizationEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:49:010 STACKLoading plugin files for database of type 'BattleEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:49:964 STACKLoading plugin files for database of type 'CameraShotDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:49:989 STACKLoading plugin files for database of type 'PoliticsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:027 STACKLoading plugin files for database of type 'GovernmentDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:087 STACKLoading plugin files for database of type 'LawDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:113 STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:139 STACKLoading plugin files for database of type 'ElectionProcessDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:167 STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:185 STACKLoading plugin files for database of type 'ElectionActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:205 STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:228 STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:245 STACKLoading plugin files for database of type 'HeroAffinityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:266 STACKLoading plugin files for database of type 'HeroClassDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:282 STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:302 STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:324 STACKLoading plugin files for database of type 'HeroSkillDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:340 STACKLoading plugin files for database of type 'HeroMasteryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:357 STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:374 STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:50:398 STACKLoading plugin files for database of type 'HeroDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:52:786 STACKLoading plugin files for database of type 'QuestDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:52:831 STACKLoading plugin files for database of type 'QuestEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:52:945 STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:53:035 STACKLoading plugin files for database of type 'Droplist'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:376 STACKLoading plugin files for database of type 'TutorialDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:436 STACKLoading plugin files for database of type 'VictoryConditionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:462 STACKLoading plugin files for database of type 'GameStatisticDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:479 STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:495 STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:512 STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:552 STACKLoading plugin files for database of type 'CuriosityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:577 STACKLoading plugin files for database of type 'CuriosityDroplist'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:614 STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:654 STACKLoading plugin files for database of type 'GameSettingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:708 STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:724 STACKLoading plugin files for database of type 'TradingCompanyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:758 STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:774 STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:886 STACKLoading plugin files for database of type 'TradableDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:907 STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:54:927 STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:55:115 STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:55:278 STACKLoading plugin files for database of type 'MinorStateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:55:305 STACKLoading plugin files for database of type 'ImprovementListDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:55:331 STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:55:365 STACKLoading plugin files for database of type 'FleetMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:55:623 STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:55:656 STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:55:673 STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:55:690 STACKLoading plugin files for database of type 'GroundBattleTroopTypeConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:55:710 STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:55:736 STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:55:764 STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:55:785 STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:58:55:842 STACKLoading plugin files for database of type 'MinigameDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKSpent 15.5232804 second(s) loading the module plugins.

    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKRuntime hash key = '90FA430FD6747508A396765A28586AE5'.

    Amplitude.Unity.Runtime.Runtime+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKWaiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKWaiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKAnimated Portrait 'DiplomaticPortraitLipSync' has no child LipSync component

    DiplomaticPortraitLipSync:Initialize(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:InstantiatePrefab(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:InstantiateWindows()
    Amplitude.Unity.Gui.GuiManager:InstantiateWindows()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.

    Amplitude.Unity.Gui.GuiManager:InstantiateWindows()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:072 STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:073 STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:073 STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:073 STACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:073 STACKTrying to add texture SliderThumb which already exists in the atlas

    AgeAtlas:AddTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeAtlas:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:073 STACKRebuilding the texture atlas...

    AgeAtlas:Build()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:073 STACKLoaded 139 modifier templates

    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:08:073 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

19:59:08:073 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

19:59:08:073 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

19:59:08:073 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

19:59:08:073 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

19:59:08:073 STACKSteamClientCallbacks_UserStatsReceivedCallback

    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

19:59:08:100 STACKRuntimeState_Bootstrapper.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:08:100 STACKRuntimeState_OutGame.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:08:101 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

19:59:08:101 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

19:59:11:566 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

19:59:11:566 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

19:59:11:566 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0025068 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0005025 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0055142 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Prod, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:566 STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:568 STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0045409 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:568 STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:568 STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.001976 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:568 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:568 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

19:59:11:568 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

19:59:11:568 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

19:59:11:568 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

19:59:11:568 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

19:59:11:568 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

19:59:11:568 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

19:59:11:568 STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

    HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

19:59:11:568 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

19:59:11:568 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

19:59:11:836 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

19:59:11:836 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

19:59:11:836 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

19:59:11:836 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

19:59:11:836 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

19:59:11:836 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:15:696 STACKRebuilding the texture atlas...

    AgeAtlas:Build()
    AgeManager:SwitchHighDefinition(System.Reflection.ParameterInfo)
    GuiManager+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

19:59:15:881 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

19:59:16:459 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

19:59:17:209 STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

19:59:17:209 STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

19:59:58:630 STACKRuntimeState_OutGame.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:630 STACKRuntimeState_Lobby.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:630 STACKThe session has been created; opening the session in 'Single' mode (default)...

    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:630 STACKOnSessionChange: Opening.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:630 STACKThe session has been opened.

    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:630 STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:630 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:630 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (on action 'Opened').

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:630 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:630 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:630 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:630 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:631 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:631 STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:631 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:631 STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)

    Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:631 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:631 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:631 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:631 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:631 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:632 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:633 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)

    Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACKOnSessionChange: Opened.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:634 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:635 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (on action 'Created').

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:635 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:635 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

19:59:58:635 STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!

    AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera()
    AnimatedPortraitRenderer:InternalShow()
    AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo)
    AnimatedPortrait:Show()
    AnimatedPortraitDisplay:ShowPortrait()
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:RefreshAnimatedPortrait()
    PlayerCompetitorSlot:Refresh()
    CompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameEmpireSlotPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

19:59:58:635 STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!

    AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera()
    AnimatedPortraitRenderer:InternalShow()
    AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo)
    AnimatedPortrait:Show()
    AnimatedPortraitDisplay:ShowPortrait()
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:RefreshAnimatedPortrait()
    PlayerCompetitorSlot:Refresh()
    CompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameEmpireSlotPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

19:59:58:635 STACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    SessionHelper:RequestChangeFactionShipsCustomSkin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:RefreshCustomSkinOptions(System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameEmpireSlotPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

19:59:58:635 STACK[ChatMessage] RECV: q:/heroSkin/0/Pathfinder (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    SessionHelper:RequestChangeHeroShipsCustomSkin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:RefreshCustomSkinOptions(System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameEmpireSlotPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

19:59:58:635 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/owner/76561197970635339 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:635 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:636 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:637 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:637 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:637 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:637 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:637 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:637 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:637 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:637 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

19:59:58:637 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

20:00:02:057 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:00:02:057 STACKChanging session mode from 'Single' to 'Protected'...

    Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:00:02:058 STACKOnSessionChange: Reopening.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:00:02:404 STACKSteamworks_LobbyCreated (message result = 'k_EResultOK', io failure = False).

    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:404 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c2ca4045 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:404 STACKThe session has been reopened.

    RuntimeState_Lobby:OnSessionReopened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:404 STACK! SetLobbyMemberData(sbc, 0)

    Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionReopened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:404 STACKLobby member data has been set (key: 'sbc', data: '0').

    Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionReopened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:404 STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionReopened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:404 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (on action 'Reopened').

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionReopened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:404 STACK! GetLobbyMemberData(0x01100001009e3a4b, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionReopened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:404 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionReopened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:404 STACKOnSessionChange: Reopened.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:404 STACK[TimeSyn] OwnerChanged

    Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:404 STACK[TimeSyn] Synchronize.

    Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:404 STACKOnSessionChange: OwnerChanged.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:404 STACKSteamClientCallbacks_LobbyEnter

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:405 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c2ca4045 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:405 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:405 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:405 STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775244185190469).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:405 STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561197970635339).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:405 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (on action 'LobbyMemberDataChange').

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:405 STACK! GetLobbyMemberData(0x01100001009e3a4b, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:405 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:797 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:797 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/owner/76561197970635339 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:798 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:799 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:799 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:845 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:893 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:893 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:893 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:893 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:893 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:893 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:894 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:894 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:894 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:894 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:894 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:894 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:894 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:894 STACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:894 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:894 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:02:944 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:027 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACK[ChatMessage] RECV: l:/owner/76561197970635339 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:061 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:127 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:128 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:161 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:197 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:198 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:198 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:198 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:198 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:198 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:198 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:198 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:198 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:198 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:198 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:198 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:198 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:261 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:261 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:261 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:261 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:261 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:261 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:261 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:262 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:03:361 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:04:049 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

20:00:05:528 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:05:528 STACK[ChatMessage] RECV: q:/faction/0/FactionSophons (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:09:283 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:09:283 STACK[ChatMessage] RECV: q:/faction/0/FactionSophons (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:11:502 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:00:11:502 STACK[ChatMessage] RECV: q:/color/0/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:23:847 STACKRuntimeState_Lobby.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:23:848 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Abort()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:23:848 STACKOnSessionChange: Releasing.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo)
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:23:848 STACKOnSessionChange: Released.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo)
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:23:848 STACKRuntimeState_OutGame.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:28:358 STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

20:01:28:359 STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

20:01:48:057 STACKRuntimeState_OutGame.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:057 STACKRuntimeState_Lobby.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:057 STACKThe session has been created; opening the session in 'Single' mode (default)...

    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACKOnSessionChange: Opening.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACKThe session has been opened.

    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (on action 'Opened').

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)

    Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:058 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:059 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:060 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)

    Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACKOnSessionChange: Opened.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:061 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (on action 'Created').

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:062 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:062 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:48:062 STACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    SessionHelper:RequestChangeFactionShipsCustomSkin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:RefreshCustomSkinOptions(System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameEmpireSlotPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:01:48:062 STACK[ChatMessage] RECV: q:/heroSkin/0/Pathfinder (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    SessionHelper:RequestChangeHeroShipsCustomSkin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:RefreshCustomSkinOptions(System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameEmpireSlotPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:01:48:062 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/owner/76561197970635339 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:062 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:063 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:064 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:064 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:064 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:064 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:064 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:064 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:064 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:48:064 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:50:020 STACKRuntimeState_Lobby.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:50:020 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Abort()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:50:020 STACKOnSessionChange: Releasing.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo)
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:50:020 STACKOnSessionChange: Released.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo)
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:50:020 STACKRuntimeState_OutGame.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:608 STACKRuntimeState_OutGame.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:608 STACKRuntimeState_Lobby.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:608 STACKThe session has been created; opening the session in 'Single' mode (default)...

    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACKOnSessionChange: Opening.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACKThe session has been opened.

    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (on action 'Opened').

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)

    Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:609 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:610 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:611 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)

    Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACKOnSessionChange: Opened.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (on action 'Created').

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:01:52:612 STACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    SessionHelper:RequestChangeFactionShipsCustomSkin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:RefreshCustomSkinOptions(System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameEmpireSlotPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:01:52:612 STACK[ChatMessage] RECV: q:/heroSkin/0/Pathfinder (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    SessionHelper:RequestChangeHeroShipsCustomSkin(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:RefreshCustomSkinOptions(System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameEmpireSlotPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:01:52:612 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:612 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:612 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:612 STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:612 STACK[ChatMessage] RECV: l:/owner/76561197970635339 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:612 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:612 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:612 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:612 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:613 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:614 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:615 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:615 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:615 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:615 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:615 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:615 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:615 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:615 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:52:615 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:01:58:245 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:01:58:245 STACKChanging session mode from 'Single' to 'Protected'...

    Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:01:58:245 STACKOnSessionChange: Reopening.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Reopen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:ModifySetting(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameScreen:OnSettingModified(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SettingDropListItem:OnDropListSelectionCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDropList:OnItemClick(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:01:58:523 STACKSteamworks_LobbyCreated (message result = 'k_EResultOK', io failure = False).

    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c2ca4f72 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACKThe session has been reopened.

    RuntimeState_Lobby:OnSessionReopened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACK! SetLobbyMemberData(sbc, 0)

    Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionReopened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACKLobby member data has been set (key: 'sbc', data: '0').

    Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionReopened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionReopened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (on action 'Reopened').

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionReopened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACK! GetLobbyMemberData(0x01100001009e3a4b, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionReopened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionReopened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACKOnSessionChange: Reopened.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACK[TimeSyn] OwnerChanged

    Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACK[TimeSyn] Synchronize.

    Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACKOnSessionChange: OwnerChanged.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACKSteamClientCallbacks_LobbyEnter

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c2ca4f72 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:523 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:524 STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775244185194354).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:524 STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561197970635339).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:524 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (on action 'LobbyMemberDataChange').

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:524 STACK! GetLobbyMemberData(0x01100001009e3a4b, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:524 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACK[ChatMessage] RECV: l:/owner/76561197970635339 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:846 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:58:931 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:016 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:048 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:130 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:163 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:163 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:163 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:163 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:163 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:163 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:163 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:163 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:163 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:164 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:164 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:164 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:164 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:164 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACK[ChatMessage] RECV: l:/owner/76561197970635339 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:213 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:250 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:315 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:316 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:316 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:316 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:316 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:316 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:316 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:316 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:381 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:381 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:381 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:381 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:382 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:01:59:432 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:07:925 STACKSteamClientCallbacks_LobbyChatUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:07:925 STACK[Lobby] player 'Ozodot' has joined the lobby

    RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:07:925 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c2ca4f72 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:07:925 STACK[Lobby] Player 'Ozodot' has been affected to a slot.

    RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:07:925 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (on action 'LobbyChatUpdate').

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:07:925 STACK! GetLobbyMemberData(0x01100001009e3a4b, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:07:925 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:07:925 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/owner/76561197970635339 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775244185194354).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:311 STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561197966372708).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:312 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (on action 'LobbyMemberDataChange').

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:312 STACK! GetLobbyMemberData(0x01100001009e3a4b, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:312 STACK! GetLobbyMemberData(0x01100001005d2f64, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:312 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:312 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:361 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:410 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACK[ChatMessage] RECV: l:/galaxysize/Huge (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:460 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:511 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:559 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:559 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:559 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:559 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:559 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:559 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:642 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:08:642 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:12:514 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:12:514 STACK[ChatMessage] RECV: q:/heroSkin/1/ (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:12:562 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:12:562 STACK[ChatMessage] RECV: q:/ready/1/False (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:12:913 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:12:913 STACK[ChatMessage] RECV: r:/0x01100001005d2f64/q:/ready/1/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:18:184 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:18:185 STACK[ChatMessage] RECV: q:/faction/5/FactionTerrans (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:25:208 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:25:208 STACK[ChatMessage] RECV: q:/faction/1/FactionTimeLords (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:27:505 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:02:49:196 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:49:196 STACK[ChatMessage] RECV: q:/faction/1/FactionTimeLords (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:59:887 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:02:59:887 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:00:037 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:16:068 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:16:068 STACK[ChatMessage] RECV: q:/faction/4/FactionVampirilis (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:21:206 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:21:206 STACK[ChatMessage] RECV: q:/faction/6/FactionTerrans (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:30:363 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:30:363 STACK[ChatMessage] RECV: q:/faction/6/FactionVenetians (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:33:234 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:33:234 STACK[ChatMessage] RECV: q:/faction/6/FactionCravers (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:37:486 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:37:486 STACK[ChatMessage] RECV: q:/faction/7/FactionHoratio (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:43:759 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:43:759 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:46:410 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:46:410 STACKSessionState_OpenedAndReady.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:46:410 STACKSessionState_OpenedAndReady.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:46:410 STACKSessionState_OpenedAndCounting.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:46:410 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:46:714 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:46:714 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:46:714 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:46:714 STACK[ChatMessage] RECV: l:/_ready/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:46:714 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:46:714 STACK[ChatMessage] RECV: l:/_readytime/137.878784179688 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:47:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:47:061 STACK[ChatMessage] RECV: l:/_ready/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:47:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:47:061 STACK[ChatMessage] RECV: l:/_readytime/118.194473266602 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:47:077 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:47:728 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:48:728 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:49:730 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:50:730 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:51:731 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:52:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:52:048 STACK[ChatMessage] RECV: q:/heroSkin/1/ (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:52:431 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:52:432 STACK[ChatMessage] RECV: r:/0x01100001005d2f64/q:/heroSkin/1/ (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:52:733 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:53:735 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:54:734 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:55:735 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:56:751 STACKSessionState_OpenedAndCounting.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:56:751 STACKSessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:56:751 STACKLaunchAsync()

    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:56:803 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:56:804 STACKGameServerState_InitializeServer

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:56:804 STACKSteamGameServer initialized.

    GameServerState_InitializeServer:InitializeServer()
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:56:818 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:56:818 STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:56:818 STACKGameClientState_WaitingForServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:56:830 STACKSessionState_OpenedAndLaunching.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:56:830 STACKSessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:57:008 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:008 STACK[ChatMessage] RECV: l:/_launching/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:008 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:008 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:107 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:107 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:107 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:389 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:389 STACK[ChatMessage] RECV: r:/0x01100001009e3a4b/q:/ready/0/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:458 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:458 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:891 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:891 STACK[ChatMessage] RECV: r:/0x01100001005d2f64/q:/ready/1/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:912 STACKSteamServerCallbacks_SteamServersConnected

    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:912 STACKSteamGameSever successfully connected.

    GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:57:941 STACKGameServerState_LaunchGame

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:57:975 STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:03:57:976 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:03:58:238 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:03:58:238 STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Mort's game'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    GameManager:ConfigureGalaxyGenerator(System.Reflection.ParameterInfo)
    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:03:58:238 STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '0'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    GameManager:ConfigureGalaxyGenerator(System.Reflection.ParameterInfo)
    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:03:58:259 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:58:259 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:58:299 STACKSteamGameServer found (0x14021c5641f1008).

    GameClientState_WaitingForServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:58:318 STACKGameClientState_ConnectingToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:048 STACKInitiate connection to server with steamIDRemote: 0x1100001009e3a4b, steamIDUser: 0x1100001009e3a4b.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:049 STACKGot initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:049 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:049 STACK[MP_Progress] Empire#0 0x01100001009e3a4b

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:049 STACKSteamServerCallback_P2PSessionRequest

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:59:049 STACKAccepting P2P session request from 0x1100001005d2f64.

    GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:59:056 STACKSuccessfully connected to SteamGameServer.

    GameClientState_ConnectingToServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:068 STACKGameClientState_ConnectedToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:068 STACKGameClientState_Authentication

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:068 STACK[Auth] TicketHandle=2, TicketLength = 246,

    GameClient:Authentify()
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:080 STACK[Auth] Received auth ticket from 0x1100001009e3a4b, with length: 246.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:080 STACK[Auth] BeginAuthSession succeeded for member 0x1100001009e3a4b.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:080 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:080 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:080 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:080 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:753 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:59:753 STACK[Auth] ValidateAuthTicketResponse OK for member 0x01100001009e3a4b

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:03:59:762 STACK[Auth] Received an auth ticket response from server, we're good to go :)

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:773 STACKSuccessfully authenticated to server.

    GameClientState_Authentication:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:784 STACKGameClientState_LaunchGame

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:785 STACKDumping method set to 'Text'.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:785 STACKWaiting for the game server to launch the game...

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:795 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:03:59:795 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:03:143 STACKLoading my game...

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] Empire#0 has faction 'FactionSophons'.

    MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] Empire#1 has faction 'FactionTimeLords'.

    MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] Empire#2 has faction 'FactionVenetians'.

    MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] Empire#3 has faction 'FactionUnfallen'.

    MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] Empire#4 has faction 'FactionVampirilis'.

    MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] Empire#5 has faction 'FactionTerrans'.

    MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] Empire#6 has faction 'FactionCravers'.

    MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] Empire#7 has faction 'FactionHoratio'.

    MajorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[MinorFaction] Faction Tikanan initialized with traits PersonalityTraitWarmonger and FactionTraitMinorSwarm01

    MinorFaction:Initialize(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] MinorEmpire#0 has faction 'MinorFaction'.

    MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[MinorFaction] Faction Kalgeros initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGovernor01

    MinorFaction:Initialize(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] MinorEmpire#1 has faction 'MinorFaction'.

    MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[MinorFaction] Faction Pulsos initialized with traits PersonalityTraitPacifist and FactionTraitMinorCuriousThinkers02

    MinorFaction:Initialize(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] MinorEmpire#2 has faction 'MinorFaction'.

    MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[MinorFaction] Faction Niris initialized with traits PersonalityTraitPacifist and FactionTraitMinorCaretakers01

    MinorFaction:Initialize(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] MinorEmpire#3 has faction 'MinorFaction'.

    MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[MinorFaction] Faction Bhagaba initialized with traits PersonalityTraitPacifist and FactionTraitMinorDiplomats01

    MinorFaction:Initialize(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] MinorEmpire#4 has faction 'MinorFaction'.

    MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[MinorFaction] Faction Z'vali initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGamers02

    MinorFaction:Initialize(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] MinorEmpire#5 has faction 'MinorFaction'.

    MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[MinorFaction] Faction Pilgrims initialized with traits PersonalityTraitPacifist and FactionTraitMinorExplorers01

    MinorFaction:Initialize(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] MinorEmpire#6 has faction 'MinorFaction'.

    MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[MinorFaction] Faction Remnant initialized with traits PersonalityTraitPragmatist and FactionTraitMinorWorldBuilders01

    MinorFaction:Initialize(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] MinorEmpire#7 has faction 'MinorFaction'.

    MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[MinorFaction] Faction Mavros initialized with traits PersonalityTraitPragmatist and FactionTraitMinorBuilders01

    MinorFaction:Initialize(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] MinorEmpire#8 has faction 'MinorFaction'.

    MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[MinorFaction] Faction Epistis initialized with traits PersonalityTraitWarmonger and FactionTraitMinorDiplomacy

    MinorFaction:Initialize(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] MinorEmpire#9 has faction 'MinorFaction'.

    MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[MinorFaction] Faction Hissho initialized with traits PersonalityTraitWarmonger and FactionTraitMinorGroundBattle1

    MinorFaction:Initialize(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] MinorEmpire#10 has faction 'MinorFaction'.

    MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[MinorFaction] Faction Eyder initialized with traits PersonalityTraitPacifist and FactionTraitMinorHoarders01

    MinorFaction:Initialize(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] MinorEmpire#11 has faction 'MinorFaction'.

    MinorEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Faction] LesserEmpire#0 has faction 'LesserFaction'.

    LesserEmpire:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:CreateEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[Game] Empire#0 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:143 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[Game] Empire#1 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[Game] Empire#2 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[Game] Empire#3 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[Game] Empire#4 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[Game] Empire#5 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[Game] Empire#6 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[Game] Empire#7 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[Game] MinorEmpire#0 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[Game] MinorEmpire#1 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[Game] MinorEmpire#2 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[Game] MinorEmpire#3 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:144 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[Game] MinorEmpire#4 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[Game] MinorEmpire#5 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[Game] MinorEmpire#6 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[Game] MinorEmpire#7 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[Game] MinorEmpire#8 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[Game] MinorEmpire#9 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[Game] MinorEmpire#10 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[Game] MinorEmpire#11 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[Game] LesserEmpire#0 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACK[Game] PirateEmpire#0 initialized.

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:145 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:154 STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:154 STACKInitiate connection to server with steamIDRemote: 0x1100001005d2f64, steamIDUser: 0x1100001009e3a4b.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:03:154 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:03:154 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:03:154 STACKEmpire index unset. Retrieved #1 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:03:154 STACK[MP_Progress] Empire#1 0x01100001005d2f64

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:03:172 STACKThe pathfinding service is ready.

    PathfindingManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:172 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0005012 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:207 STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:248 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0005314 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:258 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:258 STACKEmpire index unset. Retrieved #1 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:03:259 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:03:270 STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0.0014921 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:311 STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:322 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:323 STACK[Auth] Received auth ticket from 0x1100001005d2f64, with length: 234.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:03:323 STACK[Auth] BeginAuthSession succeeded for member 0x1100001005d2f64.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:03:323 STACKEmpire index unset. Retrieved #1 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:03:323 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:03:332 STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:343 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:355 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0.0004987 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:373 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:373 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:04:03:373 STACK[ChatMessage] RECV: l:/galaxygenerationseed/66137 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:04:03:389 STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:405 STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:422 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:438 STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:455 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:472 STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:489 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:505 STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:522 STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:539 STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:555 STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:573 STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:589 STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:605 STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:616 STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:633 STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:03:649 STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACKAdd personality Pacifist to empire 0

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACKAdd personality Innovative to empire 0

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACKAdd personality Pacifist to empire 1

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACKAdd personality Isolationist to empire 1

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACKAdd personality Innovative to empire 1

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACKAdd personality Renegade to empire 2

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACKAdd personality Mercantile to empire 2

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACKAdd personality Restless to empire 2

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACKAdd personality Pacifist to empire 3

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:095 STACKAdd personality Paragon to empire 3

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACKAdd personality Benevolent to empire 3

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACKAdd personality Paragon to empire 4

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACKAdd personality Cruel to empire 4

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACKAdd personality Restless to empire 4

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACKAdd personality Militarist to empire 5

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACKAdd personality Mercantile to empire 5

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACKAdd personality Militarist to empire 6

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACKAdd personality Isolationist to empire 6

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACKAdd personality Cruel to empire 6

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACKAdd personality Renegade to empire 7

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACKAdd personality Restless to empire 7

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACKAdd personality Greedy to empire 7

    Empire:AssignPersonality()
    Empire:UpdateGameModifiers(System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:096 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizeHome(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACKFog of war texture format: Default.

    VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
    VisibilityController+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] Empire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] Empire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] Empire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] Empire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] Empire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] Empire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] Empire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] Empire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] MinorEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] MinorEmpire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] MinorEmpire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] MinorEmpire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] MinorEmpire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] MinorEmpire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:097 STACK[Game] MinorEmpire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Game] MinorEmpire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Game] MinorEmpire#8 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Game] MinorEmpire#9 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Game] MinorEmpire#10 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Game] MinorEmpire#11 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACKNo FleetNameMappingDefinition matching 'AffinityMappingLesserEmpire'. Fallbacked to default definition.

    FleetNameGenerator:FindFleetNameMappingDefinition(System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Game] LesserEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Game] PirateEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACKGame has been loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:098 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:099 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:100 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:101 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:102 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:103 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#6'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:104 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Pressure] Added 'PressureUnknownTarget' on 'DiplomaticEmpire#7'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Mort's game'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '66137'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinitySophons: Luxury7

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityCravers: Luxury2

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityVenetians: Luxury3

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityVampirilis: Luxury1

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityTerrans: Luxury5

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityMezari: Luxury6

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinitySheredyn: Luxury4

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityHoratio: Luxury8

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityTimeLords: Luxury4

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityUnfallen: Luxury7

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityRandom: Luxury4

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityHaroshems: Luxury8

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityHisshos: Luxury15

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityBenthys: Luxury18

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityBots: Luxury10

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityMavros: Luxury9

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityDeuyivans: Luxury23

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityAmoeba: Luxury13

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityPilgrims: Luxury22

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityZvali: Luxury2

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityTikanans: Luxury10

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityGnashasts: Luxury20

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:105 STACK[Population] AffinityEyders: Luxury18

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK[Population] AffinityNiris: Luxury5

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK[Population] AffinityBhagabas: Luxury6

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK[Population] AffinityRemnant: Luxury13

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK[Population] AffinityPulsos: Luxury1

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK[Population] AffinityGuardians: Luxury15

    PopulationsManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK[Psy] Mothership.AddPopulation() => newPopulationCreated

    Mothership:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateEmptyMothership(System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateShipInGarrison(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:ExecuteFactionTraitCommand(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACKFaction FactionLesserEmpire has no major population null

    Faction:FindMajorPopulation()
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACKFaction FactionPirateEmpire has no major population null

    Faction:FindMajorPopulation()
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACKGame created.

    GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACKLoad AI 'AI0'.

    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:106 STACKLoad AI plugin Amplitude.AI.Core v1.0.15.121 from file D:/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:107 STACKAI app domain created

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:107 STACKAI module 'E.N.F.E.R' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:107 STACKAI module 'Communication' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:107 STACKAI module 'Debug' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:107 STACKAI module 'Diagnostics' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:107 STACKInitialize AI modules communication interfaces.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:107 STACKInitialize AI modules.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:107 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:107 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:107 STACKGameServerState_GameLaunchedAndReady

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:107 STACKPerforming a quick save for the clients to download...

    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:107 STACKGameClientState_GameLaunched

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:107 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:107 STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologyLinks()
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:107 STACK[PlayerRepository] Player 'Mort' has been registered (Graphical/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:107 STACK[PlayerRepository] Player 'Ozodot' has been registered (Graphical/Remote) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:107 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:107 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:107 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:107 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:107 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #6.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:107 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #7.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:107 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:04:09:107 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:04:09:107 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:04:09:107 STACK[ChatMessage] RECV: l:/_turn/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:04:09:107 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:04:09:107 STACK[Auth] ValidateAuthTicketResponse OK for member 0x01100001005d2f64

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:04:09:797 STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    OutGameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:797 STACKBinding service [CameraPreRenderHookHandler] with context [GalaxyScanView] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    OutGameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:797 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:797 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:797 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:797 STACKIn technique Prod, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:797 STACKIn Technique Prod, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:797 STACKUnbinding service [ICircleRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:797 STACKIn Technique Prod, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:797 STACKUnbinding service [IInstancingRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:797 STACKIn Technique Prod, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:797 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKReleasing Technique Prod

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKTechnique Prod released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:04:09:798 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:806 STACKAudio receiver #0 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:09:806 STACKDownload game request received from 0x1100001005d2f64.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:806 STACKDownload game request received from 0x1100001005d2f64, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:806 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_DownloadGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:09:820 STACKDownload Game Request from 0x1100001005d2f64 has been responded to.

    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:10:336 STACKInitializing the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:10:336 STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:10:336 STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:10:336 STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:10:336 STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:10:336 STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:10:336 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:10:336 STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:10:336 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:10:336 STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:Start()

20:04:10:336 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:336 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:336 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:336 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:337 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:337 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:337 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:337 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:337 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:337 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:337 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:337 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:337 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:337 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:337 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:337 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:337 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:04:10:423 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:10:423 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKLoading the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0.0005008 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0005021 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0030077 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.0005303 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0059312 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.005483 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.001003 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.0531456 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:080 STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0060156 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0025078 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0010017 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName69'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName80'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName59'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName56'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName34'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 1.422333 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0.0005077 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0.0005033 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:081 STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0005011 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0005009 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries PathRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKStill waiting for service [ICurvedLineRendererService]

    PathRenderer+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0005011 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries AtlasManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0411279 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0010042 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0010027 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FIDSIRendererManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0010029 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:082 STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:083 STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0040119 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:083 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:083 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:083 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:083 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:083 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:15:083 STACKGameClientState_GameLaunchedAndReady

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:15:742 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:15:742 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:16:002 STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:17:279 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:17:345 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:17:345 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:04:17:444 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:356 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:559 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:559 STACK[Quests] Adding global quest variable: $QuestSystem = System.Collections.Generic.List`1[System.Object] for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:559 STACK[Quests] Adding global quest variable: $VaguardSystem = System.Collections.Generic.List`1[System.Object] for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:559 STACK[Quests] Adding global quest variable: $LavaSystem = System.Collections.Generic.List`1[System.Object] for empire 3

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:560 STACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:560 STACK[Quests] Adding global quest variable: $ENFERSystem = System.Collections.Generic.List`1[System.Object] for empire 0

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:560 STACK[Quests] Adding global quest variable: $CraversSystem = System.Collections.Generic.List`1[System.Object] for empire 6

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:560 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000000, Ticket: 00000001

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:590 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000001, Ticket: 00000002

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:590 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000002, Ticket: 00000003

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:590 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000003, Ticket: 00000004

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:590 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000004, Ticket: 00000005

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:590 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000005, Ticket: 00000006

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:590 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000006, Ticket: 00000007

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:591 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000007, Ticket: 00000008

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:591 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000008, Ticket: 00000009

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:591 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000009, Ticket: 0000000A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:591 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000A, Ticket: 0000000B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:591 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000B, Ticket: 0000000C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:591 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000C, Ticket: 0000000D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:591 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000000D, Ticket: 0000000E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:591 STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#0000000E ; Name: QuestNodeRebel ; NodeGUIDs: 937 ; GUIDs: [1782 ]

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:604 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000011, Ticket: 0000000F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:604 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000012, Ticket: 00000010

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:604 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000013, Ticket: 00000011

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:604 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000014, Ticket: 00000012

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000015, Ticket: 00000013

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000016, Ticket: 00000014

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000017, Ticket: 00000015

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000018, Ticket: 00000016

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000019, Ticket: 00000017

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001A, Ticket: 00000018

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001B, Ticket: 00000019

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001C, Ticket: 0000001A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001D, Ticket: 0000001B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001E, Ticket: 0000001C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000001F, Ticket: 0000001D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000020, Ticket: 0000001E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000021, Ticket: 0000001F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000022, Ticket: 00000020

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000023, Ticket: 00000021

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000024, Ticket: 00000022

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000025, Ticket: 00000023

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:605 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000026, Ticket: 00000024

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000027, [Empire4], AttachMothershipFleetAction#1 GameEntity: 1476 State: WaitingForInitialization Context: Nusakan (765) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:625 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000028, [Empire4], ContextGUID: 1478, ResourceName: ActionPoint, Amount: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:625 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000029, [Empire8]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:625 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000002A, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:625 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000002B, [Empire9]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:625 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000002C, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:625 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000002D, [Empire10]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:625 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000002E, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:646 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000002F, [Empire11]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:646 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000030, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:646 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000031, [Empire12]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:646 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000032, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:646 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000033, [Empire13]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:646 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000034, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:646 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000035, [Empire14]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:646 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000036, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:646 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000037, [Empire15]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:646 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000038, [Empire15], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:646 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000039, [Empire16]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:662 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000003A, [Empire16], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:662 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000003B, [Empire17]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:662 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000003C, [Empire17], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:662 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000003D, [Empire18]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:662 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000003E, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:662 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000003F, [Empire19]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:662 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000040, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:662 STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000041 ; Name: QuestNodeHoratio ; NodeGUIDs: 65 ; GUIDs: [1795 ]

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:677 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000042, Ticket: 00000025

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:677 STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000043 ; Name: QuestNodeUnfallen ; NodeGUIDs: 451 ; GUIDs: [1796 1797 ]

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:689 STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000045 ; Name: QuestNodeRebel ; NodeGUIDs: 914 ; GUIDs: [1798 ]

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:689 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000046, Ticket: 00000026

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:706 STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#0000004F ; Name: QuestNodeENFER ; NodeGUIDs: 706 ; GUIDs: [1799 ]

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:706 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:04:29:706 STACK[ChatMessage] RECV: l:/_launching/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:04:29:706 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:04:29:706 STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:04:29:785 STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#00000050 ; Name: QuestNodeCravers ; NodeGUIDs: 939 ; GUIDs: [1800 ]

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:785 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000051, Ticket: 00000027

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:785 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000052, Ticket: 00000028

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:785 STACK[Population] Adding 0 AffinityVampirilis on the mothership #1478, not on a planet directly.

    ExploitedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:785 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:799 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:29:799 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:04:32:931 STACKOpen archive C:\Users\Jens\Documents\Endless Space 2\Temporary Files\Quicksave.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:32:931 STACKClose archive C:\Users\Jens\Documents\Endless Space 2\Temporary Files\Quicksave.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:34:022 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:34:040 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:34:040 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:34:255 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:34:577 STACKGameClientState_Introduction

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Introduction:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:34:577 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_Introduction

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:34:597 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:35:337 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:35:337 STACKChange AI client state from None to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:35:950 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:35:950 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:35:974 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000056, Ticket: 00000029, [Empire2], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 1806, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:35:974 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000058, Ticket: 0000002B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:005 STACKfleet action with feedback 1 started : ETA 159.467803955078

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000059, Ticket: 0000002C, [Empire2], ExpeditionFleetAction#1 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic02 on Xiu I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:005 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#0000005A, Ticket: 0000002D, [Empire2]: StarSystemGUID: 1135, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:005 STACKStart 90 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:36:033 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:36:051 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000064, Ticket: 00000037, [Empire3], ConstructibleElementName: TechnologyDefinitionScienceAndExploration1Unfallen, ConstructionGameEntityGUID: 1811, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:051 STACKfleet action with feedback 1 started : ETA 159.519416809082

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:051 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000066, Ticket: 00000039, [Empire3], ExpeditionFleetAction#1 GameEntity: 1469 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury06 on Oentho I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:051 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000067, Ticket: 0000003A, [Empire3]: StarSystemGUID: 1138, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:051 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006F, Ticket: 00000042, [Empire3], GoToFleetAction#2 GameEntity: 1464 State: WaitingForInitialization Context: Path: 59->60, Path: Path: 59->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:051 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000070, Ticket: 00000043, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:069 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000072, Ticket: 00000045, [Empire4], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 1815, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:069 STACKfleet action with feedback 2 started : ETA 159.542892456055

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:069 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000074, Ticket: 00000047, [Empire4], ExpeditionFleetAction#2 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic02 on Nusakan II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:069 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000075, Ticket: 00000048, [Empire4], GoToFleetAction#3 GameEntity: 1493 State: WaitingForInitialization Context: Path: 112->111, Path: Path: 112->111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:086 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000076, Ticket: 00000049, [Empire4]: StarSystemGUID: 1801, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:086 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000007E, Ticket: 00000051, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:086 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000080, [Empire2]: System #1135

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:101 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000083, Ticket: 00000055, [Empire5], ConstructibleElementName: TechnologyDefinitionMilitary2, ConstructionGameEntityGUID: 1821, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:117 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000084, Ticket: 00000056, [Empire5], GoToFleetAction#1 GameEntity: 1508 State: WaitingForInitialization Context: Path: 86->85, Path: Path: 86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:117 STACKfleet action with feedback 2 started : ETA 159.586112976074

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:117 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000086, Ticket: 00000058, [Empire5], ExpeditionFleetAction#2 GameEntity: 1513 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly14 on Oiad I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:117 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000087, Ticket: 00000059, [Empire5]: StarSystemGUID: 1144, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:117 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000008F, Ticket: 00000061, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:133 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000093, Ticket: 00000065, [Empire6], ConstructibleElementName: TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID: 1827, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:133 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000094, Ticket: 00000066, [Empire6], GoToFleetAction#1 GameEntity: 1533 State: WaitingForInitialization Context: Path: 130->120, Path: Path: 130->120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:133 STACKfleet action with feedback 2 started : ETA 159.608909606934

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:150 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000096, Ticket: 00000068, [Empire6], ExpeditionFleetAction#2 GameEntity: 1527 State: WaitingForInitialization Context: Curiosity_Loot_Underground_Era1 on Gykon I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:150 STACKfleet action with feedback 3 started : ETA 159.617965698242

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:150 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000097, Ticket: 00000069, [Empire6], ExpeditionFleetAction#3 GameEntity: 1524 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury04 on Gykon IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:150 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000098, Ticket: 0000006A, [Empire6]: StarSystemGUID: 1147, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:150 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A0, Ticket: 00000072, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:220 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000A4, Ticket: 00000076, [Empire7], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 1833, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A5, Ticket: 00000077, [Empire7], GoToFleetAction#1 GameEntity: 1548 State: WaitingForInitialization Context: Path: 17->16, Path: Path: 17->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A7, Ticket: 00000079, [Empire7], LaunchProbeFleetAction#2 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:220 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000000A8, Ticket: 0000007A, [Empire7]: StarSystemGUID: 1150, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:238 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B0, Ticket: 00000082, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:260 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000B4, [Empire3]: System #1138

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B5, Ticket: 00000086, [Empire3], MoveToFleetAction#3 GameEntity: 1464 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->60 (Cost: 4.813741) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B6, Ticket: 00000087, [Empire4], MoveToFleetAction#4 GameEntity: 1493 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->111 (Cost: 4) from 0 to 0.6257841.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:280 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000B7, [Empire5]: System #1144

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B8, Ticket: 00000088, [Empire5], MoveToFleetAction#3 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 5) from 0 to 0.761993.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B9, Ticket: 00000089, [Empire6], MoveToFleetAction#4 GameEntity: 1533 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 5) from 0 to 0.603296.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:280 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000BA, [Empire6]: System #1147

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BB, [Empire7], MoveToProbeAction#3 GameEntity: 1834 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:293 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000BC, [Empire7]: System #1150

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:36:293 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BD, Ticket: 0000008A, [Empire7], MoveToFleetAction#4 GameEntity: 1548 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 3.727204) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:37:626 STACKAudio bank G_Dialog_Sophons has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    EmpireIntroductionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:04:38:360 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:38:460 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:38:799 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:017 STACKfleet action with feedback 1 finished : ETA 159.467803955078, Game.Time 160.483039855957, true ETA 160.467803955078

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:032 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000BE, Ticket: 0000008B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:032 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000BF, Ticket: 0000008C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:032 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000000C0, Ticket: 0000008D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:066 STACKfleet action with feedback 1 finished : ETA 159.519416809082, Game.Time 160.533004760742, true ETA 160.519416809082

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:083 STACKfleet action with feedback 2 finished : ETA 159.542892456055, Game.Time 160.550071716309, true ETA 160.542892456055

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:083 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000C1, Ticket: 0000008E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:083 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000C2, Ticket: 0000008F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:083 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000000C3, Ticket: 00000090

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:083 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000C4, Ticket: 00000091

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:083 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000C5, Ticket: 00000092

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:083 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000000C6, Ticket: 00000093

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:132 STACKfleet action with feedback 2 finished : ETA 159.586112976074, Game.Time 160.600067138672, true ETA 160.586112976074

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:149 STACKfleet action with feedback 2 finished : ETA 159.608909606934, Game.Time 160.617126464844, true ETA 160.608909606934

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:149 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000C7, Ticket: 00000094

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:149 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000C8, Ticket: 00000095

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:149 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000000C9, Ticket: 00000096

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:149 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000CA, Ticket: 00000097

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:149 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000CB, Ticket: 00000098

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:149 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000000CC, Ticket: 00000099

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:166 STACKfleet action with feedback 3 finished : ETA 159.617965698242, Game.Time 160.63313293457, true ETA 160.617965698242

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:183 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000CD, Ticket: 0000009A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:450 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000CE, [Empire7], Entity index: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:39:716 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000CF, [Empire3], Entity index: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:40:070 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 3!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:40:070 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 3!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:40:070 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 3!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:40:070 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 3!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:40:070 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 3!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:40:070 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 3!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:40:070 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 3!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:40:070 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:40:070 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:40:101 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000D6, Ticket: 000000A1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:477 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:577 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:710 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:877 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D7, Ticket: 000000A2, [Empire2], GoToFleetAction#2 GameEntity: 1449 State: WaitingForInitialization Context: Path: 45->46, Path: Path: 45->46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:877 STACKfleet action with feedback 4 started : ETA 166.344863891602

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:877 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D8, Ticket: 000000A3, [Empire3], ExpeditionFleetAction#4 GameEntity: 1469 State: WaitingForInitialization Context: Curiosity_PlanetAnomalyGuardian on Koyasil(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:877 STACKfleet action with feedback 5 started : ETA 166.348876953125

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:877 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DA, Ticket: 000000A5, [Empire4], ExpeditionFleetAction#5 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury02 on Nusakan II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:877 STACKfleet action with feedback 4 started : ETA 166.352386474609

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:877 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:42:877 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:42:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DC, Ticket: 000000A7, [Empire5], ExpeditionFleetAction#4 GameEntity: 1513 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury05 on Oiad IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:898 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DD, Ticket: 000000A8, [Empire6], LaunchProbeFleetAction#5 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:898 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DF, Ticket: 000000AA, [Empire7], GoToFleetAction#5 GameEntity: 1551 State: WaitingForInitialization Context: Path: 17->20, Path: Path: 17->20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:898 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E0, Ticket: 000000AB, [Empire2], MoveToFleetAction#3 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->46 (Cost: 4) from 0 to 0.908496.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:898 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E1, [Empire6], MoveToProbeAction#6 GameEntity: 1845 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:42:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E2, Ticket: 000000AC, [Empire7], MoveToFleetAction#6 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 4.5) from 0 to 0.5113546.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:44:190 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:44:190 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:44:190 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:44:190 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:44:190 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:45:901 STACKfleet action with feedback 4 finished : ETA 166.344863891602, Game.Time 167.362846374512, true ETA 167.344863891602

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:45:902 STACKfleet action with feedback 5 finished : ETA 166.348876953125, Game.Time 167.368873596191, true ETA 167.348876953125

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:45:902 STACKfleet action with feedback 4 finished : ETA 166.352386474609, Game.Time 167.375877380371, true ETA 167.352386474609

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:45:911 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000E3, Ticket: 000000B0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:45:911 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000E4, Ticket: 000000B1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:46:591 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:46:712 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:47:115 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:47:311 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E5, Ticket: 000000B2, [Empire3], RootNodeFleetAction#5 GameEntity: 1464 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:47:311 STACKfleet action with feedback 7 started : ETA 170.785911560059

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:47:311 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E6, Ticket: 000000B3, [Empire7], ColonizeFleetAction#7 GameEntity: 1548 State: WaitingForInitialization Context: Quyos I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:47:311 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:47:311 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:48:641 STACK[Order] OrderColonizeWithDust::DepartmentOfTheInterior/OrderColonizeWithDust#000000E7, Ticket: 000000B4, [Empire2], PlanetGUID: 317, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 1852, ColonizedStarsystemGUID: 1851, ColonizedPlanetGUID: 1853, PropagandaGUID: 1854, MoneyCost: 200

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:48:641 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:48:641 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:48:641 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:48:641 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:48:641 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:50:339 STACKfleet action with feedback 7 finished : ETA 170.785911560059, Game.Time 171.786796569824, true ETA 171.785911560059

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:50:339 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:50:339 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:50:339 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:51:032 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:51:131 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:51:265 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:51:436 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:51:437 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:54:935 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:55:035 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:55:169 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:55:352 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:55:352 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:56:455 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:56:455 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:58:855 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:58:955 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:59:072 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:04:59:256 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:04:59:256 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:00:377 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:00:377 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:00:378 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:00:378 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:02:507 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

20:05:02:507 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

20:05:02:774 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:02:874 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:03:466 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:04:754 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:04:754 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:07:156 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:07:256 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:07:356 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:07:556 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:07:556 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:08:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F7, Ticket: 000000C3, [Empire0], GoToFleetAction#1 GameEntity: 1405 State: WaitingForInitialization Context: Path: 80->77, Path: Path: 80->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:08:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F8, Ticket: 000000C4, [Empire0], MoveToFleetAction#2 GameEntity: 1405 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 3.945796) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:10:643 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

20:05:11:077 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:11:177 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:11:310 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:12:198 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000F9, [Empire0], Entity index: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:12:571 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:12:571 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:14:988 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:15:088 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:15:206 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:15:390 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:15:390 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:16:491 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:16:491 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:16:491 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:16:491 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:18:710 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000FE, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:18:910 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:19:010 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:19:414 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:20:683 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:20:683 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:21:216 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000101, Ticket: 000000CD, [Empire0], GoToFleetAction#3 GameEntity: 1405 State: WaitingForInitialization Context: Path: 77->84, Path: Path: 77->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:21:233 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000102, Ticket: 000000CE, [Empire0], MoveToFleetAction#4 GameEntity: 1405 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 3.054204) from 0 to 0.6657937.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:23:102 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:23:202 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:23:324 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:23:772 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:23:772 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:24:622 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000105, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:27:290 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:27:390 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:27:524 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:27:841 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

20:05:28:792 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:28:792 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:31:205 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:31:305 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:31:407 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:31:606 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:31:606 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:31:773 STACKfleet action with feedback 5 started : ETA 215.240951538086

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:31:773 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010A, Ticket: 000000D5, [Empire0], ExpeditionFleetAction#5 GameEntity: 1409 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic01 on Xanados II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:32:711 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:32:711 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:32:711 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:32:711 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:33:262 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000010B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:34:180 STACKfleet action with feedback 6 started : ETA 217.64754486084

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:34:180 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010C, Ticket: 000000D8, [Empire0], ExpeditionFleetAction#6 GameEntity: 1409 State: WaitingForInitialization Context: Curiosity_Loot_Lifeform_Era1 on Xanados III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:34:740 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000010D, [Empire1]: 1132 1871 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:34:789 STACKfleet action with feedback 5 finished : ETA 215.240951538086, Game.Time 216.255043029785, true ETA 216.240951538086

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:34:808 STACKCould not find dynamic texture BITMAPS/DYNAMIC/NOTIFICATIONS/NOTIFICATIONCURIOSITYDISCOVEREDLARGEPlanetResourceStrategic

    AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationCuriosityDiscovered:GetImage()
    NotificationWindow:Refresh()
    CuriosityDiscoveredNotificationWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:05:34:808 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000010E, Ticket: 000000D9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:34:808 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000010F, Ticket: 000000DA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:34:808 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000110, Ticket: 000000DB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:35:106 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:35:223 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:35:340 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:36:625 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:36:625 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:37:196 STACKfleet action with feedback 6 finished : ETA 217.64754486084, Game.Time 218.658424377441, true ETA 218.64754486084

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:37:196 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:37:196 STACKPopulation 'AffinityNiris' does not exist on Empire#0

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_HeroAssignedOnSystem:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:37:209 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000113, Ticket: 000000DE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:39:026 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:39:127 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:39:490 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:39:691 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:39:691 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:43:208 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:43:308 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:43:425 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:44:710 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:44:710 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:47:118 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:47:217 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:47:317 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:47:518 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:47:518 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:48:621 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:48:621 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:48:621 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:48:621 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:51:039 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:51:139 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:51:272 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:52:541 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:52:541 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:54:958 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:55:058 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:55:174 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:55:627 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:55:627 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:05:55:637 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000011F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:57:134 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000120, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID: 1881, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:58:385 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000121, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:59:071 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000122, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:59:188 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:59:287 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:05:59:404 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:00:188 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000123, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:00:655 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:00:655 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:03:075 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:03:175 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:03:290 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:03:475 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:03:475 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:04:575 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:04:575 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:04:575 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:04:575 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:06:978 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:07:078 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:07:211 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:08:495 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:08:496 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:10:897 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:10:997 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:11:374 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:11:582 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:11:582 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:15:084 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:15:184 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:15:301 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:16:585 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:16:585 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:17:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012E, [Empire1], LaunchProbeFleetAction#1 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:17:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012F, [Empire1], MoveToProbeAction#2 GameEntity: 1892 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:19:004 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:19:106 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:19:221 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:19:405 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:19:405 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:20:506 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:20:506 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:20:506 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:20:506 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:22:908 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:23:007 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:23:124 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:24:425 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:24:425 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:26:031 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

20:06:26:031 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

20:06:26:832 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:26:932 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:27:052 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:27:242 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:27:242 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:28:301 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000136, [Empire1], LaunchProbeFleetAction#3 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:28:301 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000137, [Empire1], MoveToProbeAction#4 GameEntity: 1897 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:30:954 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:31:053 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:31:499 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:32:958 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:32:958 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:35:373 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:35:473 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:35:590 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:35:777 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:35:777 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:36:358 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000013C, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID: 1900, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:36:874 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:36:875 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:36:875 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:36:875 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:37:275 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000013D, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID: 1901, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:39:278 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:39:376 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:39:493 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:40:794 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:40:794 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:43:192 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:43:292 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:43:411 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:43:411 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#00000140, [Empire0], ConstructionGameEntityGUID: 1900

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:43:603 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:43:603 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:46:163 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000143, [Empire0], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 1904, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:47:318 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:47:414 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:47:555 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:49:024 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:49:024 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:50:416 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000146, Ticket: 00000001, [Empire1], GoToFleetAction#5 GameEntity: 1426 State: WaitingForInitialization Context: Path: 9->10, Path: Path: 9->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:50:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000147, Ticket: 0000010B, [Empire1], MoveToFleetAction#6 GameEntity: 1426 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 4) from 0 to 0.5776674.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:51:434 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:51:532 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:51:956 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:52:124 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:52:124 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:53:323 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:53:323 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:53:323 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:53:323 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:55:729 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:55:829 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:55:948 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:57:231 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:57:231 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:06:59:649 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:59:750 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:06:59:850 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:00:053 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:00:053 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:02:012 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000014E, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade1Sophons, ConstructionGameEntityGUID: 1909, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:03:232 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000014F, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID: 1910, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:03:550 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:03:648 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:03:768 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:05:067 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:05:068 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:07:466 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:07:567 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:07:683 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:07:867 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:07:867 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:08:968 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:08:968 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:08:968 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:08:968 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:09:420 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:10:270 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:10:755 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:11:387 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:11:487 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:11:871 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:13:123 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:13:123 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:13:723 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:14:757 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:15:523 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:15:623 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:15:823 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:16:025 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:16:025 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:16:759 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:17:442 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:17:993 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:18:527 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:19:544 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:19:645 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:19:778 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:20:012 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:20:445 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:20:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000159, [Empire1], SleepFleetAction#7 GameEntity: 1429 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:20:846 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:21:065 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:21:065 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:21:764 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:23:482 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:23:582 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:23:680 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:23:848 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:23:882 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:23:882 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:24:982 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:24:983 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:24:983 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:24:983 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:27:385 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:27:485 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:27:881 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:29:195 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:29:196 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:31:610 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:31:710 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:31:930 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:32:105 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:32:105 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:35:624 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:35:723 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:35:856 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:37:127 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:37:127 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:39:544 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:39:644 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:39:744 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:39:945 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:39:945 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:41:046 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:41:046 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:41:046 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:41:046 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:43:449 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:43:549 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:43:698 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:44:750 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:44:951 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:44:951 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:47:368 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:47:469 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:47:841 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:48:041 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:48:041 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:49:259 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:50:827 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:51:411 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:51:560 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:51:660 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:51:777 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:53:063 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:53:063 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:55:464 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:55:564 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:55:763 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:55:980 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:55:980 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:57:081 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:57:081 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:57:081 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:57:081 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:07:57:532 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:07:59:484 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:59:584 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:59:800 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:07:59:885 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:08:00:378 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:08:01:086 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:01:086 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:01:186 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:08:03:170 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:08:03:504 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:03:604 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:03:704 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:08:03:721 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:03:905 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:03:905 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:05:156 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:08:05:674 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:08:07:422 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:07:522 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:07:639 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:08:941 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:08:941 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:11:341 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:11:442 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:11:541 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:11:742 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:11:742 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:12:845 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:12:845 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:12:845 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:12:845 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:15:246 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:15:345 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:15:461 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:16:763 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:16:763 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:19:164 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:19:265 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:19:382 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:19:565 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:19:565 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:23:085 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:23:185 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:23:597 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:24:881 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:24:881 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:27:285 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:27:386 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:27:502 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:27:686 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:27:686 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:28:786 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:28:786 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:28:786 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:28:786 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:31:204 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:31:304 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:31:420 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:32:708 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:32:708 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:35:107 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:35:208 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:35:324 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:35:524 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:35:524 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:39:026 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:39:126 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:39:260 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:40:530 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:40:530 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:40:613 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:40:828 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:40:846 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:40:912 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:41:012 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:41:129 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:41:146 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:41:296 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:41:513 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:42:121 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:42:121 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:42:121 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:42:293 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:42:302 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:42:612 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:42:612 STACK[ChatMessage] RECV: l:/_turn/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:42:712 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:42:761 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:42:861 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:42:878 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:360 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:360 STACK[Perf] Game dumping took 367 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:360 STACK[Perf] Checksum generation took 10 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:360 STACK[Perf] Writing file took 6 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:360 STACK[Perf] TOTAL DURATION (Text): 468 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:360 STACKDump checksum 'TurnEnded': 0x82448a5a0702dc74b7af63a6c4a53863.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:360 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\001_TurnEnded_Mort_0x82448a5a0702dc74b7af63a6c4a53863.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:360 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:360 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:367 STACK[Dump] Received GameDiagnosticsInfo turn=1, client=0x9e3a4b, checksum=0x82448a5a0702dc74b7af63a6c4a53863.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:527 STACK[Dump] Received GameDiagnosticsInfo turn=1, client=0x5d2f64, checksum=0x82448a5a0702dc74b7af63a6c4a53863.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:560 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:560 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:560 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:560 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:560 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:560 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:560 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:874 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:874 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:43:874 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:43:874 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:43:874 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:43:874 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:43:874 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:43:883 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:883 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:883 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:883 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:883 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:883 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:883 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:43:883 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000018B, Ticket: 00000152

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000018C, Ticket: 00000153

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000018D, Ticket: 00000154

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000018E, Ticket: 00000155

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000018F, Ticket: 00000156

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000190, Ticket: 00000157

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000191, Ticket: 00000158

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000192, Ticket: 00000159

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000193, Ticket: 0000015A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000194, Ticket: 0000015B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000195, Ticket: 0000015C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000196, Ticket: 0000015D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000197, Ticket: 0000015E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000198, Ticket: 0000015F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000199, Ticket: 00000160

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000019A, Ticket: 00000161

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000019B, Ticket: 00000162

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000019C, Ticket: 00000163

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000019D, Ticket: 00000164

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000019E, Ticket: 00000165

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000019F, Ticket: 00000166

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001A0, Ticket: 00000167

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001A1, Ticket: 00000168

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001A2, Ticket: 00000169

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001A3, Ticket: 0000016A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001A4, Ticket: 0000016B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001A5, Ticket: 0000016C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001A6, Ticket: 0000016D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001A7, Ticket: 0000016E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:032 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001A8, Ticket: 0000016F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:034 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001A9, Ticket: 00000170

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:034 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001AA, Ticket: 00000171

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:034 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001AB, Ticket: 00000172

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:034 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001AC, Ticket: 00000173

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:034 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001AD, Ticket: 00000174

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:034 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001AE, Ticket: 00000175

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:034 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001AF, Ticket: 00000176

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:034 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001B0, Ticket: 00000177

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:067 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001B1, Ticket: 00000178

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:067 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001B2, Ticket: 00000179

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:067 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001B3, Ticket: 0000017A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:078 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:44:078 STACK[ChatMessage] RECV: l:/_turn/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:44:089 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B4, [Empire1], MoveToProbeAction#8 GameEntity: 1892 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:089 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B5, [Empire1], MoveToProbeAction#9 GameEntity: 1897 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:189 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B6, [Empire6], MoveToProbeAction#7 GameEntity: 1845 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B7, [Empire7], MoveToProbeAction#8 GameEntity: 1834 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:44:222 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:44:222 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:44:222 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:44:223 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:44:223 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:44:223 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:08:44:775 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:45:601 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:45:622 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:236 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001B9, Ticket: 0000017B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001BA, Ticket: 0000017C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001BB, Ticket: 0000017D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001BC, Ticket: 0000017E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001BD, Ticket: 0000017F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001BE, Ticket: 00000180

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001BF, Ticket: 00000181

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001C0, Ticket: 00000182

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000001C1, Ticket: 00000183

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000001C2, Ticket: 00000184

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000001C3, Ticket: 00000185

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000001C4, Ticket: 00000186

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001C5, Ticket: 00000187

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000001C6, Ticket: 00000188

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001C7, Ticket: 00000189

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:773 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000001C8, Ticket: 0000018A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C9, Ticket: 0000018B, [Empire2], GoToFleetAction#4 GameEntity: 1449 State: WaitingForInitialization Context: Path: 46, Path: Path: 46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CA, Ticket: 0000018C, [Empire3], GoToFleetAction#6 GameEntity: 1469 State: WaitingForInitialization Context: Path: 59->62, Path: Path: 59->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CC, Ticket: 0000018E, [Empire4], GoToFleetAction#6 GameEntity: 1493 State: WaitingForInitialization Context: Path: 111, Path: Path: 111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CD, Ticket: 0000018F, [Empire4], GoToFleetAction#7 GameEntity: 1490 State: WaitingForInitialization Context: Path: 112->119, Path: Path: 112->119

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:790 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:46:790 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:46:807 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CF, Ticket: 00000191, [Empire5], GoToFleetAction#5 GameEntity: 1513 State: WaitingForInitialization Context: Path: 86->88, Path: Path: 86->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:807 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D0, Ticket: 00000192, [Empire5], GoToFleetAction#6 GameEntity: 1508 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:807 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D1, Ticket: 00000193, [Empire6], GoToFleetAction#8 GameEntity: 1527 State: WaitingForInitialization Context: Path: 130->128, Path: Path: 130->128

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:807 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D2, Ticket: 00000194, [Empire6], GoToFleetAction#9 GameEntity: 1533 State: WaitingForInitialization Context: Path: 120, Path: Path: 120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:807 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D3, Ticket: 00000195, [Empire7], GoToFleetAction#9 GameEntity: 1551 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:807 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D4, Ticket: 00000196, [Empire2], MoveToFleetAction#5 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->46 (Cost: 0.4028811) from 0.908496 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:807 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D5, Ticket: 00000197, [Empire3], MoveToFleetAction#7 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->62 (Cost: 6) from 0 to 0.9178.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:824 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D6, Ticket: 00000198, [Empire4], MoveToFleetAction#8 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->119 (Cost: 4.520293) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:824 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D7, Ticket: 00000199, [Empire4], MoveToFleetAction#9 GameEntity: 1493 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->111 (Cost: 2.391981) from 0.6257841 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:824 STACKStart 47 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:46:824 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:46:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000207, Ticket: 000001C9, [Empire5], MoveToFleetAction#7 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 1.56174) from 0.761993 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000208, Ticket: 000001CA, [Empire5], MoveToFleetAction#8 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->88 (Cost: 5.580767) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000209, Ticket: 000001CB, [Empire6], MoveToFleetAction#10 GameEntity: 1533 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3.287806) from 0.603296 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000020A, Ticket: 000001CC, [Empire6], MoveToFleetAction#11 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 6) from 0 to 0.9417037.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000020B, Ticket: 000001CD, [Empire7], MoveToFleetAction#10 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 4.300156) from 0.5113546 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:46:922 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020C, [Empire2], Entity index: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:47:291 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020D, [Empire5], Entity index: 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:47:491 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020E, [Empire4], Entity index: 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:47:841 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020F, [Empire6], Entity index: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:48:176 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000210, [Empire7], Entity index: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:49:208 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:49:308 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:49:444 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:50:043 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000211, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:50:060 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000212, Ticket: 000001CE, [Empire1], MoveToFleetAction#10 GameEntity: 1426 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 2.924399) from 0.5776674 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:50:343 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000213, [Empire4], Entity index: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:50:711 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:50:711 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:50:777 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000215, [Empire5], Entity index: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:50:912 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000216, [Empire1], Entity index: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:53:128 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:53:228 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:53:345 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:53:524 STACKfleet action with feedback 6 started : ETA 416.991004943848

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:53:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000217, Ticket: 000001D0, [Empire2], ExpeditionFleetAction#6 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_Loot_Signal_Era1 on Columba I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:53:524 STACKfleet action with feedback 9 started : ETA 416.997520446777

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:53:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000219, Ticket: 000001D2, [Empire5], ColonizeFleetAction#9 GameEntity: 1508 State: WaitingForInitialization Context: Ranas III(Planet 2) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:53:524 STACKfleet action with feedback 12 started : ETA 416.998016357422

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:53:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021A, Ticket: 000001D3, [Empire6], ColonizeFleetAction#12 GameEntity: 1533 State: WaitingForInitialization Context: Lyra I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:53:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021B, Ticket: 000001D4, [Empire7], GoToFleetAction#11 GameEntity: 1551 State: WaitingForInitialization Context: Path: 20->17, Path: Path: 20->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:53:524 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:53:524 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:53:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021C, Ticket: 000001D5, [Empire7], MoveToFleetAction#12 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->17 (Cost: 1.699844) from 0 to 0.1931607.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:54:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021D, Ticket: 000001D6, [Empire6], EmpireDiplomaticAction#13 GameEntity: 1112 State: WaitingForInitialization Context: Empire 8 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:54:627 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:54:627 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:56:600 STACKfleet action with feedback 6 finished : ETA 416.991004943848, Game.Time 417.993690490723, true ETA 417.991004943848

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:56:600 STACKfleet action with feedback 9 finished : ETA 416.997520446777, Game.Time 417.998085021973, true ETA 417.997520446777

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:56:601 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:56:601 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:56:601 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:56:601 STACKfleet action with feedback 12 finished : ETA 416.998016357422, Game.Time 418.020652770996, true ETA 417.998016357422

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:56:601 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:56:601 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:56:601 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:56:691 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000021E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:56:703 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000021F, Ticket: 000001D7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:56:703 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000222, [Empire2], AutomatedDeliveryFleetAction#7 GameEntity: 1996 State: WaitingForInitialization Context: Path: 46->45, Path: Path: 46->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:56:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000223, Ticket: 000001D8, [Empire2], MoveToFleetAction#8 GameEntity: 1996 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 3) from 0 to 0.681372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:57:036 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:57:219 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:57:369 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:57:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000224, Ticket: 000001D9, [Empire4], GoToFleetAction#10 GameEntity: 1490 State: WaitingForInitialization Context: Path: 119->112, Path: Path: 119->112

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:57:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000225, Ticket: 000001DA, [Empire5], GoToFleetAction#10 GameEntity: 1513 State: WaitingForInitialization Context: Path: 88->86, Path: Path: 88->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:57:536 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:57:536 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:57:552 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000226, Ticket: 000001DB, [Empire4], MoveToFleetAction#11 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 119->112 (Cost: 0.4797068) from 0 to 0.1061229.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:57:552 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000227, Ticket: 000001DC, [Empire5], MoveToFleetAction#11 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->86 (Cost: 0.4192333) from 0 to 0.0751211.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:08:58:637 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:08:58:637 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:01:055 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:01:155 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:01:289 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:01:456 STACKfleet action with feedback 9 started : ETA 424.922355651855

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:01:456 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000229, Ticket: 000001DE, [Empire2], ExpeditionFleetAction#9 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury03 on Columba IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:01:456 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:01:456 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:02:557 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:02:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022B, Ticket: 000001E1, [Empire5], OutpostAction#12 GameEntity: 1987 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:02:557 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:02:558 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:04:459 STACKfleet action with feedback 9 finished : ETA 424.922355651855, Game.Time 425.924583435059, true ETA 425.922355651855

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:04:475 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000022C, Ticket: 000001E2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:04:958 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:05:026 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000022D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:05:126 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:05:276 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:05:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022E, Ticket: 000001E3, [Empire0], MoveToFleetAction#7 GameEntity: 1405 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 1.533109) from 0.6657937 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:05:821 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000022F, [Empire0], Entity index: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:06:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000230, Ticket: 00000003, [Empire1], GoToFleetAction#11 GameEntity: 1426 State: WaitingForInitialization Context: Path: 10->13, Path: Path: 10->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:06:384 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000231, Ticket: 000001E4, [Empire1], MoveToFleetAction#12 GameEntity: 1426 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1.075601) from 0 to 0.1263481.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:06:568 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:06:568 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:08:969 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:09:069 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:09:476 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:09:658 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000233, Ticket: 000001E6, [Empire2], GoToFleetAction#10 GameEntity: 1449 State: WaitingForInitialization Context: Path: 46->43, Path: Path: 46->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:09:658 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:09:658 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:09:674 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000235, Ticket: 000001E8, [Empire2], MoveToFleetAction#11 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->43 (Cost: 1.597119) from 0 to 0.3188356.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:13:168 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:13:267 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:13:456 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:14:887 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:14:887 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:17:292 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:17:383 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:17:536 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:17:645 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#00000237, [Empire0], ConstructionGameEntityGUID: 1910

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:17:684 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:17:685 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:18:449 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#00000239, [Empire0], ConstructionGameEntityGUID: 1909

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:19:001 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:19:001 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:19:001 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:19:433 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000023A, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID: 1900, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:21:403 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:21:503 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:21:652 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:21:889 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000023B, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade1Sophons, ConstructionGameEntityGUID: 1909, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:22:587 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000023C, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID: 1910, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:22:904 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:22:904 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:24:122 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000023E, [Empire1], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID: 2001, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:25:320 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:25:420 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:25:553 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:25:721 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:25:721 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:29:224 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:29:325 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:29:457 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:30:726 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:30:726 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:33:144 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:33:243 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:33:377 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:33:560 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:33:560 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:34:662 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:34:662 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:34:662 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:37:063 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:37:164 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:37:585 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:38:064 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000242, Ticket: 000001F1, [Empire0], GoToFleetAction#8 GameEntity: 1405 State: WaitingForInitialization Context: Path: 84->85, Path: Path: 84->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:38:081 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000243, Ticket: 000001F2, [Empire0], MoveToFleetAction#9 GameEntity: 1405 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 5.466891) from 0 to 0.7393205.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:38:883 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:38:883 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:40:233 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

20:09:41:284 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:41:385 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:41:518 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:41:685 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:41:685 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:45:204 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:45:305 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:45:454 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:46:707 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:46:707 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:49:108 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:49:209 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:49:324 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:49:508 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:49:508 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:50:625 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:50:625 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:50:625 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:53:027 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:53:127 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:53:278 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:54:346 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:54:530 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:54:530 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:09:54:831 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:54:847 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:54:912 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:55:012 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:55:131 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:55:147 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:55:297 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:55:514 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:55:884 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:55:884 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:55:884 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:56:026 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:56:035 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:56:338 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000024B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:56:400 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000024C, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:56:400 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:09:56:400 STACK[ChatMessage] RECV: l:/_turn/2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:09:56:400 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:09:56:408 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000024D, [Empire2], AutomatedDeliveryFleetAction#12 GameEntity: 2006 State: WaitingForInitialization Context: Path: 45->46, Path: Path: 45->46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:56:408 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000024E, [Empire7], AutomatedDeliveryFleetAction#13 GameEntity: 2009 State: WaitingForInitialization Context: Path: 17->16, Path: Path: 17->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:56:710 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:56:810 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:56:826 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:287 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:287 STACK[Perf] Game dumping took 346 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:287 STACK[Perf] Checksum generation took 10 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:287 STACK[Perf] Writing file took 5 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:287 STACK[Perf] TOTAL DURATION (Text): 448 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:287 STACKDump checksum 'TurnEnded': 0x01e3a05ab565394d02485db22cb6d447.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:287 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\002_TurnEnded_Mort_0x01e3a05ab565394d02485db22cb6d447.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:287 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:287 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:295 STACK[Dump] Received GameDiagnosticsInfo turn=2, client=0x9e3a4b, checksum=0x01e3a05ab565394d02485db22cb6d447.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:469 STACK[Dump] Received GameDiagnosticsInfo turn=2, client=0x5d2f64, checksum=0x01e3a05ab565394d02485db22cb6d447.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:690 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:964 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:972 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:972 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:57:990 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024F, [Empire1], MoveToProbeAction#13 GameEntity: 1892 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000250, [Empire1], MoveToProbeAction#14 GameEntity: 1897 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:070 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:09:58:070 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:09:58:153 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:09:58:153 STACK[ChatMessage] RECV: l:/_turn/2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:09:58:219 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000251, [Empire6], MoveToProbeAction#14 GameEntity: 1845 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:252 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000252, [Empire7], MoveToProbeAction#14 GameEntity: 1834 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:252 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000253, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:252 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000254, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:252 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000255, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:252 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000256, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:252 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000257, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:252 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000258, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:252 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000259, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:252 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000025A, [Empire15], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:252 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000025B, [Empire16], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:252 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000025C, [Empire17], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:252 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000025D, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:252 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000025E, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:58:353 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:09:58:353 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:09:58:493 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:59:155 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:59:172 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:09:59:874 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:574 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:574 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:575 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000260, Ticket: 000001F9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:575 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000261, Ticket: 000001FA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:575 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000262, Ticket: 000001FB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:575 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000263, Ticket: 000001FC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000264, Ticket: 000001FD, [Empire2], MoveToFleetAction#13 GameEntity: 2006 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->46 (Cost: 3) from 0 to 0.681372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000265, Ticket: 000001FE, [Empire2], MoveToFleetAction#14 GameEntity: 1996 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 1.402881) from 0.681372 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000266, Ticket: 000001FF, [Empire7], MoveToFleetAction#15 GameEntity: 2009 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 3) from 0 to 0.8048929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000267, Ticket: 00000200, [Empire2], GoToFleetAction#15 GameEntity: 1449 State: WaitingForInitialization Context: Path: 43, Path: Path: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000268, Ticket: 00000201, [Empire3], GoToFleetAction#8 GameEntity: 1469 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026A, Ticket: 00000203, [Empire4], GoToFleetAction#12 GameEntity: 1493 State: WaitingForInitialization Context: Path: 111->108, Path: Path: 111->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026B, Ticket: 00000204, [Empire4], GoToFleetAction#13 GameEntity: 1490 State: WaitingForInitialization Context: Path: 112, Path: Path: 112

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:592 STACKStart 52 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:01:592 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:01:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026C, Ticket: 00000205, [Empire5], GoToFleetAction#13 GameEntity: 1513 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026D, Ticket: 00000206, [Empire6], GoToFleetAction#15 GameEntity: 1527 State: WaitingForInitialization Context: Path: 128, Path: Path: 128

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026E, Ticket: 00000207, [Empire7], GoToFleetAction#16 GameEntity: 1551 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000292, Ticket: 0000022B, [Empire6], OutpostAction#16 GameEntity: 1991 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029A, Ticket: 00000233, [Empire2], MoveToFleetAction#16 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->43 (Cost: 3.412106) from 0.3188356 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029B, Ticket: 00000234, [Empire3], MoveToFleetAction#9 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->62 (Cost: 0.5373719) from 0.9178 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029C, Ticket: 00000235, [Empire4], MoveToFleetAction#14 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 119->112 (Cost: 4.040586) from 0.1061229 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029D, Ticket: 00000236, [Empire4], MoveToFleetAction#15 GameEntity: 1493 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->108 (Cost: 4) from 0 to 0.4923052.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029E, Ticket: 00000237, [Empire5], MoveToFleetAction#14 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->86 (Cost: 5.161533) from 0.0751211 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029F, Ticket: 00000238, [Empire6], MoveToFleetAction#17 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 0.371431) from 0.9417037 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A0, Ticket: 00000239, [Empire7], MoveToFleetAction#17 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->17 (Cost: 6) from 0.1931607 to 0.8749669.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:758 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002A1, [Empire6], Entity index: 15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:758 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A2, [Empire8], SiegeStarSystemAction#1 GameEntity: 1153 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:775 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002A3, [Empire3], Entity index: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:900 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:01:900 STACKPopulation 'AffinityBots' does not exist on Empire#2

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_HeroAssignedOnSystem:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:02:426 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000002A4, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:02:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A5, Ticket: 0000023A, [Empire0], MoveToFleetAction#10 GameEntity: 1405 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 1.92759) from 0.7393205 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:02:460 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002A6, [Empire2], Entity index: 15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:02:545 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002A7, [Empire4], Entity index: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:02:776 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:03:113 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

20:10:03:133 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

20:10:03:219 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:03:652 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:03:652 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002A8, [Empire0], Entity index: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:03:652 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002A9, [Empire5], Entity index: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:03:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002AA, [Empire5], SiegeStarSystemAction#15 GameEntity: 1987 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:04:939 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000002AC, Ticket: 0000023C, [Empire5]: NeutralPotentialFriend To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:04:939 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000002AD, Ticket: 0000023D, [Empire5]: Welcoming Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:04:939 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:04:939 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:05:857 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000002AE, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:05:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002AF, Ticket: 0000023E, [Empire1], MoveToFleetAction#15 GameEntity: 1426 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 4) from 0.1263481 to 0.5962182.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:07:336 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:07:437 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:07:604 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:07:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B0, Ticket: 0000023F, [Empire2], GoToFleetAction#17 GameEntity: 1449 State: WaitingForInitialization Context: Path: 43->46, Path: Path: 43->46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:07:751 STACKfleet action with feedback 10 started : ETA 491.219306945801

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:07:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B1, Ticket: 00000240, [Empire3], ExpeditionFleetAction#10 GameEntity: 1469 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly10 on Imex II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:07:751 STACKfleet action with feedback 16 started : ETA 491.222312927246

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:07:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B3, Ticket: 00000242, [Empire4], ExpeditionFleetAction#16 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury02 on Nusakan III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:07:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B4, Ticket: 00000243, [Empire5], GoToFleetAction#16 GameEntity: 1513 State: WaitingForInitialization Context: Path: 86->95, Path: Path: 86->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:07:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B5, Ticket: 00000244, [Empire6], GoToFleetAction#18 GameEntity: 1527 State: WaitingForInitialization Context: Path: 128->125, Path: Path: 128->125

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:07:751 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:07:751 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:07:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B6, Ticket: 00000245, [Empire2], MoveToFleetAction#18 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->46 (Cost: 2.587894) from 0 to 0.5166258.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:07:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B7, Ticket: 00000246, [Empire5], MoveToFleetAction#17 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 0.8384666) from 0 to 0.1328417.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:07:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B8, Ticket: 00000247, [Empire6], MoveToFleetAction#19 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 5.628569) from 0 to 0.8307495.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:08:852 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:08:852 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:08:852 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:09:685 STACKAudio bank G_Dialog_UnitedEmpire has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:10:10:754 STACKfleet action with feedback 10 finished : ETA 491.219306945801, Game.Time 492.22102355957, true ETA 492.219306945801

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:10:754 STACKfleet action with feedback 16 finished : ETA 491.222312927246, Game.Time 492.223533630371, true ETA 492.222312927246

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:10:769 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000002B9, Ticket: 00000249

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:10:770 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000002BA, Ticket: 0000024A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:11:253 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:11:353 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:11:503 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:12:772 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:12:773 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:15:173 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:15:274 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:15:390 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:15:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BC, Ticket: 0000024C, [Empire3], GoToFleetAction#11 GameEntity: 1469 State: WaitingForInitialization Context: Path: 62->61, Path: Path: 62->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:15:574 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:15:574 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:15:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BE, Ticket: 0000024E, [Empire3], MoveToFleetAction#12 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 2.462628) from 0 to 0.4351875.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:19:077 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:19:177 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:19:310 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:20:594 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:20:594 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:21:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C0, Ticket: 00000250, [Empire0], GoToFleetAction#11 GameEntity: 1409 State: WaitingForInitialization Context: Path: 80->87, Path: Path: 80->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:21:079 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C1, Ticket: 00000251, [Empire0], MoveToFleetAction#12 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->87 (Cost: 5.318648) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:22:996 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:23:096 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:23:231 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:23:397 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:23:397 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:24:504 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:24:504 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:24:504 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:24:936 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002C3, [Empire0], Entity index: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:26:920 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:27:021 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:27:171 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:28:423 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:28:423 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:30:823 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:30:924 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:31:056 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:31:240 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:31:240 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:34:743 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:34:844 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:34:977 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:36:244 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:36:245 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:37:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C7, Ticket: 00000257, [Empire0], GoToFleetAction#13 GameEntity: 1409 State: WaitingForInitialization Context: Path: 87->80, Path: Path: 87->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:37:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C8, Ticket: 00000258, [Empire0], MoveToFleetAction#14 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->80 (Cost: 2.681352) from 0 to 0.5041416.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:38:664 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:38:765 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:39:182 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:39:375 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:39:375 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:40:475 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:40:475 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:40:475 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:42:876 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:42:977 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:43:127 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:44:395 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:44:395 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:46:146 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CB, Ticket: 0000025C, [Empire0], GoToFleetAction#15 GameEntity: 1405 State: WaitingForInitialization Context: Path: 85->84->77->78, Path: Path: 85->84->77->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:46:164 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CC, Ticket: 0000025D, [Empire0], MoveToFleetAction#16 GameEntity: 1405 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 5.07241) from 0 to 0.6859724.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:46:797 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:46:898 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:47:031 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:47:198 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:47:198 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:50:714 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:50:814 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:50:963 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:52:214 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:52:214 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:54:634 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:54:733 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:54:849 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:55:034 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:55:034 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:56:134 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:56:134 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:56:134 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:10:58:545 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:58:644 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:58:810 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:10:59:152 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1400

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:10:59:152 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:10:59:884 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:10:59:884 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:10:59:884 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionSophons.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionSophons.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:10:59:908 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:11:00:047 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:00:047 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:02:455 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:02:553 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:02:687 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:02:853 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:02:853 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:06:574 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:06:674 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:06:823 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:08:075 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:08:075 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:10:494 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:10:593 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:10:727 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:10:894 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:10:894 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:11:527 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:11:11:527 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:11:11:527 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:11:11:527 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:11:11:542 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:11:11:542 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:11:11:542 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionSophons.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionSophons.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:11:11:562 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:11:12:002 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:12:002 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:12:002 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:14:402 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:14:502 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:14:921 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:16:218 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:16:218 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:16:818 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:11:17:617 STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:11:17:617 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:11:17:617 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:11:17:617 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:11:17:634 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:11:17:634 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:11:17:634 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:11:18:549 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:11:18:632 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:18:732 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:18:865 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:19:032 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:19:032 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:19:265 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D6, [Empire1], LaunchProbeFleetAction#16 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:19:265 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D7, [Empire1], MoveToProbeAction#17 GameEntity: 2022 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:19:317 STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:11:19:317 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:11:19:317 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:11:19:317 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:11:19:335 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:11:19:335 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:11:19:335 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:11:22:546 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:22:647 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:22:778 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:23:879 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D8, Ticket: 00000004, [Empire1], GoToFleetAction#18 GameEntity: 1429 State: WaitingForInitialization Context: Path: 9->10, Path: Path: 9->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:23:896 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D9, Ticket: 00000269, [Empire1], MoveToFleetAction#19 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 2.5) from 0 to 0.3610421.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:24:046 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:24:047 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:26:466 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:26:566 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:26:681 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:26:867 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:26:867 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:27:967 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:27:967 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:27:967 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:30:370 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:30:470 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:30:602 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:31:871 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:31:871 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:34:290 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:34:391 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:34:507 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:34:690 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:34:690 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:34:772 STACKAudio bank B_SOPHON_HULL_SMALL_Attack has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:34:772 STACKAudio bank B_SOPHON_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:34:772 STACKAudio bank B_SOPHON_ENGINE_Small has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:34:772 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:38:209 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:38:308 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:38:457 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:39:707 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:39:707 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:42:109 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:42:211 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:42:426 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:42:610 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:42:610 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:43:729 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:43:729 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:43:729 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:46:131 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:46:231 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:46:364 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:47:633 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:47:633 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:47:834 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000002E2, [Empire0], context guid: 1129, contruction guid: 1882

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:49:903 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002E3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:50:051 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:50:234 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:50:653 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:50:901 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:50:901 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:51:168 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000002E5, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:51:852 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000002E6, [Empire0]: 1129 2027 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:54:403 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:54:503 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:54:636 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:55:922 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:55:922 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:58:323 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:58:424 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:58:557 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:58:724 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:58:724 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:59:826 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:11:59:826 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:11:59:826 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:00:325 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:00:529 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:00:551 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:00:619 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:00:718 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:00:801 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:00:818 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:00:968 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:01:152 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:01:520 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:01:520 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:01:520 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:01:520 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:01:520 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:01:558 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:01:558 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:01:667 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:01:676 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:020 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:12:02:020 STACK[ChatMessage] RECV: l:/_turn/3 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:12:02:020 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:12:02:056 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000002EA, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:105 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000002EB, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:114 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000002EC, [Empire5], AutomatedDeliveryFleetAction#18 GameEntity: 2034 State: WaitingForInitialization Context: Path: 86->85, Path: Path: 86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:114 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000002ED, [Empire6], AutomatedDeliveryFleetAction#20 GameEntity: 2037 State: WaitingForInitialization Context: Path: 130->120, Path: Path: 130->120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:415 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:515 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:531 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:998 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:998 STACK[Perf] Game dumping took 349 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:998 STACK[Perf] Checksum generation took 11 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:998 STACK[Perf] Writing file took 5 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:998 STACK[Perf] TOTAL DURATION (Text): 456 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:998 STACKDump checksum 'TurnEnded': 0xfe89d4c1217c50d92d41811a8d785056.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:998 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\003_TurnEnded_Mort_0xfe89d4c1217c50d92d41811a8d785056.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:998 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:02:998 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:03:006 STACK[Dump] Received GameDiagnosticsInfo turn=3, client=0x9e3a4b, checksum=0xfe89d4c1217c50d92d41811a8d785056.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:03:006 STACK[Dump] Received GameDiagnosticsInfo turn=3, client=0x5d2f64, checksum=0xfe89d4c1217c50d92d41811a8d785056.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:03:014 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:03:270 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:03:277 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:03:278 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:03:297 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:03:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002EE, [Empire1], MoveToProbeAction#20 GameEntity: 1892 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:03:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002EF, [Empire1], MoveToProbeAction#21 GameEntity: 1897 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:03:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F0, [Empire1], MoveToProbeAction#22 GameEntity: 2022 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:03:371 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:12:03:371 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:12:03:487 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:12:03:487 STACK[ChatMessage] RECV: l:/_turn/3 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:12:03:537 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F1, [Empire6], MoveToProbeAction#21 GameEntity: 1845 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:03:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F2, [Empire7], MoveToProbeAction#18 GameEntity: 1834 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:03:621 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:12:03:621 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:12:03:837 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:04:372 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:04:388 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:05:155 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:401 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:402 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:402 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000002F4, Ticket: 00000278

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:402 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000002F5, Ticket: 00000279

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:402 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000002F6, Ticket: 0000027A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F7, Ticket: 0000027B, [Empire2], MoveToFleetAction#19 GameEntity: 2006 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->46 (Cost: 1.402881) from 0.681372 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F8, Ticket: 0000027C, [Empire5], MoveToFleetAction#19 GameEntity: 2034 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0 to 0.4571958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F9, Ticket: 0000027D, [Empire6], MoveToFleetAction#22 GameEntity: 2037 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3) from 0 to 0.3619776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FA, Ticket: 0000027E, [Empire7], MoveToFleetAction#19 GameEntity: 2009 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 0.727204) from 0.8048929 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FB, Ticket: 0000027F, [Empire2], GoToFleetAction#20 GameEntity: 1449 State: WaitingForInitialization Context: Path: 46, Path: Path: 46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FC, Ticket: 00000280, [Empire3], GoToFleetAction#13 GameEntity: 1469 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FD, Ticket: 00000281, [Empire4], GoToFleetAction#17 GameEntity: 1493 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FE, Ticket: 00000282, [Empire4], GoToFleetAction#18 GameEntity: 1490 State: WaitingForInitialization Context: Path: 112->116, Path: Path: 112->116

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FF, Ticket: 00000283, [Empire5], GoToFleetAction#20 GameEntity: 1513 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000300, Ticket: 00000284, [Empire6], GoToFleetAction#23 GameEntity: 1527 State: WaitingForInitialization Context: Path: 125, Path: Path: 125

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000301, Ticket: 00000285, [Empire7], GoToFleetAction#20 GameEntity: 1551 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:418 STACKStart 53 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:06:418 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:06:435 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000309, Ticket: 0000028D, [Empire2], OutpostAction#21 GameEntity: 1851 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:452 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000320, Ticket: 000002A4, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032F, Ticket: 000002B3, [Empire2], MoveToFleetAction#22 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->46 (Cost: 2.42133) from 0.5166258 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000330, Ticket: 000002B4, [Empire3], MoveToFleetAction#14 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 3.196147) from 0.4351875 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000331, Ticket: 000002B5, [Empire4], MoveToFleetAction#19 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->116 (Cost: 5) from 0 to 0.9123973.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000332, Ticket: 000002B6, [Empire4], MoveToFleetAction#20 GameEntity: 1493 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->108 (Cost: 4) from 0.4923052 to 0.9846103.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000333, Ticket: 000002B7, [Empire5], MoveToFleetAction#21 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 5.473305) from 0.1328417 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000334, Ticket: 000002B8, [Empire6], MoveToFleetAction#24 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 1.146721) from 0.8307495 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000335, Ticket: 000002B9, [Empire7], MoveToFleetAction#21 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->17 (Cost: 1.100311) from 0.8749669 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:784 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000336, [Empire6], Entity index: 23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:06:801 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000337, [Empire7], Entity index: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:07:051 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000338, [Empire2], Entity index: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:07:284 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000339, [Empire3], Entity index: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:07:950 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

20:12:07:950 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000033A, [Empire5], Entity index: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:07:983 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:08:283 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:08:428 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:08:594 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:08:594 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:08:678 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000033C, [Empire1]: 1132 1867 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:12:104 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:12:205 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:12:354 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:12:504 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000033D, Ticket: 000002BB, [Empire2], GoToFleetAction#23 GameEntity: 1449 State: WaitingForInitialization Context: Path: 46->44, Path: Path: 46->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:12:504 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000033E, Ticket: 000002BC, [Empire3], GoToFleetAction#15 GameEntity: 1469 State: WaitingForInitialization Context: Path: 61->62, Path: Path: 61->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:12:504 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000033F, Ticket: 000002BD, [Empire5], GoToFleetAction#22 GameEntity: 1513 State: WaitingForInitialization Context: Path: 95->86, Path: Path: 95->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:12:504 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000340, Ticket: 000002BE, [Empire6], GoToFleetAction#25 GameEntity: 1527 State: WaitingForInitialization Context: Path: 125->124, Path: Path: 125->124

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:12:504 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000341, Ticket: 000002BF, [Empire7], GoToFleetAction#22 GameEntity: 1551 State: WaitingForInitialization Context: Path: 17->19, Path: Path: 17->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:12:504 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:12:504 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:12:521 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000342, Ticket: 000002C0, [Empire2], MoveToFleetAction#24 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->44 (Cost: 3.57867) from 0 to 0.5309423.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:12:521 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000343, Ticket: 000002C1, [Empire3], MoveToFleetAction#16 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 2.803853) from 0 to 0.4954876.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:12:521 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000344, Ticket: 000002C2, [Empire5], MoveToFleetAction#23 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 0.5266953) from 0 to 0.0834465.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:12:521 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000345, Ticket: 000002C3, [Empire6], MoveToFleetAction#26 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 4.853279) from 0 to 0.7627416.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:12:521 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000346, Ticket: 000002C4, [Empire7], MoveToFleetAction#23 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 4.899689) from 0 to 0.5468433.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:13:605 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:13:605 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:15:998 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#00000348, [Empire0], ConstructionGameEntityGUID: 1904

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:16:019 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:16:194 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:16:336 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:16:514 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:16:515 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:17:670 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#0000034A, [Empire0], ConstructionGameEntityGUID: 1909

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:18:150 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:18:150 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:18:150 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:18:384 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#0000034B, [Empire0], ConstructionGameEntityGUID: 1910

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:20:553 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:20:652 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:20:815 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:22:353 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:22:353 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:22:738 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000034D, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade1Sophons, ConstructionGameEntityGUID: 1909, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:24:705 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000034E, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID: 1910, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:24:773 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:24:905 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:25:037 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:25:274 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:25:274 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:26:775 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000350, [Empire0], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 1904, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:28:789 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:28:890 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:29:040 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:30:292 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:30:292 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:31:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000354, Ticket: 00000007, [Empire1], EmpireDiplomaticAction#23 GameEntity: 1107 State: WaitingForInitialization Context: Empire 16 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:31:275 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000355, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:31:293 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000356, Ticket: 000002CB, [Empire0], MoveToFleetAction#17 GameEntity: 1405 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 2.322071) from 0.6859724 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:31:293 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000357, Ticket: 000002CC, [Empire0], MoveToFleetAction#18 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->80 (Cost: 2.637297) from 0.5041416 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:31:977 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000358, [Empire0], Entity index: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:31:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000359, Ticket: 000002CD, [Empire0], MoveToFleetAction#19 GameEntity: 1405 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->77 (Cost: 4.587313) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:32:694 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:32:794 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:32:910 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:33:093 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:33:093 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:34:212 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:34:212 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:34:212 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:35:564 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035B, Ticket: 000002D0, [Empire0], MoveToFleetAction#20 GameEntity: 1405 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->78 (Cost: 0.09061623) from 0 to 0.01264383.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:36:613 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:36:714 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:36:847 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:38:215 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:38:215 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:40:634 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:40:734 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:40:850 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:41:034 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:41:034 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:44:538 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:44:636 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:44:787 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:45:237 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

20:12:46:055 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:46:055 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:48:457 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:48:557 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:48:690 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:48:857 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:48:857 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:49:959 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:49:959 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:49:959 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:51:310 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000360, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:51:326 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000361, Ticket: 000002D6, [Empire1], MoveToFleetAction#24 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 4.424399) from 0.3610421 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:51:326 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000362, Ticket: 000002D7, [Empire1], MoveToFleetAction#25 GameEntity: 1426 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3.437392) from 0.5962182 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:52:376 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:52:477 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:52:610 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:52:610 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000363, [Empire1], Entity index: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:52:610 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000364, [Empire1], Entity index: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:53:878 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:53:878 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:56:281 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:56:380 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:56:496 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:12:56:682 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:12:56:682 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:00:200 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:00:300 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:00:736 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:01:685 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000367, Ticket: 000002DA, [Empire0], GoToFleetAction#21 GameEntity: 1409 State: WaitingForInitialization Context: Path: 80->79, Path: Path: 80->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:01:702 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000368, Ticket: 000002DB, [Empire0], MoveToFleetAction#22 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 5.362703) from 0 to 0.691818.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:02:074 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:02:075 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:04:492 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:04:592 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:04:726 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:04:893 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:04:893 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:05:994 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:05:994 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:05:994 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:08:396 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:08:496 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:08:647 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:09:899 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:09:899 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:12:167 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:12:316 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:12:416 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:12:534 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:12:717 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:12:717 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:16:236 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:16:336 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:16:486 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:17:738 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:17:738 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:20:141 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:20:241 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:20:356 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:20:540 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:20:540 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:21:658 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:21:658 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:21:658 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:24:060 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:24:160 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:24:310 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:25:560 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:25:560 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:27:963 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:28:064 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:28:280 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:28:481 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:28:481 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:28:530 STACKfleet action with feedback 26 started : ETA 691.997467041016

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:28:531 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000371, [Empire1], ColonizeFleetAction#26 GameEntity: 1426 State: WaitingForInitialization Context: Grus II(Planet 1) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:31:567 STACKfleet action with feedback 26 finished : ETA 691.997467041016, Game.Time 693.000068664551, true ETA 692.997467041016

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:31:567 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:31:567 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:31:568 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:31:994 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:32:092 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:32:243 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:33:492 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:33:492 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:35:908 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:36:008 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:36:141 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:36:307 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:36:307 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:37:408 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:37:408 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:37:408 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:39:826 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:39:925 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:40:059 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:41:427 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:41:427 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:43:828 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:43:929 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:44:354 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:44:570 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:44:571 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:47:472 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000377, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:48:090 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:48:190 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:48:323 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:49:691 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:49:691 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:50:792 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000379, [Empire0]: 1129 2058 Begin 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:51:660 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037A, [Empire1], SleepFleetAction#27 GameEntity: 1429 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:52:093 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:52:194 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:52:310 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:52:493 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:52:493 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:53:611 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:53:611 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:53:611 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:56:012 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:56:113 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:56:245 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:13:57:513 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:57:514 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:13:59:932 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:00:031 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:00:149 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:00:332 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:00:332 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:01:157 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:14:03:849 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:03:950 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:04:094 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:04:228 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:14:05:347 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:05:347 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:07:764 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:07:864 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:07:997 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:08:166 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:08:166 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:09:266 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:09:266 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:09:266 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:11:067 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:11:084 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:11:151 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:11:250 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:11:335 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:11:352 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:11:503 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:11:701 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:085 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:085 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:085 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:085 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:085 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:116 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:116 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:116 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:254 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:262 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:572 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:14:12:572 STACK[ChatMessage] RECV: l:/_turn/4 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:14:12:640 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000385, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:640 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:14:12:662 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000386, [Empire2]: System #1135

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:662 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000387, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:662 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000388, [Empire2], AutomatedDeliveryFleetAction#25 GameEntity: 2063 State: WaitingForInitialization Context: Path: 45->46, Path: Path: 45->46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:12:671 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000389, [Empire7], AutomatedDeliveryFleetAction#24 GameEntity: 2065 State: WaitingForInitialization Context: Path: 17->16, Path: Path: 17->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:056 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:155 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:173 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:661 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:661 STACK[Perf] Game dumping took 369 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:661 STACK[Perf] Checksum generation took 11 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:661 STACK[Perf] Writing file took 5 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:661 STACK[Perf] TOTAL DURATION (Text): 474 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:661 STACKDump checksum 'TurnEnded': 0x8b967e1b8f2234e8cab6151ec2e72f21.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:661 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\004_TurnEnded_Mort_0x8b967e1b8f2234e8cab6151ec2e72f21.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:661 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:661 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:670 STACK[Dump] Received GameDiagnosticsInfo turn=4, client=0x9e3a4b, checksum=0x8b967e1b8f2234e8cab6151ec2e72f21.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:670 STACK[Dump] Received GameDiagnosticsInfo turn=4, client=0x5d2f64, checksum=0x8b967e1b8f2234e8cab6151ec2e72f21.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:678 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:940 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:948 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:13:948 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:099 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:099 STACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:099 STACK[Quests] Adding global quest variable: $SystemGUID = System.Collections.Generic.List`1[System.Object] for empire 6

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:099 STACK[Quests] Adding global quest variable: $CrashPlanet = System.Collections.Generic.List`1[System.Object] for empire 6

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:099 STACK[Quests] Adding global quest variable: $GUID01 = QuestVariable+NullValue for empire 6

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:099 STACK[Quests] Adding global quest variable: $GUID02 = QuestVariable+NullValue for empire 6

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:099 STACK[Quests] Adding global quest variable: $GUID03 = QuestVariable+NullValue for empire 6

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:099 STACK[Quests] Adding global quest variable: $QuestFleetGUID = QuestVariable+NullValue for empire 6

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:099 STACK[Quests] Adding global quest variable: $QuestSystem = System.Collections.Generic.List`1[System.Object] for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:099 STACK[Quests] Adding global quest variable: $QuestPlanet = System.Collections.Generic.List`1[System.Object] for empire 7

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:099 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000038A, Ticket: 000002F7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:099 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000038C, [Empire20], GUID = 2069, ShipDesigns = ShipDesignSmallAttackerPirate01 x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:099 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:14:14:099 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:14:14:132 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000038E, [Empire20], GUID = 2071, ShipDesigns = ShipDesignSmallAttackerPirate01 x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:174 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000393, Ticket: 000002F8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:174 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000394, Ticket: 000002F9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:174 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000395, Ticket: 000002FA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:174 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000396, Ticket: 000002FB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:174 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000397, Ticket: 000002FC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:174 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000398, Ticket: 000002FD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:174 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000399, Ticket: 000002FE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039A, [Empire1], MoveToProbeAction#28 GameEntity: 1892 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039B, [Empire1], MoveToProbeAction#29 GameEntity: 1897 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039C, [Empire1], MoveToProbeAction#30 GameEntity: 2022 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:174 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:14:14:174 STACK[ChatMessage] RECV: l:/_turn/4 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:14:14:272 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:14:14:272 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:14:14:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039D, [Empire6], MoveToProbeAction#27 GameEntity: 1845 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:400 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039E, [Empire7], MoveToProbeAction#25 GameEntity: 1834 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:400 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000039F, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:400 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003A0, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:400 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003A1, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:400 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003A2, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:400 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003A3, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:400 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003A4, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:400 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003A5, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:400 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003A6, [Empire15], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:400 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003A7, [Empire16], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:400 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003A8, [Empire17], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:400 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003A9, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:14:400 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003AA, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:15:035 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:15:551 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:15:569 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:15:685 STACKCould not find GuiElement for 'NotificationFleetFinishedSleep'

    GuiNotification:.ctor()
    NotificationOnFleet:.ctor()
    NotificationFleetFinishedSleep:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    SleepFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    SleepFleetAction:ClientBeginTurn()
    DepartmentOfLabour+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:16:353 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:466 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:466 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:466 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003AC, Ticket: 000002FF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:466 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003AD, Ticket: 00000300

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:466 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003AE, Ticket: 00000301

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:466 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003AF, Ticket: 00000302

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:466 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003B0, Ticket: 00000303

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:466 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000003B1, Ticket: 00000304

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B2, Ticket: 00000305, [Empire2], MoveToFleetAction#26 GameEntity: 2063 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->46 (Cost: 3) from 0 to 0.681372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B3, Ticket: 00000306, [Empire5], MoveToFleetAction#24 GameEntity: 2034 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0.4571958 to 0.9143916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B4, Ticket: 00000307, [Empire6], MoveToFleetAction#28 GameEntity: 2037 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3) from 0.3619776 to 0.7239552.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B5, Ticket: 00000308, [Empire7], MoveToFleetAction#26 GameEntity: 2065 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 3) from 0 to 0.8048929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B6, Ticket: 00000309, [Empire2], GoToFleetAction#27 GameEntity: 1449 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B7, Ticket: 0000030A, [Empire3], GoToFleetAction#17 GameEntity: 1469 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B8, Ticket: 0000030B, [Empire4], GoToFleetAction#21 GameEntity: 1493 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B9, Ticket: 0000030C, [Empire4], GoToFleetAction#22 GameEntity: 1490 State: WaitingForInitialization Context: Path: 116, Path: Path: 116

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BA, Ticket: 0000030D, [Empire5], GoToFleetAction#25 GameEntity: 1513 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BB, Ticket: 0000030E, [Empire6], GoToFleetAction#29 GameEntity: 1527 State: WaitingForInitialization Context: Path: 124, Path: Path: 124

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BC, Ticket: 0000030F, [Empire7], GoToFleetAction#27 GameEntity: 1551 State: WaitingForInitialization Context: Path: 19, Path: Path: 19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:485 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003BD, Ticket: 00000310, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:486 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003BE, Ticket: 00000311, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:486 STACKStart 60 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:17:486 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:17:506 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003C7, Ticket: 0000031A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:506 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003C8, Ticket: 0000031B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:506 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003D8, Ticket: 0000032B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:524 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003E0, Ticket: 00000333, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:524 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003E8, Ticket: 0000033B, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:524 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003E9, Ticket: 0000033C, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F1, Ticket: 00000344, [Empire2], MoveToFleetAction#28 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->44 (Cost: 3.161554) from 0.5309423 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F2, Ticket: 00000345, [Empire3], MoveToFleetAction#18 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->62 (Cost: 2.854923) from 0.4954876 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F3, Ticket: 00000346, [Empire4], MoveToFleetAction#23 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->116 (Cost: 0.4800687) from 0.9123973 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F4, Ticket: 00000347, [Empire4], MoveToFleetAction#24 GameEntity: 1493 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->108 (Cost: 0.1250418) from 0.9846103 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F5, Ticket: 00000348, [Empire5], MoveToFleetAction#26 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 5.785076) from 0.0834465 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F6, Ticket: 00000349, [Empire6], MoveToFleetAction#30 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 1.509661) from 0.7627416 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F7, Ticket: 0000034A, [Empire7], MoveToFleetAction#28 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 4.060261) from 0.5468433 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:549 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003F8, [Empire4], Entity index: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:648 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003F9, [Empire4], Entity index: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:17:948 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003FA, [Empire6], Entity index: 29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:18:265 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003FB, [Empire3], Entity index: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:18:415 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003FC, [Empire2], Entity index: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:18:782 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003FD, [Empire7], Entity index: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:115 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003FE, [Empire5], Entity index: 25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:165 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:298 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:448 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:464 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003FF, Ticket: 00000008, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:515 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000400, Ticket: 00000009, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:686 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000401, Ticket: 0000034B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:686 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000403, Ticket: 0000034D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:686 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000405, Ticket: 0000034F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:686 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:19:686 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:19:748 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000406, Ticket: 00000350, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:748 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000407, Ticket: 00000351, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:748 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000408, Ticket: 00000352

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:748 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000040A, Ticket: 00000353

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:748 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000040C, Ticket: 00000354

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:748 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000040F, [Empire20], GUID = 2095, ShipDesigns = ShipDesignQuestMediumCravers01 x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:760 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000411, Ticket: 00000355

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:19:760 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000413, Ticket: 00000356

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:20:777 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000414, Ticket: 00000357, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:20:777 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000415, Ticket: 00000358, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:20:777 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000416, Ticket: 00000359, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:20:777 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000417, Ticket: 0000035A, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:20:777 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000418, Ticket: 0000035B, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:20:777 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:20:777 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:22:262 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000419, Ticket: 0000000A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:22:262 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000041B, Ticket: 0000035C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:178 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:279 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:428 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000041C, Ticket: 0000035D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000041D, Ticket: 0000035E, [Empire2], GoToFleetAction#29 GameEntity: 1449 State: WaitingForInitialization Context: Path: 44->46, Path: Path: 44->46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000041E, Ticket: 0000035F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACKfleet action with feedback 19 started : ETA 747.049652099609

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000041F, Ticket: 00000360, [Empire3], ExpeditionFleetAction#19 GameEntity: 1469 State: WaitingForInitialization Context: Curiosity_Loot_Underground_Era1 on Imex II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000420, Ticket: 00000361, [Empire4], GoToFleetAction#25 GameEntity: 1493 State: WaitingForInitialization Context: Path: 108->110, Path: Path: 108->110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACKfleet action with feedback 26 started : ETA 747.051155090332

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000421, Ticket: 00000362, [Empire4], ExpeditionFleetAction#26 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury02 on Hir III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000422, Ticket: 00000363, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000423, Ticket: 00000364, [Empire5], GoToFleetAction#27 GameEntity: 1513 State: WaitingForInitialization Context: Path: 86->93, Path: Path: 86->93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000424, Ticket: 00000365, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACKfleet action with feedback 31 started : ETA 747.053688049316

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000425, Ticket: 00000366, [Empire6], ExpeditionFleetAction#31 GameEntity: 1527 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic01 on Triime I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000426, Ticket: 00000367, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACKfleet action with feedback 29 started : ETA 747.054672241211

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000427, Ticket: 00000368, [Empire7], ExpeditionFleetAction#29 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic02 on Gienah I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:581 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:23:581 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:23:597 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000428, Ticket: 00000369, [Empire2], MoveToFleetAction#30 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->46 (Cost: 2.838446) from 0 to 0.4211203.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:597 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000429, Ticket: 0000036A, [Empire4], MoveToFleetAction#27 GameEntity: 1493 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->110 (Cost: 3.874958) from 0 to 0.9082131.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:597 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042A, Ticket: 0000036B, [Empire5], MoveToFleetAction#28 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 0.2149239) from 0 to 0.02374765.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:647 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000042B, Ticket: 0000036C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:23:647 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000042C, Ticket: 0000036D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:24:697 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:24:697 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:25:296 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000042F, Ticket: 00000370, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:25:296 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000430, Ticket: 00000371, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:26:589 STACKfleet action with feedback 19 finished : ETA 747.049652099609, Game.Time 748.049690246582, true ETA 748.049652099609

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:26:590 STACKfleet action with feedback 26 finished : ETA 747.051155090332, Game.Time 748.053672790527, true ETA 748.051155090332

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:26:590 STACKfleet action with feedback 31 finished : ETA 747.053688049316, Game.Time 748.056182861328, true ETA 748.053688049316

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:26:590 STACKfleet action with feedback 29 finished : ETA 747.054672241211, Game.Time 748.059692382813, true ETA 748.054672241211

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:26:604 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000431, Ticket: 00000372

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:26:604 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000432, Ticket: 00000373

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:26:604 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000433, Ticket: 00000374

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:26:604 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000434, Ticket: 00000375

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:26:604 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000435, Ticket: 00000376

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:26:604 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000436, Ticket: 00000377

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:27:098 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:27:198 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:27:314 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:27:499 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:27:499 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:28:602 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:28:602 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:28:602 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:28:602 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:31:001 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:31:102 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:31:590 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:31:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000439, Ticket: 0000037C, [Empire3], GoToFleetAction#20 GameEntity: 1469 State: WaitingForInitialization Context: Path: 62->61, Path: Path: 62->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:31:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043A, Ticket: 0000037D, [Empire4], GoToFleetAction#28 GameEntity: 1490 State: WaitingForInitialization Context: Path: 116->109, Path: Path: 116->109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:31:747 STACKfleet action with feedback 32 started : ETA 755.215682983398

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:31:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043B, Ticket: 0000037E, [Empire6], ExpeditionFleetAction#32 GameEntity: 1527 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury04 on Triime II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:31:747 STACKfleet action with feedback 30 started : ETA 755.216186523438

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:31:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043C, Ticket: 0000037F, [Empire7], ExpeditionFleetAction#30 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury07 on Gienah I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:31:747 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:31:747 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:31:764 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043D, Ticket: 00000380, [Empire3], MoveToFleetAction#21 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 0.1450777) from 0 to 0.02563765.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:31:764 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043E, Ticket: 00000381, [Empire4], MoveToFleetAction#29 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 116->109 (Cost: 2.019931) from 0 to 0.3400886.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:32:765 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000043F, Ticket: 00000382, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:32:765 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000441, Ticket: 00000383

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:32:848 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:32:848 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:34:749 STACKfleet action with feedback 32 finished : ETA 755.215682983398, Game.Time 756.216705322266, true ETA 756.215682983398

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:34:750 STACKfleet action with feedback 30 finished : ETA 755.216186523438, Game.Time 756.219215393066, true ETA 756.216186523438

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:34:766 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000444, Ticket: 00000386

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:34:766 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000445, Ticket: 00000387

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:35:249 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:35:350 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:35:483 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:35:653 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:35:653 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:38:518 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000448, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:38:534 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000449, Ticket: 0000038A, [Empire0], MoveToFleetAction#23 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 2.388907) from 0.691818 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:38:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000044A, Ticket: 0000038B, [Empire0], MoveToFleetAction#24 GameEntity: 1405 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->78 (Cost: 7) from 0.01264383 to 0.9893655.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:39:174 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:39:274 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:39:440 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:39:440 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000044B, [Empire0], Entity index: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:40:846 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:40:846 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:43:186 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:43:287 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:43:419 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:43:587 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:43:587 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:44:688 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:44:688 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:44:688 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:44:688 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:47:089 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:47:191 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:47:322 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:48:608 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:48:608 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:49:024 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000452, [Empire1]: 1132 2030 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:50:004 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Sirius I

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

20:14:50:004 STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

20:14:50:004 STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

20:14:50:976 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Sirius II

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

20:14:51:008 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:51:108 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:51:212 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:51:407 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:51:407 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:51:540 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Sirius III

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

20:14:52:357 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Sirius IV

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

20:14:54:922 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:55:022 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:55:155 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:56:090 STACKfleet action with feedback 25 started : ETA 779.557250976563

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:56:090 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000456, Ticket: 00000396, [Empire0], ExpeditionFleetAction#25 GameEntity: 1409 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly10 on Sirius I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:56:441 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:56:441 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:57:193 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000459, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:58:842 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:58:943 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:59:092 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:59:092 STACKfleet action with feedback 25 finished : ETA 779.557250976563, Game.Time 780.559379577637, true ETA 780.557250976563

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:59:092 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000045A, [Empire1]: 1132 2107 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:59:092 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000045B, Ticket: 00000399

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:14:59:246 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:14:59:246 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:00:352 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:00:352 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:00:352 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:00:352 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:02:748 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:02:848 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:02:982 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:04:266 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:04:266 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:04:918 STACKfleet action with feedback 26 started : ETA 788.385719299316

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:04:918 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000460, Ticket: 000003A0, [Empire0], ExpeditionFleetAction#26 GameEntity: 1409 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury08 on Sirius III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:06:668 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:06:767 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:06:884 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:07:068 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:07:068 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:07:935 STACKfleet action with feedback 26 finished : ETA 788.385719299316, Game.Time 789.402053833008, true ETA 789.385719299316

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:07:952 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000463, Ticket: 000003A3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:10:584 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:10:685 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:10:817 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:12:087 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:12:087 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:12:669 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000466, [Empire1], LaunchProbeFleetAction#31 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:12:669 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000467, [Empire1], MoveToProbeAction#32 GameEntity: 2113 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:14:504 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:14:604 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:14:754 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:14:904 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:14:904 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:15:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000046A, [Empire1], SleepFleetAction#33 GameEntity: 1429 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:16:005 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:16:006 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:16:006 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:16:006 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:18:408 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:18:509 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:18:959 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:20:243 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:20:243 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:22:613 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000046D, Ticket: 000003AC, [Empire0], GoToFleetAction#27 GameEntity: 1409 State: WaitingForInitialization Context: Path: 79->83, Path: Path: 79->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:22:645 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:22:795 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:22:929 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:23:147 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:23:147 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:26:664 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:26:764 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:26:898 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:28:167 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:28:167 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:30:585 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:30:685 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:30:801 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:30:985 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:30:985 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:32:086 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:32:086 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:32:086 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:32:086 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:34:489 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:34:589 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:34:720 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:35:423 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000474, Ticket: 000003B5, [Empire0], GoToFleetAction#28 GameEntity: 1405 State: WaitingForInitialization Context: Path: 78->79, Path: Path: 78->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:35:990 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:35:990 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:38:408 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:38:508 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:38:641 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:38:811 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:38:812 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:42:312 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:42:412 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:42:561 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:43:831 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:43:831 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:46:232 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:46:332 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:46:466 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:46:633 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:46:633 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:47:733 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:47:733 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:47:733 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:47:733 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:50:151 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:50:251 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:50:385 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:51:653 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:51:653 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:52:972 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:53:155 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:53:173 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:53:238 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:53:338 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:53:456 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:53:472 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:53:622 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:53:823 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:54:396 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:54:396 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:54:396 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:54:553 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:54:563 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:54:872 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000482, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:54:891 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000483, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:54:891 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:15:54:891 STACK[ChatMessage] RECV: l:/_turn/5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:15:54:904 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000484, [Empire5], AutomatedDeliveryFleetAction#29 GameEntity: 2124 State: WaitingForInitialization Context: Path: 86->85, Path: Path: 86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:54:904 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000485, [Empire6], AutomatedDeliveryFleetAction#33 GameEntity: 2126 State: WaitingForInitialization Context: Path: 130->120, Path: Path: 130->120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:54:973 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:15:55:220 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:55:321 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:55:336 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:55:858 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:55:858 STACK[Perf] Game dumping took 395 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:55:858 STACK[Perf] Checksum generation took 11 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:55:858 STACK[Perf] Writing file took 6 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:55:858 STACK[Perf] TOTAL DURATION (Text): 509 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:55:858 STACKDump checksum 'TurnEnded': 0x20abd6e5599fb47441b7970e71523dee.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:55:858 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\005_TurnEnded_Mort_0x20abd6e5599fb47441b7970e71523dee.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:55:858 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:55:858 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:55:867 STACK[Dump] Received GameDiagnosticsInfo turn=5, client=0x9e3a4b, checksum=0x20abd6e5599fb47441b7970e71523dee.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:55:969 STACK[Dump] Received GameDiagnosticsInfo turn=5, client=0x5d2f64, checksum=0x20abd6e5599fb47441b7970e71523dee.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:56:019 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:56:305 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:56:305 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:15:56:305 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:15:56:319 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:56:319 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:56:342 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:56:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000486, [Empire1], MoveToProbeAction#34 GameEntity: 1892 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:56:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000487, [Empire1], MoveToProbeAction#35 GameEntity: 1897 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:56:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000488, [Empire1], MoveToProbeAction#36 GameEntity: 2022 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:56:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000489, [Empire1], MoveToProbeAction#37 GameEntity: 2113 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:56:519 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:15:56:519 STACK[ChatMessage] RECV: l:/_turn/5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:15:56:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048A, [Empire6], MoveToProbeAction#34 GameEntity: 1845 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:56:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048B, [Empire7], MoveToProbeAction#31 GameEntity: 1834 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:56:669 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:15:56:669 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:15:57:002 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:57:619 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:57:637 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:58:442 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:806 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:806 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:806 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000048D, Ticket: 000003C2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:806 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048E, Ticket: 000003C3, [Empire2], MoveToFleetAction#31 GameEntity: 2063 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->46 (Cost: 1.402881) from 0.681372 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:806 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048F, Ticket: 000003C4, [Empire5], MoveToFleetAction#30 GameEntity: 2124 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0 to 0.4571958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:806 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000490, Ticket: 000003C5, [Empire5], MoveToFleetAction#31 GameEntity: 2034 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 0.5617398) from 0.9143916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:806 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000491, Ticket: 000003C6, [Empire6], MoveToFleetAction#35 GameEntity: 2126 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3) from 0 to 0.3619776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:806 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000492, Ticket: 000003C7, [Empire6], MoveToFleetAction#36 GameEntity: 2037 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 2.287806) from 0.7239552 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:806 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000493, Ticket: 000003C8, [Empire7], MoveToFleetAction#32 GameEntity: 2065 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 0.727204) from 0.8048929 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:828 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000495, Ticket: 000003CA, [Empire2], GoToFleetAction#32 GameEntity: 1449 State: WaitingForInitialization Context: Path: 46, Path: Path: 46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:828 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000496, Ticket: 000003CB, [Empire3], GoToFleetAction#22 GameEntity: 1469 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:828 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000498, Ticket: 000003CD, [Empire4], GoToFleetAction#30 GameEntity: 1493 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:828 STACKStart 56 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:59:828 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:15:59:872 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000499, Ticket: 000003CE, [Empire4], GoToFleetAction#31 GameEntity: 1490 State: WaitingForInitialization Context: Path: 109, Path: Path: 109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:872 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000049A, Ticket: 000003CF, [Empire5], GoToFleetAction#32 GameEntity: 1513 State: WaitingForInitialization Context: Path: 93, Path: Path: 93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:872 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000049B, Ticket: 000003D0, [Empire6], GoToFleetAction#37 GameEntity: 1527 State: WaitingForInitialization Context: Path: 124->127, Path: Path: 124->127

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:872 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000049C, Ticket: 000003D1, [Empire7], GoToFleetAction#33 GameEntity: 1551 State: WaitingForInitialization Context: Path: 19->15, Path: Path: 19->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:873 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004AB, Ticket: 000003E0, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AC, Ticket: 000003E1, [Empire4], EmpireDiplomaticAction#32 GameEntity: 1110 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:873 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004B4, Ticket: 000003E9, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:889 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C3, Ticket: 000003F8, [Empire7], OutpostAction#34 GameEntity: 1847 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:889 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CB, Ticket: 00000400, [Empire2], MoveToFleetAction#33 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->46 (Cost: 3.901779) from 0.4211203 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:889 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CC, Ticket: 00000401, [Empire3], MoveToFleetAction#23 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 5.513698) from 0.02563765 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:889 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CD, Ticket: 00000402, [Empire4], MoveToFleetAction#33 GameEntity: 1493 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->110 (Cost: 0.3916157) from 0.9082131 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:889 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CE, Ticket: 00000403, [Empire4], MoveToFleetAction#34 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 116->109 (Cost: 3.919495) from 0.3400886 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:889 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CF, Ticket: 00000404, [Empire5], MoveToFleetAction#33 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 6) from 0.02374765 to 0.6867075.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:889 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D0, Ticket: 00000405, [Empire6], MoveToFleetAction#38 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 124->127 (Cost: 4.474664) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:900 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D1, Ticket: 00000406, [Empire7], MoveToFleetAction#35 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->15 (Cost: 6) from 0 to 0.9371257.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:15:59:985 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004D2, [Empire4], Entity index: 30

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:00:953 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004D3, [Empire4], Entity index: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:00:985 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004D4, [Empire2], Entity index: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:01:234 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:01:408 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:01:541 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:01:541 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004D5, [Empire3], Entity index: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:01:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D6, Ticket: 00000407, [Empire20], AttackFleetAction#1 GameEntity: 2069 State: WaitingForInitialization Context: 1st Vengeful Crusade (1493) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:01:885 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:01:885 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:01:928 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:01:975 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:01:986 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:02:839 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:02:839 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:03:056 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000004DA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:03:071 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DB, Ticket: 0000040B, [Empire0], MoveToFleetAction#29 GameEntity: 1405 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->78 (Cost: 0.07621554) from 0.9893655 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:03:071 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DC, Ticket: 0000040C, [Empire0], MoveToFleetAction#30 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->83 (Cost: 6.336729) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:03:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DD, Ticket: 0000040D, [Empire0], MoveToFleetAction#31 GameEntity: 1405 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->79 (Cost: 5.187996) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:03:405 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004DE, [Empire6], Entity index: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:05:240 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:05:340 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:05:506 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:05:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DF, Ticket: 0000040E, [Empire2], GoToFleetAction#34 GameEntity: 1449 State: WaitingForInitialization Context: Path: 46->43, Path: Path: 46->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:05:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E0, Ticket: 0000040F, [Empire3], GoToFleetAction#24 GameEntity: 1469 State: WaitingForInitialization Context: Path: 61->58, Path: Path: 61->58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:05:741 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:05:741 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:05:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E2, Ticket: 00000411, [Empire4], GoToFleetAction#35 GameEntity: 1490 State: WaitingForInitialization Context: Path: 109->111, Path: Path: 109->111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:05:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E3, Ticket: 00000412, [Empire2], MoveToFleetAction#35 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->43 (Cost: 2.098221) from 0 to 0.4188715.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:05:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E4, Ticket: 00000413, [Empire3], MoveToFleetAction#25 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->58 (Cost: 0.4863024) from 0 to 0.1340526.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:05:757 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:05:757 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:05:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E5, Ticket: 00000414, [Empire4], MoveToFleetAction#36 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 109->111 (Cost: 1.080505) from 0 to 0.1315569.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:06:525 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:06:525 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:06:842 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:06:842 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:06:842 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:06:926 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004E8, [Empire0], Entity index: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:07:325 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004E9, [Empire0], Entity index: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:09:259 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:09:360 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:09:493 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:09:668 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:09:668 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:09:683 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004EB, Ticket: 00000417, [Empire6], GoToFleetAction#39 GameEntity: 1527 State: WaitingForInitialization Context: Path: 127->128, Path: Path: 127->128

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:09:697 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004ED, Ticket: 00000419, [Empire6], MoveToFleetAction#40 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 127->128 (Cost: 1.525336) from 0 to 0.1717016.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:09:738 STACKBegin encounter simulation ignition 60102

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:063 STACKEnd encounter simulation ignition 60104

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:083 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:100 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:100 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:138 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:322 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:322 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:438 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:439 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:472 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:472 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:504 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:504 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:538 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:538 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FC, [Empire4], GoToFleetAction#37 GameEntity: 1493 State: WaitingForInitialization Context: Path: 110->108, Path: Path: 110->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:10:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FD, Ticket: 00000428, [Empire4], MoveToFleetAction#38 GameEntity: 1493 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 3.608384) from 0 to 0.8457335.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:11:089 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:11:089 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:12:508 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#000004FF, Ticket: 0000000C, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 5, ContractGUID 2136.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:12:508 STACKRegister new contract DiplomaticContract#2136.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:12:757 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000500, ContractGUID 2136 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:12:757 STACKContract 2136 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:13:492 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:13:591 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:13:774 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:13:991 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:13:991 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:15:275 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000502, ContractGUID 2136 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:15:275 STACKContract 2136 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:16:494 STACKfleet action with feedback 32 started : ETA 859.961860656738

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:16:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000503, [Empire0], ColonizeFleetAction#32 GameEntity: 1405 State: WaitingForInitialization Context: Sirius III(Planet 2) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:17:513 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:17:613 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:17:779 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:19:012 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:19:012 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:19:645 STACKfleet action with feedback 32 finished : ETA 859.961860656738, Game.Time 860.962821960449, true ETA 860.961860656738

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:19:645 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:19:645 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:19:645 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:19:645 STACKPlaying colonization video 'D:/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Colonization/Tundra.mp4'...

    DepartmentOfTheInterior:ShowColonizationVideo(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:21:422 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:21:522 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:21:672 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:21:823 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:21:823 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:22:658 STACKMissing SoundDefinition 'Start' of type 'Start' in GuiElement 'PlanetTypeTundra'

    Gui:PlaySound(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizationCutsceneModalWindow:OnPlayStarted()
    CutsceneModalWindow+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:16:23:039 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:23:039 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:23:039 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:24:247 STACKMissing SoundDefinition 'Stop' of type 'Stop' in GuiElement 'PlanetTypeTundra'

    Gui:PlaySound(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizationCutsceneModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModalWindow:HandleInput(System.Reflection.ParameterInfo)
    CutsceneModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:16:25:461 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:25:560 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:25:710 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:26:965 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:26:965 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:29:365 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:29:465 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:29:599 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:29:765 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:29:765 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:33:286 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:33:385 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:33:519 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:34:788 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:34:788 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:35:905 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000050A, Ticket: 00000431, [Empire0], GoToFleetAction#33 GameEntity: 1409 State: WaitingForInitialization Context: Path: 83->82, Path: Path: 83->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:35:922 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000050B, Ticket: 00000432, [Empire0], MoveToFleetAction#34 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 1.663271) from 0 to 0.3981758.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:37:190 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:37:291 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:37:408 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:37:608 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:37:608 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:38:708 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:38:709 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:38:709 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:41:110 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:41:210 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:41:343 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:42:629 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:42:629 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:43:713 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:43:930 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:43:946 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:44:014 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:44:114 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:44:198 STACKDisposing ServerEncounter 2134

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:44:198 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:44:215 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:44:364 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:44:581 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:45:028 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:45:028 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:45:028 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:45:242 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:45:252 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:45:595 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:16:45:596 STACK[ChatMessage] RECV: l:/_turn/6 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:16:45:629 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:16:45:797 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000510, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:45:814 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000511, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:45:829 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000512, [Empire2], AutomatedDeliveryFleetAction#36 GameEntity: 2148 State: WaitingForInitialization Context: Path: 45->46, Path: Path: 45->46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:45:829 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000513, [Empire7], AutomatedDeliveryFleetAction#36 GameEntity: 2150 State: WaitingForInitialization Context: Path: 17->16, Path: Path: 17->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:145 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:246 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:261 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:453 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:453 STACK[Perf] Game dumping took 74 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:453 STACK[Perf] Checksum generation took 10 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:453 STACK[Perf] Writing file took 5 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:453 STACK[Perf] TOTAL DURATION (Text): 181 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:453 STACKDump checksum 'TurnEnded': 0xc86e5ae8117e426a5f7d8e9b672d8a0d.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:453 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\006_TurnEnded_Mort_0xc86e5ae8117e426a5f7d8e9b672d8a0d.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:453 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:453 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:467 STACK[Dump] Received GameDiagnosticsInfo turn=6, client=0x9e3a4b, checksum=0xc86e5ae8117e426a5f7d8e9b672d8a0d.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:497 STACK[Dump] Received GameDiagnosticsInfo turn=6, client=0x5d2f64, checksum=0xc86e5ae8117e426a5f7d8e9b672d8a0d.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:509 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:46:781 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:094 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:094 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:094 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:16:47:094 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:16:47:094 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:16:47:094 STACK[ChatMessage] RECV: l:/_turn/6 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:16:47:123 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:159 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:16:47:159 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:16:47:168 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000514, [Empire1], MoveToProbeAction#38 GameEntity: 2022 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:168 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000515, [Empire1], MoveToProbeAction#39 GameEntity: 2113 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:450 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000516, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:450 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000517, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:450 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000518, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:450 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000519, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:450 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000051A, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:450 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000051B, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:450 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000051C, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:450 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000051D, [Empire15], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:450 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000051E, [Empire16], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:450 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000051F, [Empire17], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:450 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000520, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:47:450 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000521, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:49:276 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:49:911 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:49:927 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:50:010 STACKCould not find GuiElement for 'NotificationFleetFinishedSleep'

    GuiNotification:.ctor()
    NotificationOnFleet:.ctor()
    NotificationFleetFinishedSleep:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    SleepFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    SleepFleetAction:ClientBeginTurn()
    DepartmentOfLabour+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:50:661 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:280 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:280 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:280 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000523, Ticket: 00000436

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:280 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000524, Ticket: 00000437

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:280 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000525, Ticket: 00000438

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000526, Ticket: 00000439, [Empire2], MoveToFleetAction#37 GameEntity: 2148 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->46 (Cost: 3) from 0 to 0.681372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000527, Ticket: 0000043A, [Empire5], MoveToFleetAction#34 GameEntity: 2124 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0.4571958 to 0.9143916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000528, Ticket: 0000043B, [Empire6], MoveToFleetAction#41 GameEntity: 2126 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3) from 0.3619776 to 0.7239552.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000529, Ticket: 0000043C, [Empire7], MoveToFleetAction#37 GameEntity: 2150 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 3) from 0 to 0.8048929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:301 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000052A, Ticket: 0000043D, [Empire2], GoToFleetAction#38 GameEntity: 1449 State: WaitingForInitialization Context: Path: 43, Path: Path: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:301 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000052B, Ticket: 0000043E, [Empire3], GoToFleetAction#26 GameEntity: 1469 State: WaitingForInitialization Context: Path: 58, Path: Path: 58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:301 STACKStart 60 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:52:301 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:52:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000052D, Ticket: 00000440, [Empire4], GoToFleetAction#39 GameEntity: 1493 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000052E, Ticket: 00000441, [Empire4], GoToFleetAction#40 GameEntity: 1490 State: WaitingForInitialization Context: Path: 111, Path: Path: 111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000052F, Ticket: 00000442, [Empire5], GoToFleetAction#35 GameEntity: 1513 State: WaitingForInitialization Context: Path: 93, Path: Path: 93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000530, Ticket: 00000443, [Empire6], GoToFleetAction#42 GameEntity: 1527 State: WaitingForInitialization Context: Path: 128, Path: Path: 128

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000531, Ticket: 00000444, [Empire7], GoToFleetAction#38 GameEntity: 1551 State: WaitingForInitialization Context: Path: 15, Path: Path: 15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:320 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000539, Ticket: 0000044C, [Empire3], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4Unfallen, ConstructionGameEntityGUID: 2153, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000053A, Ticket: 0000044D, [Empire3], EmpireDiplomaticAction#27 GameEntity: 1109 State: WaitingForInitialization Context: Empire 17 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:337 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000054A, Ticket: 0000045D, [Empire5], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID: 2155, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:360 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000552, Ticket: 00000465, [Empire6], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID: 2156, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:360 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000553, Ticket: 00000466, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:360 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000554, Ticket: 00000467, [Empire6], ShipGUIDs: 2040 , HeroGUID: 0, Position: NodeIndex:130, FleetGUID: 2159

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:392 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000565, Ticket: 00000478, [Empire2], MoveToFleetAction#39 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->43 (Cost: 2.911003) from 0.4188715 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:392 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000566, Ticket: 00000479, [Empire3], MoveToFleetAction#28 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->58 (Cost: 3.141396) from 0.1340526 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:392 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000567, Ticket: 0000047A, [Empire4], MoveToFleetAction#41 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 109->111 (Cost: 5) from 0.1315569 to 0.7403319.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:392 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000568, Ticket: 0000047B, [Empire4], MoveToFleetAction#42 GameEntity: 1493 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 0.6581896) from 0.8457335 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:392 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000569, Ticket: 0000047C, [Empire5], MoveToFleetAction#36 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 2.835398) from 0.6867075 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:392 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056A, Ticket: 0000047D, [Empire6], MoveToFleetAction#43 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 127->128 (Cost: 6) from 0.1717016 to 0.8471001.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:392 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056B, Ticket: 0000047E, [Empire7], MoveToFleetAction#39 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->15 (Cost: 0.4025564) from 0.9371257 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:480 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000056C, [Empire7], Entity index: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:497 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000056D, [Empire4], Entity index: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:52:913 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000056E, [Empire3], Entity index: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:53:047 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000056F, [Empire2], Entity index: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:53:247 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000570, [Empire5], Entity index: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:53:531 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:53:898 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:54:056 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:55:343 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000572, Ticket: 00000480, [Empire6], GoToFleetAction#44 GameEntity: 2159 State: WaitingForInitialization Context: Path: 130->120, Path: Path: 130->120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:55:343 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:55:343 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:55:361 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000573, Ticket: 00000481, [Empire6], MoveToFleetAction#45 GameEntity: 2159 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 7) from 0 to 0.8446144.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:57:742 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:57:842 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:57:975 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:58:142 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000574, Ticket: 00000482, [Empire2], GoToFleetAction#40 GameEntity: 1449 State: WaitingForInitialization Context: Path: 43->41, Path: Path: 43->41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:58:142 STACKfleet action with feedback 29 started : ETA 901.611534118652

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:58:142 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000575, Ticket: 00000483, [Empire3], ExpeditionFleetAction#29 GameEntity: 1469 State: WaitingForInitialization Context: Curiosity_PlanetAnomalyGuardian on Estre II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:58:142 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000577, Ticket: 00000485, [Empire4], GoToFleetAction#43 GameEntity: 1493 State: WaitingForInitialization Context: Path: 108->110, Path: Path: 108->110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:58:143 STACKfleet action with feedback 37 started : ETA 901.617050170898

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:58:143 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000578, Ticket: 00000486, [Empire5], ExpeditionFleetAction#37 GameEntity: 1513 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly25 on Scorpius IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:58:143 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:58:143 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:58:159 STACKfleet action with feedback 40 started : ETA 901.627616882324

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:58:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000579, Ticket: 00000487, [Empire7], ExpeditionFleetAction#40 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury03 on Bellatrix II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:58:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000057A, Ticket: 00000488, [Empire2], MoveToFleetAction#41 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->41 (Cost: 3.088997) from 0 to 0.6074325.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:58:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000057B, Ticket: 00000489, [Empire4], MoveToFleetAction#44 GameEntity: 1493 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->110 (Cost: 3.34181) from 0 to 0.7832538.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:58:159 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:58:159 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:59:260 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:16:59:260 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:16:59:260 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:01:158 STACKfleet action with feedback 29 finished : ETA 901.611534118652, Game.Time 902.62003326416, true ETA 902.611534118652

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:01:158 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CheckForNewGuardianPopulation()
    ColonizedPlanet:OnRefreshed()
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:01:158 STACKfleet action with feedback 37 finished : ETA 901.617050170898, Game.Time 902.625549316406, true ETA 902.617050170898

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:01:158 STACKfleet action with feedback 40 finished : ETA 901.627616882324, Game.Time 902.62907409668, true ETA 902.627616882324

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:01:169 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000057C, Ticket: 0000048B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:01:169 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000057D, Ticket: 0000048C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:01:669 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:01:768 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:01:918 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:03:183 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:03:183 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:04:483 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:17:05:582 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:05:682 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:05:815 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:05:816 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000581, Ticket: 00000490, [Empire0], EmpireDiplomaticAction#35 GameEntity: 1106 State: WaitingForInitialization Context: Empire 15 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:05:999 STACKfleet action with feedback 38 started : ETA 909.471542358398

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:05:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000583, Ticket: 00000492, [Empire5], ExpeditionFleetAction#38 GameEntity: 1513 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly16 on Scorpius V(Planet 4) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:05:999 STACKfleet action with feedback 41 started : ETA 909.472038269043

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:05:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000584, Ticket: 00000493, [Empire7], ExpeditionFleetAction#41 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury07 on Bellatrix II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:05:999 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:05:999 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:09:015 STACKfleet action with feedback 38 finished : ETA 909.471542358398, Game.Time 910.482093811035, true ETA 910.471542358398

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:09:015 STACKfleet action with feedback 41 finished : ETA 909.472038269043, Game.Time 910.48509979248, true ETA 910.472038269043

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:09:032 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000585, Ticket: 00000494

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:09:032 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000586, Ticket: 00000495

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:09:499 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:09:596 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:09:729 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:11:014 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:11:014 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:13:416 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:13:516 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:13:650 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:13:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000589, Ticket: 00000498, [Empire7], GoToFleetAction#42 GameEntity: 1551 State: WaitingForInitialization Context: Path: 15->11, Path: Path: 15->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:13:817 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:13:817 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:13:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000058A, Ticket: 00000499, [Empire7], MoveToFleetAction#43 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->11 (Cost: 2.597444) from 0 to 0.3850628.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:14:935 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:14:935 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:14:935 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:15:902 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000058B, [Empire1], LaunchProbeFleetAction#40 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:15:902 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000058C, [Empire1], MoveToProbeAction#41 GameEntity: 2164 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:17:335 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:17:436 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:17:586 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:18:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000058D, [Empire1], SleepFleetAction#42 GameEntity: 1429 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:18:838 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:18:838 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:21:242 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:21:341 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:21:458 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:21:657 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:21:657 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:25:161 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:25:261 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:25:410 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:26:678 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:26:678 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:27:931 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000591, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:27:946 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000592, Ticket: 0000049E, [Empire0], MoveToFleetAction#36 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 2.513957) from 0.3981758 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:28:496 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000593, [Empire0], Entity index: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:29:080 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:29:180 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:29:626 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:29:843 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:29:843 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:30:960 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:30:960 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:30:961 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:33:363 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:33:462 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:33:612 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:34:284 STACKUnload material SwampPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

20:17:34:284 STACKUnload material TundraPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

20:17:34:284 STACKUnload material BarrenPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

20:17:34:749 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Fajis I

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

20:17:34:875 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:34:875 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:37:268 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:37:369 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:37:502 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:37:669 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:37:669 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:38:688 STACKfleet action with feedback 37 started : ETA 942.155601501465

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:38:688 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000598, Ticket: 000004A3, [Empire0], ExpeditionFleetAction#37 GameEntity: 1409 State: WaitingForInitialization Context: Curiosity_Loot_Lifeform_Era1 on Fajis I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:41:189 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:41:290 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:41:439 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:41:689 STACKfleet action with feedback 37 finished : ETA 942.155601501465, Game.Time 943.155639648438, true ETA 943.155601501465

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:41:733 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000599, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:41:745 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000059A, Ticket: 000004A4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:41:745 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000059B, [Empire0], AutomatedDeliveryFleetAction#38 GameEntity: 2169 State: WaitingForInitialization Context: Path: 82->79->80, Path: Path: 82->79->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:41:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000059C, Ticket: 000004A5, [Empire0], MoveToFleetAction#39 GameEntity: 2169 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->79 (Cost: 3.770829) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:42:690 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:42:690 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:44:889 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:17:44:889 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:17:44:889 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:17:44:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000059E, Ticket: 000004A7, [Empire0], MoveToFleetAction#40 GameEntity: 2169 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->80 (Cost: 1.229171) from 0 to 0.1585698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:45:104 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:45:204 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:45:354 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:45:505 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:45:505 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:46:604 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:46:604 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:46:604 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:49:020 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:49:120 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:49:269 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:50:521 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:50:521 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:52:929 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:53:030 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:53:162 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:53:330 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:53:330 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:56:834 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:56:934 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:57:084 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:58:353 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:58:353 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:17:58:903 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A4, Ticket: 000004AD, [Empire0], GoToFleetAction#41 GameEntity: 1409 State: WaitingForInitialization Context: Path: 82->81, Path: Path: 82->81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:17:58:920 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A5, Ticket: 000004AE, [Empire0], MoveToFleetAction#42 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->81 (Cost: 1.486043) from 0 to 0.2523373.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:00:755 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:00:854 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:00:971 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:01:154 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:01:154 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:02:256 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:02:256 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:02:256 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:04:674 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:04:775 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:04:908 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:06:176 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:06:176 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:08:578 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:08:678 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:08:794 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:08:995 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:08:995 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:10:262 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:12:497 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:12:597 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:12:731 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:13:999 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:13:999 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:16:418 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:16:518 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:16:652 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:16:818 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:16:818 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:17:919 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:17:919 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:17:919 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:20:322 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:20:422 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:20:866 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:22:212 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:22:212 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:24:627 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:24:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:24:868 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:25:027 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:25:027 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:28:543 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:28:642 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:28:776 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:30:043 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:30:043 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:32:446 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:32:546 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:32:679 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:32:846 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:32:846 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:33:948 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:33:948 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:33:948 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:34:247 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:34:264 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:34:332 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:34:432 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:34:533 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:34:548 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:34:699 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:34:898 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:35:301 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:35:301 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:35:301 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:35:494 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:35:512 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:35:512 STACKDisposing Encounter 2134

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:35:849 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:18:35:849 STACK[ChatMessage] RECV: l:/_turn/7 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:18:35:850 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:18:35:868 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000005B1, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:35:886 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000005B2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:35:903 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000005B3, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:35:916 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000005B4, [Empire0], AutomatedDeliveryFleetAction#43 GameEntity: 2180 State: WaitingForInitialization Context: Path: 80->79, Path: Path: 80->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:35:916 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000005B5, [Empire5], AutomatedDeliveryFleetAction#39 GameEntity: 2182 State: WaitingForInitialization Context: Path: 86->85, Path: Path: 86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:35:916 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000005B6, [Empire6], AutomatedDeliveryFleetAction#46 GameEntity: 2184 State: WaitingForInitialization Context: Path: 130->120, Path: Path: 130->120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:282 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:382 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:399 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:908 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:908 STACK[Perf] Game dumping took 384 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:908 STACK[Perf] Checksum generation took 11 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:908 STACK[Perf] Writing file took 6 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:908 STACK[Perf] TOTAL DURATION (Text): 495 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:908 STACKDump checksum 'TurnEnded': 0xfec36d9cb43a284bb16275b79e81101b.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:908 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\007_TurnEnded_Mort_0xfec36d9cb43a284bb16275b79e81101b.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:908 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:908 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:922 STACK[Dump] Received GameDiagnosticsInfo turn=7, client=0x9e3a4b, checksum=0xfec36d9cb43a284bb16275b79e81101b.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:922 STACK[Dump] Received GameDiagnosticsInfo turn=7, client=0x5d2f64, checksum=0xfec36d9cb43a284bb16275b79e81101b.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:36:932 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:37:216 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:37:225 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:37:225 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:37:246 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:37:291 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:18:37:291 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:18:37:310 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B7, [Empire1], MoveToProbeAction#43 GameEntity: 2022 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:37:310 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B8, [Empire1], MoveToProbeAction#44 GameEntity: 2113 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:37:310 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B9, [Empire1], MoveToProbeAction#45 GameEntity: 2164 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:37:474 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:18:37:474 STACK[ChatMessage] RECV: l:/_turn/7 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:18:37:591 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:18:37:591 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:18:37:690 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:38:391 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:38:410 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:39:209 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:258 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:258 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:258 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000005BB, Ticket: 000004BB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:258 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000005BC, Ticket: 000004BC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:258 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000005BD, Ticket: 000004BD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BE, Ticket: 000004BE, [Empire0], MoveToFleetAction#44 GameEntity: 2180 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 5) from 0 to 0.6450273.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BF, Ticket: 000004BF, [Empire0], MoveToFleetAction#45 GameEntity: 2169 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->80 (Cost: 5) from 0.1585698 to 0.8035971.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C0, Ticket: 000004C0, [Empire2], MoveToFleetAction#42 GameEntity: 2148 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->46 (Cost: 1.402881) from 0.681372 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C1, Ticket: 000004C1, [Empire5], MoveToFleetAction#40 GameEntity: 2182 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0 to 0.4571958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:277 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C2, Ticket: 000004C2, [Empire5], MoveToFleetAction#41 GameEntity: 2124 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 0.5617398) from 0.9143916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:277 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C3, Ticket: 000004C3, [Empire6], MoveToFleetAction#47 GameEntity: 2184 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3) from 0 to 0.3619776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:277 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C4, Ticket: 000004C4, [Empire6], MoveToFleetAction#48 GameEntity: 2126 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 2.287806) from 0.7239552 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:277 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C5, Ticket: 000004C5, [Empire7], MoveToFleetAction#44 GameEntity: 2150 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 0.727204) from 0.8048929 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:277 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C6, Ticket: 000004C6, [Empire2], GoToFleetAction#43 GameEntity: 1449 State: WaitingForInitialization Context: Path: 41, Path: Path: 41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:277 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C7, Ticket: 000004C7, [Empire3], GoToFleetAction#30 GameEntity: 1469 State: WaitingForInitialization Context: Path: 58->61, Path: Path: 58->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:277 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C8, Ticket: 000004C8, [Empire4], GoToFleetAction#45 GameEntity: 1493 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:277 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C9, Ticket: 000004C9, [Empire4], GoToFleetAction#46 GameEntity: 1490 State: WaitingForInitialization Context: Path: 111, Path: Path: 111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:277 STACKStart 54 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:41:277 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:41:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CA, Ticket: 000004CA, [Empire5], GoToFleetAction#42 GameEntity: 1513 State: WaitingForInitialization Context: Path: 93->92, Path: Path: 93->92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CB, Ticket: 000004CB, [Empire6], GoToFleetAction#49 GameEntity: 2159 State: WaitingForInitialization Context: Path: 120, Path: Path: 120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CC, Ticket: 000004CC, [Empire6], GoToFleetAction#50 GameEntity: 1527 State: WaitingForInitialization Context: Path: 128, Path: Path: 128

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CD, Ticket: 000004CD, [Empire7], GoToFleetAction#45 GameEntity: 1551 State: WaitingForInitialization Context: Path: 11, Path: Path: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:295 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005CE, Ticket: 000004CE, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:312 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005EC, Ticket: 000004EC, [Empire5], OutpostAction#43 GameEntity: 1987 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:312 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FB, Ticket: 000004FB, [Empire2], MoveToFleetAction#44 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->41 (Cost: 1.996336) from 0.6074325 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:312 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FC, Ticket: 000004FC, [Empire3], MoveToFleetAction#31 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->61 (Cost: 3.627698) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:312 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FD, Ticket: 000004FD, [Empire4], MoveToFleetAction#47 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 109->111 (Cost: 2.13271) from 0.7403319 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:312 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FE, Ticket: 000004FE, [Empire4], MoveToFleetAction#48 GameEntity: 1493 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->110 (Cost: 0.9247635) from 0.7832538 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:324 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FF, Ticket: 000004FF, [Empire5], MoveToFleetAction#44 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->92 (Cost: 6) from 0 to 0.9124567.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:324 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000600, Ticket: 00000500, [Empire6], MoveToFleetAction#51 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 127->128 (Cost: 1.358309) from 0.8471001 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:324 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000601, Ticket: 00000501, [Empire6], MoveToFleetAction#52 GameEntity: 2159 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 1.287806) from 0.8446144 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:324 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000602, Ticket: 00000502, [Empire7], MoveToFleetAction#46 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->11 (Cost: 4.148062) from 0.3850628 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:506 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000603, [Empire4], Entity index: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:724 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000604, [Empire6], Entity index: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:756 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000605, [Empire6], Entity index: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000606, [Empire8], SiegeStarSystemAction#2 GameEntity: 1153 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:806 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000607, [Empire2], Entity index: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:41:959 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000608, [Empire4], Entity index: 46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:42:006 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:42:755 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:42:906 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:42:906 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000609, [Empire7], Entity index: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:43:106 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000060B, Ticket: 00000504, [Empire20], AttackFleetAction#2 GameEntity: 2069 State: WaitingForInitialization Context: 1st Vengeful Crusade (1493) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:43:106 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:43:106 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:43:123 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:43:156 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:43:172 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:43:639 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000060E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:43:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000060F, Ticket: 00000507, [Empire0], MoveToFleetAction#46 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->81 (Cost: 4.40307) from 0.2523373 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:44:467 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000610, [Empire3], Entity index: 30

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:44:840 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000611, [Empire0], Entity index: 41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:46:623 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:46:722 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:46:854 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:47:022 STACKfleet action with feedback 45 started : ETA 1010.48919677734

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:47:022 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000612, Ticket: 00000508, [Empire2], ExpeditionFleetAction#45 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era1 on Andromeda I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:47:022 STACKfleet action with feedback 49 started : ETA 1010.48970794678

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:47:022 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000613, Ticket: 00000509, [Empire4], ExpeditionFleetAction#49 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury02 on Cilphi III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:47:022 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000614, Ticket: 0000050A, [Empire6], GoToFleetAction#53 GameEntity: 1527 State: WaitingForInitialization Context: Path: 128->126, Path: Path: 128->126

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:47:022 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000615, Ticket: 0000050B, [Empire7], LaunchProbeFleetAction#47 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:47:022 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000616, [Empire7], MoveToProbeAction#48 GameEntity: 2190 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:47:022 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:47:022 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:47:038 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000617, Ticket: 0000050C, [Empire6], MoveToFleetAction#54 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->126 (Cost: 4.641691) from 0 to 0.6383148.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:47:806 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:47:806 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:48:123 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:48:123 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:50:025 STACKfleet action with feedback 45 finished : ETA 1010.48919677734, Game.Time 1011.49192047119, true ETA 1011.48919677734

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:50:025 STACKfleet action with feedback 49 finished : ETA 1010.48970794678, Game.Time 1011.49596405029, true ETA 1011.48970794678

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:50:044 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000061B, Ticket: 0000050E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:50:044 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000061C, Ticket: 0000050F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:50:543 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:50:642 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:50:800 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:50:938 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000061D, Ticket: 00000510, [Empire3], GoToFleetAction#32 GameEntity: 1469 State: WaitingForInitialization Context: Path: 61->50, Path: Path: 61->50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:50:938 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:50:938 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:50:954 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000621, Ticket: 00000514, [Empire3], MoveToFleetAction#33 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 2.372302) from 0 to 0.3418078.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:50:988 STACKBegin encounter simulation ignition 69576

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:51:335 STACKEnd encounter simulation ignition 69578

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:51:354 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:51:403 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:51:403 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:51:422 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:51:622 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:51:622 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:51:979 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:51:979 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:52:345 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:52:345 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:52:345 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:52:345 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:52:345 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:52:412 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:52:412 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:52:529 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:52:529 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:52:562 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:52:562 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:52:619 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:52:619 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:52:636 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:54:530 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000635, Ticket: 00000011, [Empire1], EmpireDiplomaticAction#46 GameEntity: 1107 State: WaitingForInitialization Context: Empire 18 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:54:764 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:54:863 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:54:996 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:55:165 STACKfleet action with feedback 46 started : ETA 1018.63185119629

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:55:165 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000636, Ticket: 00000527, [Empire2], ExpeditionFleetAction#46 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury03 on Andromeda III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:55:165 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000637, Ticket: 00000528, [Empire4], GoToFleetAction#50 GameEntity: 1490 State: WaitingForInitialization Context: Path: 111->114, Path: Path: 111->114

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:55:165 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000638, Ticket: 00000529, [Empire7], GoToFleetAction#49 GameEntity: 1551 State: WaitingForInitialization Context: Path: 11->15, Path: Path: 11->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:55:165 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:55:165 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:55:181 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000639, Ticket: 0000052A, [Empire4], MoveToFleetAction#51 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->114 (Cost: 0.3672905) from 0 to 0.0770762.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:55:181 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063A, Ticket: 0000052B, [Empire7], MoveToFleetAction#50 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 0.3519378) from 0 to 0.05217367.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:56:265 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:56:265 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:58:167 STACKfleet action with feedback 46 finished : ETA 1018.63185119629, Game.Time 1019.63402557373, true ETA 1019.63185119629

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:58:184 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000063C, Ticket: 0000052D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:58:584 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063D, Ticket: 00000012, [Empire1], EmpireDiplomaticAction#47 GameEntity: 1107 State: WaitingForInitialization Context: Empire 18 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:58:668 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:58:784 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:58:902 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:18:59:068 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:18:59:068 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:02:586 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:02:688 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:02:839 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:03:086 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063F, Ticket: 0000052F, [Empire2], GoToFleetAction#47 GameEntity: 1449 State: WaitingForInitialization Context: Path: 41->43, Path: Path: 41->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:03:086 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:03:086 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:03:107 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000640, Ticket: 00000530, [Empire2], MoveToFleetAction#48 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->43 (Cost: 0.00366354) from 0 to 0.0007204129.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:04:286 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:04:286 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:06:705 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:06:804 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:06:939 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:07:111 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:07:111 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:08:307 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:08:307 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:08:307 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:10:711 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:10:809 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:10:959 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:12:228 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:12:228 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:14:629 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:14:730 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:14:862 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:15:029 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:15:029 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:18:550 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:18:650 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:18:789 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:20:050 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:20:050 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:21:369 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000647, [Empire0], ConstructibleElementName: TechnologyDefinitionMilitary2, ConstructionGameEntityGUID: 2195, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:22:453 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:22:553 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:22:703 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:22:870 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:22:870 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:23:972 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:23:972 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:23:972 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:24:772 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000649, [Empire0], ConstructibleElementName: TechnologyDefinitionUnique1Sophons, ConstructionGameEntityGUID: 2197, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:26:372 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:26:473 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:26:623 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:27:890 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:27:890 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:30:293 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:30:393 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:30:510 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:30:693 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:30:693 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:34:216 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:34:319 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:34:450 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:35:718 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:35:718 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:38:132 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:38:232 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:38:366 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:38:665 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:38:665 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:39:774 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:39:774 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:39:774 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:42:177 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:42:276 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:42:428 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:43:687 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:43:688 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:46:090 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:46:189 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:46:325 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:46:506 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:46:506 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:50:019 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:50:118 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:50:663 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:52:009 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:52:009 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:54:428 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:54:527 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:54:677 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:54:826 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:54:826 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:55:920 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:55:920 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:55:920 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:58:438 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:58:537 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:58:686 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:19:59:946 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:19:59:946 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:01:317 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000654, [Empire1], ConstructibleElementName: TechnologyDefinitionScienceAndExploration2TimeLords, ConstructionGameEntityGUID: 2202, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:02:377 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:02:476 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:02:658 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:02:891 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:02:891 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:06:505 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:06:603 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:06:747 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:08:023 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:08:023 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:10:437 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:10:535 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:10:677 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:10:978 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:10:978 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:12:174 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:12:174 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:12:174 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:14:597 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:14:699 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:14:849 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:16:141 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:16:141 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:18:543 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:18:642 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:18:775 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:18:957 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:18:957 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:22:469 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:22:569 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:22:717 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:23:977 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:23:977 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:26:379 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:26:478 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:26:601 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:26:800 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:26:800 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:27:898 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:27:898 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:27:898 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:30:301 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:30:401 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:30:533 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:31:350 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000065C, [Empire0], ConstructibleElementName: TechnologyDefinitionScienceAndExploration25, ConstructionGameEntityGUID: 2207, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:31:803 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:31:803 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:34:222 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:34:322 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:34:454 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:34:622 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:34:622 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:38:126 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:38:224 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:38:358 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:39:628 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:39:629 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:42:045 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:42:145 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:42:294 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:42:444 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:42:444 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:43:545 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:43:545 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:43:545 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:45:947 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:46:047 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:46:197 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:47:465 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:47:465 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:49:867 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:49:966 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:50:416 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:50:613 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:50:613 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:54:116 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:54:215 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:54:348 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:55:617 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:55:617 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:58:037 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:58:136 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:58:252 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:58:436 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:58:436 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:59:537 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:20:59:537 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:20:59:537 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:01:952 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:02:052 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:02:184 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:03:453 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:03:453 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:05:855 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:05:955 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:06:089 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:06:254 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:06:255 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:09:774 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:09:875 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:10:008 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:11:277 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:11:277 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:13:694 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:13:795 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:13:928 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:14:095 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:14:095 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:15:196 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:15:196 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:15:196 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:17:598 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:17:699 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:17:831 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:17:931 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:19:117 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:19:117 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:19:400 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:19:416 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:19:483 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:19:584 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:19:700 STACKDisposing ServerEncounter 2189

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:19:700 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:19:717 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:19:868 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:20:050 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:20:446 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:20:447 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:20:447 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:20:631 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:20:642 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:20:982 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000066B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:20:982 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:21:20:982 STACK[ChatMessage] RECV: l:/_turn/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:21:20:998 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000066C, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:011 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000066D, [Empire2], AutomatedDeliveryFleetAction#49 GameEntity: 2214 State: WaitingForInitialization Context: Path: 45->46, Path: Path: 45->46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:011 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000066E, [Empire7], AutomatedDeliveryFleetAction#51 GameEntity: 2216 State: WaitingForInitialization Context: Path: 17->16, Path: Path: 17->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:029 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:21:21:330 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:431 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:446 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:959 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:959 STACK[Perf] Game dumping took 390 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:959 STACK[Perf] Checksum generation took 11 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:960 STACK[Perf] Writing file took 6 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:960 STACK[Perf] TOTAL DURATION (Text): 499 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:960 STACKDump checksum 'TurnEnded': 0xe0c2b0e1e223a6c137b780fe0bdf7fdd.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:960 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\008_TurnEnded_Mort_0xe0c2b0e1e223a6c137b780fe0bdf7fdd.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:960 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:960 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:970 STACK[Dump] Received GameDiagnosticsInfo turn=8, client=0x9e3a4b, checksum=0xe0c2b0e1e223a6c137b780fe0bdf7fdd.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:970 STACK[Dump] Received GameDiagnosticsInfo turn=8, client=0x5d2f64, checksum=0xe0c2b0e1e223a6c137b780fe0bdf7fdd.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:21:978 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:261 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:270 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:270 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:298 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:326 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000066F, [Empire1], MoveToProbeAction#48 GameEntity: 2113 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:326 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000670, [Empire1], MoveToProbeAction#49 GameEntity: 2164 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:336 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:21:22:337 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:21:22:485 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:21:22:485 STACK[ChatMessage] RECV: l:/_turn/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:21:22:585 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:21:22:585 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:21:22:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000671, [Empire7], MoveToProbeAction#52 GameEntity: 2190 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:601 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000672, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:601 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000673, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:601 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000674, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:601 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000675, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:601 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000676, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:601 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000677, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:601 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000678, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:601 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000679, [Empire15], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:601 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000067A, [Empire16], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:601 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000067B, [Empire17], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:601 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000067C, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:601 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000067D, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:22:851 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:23:420 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:23:437 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:23:536 STACKCould not find GuiElement for 'NotificationFleetFinishedSleep'

    GuiNotification:.ctor()
    NotificationOnFleet:.ctor()
    NotificationFleetFinishedSleep:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    SleepFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    SleepFleetAction:ClientBeginTurn()
    DepartmentOfLabour+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:24:203 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:813 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:813 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:813 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000067F, Ticket: 0000055D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:813 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000680, Ticket: 0000055E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:813 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000681, Ticket: 0000055F, [Empire0], MoveToFleetAction#47 GameEntity: 2180 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 2.75161) from 0.6450273 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:813 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000682, Ticket: 00000560, [Empire0], MoveToFleetAction#48 GameEntity: 2169 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->80 (Cost: 1.522439) from 0.8035971 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:813 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000683, Ticket: 00000561, [Empire2], MoveToFleetAction#50 GameEntity: 2214 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->46 (Cost: 3) from 0 to 0.681372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:813 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000684, Ticket: 00000562, [Empire5], MoveToFleetAction#45 GameEntity: 2182 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0.4571958 to 0.9143916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:813 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000685, Ticket: 00000563, [Empire6], MoveToFleetAction#55 GameEntity: 2184 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3) from 0.3619776 to 0.7239552.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000686, Ticket: 00000564, [Empire7], MoveToFleetAction#53 GameEntity: 2216 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 3) from 0 to 0.8048929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000687, Ticket: 00000565, [Empire2], GoToFleetAction#51 GameEntity: 1449 State: WaitingForInitialization Context: Path: 43, Path: Path: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000688, Ticket: 00000566, [Empire3], GoToFleetAction#34 GameEntity: 1469 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000068A, Ticket: 00000568, [Empire4], GoToFleetAction#52 GameEntity: 1490 State: WaitingForInitialization Context: Path: 114, Path: Path: 114

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:836 STACKStart 58 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:25:836 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:25:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000068B, Ticket: 00000569, [Empire5], GoToFleetAction#46 GameEntity: 1513 State: WaitingForInitialization Context: Path: 92, Path: Path: 92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000068C, Ticket: 0000056A, [Empire6], GoToFleetAction#56 GameEntity: 1527 State: WaitingForInitialization Context: Path: 126, Path: Path: 126

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000068D, Ticket: 0000056B, [Empire7], GoToFleetAction#54 GameEntity: 1551 State: WaitingForInitialization Context: Path: 15, Path: Path: 15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:855 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000695, Ticket: 00000573, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:855 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000069E, Ticket: 0000057C, [Empire4], ConstructibleElementName: TechnologyDefinitionScienceAndExploration28, ConstructionGameEntityGUID: 2221, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:876 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000006AD, Ticket: 0000058B, [Empire6], ShipsGUID: 1526

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:876 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006AE, Ticket: 0000058C, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:896 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006B6, Ticket: 00000594, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:896 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006B7, Ticket: 00000595, [Empire7], ShipGUIDs: 2091 , HeroGUID: 0, Position: NodeIndex:17, FleetGUID: 2226

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:915 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C0, Ticket: 0000059E, [Empire2], MoveToFleetAction#52 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->43 (Cost: 5.08167) from 0.0007204129 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C1, Ticket: 0000059F, [Empire3], MoveToFleetAction#35 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 4.568154) from 0.3418078 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C2, Ticket: 000005A0, [Empire4], MoveToFleetAction#53 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->114 (Cost: 4.398) from 0.0770762 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C3, Ticket: 000005A1, [Empire5], MoveToFleetAction#47 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->92 (Cost: 0.5756546) from 0.9124567 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C4, Ticket: 000005A2, [Empire6], MoveToFleetAction#57 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->126 (Cost: 2.630099) from 0.6383148 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:25:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C5, Ticket: 000005A3, [Empire7], MoveToFleetAction#55 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 6) from 0.05217367 to 0.9416548.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:26:062 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006C6, [Empire5], Entity index: 46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:26:293 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:26:294 STACKPopulation 'AffinityTikanans' does not exist on Empire#0

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_HeroAssignedOnSystem:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:26:652 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006C7, [Empire6], Entity index: 56

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:26:896 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006C8, [Empire4], Entity index: 52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:27:047 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:27:332 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1404

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:21:27:332 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:21:27:332 STACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SkillTreeBasePanel:RefreshSkillTrees()
    SkillTreeBasePanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:21:27:332 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:21:27:889 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:28:039 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:28:039 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006C9, [Empire2], Entity index: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:28:039 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006CA, [Empire3], Entity index: 34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:29:342 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006CC, Ticket: 000005A5, [Empire7], GoToFleetAction#56 GameEntity: 2226 State: WaitingForInitialization Context: Path: 17->19, Path: Path: 17->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:29:342 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:29:342 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:29:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006CD, Ticket: 000005A6, [Empire7], MoveToFleetAction#57 GameEntity: 2226 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 8.959949) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:31:760 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:31:860 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:31:993 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:32:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006CE, Ticket: 000005A7, [Empire2], GoToFleetAction#53 GameEntity: 1449 State: WaitingForInitialization Context: Path: 43->45, Path: Path: 43->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:32:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006CF, Ticket: 000005A8, [Empire3], GoToFleetAction#36 GameEntity: 1469 State: WaitingForInitialization Context: Path: 50->61, Path: Path: 50->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:32:161 STACKfleet action with feedback 54 started : ETA 1175.63215637207

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:32:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D1, Ticket: 000005AA, [Empire4], ExpeditionFleetAction#54 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly17 on Virgo IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:32:161 STACKfleet action with feedback 48 started : ETA 1175.63315582275

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:32:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D2, Ticket: 000005AB, [Empire5], ExpeditionFleetAction#48 GameEntity: 1513 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury05 on Bracia II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:32:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D3, Ticket: 000005AC, [Empire6], GoToFleetAction#58 GameEntity: 1527 State: WaitingForInitialization Context: Path: 126->128, Path: Path: 126->128

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:32:161 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:32:161 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:32:177 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D4, Ticket: 000005AD, [Empire2], MoveToFleetAction#54 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->45 (Cost: 0.9183302) from 0 to 0.1504485.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:32:177 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D5, Ticket: 000005AE, [Empire3], MoveToFleetAction#37 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->61 (Cost: 1.431846) from 0 to 0.2063043.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:32:177 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D6, Ticket: 000005AF, [Empire6], MoveToFleetAction#59 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->128 (Cost: 3.369901) from 0 to 0.4634211.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:33:262 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:33:262 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:33:262 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:34:663 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006D7, [Empire7], Entity index: 56

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:35:179 STACKfleet action with feedback 54 finished : ETA 1175.63215637207, Game.Time 1176.64640045166, true ETA 1176.63215637207

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:35:179 STACKfleet action with feedback 48 finished : ETA 1175.63315582275, Game.Time 1176.64933776855, true ETA 1176.63315582275

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:35:197 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000006D8, Ticket: 000005B1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:35:197 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000006D9, Ticket: 000005B2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:35:662 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:35:764 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:35:913 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:37:181 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DA, Ticket: 000005B3, [Empire4], EmpireDiplomaticAction#55 GameEntity: 1110 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:37:182 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:37:182 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:39:583 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:39:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DC, [Empire1], LaunchProbeFleetAction#50 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:39:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DD, [Empire1], MoveToProbeAction#51 GameEntity: 2228 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:39:783 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:39:933 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:40:083 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DF, Ticket: 000005B6, [Empire5], GoToFleetAction#49 GameEntity: 1513 State: WaitingForInitialization Context: Path: 92->94, Path: Path: 92->94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:40:084 STACKfleet action with feedback 58 started : ETA 1183.55539703369

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:40:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E0, Ticket: 000005B7, [Empire7], ColonizeFleetAction#58 GameEntity: 2226 State: WaitingForInitialization Context: Gienah I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:40:084 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:40:084 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:40:100 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E1, Ticket: 000005B8, [Empire5], MoveToFleetAction#50 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->94 (Cost: 2.424345) from 0 to 0.2996354.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:43:123 STACKfleet action with feedback 58 finished : ETA 1183.55539703369, Game.Time 1184.57061767578, true ETA 1184.55539703369

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:43:123 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:43:123 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:43:123 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:43:134 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E3, [Empire1], SleepFleetAction#52 GameEntity: 1429 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:43:604 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:43:703 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:43:859 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:45:102 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:45:102 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:47:518 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:47:619 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:47:735 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:47:920 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:47:920 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:49:021 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:49:021 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:49:021 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:51:422 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:51:522 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:51:672 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:52:663 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:21:52:664 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:21:52:664 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:21:52:664 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:21:52:664 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1404

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:21:52:664 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:21:52:664 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

20:21:52:664 STACKUnload material OceanPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

20:21:52:664 STACKUnload material GasAmmoniaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

20:21:52:832 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:21:52:832 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:21:52:832 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:21:52:832 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:21:52:857 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:21:52:931 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:52:931 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:53:783 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:21:53:783 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:21:55:342 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:55:443 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:55:916 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:56:124 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:56:124 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:57:222 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:57:222 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:57:222 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:21:58:456 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

20:21:59:624 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:59:725 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:21:59:856 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:00:506 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006ED, [Empire0], ShipGUIDs: 2028 , HeroGUID: 0, Position: NodeIndex:80, FleetGUID: 2238

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:01:127 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:01:127 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:03:544 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:03:644 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:03:794 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:03:946 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:03:946 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:05:045 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:05:045 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:05:045 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:07:447 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:07:548 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:07:697 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:08:966 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:08:966 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:10:150 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

20:22:10:150 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

20:22:10:150 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

20:22:11:369 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:11:468 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:11:601 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:11:769 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:11:769 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:12:868 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:12:868 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:12:868 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:15:286 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:15:388 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:15:537 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:15:688 STACKfleet action with feedback 49 started : ETA 1219.15557861328

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:15:688 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006F6, Ticket: 000005CD, [Empire0], ExpeditionFleetAction#49 GameEntity: 2238 State: WaitingForInitialization Context: Curiosity_Loot_Atmospheric_Era1 on Xanados III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:16:788 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:16:788 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:18:692 STACKfleet action with feedback 49 finished : ETA 1219.15557861328, Game.Time 1220.15728759766, true ETA 1220.15557861328

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:18:707 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000006F9, Ticket: 000005D0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:19:191 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:19:291 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:19:407 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:19:591 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:19:591 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:20:710 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:20:710 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:20:710 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:23:110 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:23:210 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:23:344 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:24:613 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:24:613 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:24:980 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:22:26:548 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000700, Ticket: 000005D8, [Empire0], EmpireDiplomaticAction#50 GameEntity: 1106 State: WaitingForInitialization Context: Empire 15 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:27:031 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:27:131 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:27:264 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:27:432 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:27:432 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:28:533 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:28:533 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:28:533 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:30:934 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:31:035 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:31:185 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:32:454 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:32:454 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:33:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000705, Ticket: 000005DE, [Empire0], GoToFleetAction#51 GameEntity: 2238 State: WaitingForInitialization Context: Path: 80->77, Path: Path: 80->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:33:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000706, Ticket: 000005DF, [Empire0], MoveToFleetAction#52 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 3.945796) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:34:854 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:34:955 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:35:072 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:35:258 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:35:258 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:36:356 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:36:356 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:36:356 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:36:891 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000709, [Empire0], Entity index: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:38:893 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:39:029 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:39:217 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:39:384 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Serte I

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

20:22:40:469 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:40:469 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:42:883 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:42:986 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:43:116 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:43:284 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:43:284 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:44:385 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:44:385 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:44:385 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:46:804 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:46:905 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:47:036 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:48:305 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:48:305 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:50:457 STACKfleet action with feedback 53 started : ETA 1253.92371368408

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:50:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000711, Ticket: 000005EA, [Empire0], ExpeditionFleetAction#53 GameEntity: 2238 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era1 on Serte IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:50:706 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:50:807 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:50:924 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:51:125 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:51:125 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:52:225 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:52:225 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:52:225 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:53:461 STACKfleet action with feedback 53 finished : ETA 1253.92371368408, Game.Time 1254.92686462402, true ETA 1254.92371368408

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:53:478 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000714, Ticket: 000005EE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:54:628 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:54:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:55:202 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:56:538 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:56:538 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:58:937 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:59:038 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:59:154 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:22:59:340 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:22:59:340 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:00:439 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:00:439 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:00:439 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:02:858 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:02:958 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:03:090 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:04:358 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:04:358 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:06:761 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:06:860 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:06:977 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:07:177 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:07:177 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:08:279 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:08:279 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:08:279 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:10:680 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:10:780 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:10:930 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:12:183 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:12:183 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:14:600 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:14:701 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:14:833 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:15:000 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:15:000 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:16:102 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:16:103 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:16:103 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:18:504 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:18:604 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:18:737 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:20:023 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:20:023 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:22:424 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:22:524 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:22:658 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:22:824 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:22:825 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:23:926 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:23:926 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:23:926 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:26:344 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:26:444 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:26:578 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:27:849 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:27:849 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:30:249 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:30:349 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:30:482 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:30:647 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:30:647 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:31:766 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:31:766 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:31:766 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:34:167 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:34:268 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:34:401 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:35:671 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:35:671 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:38:073 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:38:172 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:38:289 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:38:491 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:38:491 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:39:591 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:39:591 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:39:591 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:41:993 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:42:093 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:42:244 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:43:497 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:43:497 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:45:914 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:46:014 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:46:147 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:46:324 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:46:324 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:47:414 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:47:414 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:47:414 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:49:816 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:49:915 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:50:048 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:51:335 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:51:335 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:53:736 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:53:836 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:53:969 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:54:136 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:54:136 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:55:237 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:55:238 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:55:238 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:57:644 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:57:744 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:57:894 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:23:59:145 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:23:59:145 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:01:564 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:01:665 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:01:798 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:01:966 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:01:966 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:03:066 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:03:066 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:03:066 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:05:468 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:05:568 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:05:717 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:06:985 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:06:985 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:08:338 STACKfleet action with feedback 54 started : ETA 1331.80406188965

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:08:338 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000073B, Ticket: 0000061E, [Empire0], ExpeditionFleetAction#54 GameEntity: 1409 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury01 on Tekal IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:09:271 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000073C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:09:387 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:09:587 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:09:737 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:09:889 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:09:889 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:10:989 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:10:989 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:10:989 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:11:339 STACKfleet action with feedback 54 finished : ETA 1331.80406188965, Game.Time 1332.8067779541, true ETA 1332.80406188965

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:11:358 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000073F, Ticket: 00000622

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:11:890 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000740, [Empire1]: 1132 2271 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:13:408 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:13:507 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:13:657 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:14:912 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:14:912 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:17:311 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:17:412 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:17:544 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:17:713 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:17:713 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:18:830 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:18:830 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:18:830 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:21:231 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:21:332 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:21:481 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:22:733 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:22:733 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:25:152 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:25:251 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:25:384 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:25:485 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:24:25:553 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:25:553 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:25:969 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:24:25:969 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:24:25:969 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:24:26:652 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:26:652 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:26:652 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:29:054 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:29:154 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:29:288 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:30:572 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:30:572 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:32:976 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:33:075 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:33:208 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:33:376 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:33:376 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:34:478 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:34:478 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:34:478 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:36:893 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:36:993 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:37:131 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1399

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:24:37:131 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:24:37:131 STACKUnload material AshPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

20:24:37:131 STACKUnload material DesertPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

20:24:37:131 STACKUnload material VeldtPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

20:24:37:145 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:37:544 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:24:37:544 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:24:37:544 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionSophons.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionSophons.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:24:37:561 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:24:38:504 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:38:504 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:39:884 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:24:39:884 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:24:39:884 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:24:39:884 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:24:39:905 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:24:39:905 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:24:39:905 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionSophons.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionSophons.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:24:39:919 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:24:40:913 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:41:011 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:41:130 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:41:314 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:41:314 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:41:646 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000751, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:42:513 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:42:514 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:42:514 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:43:665 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000752, [Empire1]: 1132 2283 Begin 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:44:865 STACKAudio bank B_SOPHON_HULL_SMALL_Civilian has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:24:44:865 STACKAudio bank B_SOPHON_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:24:44:865 STACKAudio bank B_SOPHON_ENGINE_Small has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:24:44:865 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:24:44:865 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1399

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:24:44:865 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:24:44:880 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:24:44:880 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:24:44:881 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionSophons.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionSophons.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:24:44:888 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:24:44:915 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:45:015 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:45:149 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:46:431 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:46:431 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:46:915 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    MilitaryScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:24:48:834 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:48:934 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:49:050 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:49:235 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:49:235 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:50:335 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:50:335 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:50:335 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:52:755 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:52:854 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:53:004 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:54:255 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:54:255 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:56:659 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:56:758 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:57:185 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:57:491 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:57:492 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:58:593 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:24:58:593 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:24:58:593 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:00:997 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:01:099 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:01:248 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:02:596 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:02:596 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:05:016 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:05:116 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:05:232 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:05:418 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:05:418 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:06:516 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:06:516 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:06:516 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:08:918 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:09:019 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:09:167 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:09:585 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000075F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:10:436 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:10:436 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:11:372 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000762, [Empire0]: 1129 2291 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:12:838 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:12:938 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:13:088 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:13:239 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:13:239 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:14:339 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:14:339 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:14:339 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:16:741 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:16:842 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:16:974 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:17:459 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:18:260 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:18:260 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:18:562 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:18:710 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:18:777 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:18:876 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:19:010 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:19:027 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:19:177 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:19:460 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:20:044 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:20:044 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:20:044 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:20:276 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:20:292 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:20:292 STACKDisposing Encounter 2189

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:20:627 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:25:20:627 STACK[ChatMessage] RECV: l:/_turn/9 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:25:20:627 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:25:20:679 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000769, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:20:696 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000076A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:20:713 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000076B, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:20:726 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000076C, [Empire0], AutomatedDeliveryFleetAction#55 GameEntity: 2295 State: WaitingForInitialization Context: Path: 80->79, Path: Path: 80->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:20:726 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000076D, [Empire5], AutomatedDeliveryFleetAction#51 GameEntity: 2297 State: WaitingForInitialization Context: Path: 86->85, Path: Path: 86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:20:726 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000076E, [Empire6], AutomatedDeliveryFleetAction#60 GameEntity: 2299 State: WaitingForInitialization Context: Path: 130->120, Path: Path: 130->120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:21:161 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:21:260 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:21:277 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:21:806 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:21:806 STACK[Perf] Game dumping took 404 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:21:806 STACK[Perf] Checksum generation took 13 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:21:806 STACK[Perf] Writing file took 6 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:21:807 STACK[Perf] TOTAL DURATION (Text): 517 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:21:807 STACKDump checksum 'TurnEnded': 0x5c3c9f7f7584704cbe3a50850dfee5db.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:21:807 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\009_TurnEnded_Mort_0x5c3c9f7f7584704cbe3a50850dfee5db.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:21:807 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:21:807 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:21:815 STACK[Dump] Received GameDiagnosticsInfo turn=9, client=0x9e3a4b, checksum=0x5c3c9f7f7584704cbe3a50850dfee5db.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:21:965 STACK[Dump] Received GameDiagnosticsInfo turn=9, client=0x5d2f64, checksum=0x5c3c9f7f7584704cbe3a50850dfee5db.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:22:066 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:22:338 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:22:347 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:22:347 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:22:378 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:22:378 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:25:22:379 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:25:22:395 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000076F, [Empire1], MoveToProbeAction#53 GameEntity: 2113 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:22:395 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000770, [Empire1], MoveToProbeAction#54 GameEntity: 2164 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:22:395 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000771, [Empire1], MoveToProbeAction#55 GameEntity: 2228 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:22:545 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:25:22:545 STACK[ChatMessage] RECV: l:/_turn/9 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:25:22:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000772, [Empire7], MoveToProbeAction#59 GameEntity: 2190 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:22:695 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:25:22:695 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:25:22:978 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:23:662 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:23:679 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:24:463 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:334 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:334 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:334 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000774, Ticket: 0000064D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:334 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000775, Ticket: 0000064E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:334 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000776, Ticket: 0000064F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:334 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000777, Ticket: 00000650

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000778, Ticket: 00000651, [Empire0], MoveToFleetAction#56 GameEntity: 2295 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 5) from 0 to 0.6450273.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000779, Ticket: 00000652, [Empire2], MoveToFleetAction#55 GameEntity: 2214 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->46 (Cost: 1.402881) from 0.681372 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000077A, Ticket: 00000653, [Empire5], MoveToFleetAction#52 GameEntity: 2297 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0 to 0.4571958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000077B, Ticket: 00000654, [Empire5], MoveToFleetAction#53 GameEntity: 2182 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 0.5617398) from 0.9143916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000077C, Ticket: 00000655, [Empire6], MoveToFleetAction#61 GameEntity: 2299 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3) from 0 to 0.3619776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000077D, Ticket: 00000656, [Empire6], MoveToFleetAction#62 GameEntity: 2184 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 2.287806) from 0.7239552 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000077E, Ticket: 00000657, [Empire7], MoveToFleetAction#60 GameEntity: 2216 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 0.727204) from 0.8048929 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000077F, Ticket: 00000658, [Empire2], GoToFleetAction#56 GameEntity: 1449 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000780, Ticket: 00000659, [Empire3], GoToFleetAction#38 GameEntity: 1469 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000782, Ticket: 0000065B, [Empire4], GoToFleetAction#56 GameEntity: 1490 State: WaitingForInitialization Context: Path: 114->113, Path: Path: 114->113

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:371 STACKStart 58 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:27:371 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:27:389 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000783, Ticket: 0000065C, [Empire5], GoToFleetAction#54 GameEntity: 1513 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:389 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000784, Ticket: 0000065D, [Empire6], GoToFleetAction#63 GameEntity: 1527 State: WaitingForInitialization Context: Path: 128, Path: Path: 128

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:389 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000786, Ticket: 0000065F, [Empire7], GoToFleetAction#61 GameEntity: 1551 State: WaitingForInitialization Context: Path: 15, Path: Path: 15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:389 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000787, Ticket: 00000660, [Empire2], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID: 2303, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:406 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000797, Ticket: 00000670, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:425 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000079F, Ticket: 00000678, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:425 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000007A0, Ticket: 00000679, [Empire5], ShipGUIDs: 2133 , HeroGUID: 0, Position: NodeIndex:86, FleetGUID: 2308

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:445 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000007B0, Ticket: 00000689, [Empire7], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID: 2309, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B8, Ticket: 00000691, [Empire2], MoveToFleetAction#57 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->45 (Cost: 5.18562) from 0.1504485 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B9, Ticket: 00000692, [Empire3], MoveToFleetAction#39 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->61 (Cost: 5.50861) from 0.2063043 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BA, Ticket: 00000693, [Empire4], MoveToFleetAction#57 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 114->113 (Cost: 5) from 0 to 0.779597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BB, Ticket: 00000694, [Empire5], MoveToFleetAction#55 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->94 (Cost: 5.66664) from 0.2996354 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:456 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BC, Ticket: 00000695, [Empire6], MoveToFleetAction#64 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->128 (Cost: 3.90189) from 0.4634211 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:456 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BD, Ticket: 00000696, [Empire7], MoveToFleetAction#62 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 0.3935679) from 0.9416548 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:530 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007BE, [Empire7], Entity index: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:27:584 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:30:385 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:30:535 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:30:535 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007BF, [Empire2], Entity index: 56

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:30:535 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007C0, [Empire3], Entity index: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:30:535 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007C1, [Empire5], Entity index: 54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:30:535 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007C2, [Empire6], Entity index: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:30:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C3, [Empire8], SiegeStarSystemAction#3 GameEntity: 1153 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:31:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C5, Ticket: 00000698, [Empire5], GoToFleetAction#56 GameEntity: 2308 State: WaitingForInitialization Context: Path: 86->93, Path: Path: 86->93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:31:787 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:31:787 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:31:803 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C7, Ticket: 0000069A, [Empire5], MoveToFleetAction#57 GameEntity: 2308 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 7) from 0 to 0.7734532.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:34:206 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:34:305 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:34:439 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:34:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C8, Ticket: 0000069B, [Empire2], GoToFleetAction#58 GameEntity: 1449 State: WaitingForInitialization Context: Path: 45->42, Path: Path: 45->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:34:612 STACKfleet action with feedback 40 started : ETA 1418.0746383667

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:34:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C9, Ticket: 0000069C, [Empire3], ExpeditionFleetAction#40 GameEntity: 1469 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury06 on Amosa I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:34:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CB, Ticket: 0000069E, [Empire5], GoToFleetAction#58 GameEntity: 1513 State: WaitingForInitialization Context: Path: 94->95, Path: Path: 94->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:34:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CC, Ticket: 0000069F, [Empire6], GoToFleetAction#65 GameEntity: 1527 State: WaitingForInitialization Context: Path: 128->126, Path: Path: 128->126

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:34:612 STACKfleet action with feedback 63 started : ETA 1418.08644104004

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:34:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CE, Ticket: 000006A1, [Empire7], ExpeditionFleetAction#63 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era2 on Bellatrix IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:34:612 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:34:612 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:34:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CF, Ticket: 000006A2, [Empire2], MoveToFleetAction#59 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 0.8143797) from 0 to 0.133882.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:34:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D0, Ticket: 000006A3, [Empire5], MoveToFleetAction#59 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->95 (Cost: 0.3333602) from 0 to 0.04997562.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:34:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D1, Ticket: 000006A4, [Empire6], MoveToFleetAction#66 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->126 (Cost: 2.09811) from 0 to 0.2885273.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:35:707 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:35:707 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:35:707 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:37:607 STACKfleet action with feedback 40 finished : ETA 1418.0746383667, Game.Time 1419.07535552979, true ETA 1419.0746383667

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:37:624 STACKfleet action with feedback 63 finished : ETA 1418.08644104004, Game.Time 1419.09210205078, true ETA 1419.08644104004

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:37:624 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000007D2, Ticket: 000006A6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:37:624 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000007D3, Ticket: 000006A7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:37:624 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000007D4, Ticket: 000006A8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:37:624 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000007D5, Ticket: 000006A9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:37:624 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000007D6, Ticket: 000006AA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:37:624 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000007D7, Ticket: 000006AB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:37:624 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000007D8, Ticket: 000006AC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:37:624 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000007D9, Ticket: 000006AD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:38:108 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:38:409 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:38:559 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:39:829 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007DB, Ticket: 000006AF, [Empire7], OutpostAction#64 GameEntity: 2230 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:39:829 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:39:829 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:42:229 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:42:328 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:42:445 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:42:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007DF, Ticket: 000006B3, [Empire7], GoToFleetAction#65 GameEntity: 1551 State: WaitingForInitialization Context: Path: 15->11, Path: Path: 15->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:42:631 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:42:631 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:42:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E0, Ticket: 000006B4, [Empire7], MoveToFleetAction#66 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->11 (Cost: 4.106432) from 0 to 0.6087656.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:43:731 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:43:731 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:43:731 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:46:149 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:46:249 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:46:398 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:47:033 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:47:651 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:47:651 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:48:217 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E3, Ticket: 00000013, [Empire1], GoToFleetAction#56 GameEntity: 1429 State: WaitingForInitialization Context: Path: 10->13->11, Path: Path: 10->13->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:48:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E4, Ticket: 000006B8, [Empire1], MoveToFleetAction#57 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 5) from 0 to 0.5873376.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:50:052 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:50:153 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:50:286 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:50:452 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:50:452 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:50:469 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:50:469 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:51:571 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:51:571 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:51:571 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:53:972 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:54:072 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:54:205 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:55:474 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:55:474 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:57:892 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:57:992 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:58:462 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:58:627 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:58:627 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:58:926 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007EB, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:59:744 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:25:59:744 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:25:59:744 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:01:063 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000007EC, [Empire1]: 1132 2318 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:02:146 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:02:246 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:02:379 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:03:648 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:03:648 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:04:749 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:04:765 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:04:833 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:04:933 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:05:015 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:05:033 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:05:183 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:05:433 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:05:822 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:05:822 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:05:822 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:06:070 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:06:079 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:06:404 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000007F0, [Empire2], ColonizedStarSystemGUID: 1851, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:06:422 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000007F2, [Empire6], ColonizedStarSystemGUID: 1991, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:06:443 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:26:06:443 STACK[ChatMessage] RECV: l:/_turn/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:26:06:443 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:26:06:473 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000007F6, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:06:490 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000007F7, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:06:505 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000007F8, [Empire7], AutomatedDeliveryFleetAction#67 GameEntity: 2322 State: WaitingForInitialization Context: Path: 17->16, Path: Path: 17->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:06:505 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000007F9, [Empire7], AutomatedDeliveryFleetAction#68 GameEntity: 2324 State: WaitingForInitialization Context: Path: 17->19, Path: Path: 17->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:06:824 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:06:922 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:06:941 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:07:141 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:07:141 STACK[Perf] Game dumping took 75 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:07:141 STACK[Perf] Checksum generation took 10 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:07:141 STACK[Perf] Writing file took 6 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:07:141 STACK[Perf] TOTAL DURATION (Text): 187 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:07:141 STACKDump checksum 'TurnEnded': 0xe2eb20cb016f6461d40808f4492c31da.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:07:141 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\010_TurnEnded_Mort_0xe2eb20cb016f6461d40808f4492c31da.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:07:141 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:07:141 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:07:151 STACK[Dump] Received GameDiagnosticsInfo turn=10, client=0x9e3a4b, checksum=0xe2eb20cb016f6461d40808f4492c31da.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:07:606 STACK[Dump] Received GameDiagnosticsInfo turn=10, client=0x5d2f64, checksum=0xe2eb20cb016f6461d40808f4492c31da.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:07:806 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:092 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:103 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:103 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:131 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:131 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:26:08:131 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:26:08:148 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007FA, [Empire1], MoveToProbeAction#58 GameEntity: 2164 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:148 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007FB, [Empire1], MoveToProbeAction#59 GameEntity: 2228 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:566 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:26:08:566 STACK[ChatMessage] RECV: l:/_turn/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:26:08:566 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:26:08:566 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:26:08:661 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007FC, [Empire7], MoveToProbeAction#69 GameEntity: 2190 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:661 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000007FD, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:661 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000007FE, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:661 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000007FF, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:661 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000800, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:661 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000801, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:661 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000802, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:661 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000803, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:661 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000804, [Empire15], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:661 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000805, [Empire16], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:661 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000806, [Empire17], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:662 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000807, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:08:662 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000808, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:09:161 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:09:778 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:09:799 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:10:513 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:531 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:531 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:531 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000080A, Ticket: 000006C3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:531 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000080B, Ticket: 000006C4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:531 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000080C, Ticket: 000006C5, [Empire0], MoveToFleetAction#57 GameEntity: 2295 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 2.75161) from 0.6450273 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:531 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000080D, Ticket: 000006C6, [Empire5], MoveToFleetAction#60 GameEntity: 2297 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0.4571958 to 0.9143916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:532 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000080E, Ticket: 000006C7, [Empire6], MoveToFleetAction#67 GameEntity: 2299 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3) from 0.3619776 to 0.7239552.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:532 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000080F, Ticket: 000006C8, [Empire7], MoveToFleetAction#70 GameEntity: 2324 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0 to 0.3348233.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:532 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000810, Ticket: 000006C9, [Empire7], MoveToFleetAction#71 GameEntity: 2322 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 3) from 0 to 0.8048929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000811, Ticket: 000006CA, [Empire2], GoToFleetAction#60 GameEntity: 1449 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:551 STACKfleet action with feedback 41 started : ETA 1456.01999664307

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000812, Ticket: 000006CB, [Empire3], ExpeditionFleetAction#41 GameEntity: 1469 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era1 on Amosa I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000814, Ticket: 000006CD, [Empire4], GoToFleetAction#58 GameEntity: 1490 State: WaitingForInitialization Context: Path: 113, Path: Path: 113

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000815, Ticket: 000006CE, [Empire5], GoToFleetAction#61 GameEntity: 2308 State: WaitingForInitialization Context: Path: 93, Path: Path: 93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:551 STACKStart 60 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:12:551 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:12:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000816, Ticket: 000006CF, [Empire5], GoToFleetAction#62 GameEntity: 1513 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000817, Ticket: 000006D0, [Empire6], GoToFleetAction#68 GameEntity: 1527 State: WaitingForInitialization Context: Path: 126, Path: Path: 126

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000819, Ticket: 000006D2, [Empire7], GoToFleetAction#72 GameEntity: 1551 State: WaitingForInitialization Context: Path: 11, Path: Path: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:569 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#0000081A, Ticket: 000006D3, [Empire2]: StarSystemGUID: 1851, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:586 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000822, Ticket: 000006DB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000082B, Ticket: 000006E4, [Empire3], GoToFleetAction#42 GameEntity: 1464 State: WaitingForInitialization Context: Path: 60->59, Path: Path: 60->59

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:586 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:605 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000083A, Ticket: 000006F4, [Empire6], ShipGUIDs: 2223 , HeroGUID: 0, Position: NodeIndex:130, FleetGUID: 2330

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:605 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000083B, Ticket: 000006F5, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:605 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#0000083C, Ticket: 000006F6, [Empire6]: StarSystemGUID: 1991, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:623 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000844, Ticket: 000006FE, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084C, Ticket: 00000706, [Empire2], MoveToFleetAction#61 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 5.268438) from 0.133882 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084D, Ticket: 00000707, [Empire4], MoveToFleetAction#59 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 114->113 (Cost: 1.41357) from 0.779597 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084E, Ticket: 00000708, [Empire5], MoveToFleetAction#63 GameEntity: 2308 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 2.050322) from 0.7734532 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:623 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000084F, [Empire2]: System #1851

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000850, Ticket: 00000709, [Empire5], MoveToFleetAction#64 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->95 (Cost: 6) from 0.04997562 to 0.9494644.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000851, Ticket: 0000070A, [Empire6], MoveToFleetAction#69 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->126 (Cost: 5.17368) from 0.2885273 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000852, Ticket: 0000070B, [Empire7], MoveToFleetAction#73 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->11 (Cost: 2.639074) from 0.6087656 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000853, Ticket: 0000070C, [Empire3], MoveToFleetAction#43 GameEntity: 1464 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->59 (Cost: 2.40687) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:638 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000854, [Empire6]: System #1991

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:714 STACKfleet action with feedback 58 started : ETA 1456.18183898926

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000855, Ticket: 0000070D, [Empire0], ExpeditionFleetAction#58 GameEntity: 2238 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury08 on Serte IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:12:981 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000856, [Empire4], Entity index: 58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:13:231 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000857, [Empire5], Entity index: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:13:352 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000858, [Empire7], Entity index: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:13:398 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:13:964 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:14:097 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:14:097 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000859, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:14:097 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000085A, [Empire2], Entity index: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:14:097 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000085B, [Empire6], Entity index: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:14:114 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000085C, Ticket: 0000070E, [Empire1], MoveToFleetAction#60 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3.512992) from 0.5873376 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:14:298 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:14:298 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:15:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000085E, Ticket: 00000710, [Empire1], MoveToFleetAction#61 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->11 (Cost: 1.487008) from 0 to 0.2330169.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:15:399 STACKOrder preprocessor failed because the law entity (#2326) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:15:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000085F, Ticket: 00000712, [Empire6], GoToFleetAction#70 GameEntity: 2330 State: WaitingForInitialization Context: Path: 130->128, Path: Path: 130->128

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:15:399 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:15:399 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:15:416 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000861, Ticket: 00000714, [Empire6], MoveToFleetAction#71 GameEntity: 2330 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 6.371431) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:15:566 STACKfleet action with feedback 41 finished : ETA 1456.01999664307, Game.Time 1457.03433227539, true ETA 1457.01999664307

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:15:583 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000862, Ticket: 00000715

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:15:716 STACKfleet action with feedback 58 finished : ETA 1456.18183898926, Game.Time 1457.184425354, true ETA 1457.18183898926

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:15:734 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000863, Ticket: 00000716

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:16:249 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000864, [Empire3], Entity index: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:17:818 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:17:918 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:18:035 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:18:222 STACKfleet action with feedback 62 started : ETA 1461.68743133545

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:18:222 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000865, Ticket: 00000717, [Empire2], ExpeditionFleetAction#62 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury03 on Ibany III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:18:222 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000866, Ticket: 00000718, [Empire3], GoToFleetAction#44 GameEntity: 1469 State: WaitingForInitialization Context: Path: 61->50, Path: Path: 61->50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:18:222 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000868, Ticket: 0000071A, [Empire4], LaunchProbeFleetAction#60 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:18:222 STACKfleet action with feedback 65 started : ETA 1461.69644927979

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:18:222 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000869, Ticket: 0000071B, [Empire5], ColonizeFleetAction#65 GameEntity: 2308 State: WaitingForInitialization Context: Scorpius II(Planet 1) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:18:222 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:18:222 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:18:238 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086B, Ticket: 0000071D, [Empire7], GoToFleetAction#74 GameEntity: 1551 State: WaitingForInitialization Context: Path: 11->13, Path: Path: 11->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:18:238 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086C, [Empire4], MoveToProbeAction#61 GameEntity: 2336 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:18:238 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086D, Ticket: 0000071E, [Empire3], MoveToFleetAction#45 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 3) from 0 to 0.4322483.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:18:252 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086E, Ticket: 0000071F, [Empire7], MoveToFleetAction#75 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->13 (Cost: 3.360926) from 0 to 0.5266634.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:19:320 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:19:320 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:19:320 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:19:686 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000086F, [Empire6], Entity index: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:19:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000870, [Empire8], SiegeStarSystemAction#4 GameEntity: 1153 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:21:179 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

20:26:21:249 STACKfleet action with feedback 62 finished : ETA 1461.68743133545, Game.Time 1462.6930847168, true ETA 1462.68743133545

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:21:249 STACKfleet action with feedback 65 finished : ETA 1461.69644927979, Game.Time 1462.69709014893, true ETA 1462.69644927979

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:21:249 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:21:250 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:21:250 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:21:269 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000871, Ticket: 00000721

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:21:581 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

20:26:21:728 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:21:824 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:21:984 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:22:227 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000873, Ticket: 00000722, [Empire3], GoToFleetAction#46 GameEntity: 1464 State: WaitingForInitialization Context: Path: 59->58, Path: Path: 59->58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:22:227 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000874, Ticket: 00000723, [Empire6], GoToFleetAction#72 GameEntity: 1527 State: WaitingForInitialization Context: Path: 126->123, Path: Path: 126->123

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:22:227 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:22:227 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:22:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000875, Ticket: 00000724, [Empire3], MoveToFleetAction#47 GameEntity: 1464 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 2.59313) from 0 to 0.3500741.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:22:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000876, Ticket: 00000725, [Empire6], MoveToFleetAction#73 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->123 (Cost: 0.8263197) from 0 to 0.1573523.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:22:356 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_ScienceAndExploration_Stage2_A

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiQuest:IQuestObjectiveProvider.SetupCurrentObjective(System.Reflection.ParameterInfo)
    PanelFeatureQuestObjective:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:26:23:447 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000878, Ticket: 00000727, [Empire7]: Reserved Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:23:447 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:23:447 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:25:842 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:25:943 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:26:076 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:26:248 STACKfleet action with feedback 63 started : ETA 1469.71041870117

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:26:248 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087A, Ticket: 00000729, [Empire2], ExpeditionFleetAction#63 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_Loot_Signal_Era2 on Ibany III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:26:248 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087C, Ticket: 0000072B, [Empire4], GoToFleetAction#62 GameEntity: 1490 State: WaitingForInitialization Context: Path: 113->110, Path: Path: 113->110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:26:248 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087D, Ticket: 0000072C, [Empire6], GoToFleetAction#74 GameEntity: 2330 State: WaitingForInitialization Context: Path: 128->125, Path: Path: 128->125

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:26:248 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:26:248 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:26:259 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087F, Ticket: 0000072E, [Empire4], MoveToFleetAction#63 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 113->110 (Cost: 1.08643) from 0 to 0.1776186.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:26:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000880, Ticket: 0000072F, [Empire6], MoveToFleetAction#75 GameEntity: 2330 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 0.6285691) from 0 to 0.09277375.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:27:344 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:27:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000881, Ticket: 00000731, [Empire5], OutpostAction#66 GameEntity: 2337 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:27:345 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:27:345 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:29:247 STACKfleet action with feedback 63 finished : ETA 1469.71041870117, Game.Time 1470.71292877197, true ETA 1470.71041870117

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:29:262 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000882, Ticket: 00000732

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:29:263 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000883, Ticket: 00000733

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:29:764 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:29:863 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:30:012 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:31:266 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000884, Ticket: 00000734, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:31:266 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:31:266 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:33:450 STACKfleet action with feedback 59 started : ETA 1476.91799163818

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:33:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000887, Ticket: 00000737, [Empire0], ExpeditionFleetAction#59 GameEntity: 1409 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury08 on Tekal III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:33:666 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:33:766 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:33:916 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:34:068 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000888, Ticket: 00000738, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:34:068 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:34:068 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:34:084 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000088D, Ticket: 0000073B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:35:184 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000088E, Ticket: 0000073C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:35:184 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:35:184 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:35:184 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:36:452 STACKfleet action with feedback 59 finished : ETA 1476.91799163818, Game.Time 1477.91846466064, true ETA 1477.91799163818

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:36:475 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000890, Ticket: 0000073E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:36:475 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000891, Ticket: 0000073F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:36:475 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000892, Ticket: 00000740

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:37:586 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:37:686 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:37:836 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:37:986 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000893, Ticket: 00000741, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:37:986 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:37:986 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:39:089 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:39:089 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:41:501 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:41:602 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:41:735 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:41:903 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:41:904 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:43:004 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:43:005 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:43:005 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:43:355 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_ScienceAndExploration_Stage2_A

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:26:45:406 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:45:505 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:45:638 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:46:926 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:46:926 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:49:325 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:49:426 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:49:558 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:49:726 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:49:727 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:50:827 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:50:827 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:50:827 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:53:245 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:53:345 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:53:478 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:54:747 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:54:747 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:57:151 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:57:249 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:57:381 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:57:899 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:57:899 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:59:020 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:26:59:020 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:26:59:020 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:01:428 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:01:521 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:01:672 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:02:940 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:02:940 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:05:342 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:05:442 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:05:575 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:05:744 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:05:745 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:06:843 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:06:843 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:06:843 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:09:245 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:09:346 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:09:479 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:10:763 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:10:763 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:13:166 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:13:266 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:13:381 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:13:569 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:13:569 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:14:666 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:14:666 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:14:666 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:17:086 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:17:186 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:17:352 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:18:688 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:18:688 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:20:672 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:20:889 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:20:905 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:20:972 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:21:072 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:21:274 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:21:289 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:21:440 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:21:672 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:22:138 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:22:138 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:22:138 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:22:138 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:22:138 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:22:260 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:22:260 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:22:377 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:22:387 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:22:731 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:27:22:731 STACK[ChatMessage] RECV: l:/_turn/11 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:27:22:780 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:27:22:931 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000008AC, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:22:949 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000008AD, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:22:963 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000008AE, [Empire0], AutomatedDeliveryFleetAction#60 GameEntity: 2362 State: WaitingForInitialization Context: Path: 80->79, Path: Path: 80->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:22:963 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000008AF, [Empire5], AutomatedDeliveryFleetAction#67 GameEntity: 2364 State: WaitingForInitialization Context: Path: 86->85, Path: Path: 86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:23:281 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:23:381 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:23:397 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:23:606 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:23:606 STACK[Perf] Game dumping took 77 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:23:606 STACK[Perf] Checksum generation took 12 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:23:606 STACK[Perf] Writing file took 6 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:23:606 STACK[Perf] TOTAL DURATION (Text): 197 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:23:606 STACKDump checksum 'TurnEnded': 0xb0746a96d2b278c3a9dd7c85b4f3783a.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:23:606 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\011_TurnEnded_Mort_0xb0746a96d2b278c3a9dd7c85b4f3783a.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:23:606 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:23:606 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:23:616 STACK[Dump] Received GameDiagnosticsInfo turn=11, client=0x9e3a4b, checksum=0xb0746a96d2b278c3a9dd7c85b4f3783a.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:24:056 STACK[Dump] Received GameDiagnosticsInfo turn=11, client=0x5d2f64, checksum=0xb0746a96d2b278c3a9dd7c85b4f3783a.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:24:257 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:24:546 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:24:557 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:24:557 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:24:588 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:24:588 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000008B0, Ticket: 0000075D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:24:599 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:27:24:599 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:27:24:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B1, [Empire1], MoveToProbeAction#62 GameEntity: 2164 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:24:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B2, [Empire1], MoveToProbeAction#63 GameEntity: 2228 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:24:674 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B3, [Empire4], MoveToProbeAction#64 GameEntity: 2336 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:25:015 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:27:25:016 STACK[ChatMessage] RECV: l:/_turn/11 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:27:25:016 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:27:25:016 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:27:25:187 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B4, [Empire7], MoveToProbeAction#76 GameEntity: 2190 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:25:287 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:25:938 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:25:954 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:26:739 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:094 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:094 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:094 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000008B6, Ticket: 0000075E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:094 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000008B7, Ticket: 0000075F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:094 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000008B8, Ticket: 00000760

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:094 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B9, Ticket: 00000761, [Empire0], MoveToFleetAction#61 GameEntity: 2362 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 5) from 0 to 0.6450273.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:094 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008BA, Ticket: 00000762, [Empire5], MoveToFleetAction#68 GameEntity: 2364 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0 to 0.4571958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:094 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008BB, Ticket: 00000763, [Empire5], MoveToFleetAction#69 GameEntity: 2297 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 0.5617398) from 0.9143916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:094 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008BC, Ticket: 00000764, [Empire6], MoveToFleetAction#76 GameEntity: 2299 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 2.287806) from 0.7239552 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:118 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008BD, Ticket: 00000765, [Empire7], MoveToFleetAction#77 GameEntity: 2324 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0.3348233 to 0.6696466.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:118 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008BE, Ticket: 00000766, [Empire7], MoveToFleetAction#78 GameEntity: 2322 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 0.727204) from 0.8048929 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:119 STACKfleet action with feedback 64 started : ETA 1533.58246612549

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008BF, Ticket: 00000767, [Empire2], ExpeditionFleetAction#64 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury03 on Ibany IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C0, Ticket: 00000768, [Empire3], GoToFleetAction#48 GameEntity: 1464 State: WaitingForInitialization Context: Path: 58, Path: Path: 58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C1, Ticket: 00000769, [Empire3], GoToFleetAction#49 GameEntity: 1469 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C3, Ticket: 0000076B, [Empire4], GoToFleetAction#65 GameEntity: 1490 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C4, Ticket: 0000076C, [Empire5], GoToFleetAction#70 GameEntity: 1513 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:119 STACKStart 56 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:30:119 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:30:137 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C5, Ticket: 0000076D, [Empire6], GoToFleetAction#77 GameEntity: 2330 State: WaitingForInitialization Context: Path: 125, Path: Path: 125

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:138 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C6, Ticket: 0000076E, [Empire6], GoToFleetAction#78 GameEntity: 1527 State: WaitingForInitialization Context: Path: 123, Path: Path: 123

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:138 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C8, Ticket: 00000770, [Empire7], GoToFleetAction#79 GameEntity: 1551 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:158 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000008DE, Ticket: 00000786, [Empire5], ConstructibleElementName: TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID: 2376, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:158 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#000008E6, Ticket: 0000078E, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:158 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000008E7, Ticket: 0000078F, [Empire6], ConstructibleElementName: TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID: 2377, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:176 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008F7, Ticket: 0000079F, [Empire3], MoveToFleetAction#50 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 3.940456) from 0.4322483 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:176 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008F8, Ticket: 000007A0, [Empire3], MoveToFleetAction#51 GameEntity: 1464 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 4.814244) from 0.3500741 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:176 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008F9, Ticket: 000007A1, [Empire4], MoveToFleetAction#66 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 113->110 (Cost: 5) from 0.1776186 to 0.99506.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:176 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008FA, Ticket: 000007A2, [Empire5], MoveToFleetAction#71 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->95 (Cost: 0.3370956) from 0.9494644 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:176 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008FB, Ticket: 000007A3, [Empire6], MoveToFleetAction#79 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->123 (Cost: 4.425079) from 0.1573523 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:176 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008FC, Ticket: 000007A4, [Empire6], MoveToFleetAction#80 GameEntity: 2330 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 6.146721) from 0.09277375 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008FD, Ticket: 000007A5, [Empire7], MoveToFleetAction#80 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->13 (Cost: 3.020619) from 0.5266634 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:262 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008FE, [Empire5], Entity index: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:30:342 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:31:994 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:32:131 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:32:131 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008FF, [Empire1], SiegeStarSystemAction#64 GameEntity: 2052 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:32:131 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000900, [Empire3], Entity index: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:32:131 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000901, [Empire3], Entity index: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:32:131 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000902, [Empire6], Entity index: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:32:131 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000903, [Empire6], Entity index: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:32:131 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000904, [Empire7], Entity index: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:33:129 STACKfleet action with feedback 64 finished : ETA 1533.58246612549, Game.Time 1534.59622955322, true ETA 1534.58246612549

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:33:146 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000906, Ticket: 000007A6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:33:462 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:33:462 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:35:864 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:35:964 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:36:106 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:36:270 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000909, Ticket: 000007A9, [Empire2], GoToFleetAction#65 GameEntity: 1449 State: WaitingForInitialization Context: Path: 42->45, Path: Path: 42->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:36:270 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000090A, Ticket: 000007AA, [Empire3], RootNodeFleetAction#52 GameEntity: 1464 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:36:270 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000090B, Ticket: 000007AB, [Empire3], GoToFleetAction#53 GameEntity: 1469 State: WaitingForInitialization Context: Path: 50->53, Path: Path: 50->53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:36:270 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000090D, Ticket: 000007AD, [Empire5], GoToFleetAction#72 GameEntity: 1513 State: WaitingForInitialization Context: Path: 95->97, Path: Path: 95->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:36:270 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000090E, Ticket: 000007AE, [Empire6], GoToFleetAction#81 GameEntity: 2330 State: WaitingForInitialization Context: Path: 125->124, Path: Path: 125->124

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:36:270 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000090F, Ticket: 000007AF, [Empire6], LaunchProbeFleetAction#82 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:36:270 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:36:270 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:36:284 STACKfleet action with feedback 81 started : ETA 1539.75434875488

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:36:284 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000911, Ticket: 000007B1, [Empire7], ExpeditionFleetAction#81 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly25 on Grus I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:36:284 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000912, [Empire6], MoveToProbeAction#83 GameEntity: 2381 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:36:284 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000913, Ticket: 000007B2, [Empire2], MoveToFleetAction#66 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->45 (Cost: 4) from 0 to 0.65759.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:36:284 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000914, Ticket: 000007B3, [Empire3], MoveToFleetAction#54 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->53 (Cost: 2.059544) from 0 to 0.6120589.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:36:284 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000915, Ticket: 000007B4, [Empire5], MoveToFleetAction#73 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->97 (Cost: 5.662904) from 0 to 0.9532578.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:36:284 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000916, Ticket: 000007B5, [Empire6], MoveToFleetAction#84 GameEntity: 2330 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 0.8532786) from 0 to 0.1341013.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:37:365 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:37:365 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:37:365 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:39:300 STACKfleet action with feedback 81 finished : ETA 1539.75434875488, Game.Time 1540.76782226563, true ETA 1540.75434875488

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:39:784 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:39:884 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:40:034 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:41:287 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:41:287 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:43:687 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:43:788 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:43:921 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:44:089 STACKfleet action with feedback 82 started : ETA 1547.56370544434

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:44:089 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091B, Ticket: 000007BB, [Empire7], ExpeditionFleetAction#82 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly32 on Grus III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:44:089 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:44:089 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:45:188 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:45:188 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:45:188 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:47:105 STACKfleet action with feedback 82 finished : ETA 1547.56370544434, Game.Time 1548.57271575928, true ETA 1548.56370544434

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:47:122 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000091D, Ticket: 000007BD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:47:607 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:47:705 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:47:856 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:49:108 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:49:108 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:51:509 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:51:610 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:51:727 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:51:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000923, Ticket: 000007C3, [Empire7], LaunchProbeFleetAction#83 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:51:929 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:51:929 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:51:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000924, [Empire7], MoveToProbeAction#84 GameEntity: 2389 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:53:029 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:53:029 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:53:029 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:54:846 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000925, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:54:863 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000926, Ticket: 000007C5, [Empire1], MoveToFleetAction#65 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->11 (Cost: 4.894538) from 0.2330169 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:55:431 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:55:531 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:55:680 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:56:231 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000927, [Empire1], Entity index: 56

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:56:932 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:56:932 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:59:349 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:59:450 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:59:566 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:27:59:750 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:27:59:750 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:00:841 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:00:841 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:00:841 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:03:227 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000092C, Ticket: 000007CB, [Empire0], OutpostAction#62 GameEntity: 2138 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:03:228 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000092D, Ticket: 000007CC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:03:259 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:03:492 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:03:643 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:04:962 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:04:962 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:07:364 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:07:464 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:07:596 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:07:782 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:07:782 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:08:882 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:08:882 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:08:882 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:09:014 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:11:283 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:11:384 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:11:533 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:11:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000932, [Empire1], LaunchProbeFleetAction#66 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:11:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000933, [Empire1], MoveToProbeAction#67 GameEntity: 2394 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:12:785 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:12:785 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:13:684 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000936, Ticket: 00000014, [Empire1], GoToFleetAction#68 GameEntity: 1429 State: WaitingForInitialization Context: Path: 11->15, Path: Path: 11->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:15:187 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000937, Ticket: 00000015, [Empire1], GoToFleetAction#69 GameEntity: 1429 State: WaitingForInitialization Context: Path: 11->15, Path: Path: 11->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:15:203 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:15:404 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:15:553 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:15:703 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:15:703 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:17:128 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:17:129 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:17:129 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:19:531 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:19:630 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:19:780 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:21:049 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:21:049 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:23:451 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:23:551 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:23:686 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:23:854 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:23:854 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:24:234 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000093E, [Empire1]: 1132 2030 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:24:953 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:24:953 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:24:953 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:27:370 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:27:471 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:27:604 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:28:873 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:28:873 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:31:274 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:31:374 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:31:507 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:31:675 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:31:675 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:32:775 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:32:777 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:32:777 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:35:195 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:35:295 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:35:445 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:36:698 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:36:698 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:39:098 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:39:199 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:39:331 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:39:502 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:39:502 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:40:617 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:40:617 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:40:617 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:43:018 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:43:118 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:43:252 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:44:521 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:44:521 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:46:938 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:47:038 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:47:172 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:47:339 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:47:339 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:48:441 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:48:441 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:48:441 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:50:842 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:50:942 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:51:075 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:52:361 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:52:361 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:54:762 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:54:862 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:54:978 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:55:164 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:55:164 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:56:263 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:56:263 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:56:263 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:28:57:698 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000094F, [Empire1], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4TimeLords, ConstructionGameEntityGUID: 2407, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:58:682 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:58:782 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:28:58:916 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:00:298 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:00:298 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:02:686 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:02:785 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:02:902 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:03:086 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:03:087 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:04:187 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:04:187 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:04:187 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:06:605 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:06:706 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:06:840 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:08:106 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:08:106 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:10:509 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:10:608 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:10:725 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:10:910 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:10:910 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:10:927 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:10:927 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:12:027 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:12:027 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:12:027 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:14:429 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:14:530 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:14:661 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:15:931 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:15:931 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:18:333 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000095A, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade5, ConstructionGameEntityGUID: 2412, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:18:349 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:18:566 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:19:068 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:19:290 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:19:291 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:20:404 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:20:404 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:20:404 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:21:756 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#0000095D, [Empire1], ConstructionGameEntityGUID: 2412

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:22:799 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:22:899 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:23:047 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:24:307 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:24:307 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:25:052 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000960, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade5, ConstructionGameEntityGUID: 2412, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:25:698 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000961, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade4TimeLords, ConstructionGameEntityGUID: 2415, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:26:726 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:26:825 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:26:991 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:27:224 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:27:224 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:28:333 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:28:334 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:28:334 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:28:632 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:28:648 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:28:714 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:28:814 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:28:914 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:28:930 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:29:079 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:29:311 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:29:703 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:29:703 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:29:703 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:29:909 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:29:926 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:30:259 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000965, [Empire5], ColonizedStarSystemGUID: 1987, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:30:271 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:30:271 STACK[ChatMessage] RECV: l:/_turn/12 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:30:331 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000968, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:30:347 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000969, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:30:367 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000096A, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:30:367 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:30:378 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000096B, [Empire5], AutomatedDeliveryFleetAction#74 GameEntity: 2419 State: WaitingForInitialization Context: Path: 86->93, Path: Path: 86->93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:30:379 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000096C, [Empire7], AutomatedDeliveryFleetAction#85 GameEntity: 2421 State: WaitingForInitialization Context: Path: 17->16, Path: Path: 17->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:30:379 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000096D, [Empire7], AutomatedDeliveryFleetAction#86 GameEntity: 2423 State: WaitingForInitialization Context: Path: 17->19, Path: Path: 17->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:30:747 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:30:846 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:30:864 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:405 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:406 STACK[Perf] Game dumping took 410 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:406 STACK[Perf] Checksum generation took 12 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:406 STACK[Perf] Writing file took 6 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:406 STACK[Perf] TOTAL DURATION (Text): 525 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:406 STACKDump checksum 'TurnEnded': 0xdfa9f508bf1a1a7021c33ae315e83e2f.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:406 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\012_TurnEnded_Mort_0xdfa9f508bf1a1a7021c33ae315e83e2f.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:406 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:406 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:416 STACK[Dump] Received GameDiagnosticsInfo turn=12, client=0x9e3a4b, checksum=0xdfa9f508bf1a1a7021c33ae315e83e2f.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:563 STACK[Dump] Received GameDiagnosticsInfo turn=12, client=0x5d2f64, checksum=0xdfa9f508bf1a1a7021c33ae315e83e2f.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:613 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:906 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:916 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:916 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:943 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:943 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:31:943 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:31:997 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000096E, [Empire1], MoveToProbeAction#70 GameEntity: 2228 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:31:997 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000096F, [Empire1], MoveToProbeAction#71 GameEntity: 2394 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:116 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000971, [Empire4], MoveToProbeAction#67 GameEntity: 2336 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:116 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:32:117 STACK[ChatMessage] RECV: l:/_turn/12 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:32:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000972, [Empire6], MoveToProbeAction#85 GameEntity: 2381 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:222 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:32:222 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:29:32:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000973, [Empire7], MoveToProbeAction#87 GameEntity: 2190 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000974, [Empire7], MoveToProbeAction#88 GameEntity: 2389 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:255 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000975, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:255 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000976, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:255 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000977, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:255 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000978, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:255 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000979, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:255 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000097A, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:255 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000097B, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:255 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000097C, [Empire15], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:255 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000097D, [Empire16], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:255 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000097E, [Empire17], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:255 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000097F, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:255 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000980, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:32:738 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:33:388 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:33:407 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:34:207 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:322 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:322 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:322 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000982, Ticket: 00000804

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:322 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000983, Ticket: 00000805

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:322 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000985, Ticket: 00000806

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:322 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000986, Ticket: 00000807

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:322 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000987, Ticket: 00000808

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000988, Ticket: 00000809, [Empire0], MoveToFleetAction#63 GameEntity: 2362 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 2.75161) from 0.6450273 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000989, Ticket: 0000080A, [Empire5], MoveToFleetAction#75 GameEntity: 2419 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0 to 0.3314799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098A, Ticket: 0000080B, [Empire5], MoveToFleetAction#76 GameEntity: 2364 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0.4571958 to 0.9143916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:341 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098B, Ticket: 0000080C, [Empire7], MoveToFleetAction#89 GameEntity: 2423 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0 to 0.3348233.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:341 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098C, Ticket: 0000080D, [Empire7], MoveToFleetAction#90 GameEntity: 2421 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 3) from 0 to 0.8048929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:341 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098D, Ticket: 0000080E, [Empire7], MoveToFleetAction#91 GameEntity: 2324 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 2.959949) from 0.6696466 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:341 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098E, Ticket: 0000080F, [Empire2], GoToFleetAction#67 GameEntity: 1449 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:341 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098F, Ticket: 00000810, [Empire3], GoToFleetAction#55 GameEntity: 1469 State: WaitingForInitialization Context: Path: 53, Path: Path: 53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:341 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000990, Ticket: 00000811, [Empire4], GoToFleetAction#68 GameEntity: 1490 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:342 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000991, Ticket: 00000812, [Empire5], GoToFleetAction#77 GameEntity: 1513 State: WaitingForInitialization Context: Path: 97, Path: Path: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:342 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000992, Ticket: 00000813, [Empire6], GoToFleetAction#86 GameEntity: 2330 State: WaitingForInitialization Context: Path: 124, Path: Path: 124

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:342 STACKStart 59 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:35:342 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:35:361 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000993, Ticket: 00000814, [Empire6], GoToFleetAction#87 GameEntity: 1527 State: WaitingForInitialization Context: Path: 123->126, Path: Path: 123->126

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:361 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000994, Ticket: 00000815, [Empire7], GoToFleetAction#92 GameEntity: 1551 State: WaitingForInitialization Context: Path: 13->10, Path: Path: 13->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:361 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000099C, Ticket: 0000081D, [Empire3], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment5Unfallen, ConstructionGameEntityGUID: 2426, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:361 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000009A4, Ticket: 00000825, [Empire4], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID: 2427, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:361 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009AC, Ticket: 0000082D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:361 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000009AD, Ticket: 0000082E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:362 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000009AE, Ticket: 0000082F, [Empire5]: StarSystemGUID: 1987, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:379 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009B6, Ticket: 00000837, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:379 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000009BF, Ticket: 00000840, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:395 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009C8, Ticket: 00000849, [Empire2], MoveToFleetAction#68 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->45 (Cost: 2.082818) from 0.65759 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009C9, Ticket: 0000084A, [Empire3], MoveToFleetAction#56 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->53 (Cost: 1.3054) from 0.6120589 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009CA, Ticket: 0000084B, [Empire4], MoveToFleetAction#69 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 113->110 (Cost: 0.03021607) from 0.99506 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009CB, Ticket: 0000084C, [Empire5], MoveToFleetAction#78 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->97 (Cost: 0.2776758) from 0.9532578 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009CC, Ticket: 0000084D, [Empire6], MoveToFleetAction#88 GameEntity: 2330 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 5.509661) from 0.1341013 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:414 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000009CD, [Empire5]: System #1987

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009CE, Ticket: 0000084E, [Empire6], MoveToFleetAction#89 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 123->126 (Cost: 5.251399) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009CF, Ticket: 0000084F, [Empire7], MoveToFleetAction#93 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 6) from 0 to 0.7048051.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:427 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009D0, [Empire4], Entity index: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:455 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009D1, [Empire5], Entity index: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:588 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009D2, [Empire3], Entity index: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:35:939 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009D3, [Empire2], Entity index: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:36:890 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009D4, [Empire6], Entity index: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:37:106 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:37:590 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:37:722 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:37:912 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009D7, Ticket: 00000852, [Empire20], AttackFleetAction#3 GameEntity: 2069 State: WaitingForInitialization Context: 1st Glorious Crusade (1490) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:37:912 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:37:912 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:37:940 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:37:973 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:37:990 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:39:008 STACK[Empire 4] OrderRetrofitShips preprocessor failed: EncounterInProgress

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:39:008 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:39:008 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:39:008 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:39:208 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009DA, [Empire6], Entity index: 87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:41:410 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:41:510 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:41:661 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:41:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009DB, Ticket: 00000857, [Empire2], GoToFleetAction#69 GameEntity: 1449 State: WaitingForInitialization Context: Path: 45->46, Path: Path: 45->46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:41:810 STACKfleet action with feedback 57 started : ETA 1665.27810668945

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:41:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009DC, Ticket: 00000858, [Empire3], ExpeditionFleetAction#57 GameEntity: 1469 State: WaitingForInitialization Context: Curiosity_Loot_Signal_Era2 on Nekkar I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:41:810 STACKfleet action with feedback 79 started : ETA 1665.27861022949

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:41:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009DD, Ticket: 00000859, [Empire5], ExpeditionFleetAction#79 GameEntity: 1513 State: WaitingForInitialization Context: Curiosity_Loot_Underground_Era1 on Aquarius II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:41:810 STACKfleet action with feedback 90 started : ETA 1665.27861022949

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:41:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009DE, Ticket: 0000085A, [Empire6], ColonizeFleetAction#90 GameEntity: 2330 State: WaitingForInitialization Context: Triime I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:41:810 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:41:810 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:41:826 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009DF, Ticket: 0000085B, [Empire2], MoveToFleetAction#70 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->46 (Cost: 3.917182) from 0 to 0.8896861.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:42:276 STACKfleet action with feedback 64 started : ETA 1665.74475860596

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:42:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009E0, Ticket: 0000085C, [Empire0], ExpeditionFleetAction#64 GameEntity: 2238 State: WaitingForInitialization Context: Curiosity_Empty_Ruins on Serte III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:42:593 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:42:593 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:42:912 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:42:912 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:44:178 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009E5, Ticket: 00000016, [Empire1], GoToFleetAction#72 GameEntity: 1429 State: WaitingForInitialization Context: Path: 11->14, Path: Path: 11->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:44:194 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009E6, Ticket: 0000085F, [Empire1], MoveToFleetAction#73 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->14 (Cost: 5) from 0 to 0.6548528.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:44:842 STACKfleet action with feedback 57 finished : ETA 1665.27810668945, Game.Time 1666.27964782715, true ETA 1666.27810668945

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:44:842 STACKfleet action with feedback 79 finished : ETA 1665.27861022949, Game.Time 1666.28314971924, true ETA 1666.27861022949

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:44:842 STACKfleet action with feedback 90 finished : ETA 1665.27861022949, Game.Time 1666.28665924072, true ETA 1666.27861022949

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:44:842 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:44:842 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:44:842 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:45:280 STACKfleet action with feedback 64 finished : ETA 1665.74475860596, Game.Time 1666.74668121338, true ETA 1666.74475860596

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:45:330 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:45:429 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:45:580 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:45:730 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009EA, Ticket: 00000862, [Empire6], GoToFleetAction#91 GameEntity: 1527 State: WaitingForInitialization Context: Path: 126->129, Path: Path: 126->129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:45:730 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:45:730 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:45:750 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009ED, Ticket: 00000865, [Empire6], MoveToFleetAction#92 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->129 (Cost: 0.7486014) from 0 to 0.08020948.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:45:780 STACKBegin encounter simulation ignition 108304

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:46:140 STACKEnd encounter simulation ignition 108306

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:46:156 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:46:180 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:46:180 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:46:213 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:46:414 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:46:414 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:46:779 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:46:780 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:47:147 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:47:147 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:47:164 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:47:164 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000009F7, Ticket: 00000870, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:47:164 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:47:164 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:47:514 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:47:514 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:47:631 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:47:631 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:47:664 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:47:664 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:47:697 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:47:697 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:47:731 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:49:566 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:49:783 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:49:932 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:50:166 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A00, Ticket: 00000879, [Empire3], GoToFleetAction#58 GameEntity: 1469 State: WaitingForInitialization Context: Path: 53->49, Path: Path: 53->49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:50:166 STACKfleet action with feedback 70 started : ETA 1673.63563537598

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:50:166 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A01, Ticket: 0000087A, [Empire4], ExpeditionFleetAction#70 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury02 on Cepheus II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:50:166 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A02, Ticket: 0000087B, [Empire5], GoToFleetAction#80 GameEntity: 1513 State: WaitingForInitialization Context: Path: 97->99, Path: Path: 97->99

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:50:166 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:50:166 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:50:183 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A03, Ticket: 0000087C, [Empire3], MoveToFleetAction#59 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 1.6946) from 0 to 0.2701116.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:50:184 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A04, Ticket: 0000087D, [Empire5], MoveToFleetAction#81 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->99 (Cost: 2.722324) from 0 to 0.4548826.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:51:274 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A06, Ticket: 0000087F, [Empire6], OutpostAction#93 GameEntity: 2437 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:51:274 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:51:274 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:53:169 STACKfleet action with feedback 70 finished : ETA 1673.63563537598, Game.Time 1674.63704681396, true ETA 1674.63563537598

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:53:186 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000A09, Ticket: 00000881

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:53:186 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000A0A, Ticket: 00000882

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:53:186 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000A0B, Ticket: 00000883

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:53:186 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000A0C, Ticket: 00000884

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:53:186 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000A0D, Ticket: 00000885

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:53:186 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000A0E, Ticket: 00000886

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:53:186 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000A0F, Ticket: 00000887

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:53:686 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:53:786 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:53:953 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:54:189 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:54:189 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:55:289 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:55:289 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:55:289 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:57:691 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:57:791 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:57:940 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:58:107 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A12, Ticket: 0000088B, [Empire4], GoToFleetAction#71 GameEntity: 1490 State: WaitingForInitialization Context: Path: 110->108, Path: Path: 110->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:58:107 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:58:107 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:58:123 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A13, Ticket: 0000088C, [Empire4], MoveToFleetAction#72 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 2.469784) from 0 to 0.5788682.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:29:59:211 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:29:59:211 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:01:610 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:01:711 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:01:846 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:02:016 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:02:016 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:03:113 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:03:113 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:03:113 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:05:515 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:05:616 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:05:765 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:06:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A19, Ticket: 00000892, [Empire0], GoToFleetAction#65 GameEntity: 2238 State: WaitingForInitialization Context: Path: 77->84, Path: Path: 77->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:06:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A1A, Ticket: 00000893, [Empire0], MoveToFleetAction#66 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 4) from 0 to 0.8719702.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:07:033 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:07:033 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:09:436 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:09:536 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:09:668 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:09:838 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:09:838 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:10:935 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:10:935 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:10:935 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:13:355 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:13:455 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:13:455 STACKfleet action with feedback 67 started : ETA 1696.92282867432

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:13:605 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:13:606 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A1F, Ticket: 00000899, [Empire0], ExpeditionFleetAction#67 GameEntity: 1409 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury01 on Tekal III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:14:859 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:14:859 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:16:458 STACKfleet action with feedback 67 finished : ETA 1696.92282867432, Game.Time 1697.92436981201, true ETA 1697.92282867432

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:17:259 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:17:359 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:17:475 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:17:661 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:17:662 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:18:760 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:18:760 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:18:760 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:21:180 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:21:278 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:21:428 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:22:683 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:22:684 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:25:083 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:25:183 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:25:316 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:25:484 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:25:484 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:26:600 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:26:600 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:26:600 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:29:002 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:29:102 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:29:252 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:30:506 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:30:506 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:32:922 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:33:023 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:33:141 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:33:326 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:33:326 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:34:423 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:34:423 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:34:423 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:36:826 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:36:926 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:37:075 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:37:643 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A2C, Ticket: 000008A9, [Empire0], GoToFleetAction#68 GameEntity: 1409 State: WaitingForInitialization Context: Path: 81->79->80->87->88, Path: Path: 81->79->80->87->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:37:661 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A2D, Ticket: 000008AA, [Empire0], MoveToFleetAction#69 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->79 (Cost: 4) from 0 to 0.7082911.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:38:329 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:38:329 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:40:746 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:40:846 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:40:952 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:41:151 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:41:151 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:42:247 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:42:247 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:42:247 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:44:649 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:44:749 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:45:248 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:46:533 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:46:533 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:47:631 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:47:831 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:47:847 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:47:914 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:48:014 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:48:114 STACKDisposing ServerEncounter 2436

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:48:114 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:48:131 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:48:281 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:48:380 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:48:810 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:48:810 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:48:810 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:49:009 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:49:019 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:49:346 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:30:49:346 STACK[ChatMessage] RECV: l:/_turn/13 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:30:49:346 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:30:49:367 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000A37, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:49:379 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000A38, [Empire0], AutomatedDeliveryFleetAction#70 GameEntity: 2459 State: WaitingForInitialization Context: Path: 80->79, Path: Path: 80->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:49:712 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:49:813 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:49:829 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:50:039 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:50:039 STACK[Perf] Game dumping took 83 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:50:039 STACK[Perf] Checksum generation took 11 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:50:039 STACK[Perf] Writing file took 6 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:50:039 STACK[Perf] TOTAL DURATION (Text): 196 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:50:039 STACKDump checksum 'TurnEnded': 0x373f512406bd03c47a8dea9edf7e3078.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:50:039 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\013_TurnEnded_Mort_0x373f512406bd03c47a8dea9edf7e3078.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:50:039 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:50:039 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:50:049 STACK[Dump] Received GameDiagnosticsInfo turn=13, client=0x9e3a4b, checksum=0x373f512406bd03c47a8dea9edf7e3078.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:50:752 STACK[Dump] Received GameDiagnosticsInfo turn=13, client=0x5d2f64, checksum=0x373f512406bd03c47a8dea9edf7e3078.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:50:919 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:51:212 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:51:222 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:51:222 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:51:255 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:51:275 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:30:51:275 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:30:51:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A39, [Empire1], MoveToProbeAction#74 GameEntity: 2228 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:51:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A3A, [Empire1], MoveToProbeAction#75 GameEntity: 2394 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:51:684 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:30:51:684 STACK[ChatMessage] RECV: l:/_turn/13 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:30:51:684 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:30:51:684 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:30:51:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A3B, [Empire4], MoveToProbeAction#73 GameEntity: 2336 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:51:828 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A3C, [Empire6], MoveToProbeAction#94 GameEntity: 2381 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:51:911 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A3D, [Empire7], MoveToProbeAction#94 GameEntity: 2389 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:52:061 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:52:594 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:52:613 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:53:429 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:013 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:013 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:013 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000A3F, Ticket: 000008B2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:013 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000A40, Ticket: 000008B3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:013 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000A41, Ticket: 000008B4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:013 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A42, Ticket: 000008B5, [Empire0], MoveToFleetAction#71 GameEntity: 2459 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 5) from 0 to 0.6450273.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:013 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A43, Ticket: 000008B6, [Empire5], MoveToFleetAction#82 GameEntity: 2419 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.3314799 to 0.6629599.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:013 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A44, Ticket: 000008B7, [Empire5], MoveToFleetAction#83 GameEntity: 2364 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 0.5617398) from 0.9143916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:013 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A45, Ticket: 000008B8, [Empire7], MoveToFleetAction#95 GameEntity: 2423 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0.3348233 to 0.6696466.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A46, Ticket: 000008B9, [Empire7], MoveToFleetAction#96 GameEntity: 2421 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 0.727204) from 0.8048929 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A47, Ticket: 000008BA, [Empire2], GoToFleetAction#71 GameEntity: 1449 State: WaitingForInitialization Context: Path: 46, Path: Path: 46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A48, Ticket: 000008BB, [Empire3], GoToFleetAction#60 GameEntity: 1469 State: WaitingForInitialization Context: Path: 49, Path: Path: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A49, Ticket: 000008BC, [Empire4], GoToFleetAction#74 GameEntity: 1490 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:032 STACKStart 54 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:55:032 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:55:051 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A4B, Ticket: 000008BE, [Empire5], GoToFleetAction#84 GameEntity: 1513 State: WaitingForInitialization Context: Path: 99, Path: Path: 99

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:051 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A4C, Ticket: 000008BF, [Empire6], GoToFleetAction#95 GameEntity: 1527 State: WaitingForInitialization Context: Path: 129, Path: Path: 129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:073 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A4E, Ticket: 000008C1, [Empire7], GoToFleetAction#97 GameEntity: 1551 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:073 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00000A56, Ticket: 000008C9, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:073 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A6C, Ticket: 000008DF, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:073 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A74, Ticket: 000008E7, [Empire6], OutpostAction#96 GameEntity: 2437 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:086 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A7C, Ticket: 000008EF, [Empire2], MoveToFleetAction#72 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->46 (Cost: 0.485699) from 0.8896861 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:086 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A7D, Ticket: 000008F0, [Empire3], MoveToFleetAction#61 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 4.579104) from 0.2701116 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:086 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A7E, Ticket: 000008F1, [Empire4], MoveToFleetAction#75 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 1.79679) from 0.5788682 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:086 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A7F, Ticket: 000008F2, [Empire5], MoveToFleetAction#85 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->99 (Cost: 3.26235) from 0.4548826 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:086 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A80, Ticket: 000008F3, [Empire6], MoveToFleetAction#97 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->129 (Cost: 6) from 0.08020948 to 0.7230841.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:086 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A81, Ticket: 000008F4, [Empire7], MoveToFleetAction#98 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2.512992) from 0.7048051 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:182 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A82, [Empire2], Entity index: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:449 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A83, [Empire4], Entity index: 74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:883 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A84, [Empire7], Entity index: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:55:965 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A85, [Empire5], Entity index: 84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:56:215 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:56:565 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:56:743 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:56:743 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A86, [Empire3], Entity index: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:58:035 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A87, Ticket: 000008F5, [Empire3], EmpireDiplomaticAction#62 GameEntity: 1109 State: WaitingForInitialization Context: Empire 14 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:30:58:035 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:30:58:035 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:00:430 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:00:530 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:00:646 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:00:647 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A8A, Ticket: 0000001A, [Empire1], EmpireDiplomaticAction#76 GameEntity: 1107 State: WaitingForInitialization Context: Empire 18 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:00:834 STACKfleet action with feedback 73 started : ETA 1744.29788208008

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:00:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A8B, Ticket: 000008F8, [Empire2], ExpeditionFleetAction#73 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_Loot_Lifeform_Era2 on Columba I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:00:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A8C, Ticket: 000008F9, [Empire3], GoToFleetAction#63 GameEntity: 1469 State: WaitingForInitialization Context: Path: 49->53, Path: Path: 49->53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:00:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A8D, Ticket: 000008FA, [Empire4], GoToFleetAction#76 GameEntity: 1490 State: WaitingForInitialization Context: Path: 108->107, Path: Path: 108->107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:00:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A8F, Ticket: 000008FC, [Empire5], GoToFleetAction#86 GameEntity: 1513 State: WaitingForInitialization Context: Path: 99->97, Path: Path: 99->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:00:834 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:00:834 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:00:850 STACKfleet action with feedback 99 started : ETA 1744.32246398926

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:00:850 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A91, Ticket: 000008FE, [Empire7], ExpeditionFleetAction#99 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_Loot_Atmospheric_Era1 on Quadus I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:00:850 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A92, Ticket: 000008FF, [Empire3], MoveToFleetAction#64 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->53 (Cost: 1.420896) from 0 to 0.2264844.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:00:850 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A93, Ticket: 00000900, [Empire4], MoveToFleetAction#77 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->107 (Cost: 3.20321) from 0 to 0.5139453.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:00:850 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A94, Ticket: 00000901, [Empire5], MoveToFleetAction#87 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 99->97 (Cost: 2.73765) from 0 to 0.4574434.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:01:932 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:01:932 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:01:932 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:03:600 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000A95, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:03:616 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A96, Ticket: 00000903, [Empire1], MoveToFleetAction#77 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->14 (Cost: 2.635303) from 0.6548528 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:03:834 STACKfleet action with feedback 73 finished : ETA 1744.29788208008, Game.Time 1745.30038452148, true ETA 1745.29788208008

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:03:834 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:03:867 STACKfleet action with feedback 99 finished : ETA 1744.32246398926, Game.Time 1745.33704376221, true ETA 1745.32246398926

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:04:351 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:04:451 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:04:582 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:04:582 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A97, [Empire1], Entity index: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:05:954 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:05:954 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:08:354 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:08:453 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:08:603 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:08:753 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A9A, Ticket: 00000906, [Empire2], GoToFleetAction#74 GameEntity: 1449 State: WaitingForInitialization Context: Path: 46->44, Path: Path: 46->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:08:754 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:08:754 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:08:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A9D, Ticket: 00000909, [Empire7], GoToFleetAction#100 GameEntity: 1551 State: WaitingForInitialization Context: Path: 10->9, Path: Path: 10->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:08:774 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:08:774 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:08:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A9E, Ticket: 0000090A, [Empire2], MoveToFleetAction#75 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->44 (Cost: 3.514301) from 0 to 0.5213923.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:08:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A9F, Ticket: 0000090B, [Empire7], MoveToFleetAction#101 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 1.987008) from 0 to 0.2869575.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:09:872 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:09:872 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:09:872 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:11:757 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000AA0, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:11:775 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AA1, Ticket: 0000090D, [Empire0], MoveToFleetAction#72 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->79 (Cost: 1.647395) from 0.7082911 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:11:775 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AA2, Ticket: 0000090E, [Empire0], MoveToFleetAction#73 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 0.5873128) from 0.8719702 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:11:924 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000AA3, [Empire0], Entity index: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:12:208 STACKTrying to add the garrison 'Hangar#2139' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo)
    FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MoveToFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:12:226 STACKTrying to add the garrison 'Hangar#2139' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:31:12:226 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AA4, Ticket: 0000090F, [Empire0], MoveToFleetAction#74 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->80 (Cost: 6.352604) from 0 to 0.8195206.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:12:274 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:12:457 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:12:607 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:13:877 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:13:877 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:16:277 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:16:377 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:16:497 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:16:682 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:16:682 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:17:796 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:17:796 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:17:796 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:20:197 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:20:297 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:20:463 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:21:047 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:21:799 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:21:800 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:24:217 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:24:317 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:24:450 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:24:620 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:24:621 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:24:668 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AAD, [Empire1], LaunchProbeFleetAction#78 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:24:668 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AAE, [Empire1], MoveToProbeAction#79 GameEntity: 2473 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:25:718 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:25:718 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:25:718 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:26:619 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AAF, Ticket: 0000001B, [Empire1], GoToFleetAction#80 GameEntity: 1429 State: WaitingForInitialization Context: Path: 14->11->15, Path: Path: 14->11->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:28:121 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:28:221 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:28:370 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:29:622 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:29:622 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:29:638 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:29:638 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:32:040 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:32:141 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:32:274 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:32:441 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:32:441 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:33:542 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:33:542 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:33:542 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:35:944 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:36:043 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:36:177 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:37:463 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:37:463 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:39:282 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000AB6, [Empire1], ConstructibleElementName: TechnologyDefinitionUnique1TimeLords, ConstructionGameEntityGUID: 2476, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:39:863 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:39:963 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:40:470 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:40:655 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:40:655 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:41:235 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000AB9, [Empire1], ConstructibleElementName: TechnologyDefinitionMilitary1, ConstructionGameEntityGUID: 2479, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:41:752 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:41:752 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:41:752 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:44:151 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:44:251 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:44:386 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:45:670 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:45:670 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:47:068 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:47:084 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:47:151 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:47:251 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:47:351 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:47:368 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:47:518 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:47:751 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:289 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:289 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:289 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:289 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:289 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:289 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:289 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:546 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:562 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:562 STACKDisposing Encounter 2436

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:788 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000ABD, Ticket: 00000926

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:868 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000ABE, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:886 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000ABF, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:904 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000AC0, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:922 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000AC1, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:922 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:31:48:922 STACK[ChatMessage] RECV: l:/_turn/14 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:31:48:922 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:31:48:934 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000AC2, [Empire5], AutomatedDeliveryFleetAction#88 GameEntity: 2480 State: WaitingForInitialization Context: Path: 85->86->93, Path: Path: 85->86->93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:934 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000AC3, [Empire6], AutomatedDeliveryFleetAction#98 GameEntity: 2482 State: WaitingForInitialization Context: Path: 120->130->128->125->124, Path: Path: 120->130->128->125->124

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:934 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000AC4, [Empire7], AutomatedDeliveryFleetAction#102 GameEntity: 2484 State: WaitingForInitialization Context: Path: 17->16, Path: Path: 17->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:48:934 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000AC5, [Empire7], AutomatedDeliveryFleetAction#103 GameEntity: 2486 State: WaitingForInitialization Context: Path: 17->19, Path: Path: 17->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:49:415 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:49:516 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:49:532 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:067 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:067 STACK[Perf] Game dumping took 406 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:067 STACK[Perf] Checksum generation took 11 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:067 STACK[Perf] Writing file took 6 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:067 STACK[Perf] TOTAL DURATION (Text): 521 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:067 STACKDump checksum 'TurnEnded': 0x64afbbe1cbff8ce60db90ea5580f63c5.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:068 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\014_TurnEnded_Mort_0x64afbbe1cbff8ce60db90ea5580f63c5.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:068 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:068 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:076 STACK[Dump] Received GameDiagnosticsInfo turn=14, client=0x9e3a4b, checksum=0x64afbbe1cbff8ce60db90ea5580f63c5.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:235 STACK[Dump] Received GameDiagnosticsInfo turn=14, client=0x5d2f64, checksum=0x64afbbe1cbff8ce60db90ea5580f63c5.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:269 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:553 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:562 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:562 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:589 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:589 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:31:50:589 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:31:50:626 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC6, [Empire1], MoveToProbeAction#81 GameEntity: 2394 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:626 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC7, [Empire1], MoveToProbeAction#82 GameEntity: 2473 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC8, [Empire4], MoveToProbeAction#78 GameEntity: 2336 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:776 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:31:50:776 STACK[ChatMessage] RECV: l:/_turn/14 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:31:50:843 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC9, [Empire6], MoveToProbeAction#99 GameEntity: 2381 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:926 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:31:50:926 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:31:50:942 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ACA, [Empire7], MoveToProbeAction#104 GameEntity: 2389 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:942 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000ACB, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:942 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000ACC, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:942 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000ACD, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:942 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000ACE, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:943 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000ACF, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:943 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000AD0, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:943 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000AD1, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:943 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000AD2, [Empire15], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:943 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000AD3, [Empire16], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:943 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000AD4, [Empire17], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:943 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000AD5, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:50:943 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000AD6, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:51:176 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:51:744 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:51:764 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:52:612 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:52:640 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

20:31:54:633 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:633 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:633 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000AD8, Ticket: 00000927

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:633 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000AD9, Ticket: 00000928

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:633 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000ADA, Ticket: 00000929

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:633 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000ADB, Ticket: 0000092A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:633 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000ADC, Ticket: 0000092B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADD, Ticket: 0000092C, [Empire0], MoveToFleetAction#75 GameEntity: 2459 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 2.75161) from 0.6450273 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADE, Ticket: 0000092D, [Empire5], MoveToFleetAction#89 GameEntity: 2480 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0 to 0.4571958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADF, Ticket: 0000092E, [Empire5], MoveToFleetAction#90 GameEntity: 2419 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.6629599 to 0.9944398.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE0, Ticket: 0000092F, [Empire6], MoveToFleetAction#100 GameEntity: 2482 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->130 (Cost: 3) from 0 to 0.3619776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE1, Ticket: 00000930, [Empire7], MoveToFleetAction#105 GameEntity: 2486 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0 to 0.3348233.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE2, Ticket: 00000931, [Empire7], MoveToFleetAction#106 GameEntity: 2484 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 3) from 0 to 0.8048929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE3, Ticket: 00000932, [Empire7], MoveToFleetAction#107 GameEntity: 2423 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 2.959949) from 0.6696466 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:657 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE4, Ticket: 00000933, [Empire2], GoToFleetAction#76 GameEntity: 1449 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:657 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE5, Ticket: 00000934, [Empire3], GoToFleetAction#65 GameEntity: 1469 State: WaitingForInitialization Context: Path: 53, Path: Path: 53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:657 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE6, Ticket: 00000935, [Empire4], GoToFleetAction#79 GameEntity: 1490 State: WaitingForInitialization Context: Path: 107, Path: Path: 107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:657 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE8, Ticket: 00000937, [Empire5], GoToFleetAction#91 GameEntity: 1513 State: WaitingForInitialization Context: Path: 97, Path: Path: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:657 STACKStart 59 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:54:657 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:54:676 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE9, Ticket: 00000938, [Empire6], GoToFleetAction#101 GameEntity: 1527 State: WaitingForInitialization Context: Path: 129, Path: Path: 129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:676 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AEB, Ticket: 0000093A, [Empire7], GoToFleetAction#108 GameEntity: 1551 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:676 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000AEC, Ticket: 0000093B, [Empire2], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID: 2490, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:676 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AED, Ticket: 0000093C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:697 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AF5, Ticket: 00000944, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:697 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AF6, Ticket: 00000945, [Empire3], ShipGUIDs: 2220 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 2495

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:724 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000AF7, Ticket: 00000946, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:724 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B07, Ticket: 00000956, [Empire5], EmpireDiplomaticAction#92 GameEntity: 1111 State: WaitingForInitialization Context: Empire 16 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:744 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000B16, Ticket: 00000965, [Empire7], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID: 2498, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B1E, Ticket: 0000096D, [Empire2], MoveToFleetAction#77 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->44 (Cost: 3.225923) from 0.5213923 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B1F, Ticket: 0000096E, [Empire3], MoveToFleetAction#66 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->53 (Cost: 4.852808) from 0.2264844 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B20, Ticket: 0000096F, [Empire4], MoveToFleetAction#80 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->107 (Cost: 3.02938) from 0.5139453 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B21, Ticket: 00000970, [Empire5], MoveToFleetAction#93 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 99->97 (Cost: 3.247025) from 0.4574434 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B22, Ticket: 00000971, [Empire6], MoveToFleetAction#102 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->129 (Cost: 2.584478) from 0.7230841 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:54:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B23, Ticket: 00000972, [Empire7], MoveToFleetAction#109 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 4.937391) from 0.2869575 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:55:469 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:56:048 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:56:212 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:56:213 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B24, [Empire2], Entity index: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:56:213 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B25, [Empire3], Entity index: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:56:213 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B26, [Empire4], Entity index: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:56:213 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B27, [Empire5], Entity index: 91

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:56:213 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B28, [Empire6], Entity index: 101

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:56:213 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B29, [Empire7], Entity index: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:57:481 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B2A, Ticket: 00000973, [Empire3], GoToFleetAction#67 GameEntity: 2495 State: WaitingForInitialization Context: Path: 59->62, Path: Path: 59->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:57:481 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:57:481 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:31:57:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B2D, Ticket: 00000976, [Empire3], MoveToFleetAction#68 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->62 (Cost: 5) from 0 to 0.7648333.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:59:878 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:31:59:979 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:00:142 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:00:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B2E, Ticket: 00000977, [Empire2], GoToFleetAction#78 GameEntity: 1449 State: WaitingForInitialization Context: Path: 44->51, Path: Path: 44->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:00:276 STACKfleet action with feedback 69 started : ETA 1803.7433013916

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:00:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B2F, Ticket: 00000978, [Empire3], ExpeditionFleetAction#69 GameEntity: 1469 State: WaitingForInitialization Context: Curiosity_Loot_Underground_Era1 on Nekkar I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:00:276 STACKfleet action with feedback 81 started : ETA 1803.74430084229

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:00:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B30, Ticket: 00000979, [Empire4], ExpeditionFleetAction#81 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic04 on Rotanev I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:00:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B32, Ticket: 0000097B, [Empire5], GoToFleetAction#94 GameEntity: 1513 State: WaitingForInitialization Context: Path: 97->96, Path: Path: 97->96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:00:276 STACKfleet action with feedback 103 started : ETA 1803.75031280518

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:00:276 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:00:276 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:00:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B33, Ticket: 0000097C, [Empire6], ExpeditionFleetAction#103 GameEntity: 1527 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era1 on Altair V(Planet 4) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:00:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B35, Ticket: 0000097E, [Empire7], LaunchProbeFleetAction#110 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:00:307 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B36, Ticket: 0000097F, [Empire2], MoveToFleetAction#79 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->51 (Cost: 2.774077) from 0 to 0.2913608.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:00:307 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B37, Ticket: 00000980, [Empire5], MoveToFleetAction#95 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->96 (Cost: 2.752975) from 0 to 0.4337452.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:00:307 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B38, [Empire7], MoveToProbeAction#111 GameEntity: 2501 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:01:381 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:01:381 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:01:381 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:02:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B39, Ticket: 0000001C, [Empire1], GoToFleetAction#83 GameEntity: 1429 State: WaitingForInitialization Context: Path: 14->11, Path: Path: 14->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:02:981 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B3A, Ticket: 00000982, [Empire1], MoveToFleetAction#84 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->11 (Cost: 5) from 0 to 0.6548528.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:03:284 STACKfleet action with feedback 69 finished : ETA 1803.7433013916, Game.Time 1804.74757385254, true ETA 1804.7433013916

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:03:284 STACKfleet action with feedback 81 finished : ETA 1803.74430084229, Game.Time 1804.75208282471, true ETA 1804.74430084229

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:03:284 STACKfleet action with feedback 103 finished : ETA 1803.75031280518, Game.Time 1804.75607299805, true ETA 1804.75031280518

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:03:298 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B3B, Ticket: 00000983

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:03:298 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B3C, Ticket: 00000984

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:03:298 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B3D, Ticket: 00000985

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:03:298 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000B3E, Ticket: 00000986

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:03:298 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000B3F, Ticket: 00000987

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:03:298 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000B40, Ticket: 00000988

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:03:796 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:03:896 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:04:047 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:05:299 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:05:299 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:07:695 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:07:794 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:07:989 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:08:109 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B44, Ticket: 0000098C, [Empire6], GoToFleetAction#104 GameEntity: 1527 State: WaitingForInitialization Context: Path: 129->120, Path: Path: 129->120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:08:109 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:08:109 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:08:123 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B46, Ticket: 0000098E, [Empire6], MoveToFleetAction#105 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 129->120 (Cost: 0.4155216) from 0 to 0.08018124.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:09:202 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:09:202 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:09:202 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:11:622 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:11:721 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:11:856 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:13:124 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:13:124 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:15:526 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:626 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:742 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:15:930 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:15:930 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:17:044 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:17:044 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:17:044 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:17:913 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B4B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:19:447 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:19:546 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:19:697 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:21:049 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:21:050 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:23:458 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:23:558 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:23:691 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:23:858 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:23:858 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:24:526 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000B50, [Empire1]: 1132 1871 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:24:960 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:24:960 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:24:960 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:27:379 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:27:479 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:27:942 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:29:292 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:29:292 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:31:683 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:31:783 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:31:900 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:32:102 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:32:102 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:33:202 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:33:202 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:33:202 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:35:604 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:35:703 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:35:868 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:37:120 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:37:120 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:38:751 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B57, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:39:521 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:39:621 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:39:768 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:39:923 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:39:923 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:41:020 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:41:020 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:41:020 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:41:253 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000B5A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:43:438 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:43:538 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:43:705 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:43:918 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000B5B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:43:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B5C, Ticket: 000009A4, [Empire0], MoveToFleetAction#76 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->80 (Cost: 1.399006) from 0.8195206 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:44:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B5D, Ticket: 000009A5, [Empire0], MoveToFleetAction#77 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->87 (Cost: 5.318648) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:45:035 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:45:035 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:47:453 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:47:554 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:47:687 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:47:859 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:47:859 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:48:221 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B62, Ticket: 000009AA, [Empire0], MoveToFleetAction#78 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->88 (Cost: 1.282346) from 0 to 0.1413894.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:48:955 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:48:955 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:48:955 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:51:356 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:51:456 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:51:606 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:52:862 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:52:862 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:55:044 STACKfleet action with feedback 79 started : ETA 1858.51161956787

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:55:044 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B65, Ticket: 000009AE, [Empire0], ExpeditionFleetAction#79 GameEntity: 2238 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury08 on Izar II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:55:278 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:55:377 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:55:526 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:55:678 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:55:678 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:56:778 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:56:779 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:56:779 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:32:58:047 STACKfleet action with feedback 79 finished : ETA 1858.51161956787, Game.Time 1859.5142288208, true ETA 1859.51161956787

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:59:181 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:59:281 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:32:59:445 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:00:799 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:00:799 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:03:213 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:03:313 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:03:431 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:03:616 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:03:616 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:04:714 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:04:714 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:04:714 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:07:117 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:07:217 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:07:349 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:08:621 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:08:621 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:10:152 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:10:336 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:10:353 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:10:419 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:10:519 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:10:620 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:10:636 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:10:786 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:10:953 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:11:430 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:11:430 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:11:430 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:11:534 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:11:534 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:11:675 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:11:685 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:11:972 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B70, Ticket: 000009B9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:11:972 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000B71, Ticket: 000009BA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:11:972 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000B72, [Empire0], ColonizedStarSystemGUID: 2138, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:11:986 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:33:11:987 STACK[ChatMessage] RECV: l:/_turn/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:33:11:987 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:33:12:393 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:12:493 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:12:511 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:12:717 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:12:718 STACK[Perf] Game dumping took 76 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:12:718 STACK[Perf] Checksum generation took 11 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:12:718 STACK[Perf] Writing file took 6 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:12:718 STACK[Perf] TOTAL DURATION (Text): 193 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:12:718 STACKDump checksum 'TurnEnded': 0x65d42bdf3c19f2b81691f23f0f237ce1.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:12:718 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\015_TurnEnded_Mort_0x65d42bdf3c19f2b81691f23f0f237ce1.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:12:718 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:12:718 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:12:727 STACK[Dump] Received GameDiagnosticsInfo turn=15, client=0x9e3a4b, checksum=0x65d42bdf3c19f2b81691f23f0f237ce1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:13:182 STACK[Dump] Received GameDiagnosticsInfo turn=15, client=0x5d2f64, checksum=0x65d42bdf3c19f2b81691f23f0f237ce1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:13:382 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:14:036 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:14:036 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:33:14:036 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:33:14:036 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:33:14:036 STACK[ChatMessage] RECV: l:/_turn/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:33:14:046 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:14:046 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:14:073 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:14:073 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000B75, Ticket: 000009BB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:14:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B76, [Empire1], MoveToProbeAction#85 GameEntity: 2394 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:14:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B77, [Empire1], MoveToProbeAction#86 GameEntity: 2473 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:14:160 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B78, [Empire4], MoveToProbeAction#82 GameEntity: 2336 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:14:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B79, [Empire6], MoveToProbeAction#106 GameEntity: 2381 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:14:360 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B7A, [Empire7], MoveToProbeAction#112 GameEntity: 2389 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:14:360 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B7B, [Empire7], MoveToProbeAction#113 GameEntity: 2501 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:14:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:33:14:410 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:33:14:643 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:15:294 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:15:316 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:16:095 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:648 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:648 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:648 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B7D, Ticket: 000009BC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:648 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B7E, Ticket: 000009BD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:648 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B7F, Ticket: 000009BE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:648 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B80, Ticket: 000009BF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:648 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B81, Ticket: 000009C0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:648 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000B82, Ticket: 000009C1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B83, Ticket: 000009C2, [Empire5], MoveToFleetAction#96 GameEntity: 2480 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.4571958 to 0.9143916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B84, Ticket: 000009C3, [Empire5], MoveToFleetAction#97 GameEntity: 2419 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 0.05032177) from 0.9944398 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B85, Ticket: 000009C4, [Empire6], MoveToFleetAction#107 GameEntity: 2482 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->130 (Cost: 3) from 0.3619776 to 0.7239552.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B86, Ticket: 000009C5, [Empire7], MoveToFleetAction#114 GameEntity: 2486 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0.3348233 to 0.6696466.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B87, Ticket: 000009C6, [Empire7], MoveToFleetAction#115 GameEntity: 2484 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 0.727204) from 0.8048929 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:684 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B88, Ticket: 000009C7, [Empire2], GoToFleetAction#80 GameEntity: 1449 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:684 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B89, Ticket: 000009C8, [Empire3], GoToFleetAction#70 GameEntity: 2495 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:684 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B8A, Ticket: 000009C9, [Empire3], GoToFleetAction#71 GameEntity: 1469 State: WaitingForInitialization Context: Path: 53->52, Path: Path: 53->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:684 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B8B, Ticket: 000009CA, [Empire4], GoToFleetAction#83 GameEntity: 1490 State: WaitingForInitialization Context: Path: 107->109, Path: Path: 107->109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:684 STACKStart 61 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:17:684 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:17:708 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B8D, Ticket: 000009CC, [Empire5], GoToFleetAction#98 GameEntity: 1513 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:708 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B8E, Ticket: 000009CD, [Empire6], GoToFleetAction#108 GameEntity: 1527 State: WaitingForInitialization Context: Path: 120, Path: Path: 120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:708 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B90, Ticket: 000009CF, [Empire7], LaunchProbeFleetAction#116 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:725 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000BA0, Ticket: 000009DF, [Empire4], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID: 2537, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:742 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BA8, Ticket: 000009E7, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:767 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BB3, Ticket: 000009F2, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:767 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BB4, Ticket: 000009F3, [Empire6], ShipGUIDs: 2464 , HeroGUID: 0, Position: NodeIndex:130, FleetGUID: 2545

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:789 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BB5, Ticket: 000009F4, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:789 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC4, Ticket: 00000A03, [Empire2], MoveToFleetAction#81 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->51 (Cost: 6) from 0.2913608 to 0.9215397.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:789 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC5, Ticket: 00000A04, [Empire3], MoveToFleetAction#72 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->52 (Cost: 6) from 0 to 0.9161799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:789 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC6, Ticket: 00000A05, [Empire3], MoveToFleetAction#73 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->62 (Cost: 1.537372) from 0.7648333 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:789 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC7, Ticket: 00000A06, [Empire4], MoveToFleetAction#84 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->109 (Cost: 5) from 0 to 0.4346039.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:789 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC8, [Empire7], MoveToProbeAction#117 GameEntity: 2535 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:789 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC9, Ticket: 00000A07, [Empire5], MoveToFleetAction#99 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->96 (Cost: 3.594012) from 0.4337452 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:17:789 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BCA, Ticket: 00000A08, [Empire6], MoveToFleetAction#109 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 129->120 (Cost: 4.766758) from 0.08018124 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:18:161 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BCB, [Empire3], Entity index: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:18:740 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BCC, [Empire5], Entity index: 98

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:18:916 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BCD, [Empire6], Entity index: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:19:003 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:19:235 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:19:386 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:20:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BD0, Ticket: 00000A0B, [Empire6], GoToFleetAction#110 GameEntity: 2545 State: WaitingForInitialization Context: Path: 130->120, Path: Path: 130->120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:20:712 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:20:712 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:20:733 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BD3, Ticket: 00000A0E, [Empire6], MoveToFleetAction#111 GameEntity: 2545 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 8.287806) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:23:125 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:23:225 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:23:403 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:23:620 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BD4, Ticket: 00000A0F, [Empire3], RootNodeFleetAction#74 GameEntity: 2495 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:23:620 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BD6, Ticket: 00000A11, [Empire5], LaunchProbeFleetAction#100 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:23:620 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:23:620 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:23:642 STACKfleet action with feedback 112 started : ETA 1887.10488891602

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:23:642 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BD7, Ticket: 00000A12, [Empire6], ExpeditionFleetAction#112 GameEntity: 1527 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly20 on Lyra III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:23:642 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BD9, Ticket: 00000A14, [Empire7], GoToFleetAction#118 GameEntity: 1551 State: WaitingForInitialization Context: Path: 9->10, Path: Path: 9->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:23:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BDA, [Empire5], MoveToProbeAction#101 GameEntity: 2551 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:23:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BDB, Ticket: 00000A15, [Empire7], MoveToFleetAction#119 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 4.5) from 0 to 0.6498759.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:24:718 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:24:718 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:24:718 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:25:769 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BDC, [Empire6], Entity index: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:26:652 STACKfleet action with feedback 112 finished : ETA 1887.10488891602, Game.Time 1888.12094116211, true ETA 1888.10488891602

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:26:670 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000BDD, Ticket: 00000A17

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:27:137 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:27:236 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:27:385 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:27:970 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BDE, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:28:740 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:28:740 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:29:439 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BE1, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:31:140 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:31:240 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:31:388 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:31:558 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BE3, Ticket: 00000A1B, [Empire5], LaunchProbeFleetAction#102 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:31:558 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BE4, Ticket: 00000A1C, [Empire6], GoToFleetAction#113 GameEntity: 2545 State: WaitingForInitialization Context: Path: 120->121, Path: Path: 120->121

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:31:558 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:31:558 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:31:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BE6, [Empire5], MoveToProbeAction#103 GameEntity: 2558 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:31:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BE7, Ticket: 00000A1E, [Empire6], MoveToFleetAction#114 GameEntity: 2545 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 0.7121944) from 0 to 0.1092597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:32:657 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:32:657 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:32:657 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:35:060 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:35:077 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000BE8, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:35:210 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:35:377 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:35:377 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BE9, Ticket: 00000A20, [Empire1], MoveToFleetAction#87 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->11 (Cost: 2.635303) from 0.6548528 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:36:177 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BEA, [Empire1], Entity index: 83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:36:662 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:36:662 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:39:081 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:39:181 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:39:298 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:39:500 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:39:500 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:40:597 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:40:597 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:40:597 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:43:018 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:43:117 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:43:276 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:43:930 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BEF, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:44:616 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:44:616 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:45:465 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BF2, Ticket: 0000001D, [Empire1], GoToFleetAction#88 GameEntity: 1429 State: WaitingForInitialization Context: Path: 11->14, Path: Path: 11->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:45:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BF3, Ticket: 00000A28, [Empire1], MoveToFleetAction#89 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->14 (Cost: 2.364697) from 0 to 0.3097056.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:47:017 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:47:116 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:47:266 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:47:433 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:47:433 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:47:466 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BF6, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:48:534 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:48:534 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:48:534 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:49:167 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000BF7, [Empire0]: 2138 2566 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:50:936 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:51:037 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:51:185 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:52:455 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:52:455 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:54:851 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:54:951 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:55:067 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:55:271 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:55:271 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:56:370 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:56:370 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:56:370 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:33:58:771 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:58:873 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:33:59:021 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:00:292 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:00:292 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:02:746 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:02:846 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:02:962 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:03:139 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:03:139 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:04:241 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:04:241 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:04:241 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:06:660 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:06:760 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:06:910 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:08:265 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:08:265 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:09:528 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000C04, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:09:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C05, Ticket: 00000A38, [Empire0], MoveToFleetAction#80 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->88 (Cost: 7.787255) from 0.1413894 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:10:663 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:10:763 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:10:883 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:11:087 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:11:088 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:12:004 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C08, [Empire0], Entity index: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:12:187 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:12:187 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:12:187 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:14:589 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:14:688 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:14:838 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:15:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0B, Ticket: 00000022, [Empire1], EmpireDiplomaticAction#90 GameEntity: 1107 State: WaitingForInitialization Context: Empire 16 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:16:092 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:16:092 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:18:175 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0E, Ticket: 00000A3E, [Empire0], GoToFleetAction#81 GameEntity: 1409 State: WaitingForInitialization Context: Path: 88->89, Path: Path: 88->89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:18:193 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0F, Ticket: 00000A3F, [Empire0], MoveToFleetAction#82 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 0.2127447) from 0 to 0.03145166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:18:510 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:18:610 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:18:726 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:18:929 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:18:929 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:19:844 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000C12, Ticket: 00000024, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 7, ContractGUID 2576.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:19:844 STACKRegister new contract DiplomaticContract#2576.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:20:028 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:20:028 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:20:028 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:20:077 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000C13, ContractGUID 2576 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:20:077 STACKContract 2576 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:20:708 STACKAudio bank G_Dialog_Sophons has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:34:20:708 STACKAudio bank G_Dialog_UnitedEmpire has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:34:22:078 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000C14, ContractGUID 2576 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:22:078 STACKContract 2576 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:22:103 STACKAudio bank G_Dialog_Sophons has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:34:22:103 STACKAudio bank G_Dialog_UnitedEmpire has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:34:22:466 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:22:601 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:22:787 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:24:069 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:24:069 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:24:246 STACKAudio bank G_Dialog_Sophons has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:34:24:246 STACKAudio bank G_Dialog_UnitedEmpire has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:34:26:446 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:26:545 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:26:678 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:26:867 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:26:867 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:27:964 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:27:964 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:27:964 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:30:365 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:30:465 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:30:615 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:31:886 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:31:886 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:31:917 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:32:183 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:32:201 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:32:267 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:32:369 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:32:484 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:32:500 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:32:651 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:32:884 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:33:337 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:33:337 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:33:337 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:33:370 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:33:370 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:33:410 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:33:410 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:33:613 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:33:625 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:33:951 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:34:33:951 STACK[ChatMessage] RECV: l:/_turn/16 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:34:34:011 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C1D, Ticket: 00000A4A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:011 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000C1E, [Empire7], ColonizedStarSystemGUID: 1847, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:011 STACK[EmpireImprovement] Failed to apply 'EmpireImprovementStarSystemImprovementUniqueCuriosity1' on Empire 7

    DepartmentOfDevelopment:TryUnlockEmpireImprovement(System.Reflection.ParameterInfo)
    Empire:NotifyUnlock(System.Reflection.ParameterInfo)
    DroppableReferenceUnlock:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AutoDiscoverCuriosities()
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:011 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:34:34:086 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000C21, [Empire3]: System #1138

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:086 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000C22, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:086 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000C23, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:103 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000C24, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:116 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000C25, [Empire5], AutomatedDeliveryFleetAction#104 GameEntity: 2581 State: WaitingForInitialization Context: Path: 85->86->93, Path: Path: 85->86->93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:116 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000C26, [Empire6], AutomatedDeliveryFleetAction#115 GameEntity: 2583 State: WaitingForInitialization Context: Path: 120->130->128->125->124, Path: Path: 120->130->128->125->124

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:116 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000C27, [Empire7], AutomatedDeliveryFleetAction#120 GameEntity: 2585 State: WaitingForInitialization Context: Path: 17->19, Path: Path: 17->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:416 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:516 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:533 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:740 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:740 STACK[Perf] Game dumping took 77 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:740 STACK[Perf] Checksum generation took 12 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:740 STACK[Perf] Writing file took 6 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:740 STACK[Perf] TOTAL DURATION (Text): 194 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:740 STACKDump checksum 'TurnEnded': 0x6a18c567d72d4fe9407e09acfd1b80ab.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:740 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\016_TurnEnded_Mort_0x6a18c567d72d4fe9407e09acfd1b80ab.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:740 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:740 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:34:750 STACK[Dump] Received GameDiagnosticsInfo turn=16, client=0x9e3a4b, checksum=0x6a18c567d72d4fe9407e09acfd1b80ab.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:35:221 STACK[Dump] Received GameDiagnosticsInfo turn=16, client=0x5d2f64, checksum=0x6a18c567d72d4fe9407e09acfd1b80ab.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:35:404 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:35:687 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:35:697 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:35:697 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:35:720 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:35:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C28, [Empire1], MoveToProbeAction#91 GameEntity: 2394 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:35:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C29, [Empire1], MoveToProbeAction#92 GameEntity: 2473 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:35:747 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:34:35:747 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:34:35:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2A, [Empire5], MoveToProbeAction#105 GameEntity: 2551 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:35:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2B, [Empire5], MoveToProbeAction#106 GameEntity: 2558 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:35:890 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:34:35:890 STACK[ChatMessage] RECV: l:/_turn/16 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:34:35:957 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2C, [Empire6], MoveToProbeAction#116 GameEntity: 2381 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2D, [Empire7], MoveToProbeAction#121 GameEntity: 2389 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2E, [Empire7], MoveToProbeAction#122 GameEntity: 2501 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2F, [Empire7], MoveToProbeAction#123 GameEntity: 2535 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:055 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000C30, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:055 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000C31, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:055 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000C32, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:055 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000C33, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:055 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000C34, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:055 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000C35, [Empire12], GUID = 2587, ShipDesigns = MFPrimitiveSmallAttackWeak x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:055 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000C36, [Empire12], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -246.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:055 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:34:36:055 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:34:36:066 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000C38, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:066 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000C39, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:066 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000C3A, [Empire15], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:066 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000C3B, [Empire16], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:066 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000C3C, [Empire17], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:066 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000C3D, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:066 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000C3E, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:36:552 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:37:496 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:37:516 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:38:374 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:249 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:249 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:249 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C40, Ticket: 00000A4B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:249 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C41, Ticket: 00000A4C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:249 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C42, Ticket: 00000A4D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:249 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C43, Ticket: 00000A4E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:249 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C44, Ticket: 00000A4F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:249 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000C45, Ticket: 00000A50

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:249 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000C46, Ticket: 00000A51

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:249 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C47, Ticket: 00000A52, [Empire5], MoveToFleetAction#107 GameEntity: 2581 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0 to 0.4571958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:249 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C48, Ticket: 00000A53, [Empire5], MoveToFleetAction#108 GameEntity: 2480 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 0.5617398) from 0.9143916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:249 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C49, Ticket: 00000A54, [Empire6], MoveToFleetAction#117 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->130 (Cost: 3) from 0 to 0.3619776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:249 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C4A, Ticket: 00000A55, [Empire6], MoveToFleetAction#118 GameEntity: 2482 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->130 (Cost: 2.287806) from 0.7239552 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:249 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C4B, Ticket: 00000A56, [Empire7], MoveToFleetAction#124 GameEntity: 2585 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0 to 0.3348233.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:271 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C4C, Ticket: 00000A57, [Empire7], MoveToFleetAction#125 GameEntity: 2486 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 2.959949) from 0.6696466 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:271 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C4D, Ticket: 00000A58, [Empire2], GoToFleetAction#82 GameEntity: 1449 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:271 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C4E, Ticket: 00000A59, [Empire3], GoToFleetAction#75 GameEntity: 1469 State: WaitingForInitialization Context: Path: 52, Path: Path: 52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:271 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C4F, Ticket: 00000A5A, [Empire4], GoToFleetAction#85 GameEntity: 1490 State: WaitingForInitialization Context: Path: 109, Path: Path: 109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:271 STACKStart 66 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:39:271 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:39:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C51, Ticket: 00000A5C, [Empire5], GoToFleetAction#109 GameEntity: 1513 State: WaitingForInitialization Context: Path: 96->98, Path: Path: 96->98

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C52, Ticket: 00000A5D, [Empire6], GoToFleetAction#119 GameEntity: 2545 State: WaitingForInitialization Context: Path: 121, Path: Path: 121

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C53, Ticket: 00000A5E, [Empire6], GoToFleetAction#120 GameEntity: 1527 State: WaitingForInitialization Context: Path: 120->117, Path: Path: 120->117

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C55, Ticket: 00000A60, [Empire7], GoToFleetAction#126 GameEntity: 1551 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:313 STACK[Order] OrderColonizeWithDust::DepartmentOfTheInterior/OrderColonizeWithDust#00000C56, Ticket: 00000A61, [Empire2], PlanetGUID: 284, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 2594, ColonizedStarsystemGUID: 2593, ColonizedPlanetGUID: 2595, PropagandaGUID: 2596, MoneyCost: 323.7741

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:313 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:313 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:313 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:348 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000C5E, Ticket: 00000A69, [Empire3], ConstructibleElementName: TechnologyDefinitionScienceAndExploration5Unfallen, ConstructionGameEntityGUID: 2597, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:348 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C5F, Ticket: 00000A6A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:348 STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#00000C60, Ticket: 00000A6B, [Empire3], PlanetGUID: 421, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 2601, ColonizedStarsystemGUID: 2600, ColonizedPlanetGUID: 2602, PropagandaGUID: 2603

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:348 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:348 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:365 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C6F, Ticket: 00000A7A, [Empire5], ShipGUIDs: 2429 , HeroGUID: 0, Position: NodeIndex:86, FleetGUID: 2604

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:365 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000C70, Ticket: 00000A7B, [Empire5], ConstructibleElementName: TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID: 2605, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:385 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C79, Ticket: 00000A84, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:385 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000C7A, Ticket: 00000A85, [Empire6], ConstructibleElementName: TechnologyDefinitionUnique1Cravers, ConstructionGameEntityGUID: 2608, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:385 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000C7B, Ticket: 00000A86, [Empire6], ShipsGUID: 2040

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:403 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000C83, Ticket: 00000A8E, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:403 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000C84, Ticket: 00000A8F, [Empire7]: StarSystemGUID: 1847, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:403 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C8C, Ticket: 00000A97, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:403 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C8D, Ticket: 00000A98, [Empire2], MoveToFleetAction#83 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->51 (Cost: 0.7470285) from 0.9215397 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:403 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C8E, Ticket: 00000A99, [Empire3], MoveToFleetAction#76 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->52 (Cost: 0.5489322) from 0.9161799 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:403 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C8F, Ticket: 00000A9A, [Empire4], MoveToFleetAction#86 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->109 (Cost: 5) from 0.4346039 to 0.8692079.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C91, Ticket: 00000A9B, [Empire5], MoveToFleetAction#110 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->98 (Cost: 5.622412) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C92, Ticket: 00000A9C, [Empire6], MoveToFleetAction#121 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->117 (Cost: 4.416982) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C93, Ticket: 00000A9D, [Empire6], MoveToFleetAction#122 GameEntity: 2545 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 5.806168) from 0.1092597 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C94, Ticket: 00000A9E, [Empire7], MoveToFleetAction#127 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 2.424399) from 0.6498759 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:434 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000C95, [Empire3], ColonizedStarSystemGUID: 2600, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:456 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000C98, [Empire7]: System #1847

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C9A, Ticket: 00000A9F, [Empire5], MoveToFleetAction#111 GameEntity: 2480 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 2.43826) from 0 to 0.2694114.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:468 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C9B, [Empire3], Entity index: 75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:551 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C9C, [Empire2], Entity index: 82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:39:968 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C9D, Ticket: 00000AA0, [Empire6], MoveToFleetAction#123 GameEntity: 2482 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 0.7121944) from 0 to 0.1117794.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:40:052 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C9E, [Empire7], Entity index: 126

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:40:968 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C9F, [Empire6], Entity index: 119

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:41:118 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:41:217 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:41:385 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:42:611 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000CA0, Ticket: 00000AA1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:42:611 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000CA1, Ticket: 00000AA2, [Empire3]: StarSystemGUID: 2600, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:42:613 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000CA3, [Empire3]: System #2600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:42:613 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:42:613 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:42:634 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CA4, Ticket: 00000AA4, [Empire5], GoToFleetAction#112 GameEntity: 2604 State: WaitingForInitialization Context: Path: 86->93, Path: Path: 86->93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:42:634 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:42:634 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:42:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CA7, Ticket: 00000AA7, [Empire5], MoveToFleetAction#113 GameEntity: 2604 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 7) from 0 to 0.7734532.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:42:824 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CA8, [Empire6], Entity index: 120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:43:310 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CA9, [Empire5], Entity index: 109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:44:009 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000CAA, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:44:026 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CAB, Ticket: 00000AA8, [Empire1], MoveToFleetAction#93 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->14 (Cost: 5) from 0.3097056 to 0.9645584.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:44:060 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000CAC, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:44:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CAD, Ticket: 00000AA9, [Empire0], MoveToFleetAction#83 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 6.551437) from 0.03145166 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:45:028 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:45:127 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:45:260 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:45:530 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CAE, Ticket: 00000AAA, [Empire2], GoToFleetAction#84 GameEntity: 1449 State: WaitingForInitialization Context: Path: 51->48, Path: Path: 51->48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:45:530 STACKfleet action with feedback 77 started : ETA 1968.99791717529

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:45:530 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CB0, Ticket: 00000AAC, [Empire3], ExpeditionFleetAction#77 GameEntity: 1469 State: WaitingForInitialization Context: Curiosity_Loot_Lifeform_Era1 on Veni III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:45:530 STACKfleet action with feedback 124 started : ETA 1969.00343322754

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:45:530 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CB2, Ticket: 00000AAE, [Empire6], ColonizeFleetAction#124 GameEntity: 2545 State: WaitingForInitialization Context: Lacerta I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:45:530 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:45:530 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:45:548 STACKfleet action with feedback 128 started : ETA 1969.021484375

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:45:548 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CB4, Ticket: 00000AB0, [Empire7], ExpeditionFleetAction#128 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly10 on Quadus II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:45:548 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CB5, Ticket: 00000AB1, [Empire2], MoveToFleetAction#85 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->48 (Cost: 5.252972) from 0 to 0.8101694.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:45:941 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000CB6, [Empire0], Entity index: 81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:46:524 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CB7, Ticket: 00000AB2, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:46:524 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:46:524 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:48:574 STACKfleet action with feedback 77 finished : ETA 1968.99791717529, Game.Time 1970.01055145264, true ETA 1969.99791717529

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:48:574 STACKfleet action with feedback 124 finished : ETA 1969.00343322754, Game.Time 1970.01355743408, true ETA 1970.00343322754

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:48:574 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:48:574 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:48:574 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:48:574 STACKfleet action with feedback 128 finished : ETA 1969.021484375, Game.Time 1970.04515075684, true ETA 1970.021484375

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:48:596 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000CB8, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:48:609 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000CBA, Ticket: 00000AB3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:48:609 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000CBB, Ticket: 00000AB4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:48:609 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000CBC, [Empire3], AutomatedDeliveryFleetAction#78 GameEntity: 2623 State: WaitingForInitialization Context: Path: 52->53->50->61->58->59, Path: Path: 52->53->50->61->58->59

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:48:620 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CBD, Ticket: 00000AB5, [Empire3], MoveToFleetAction#79 GameEntity: 2623 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->53 (Cost: 3) from 0 to 0.4580899.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:48:932 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:49:232 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:49:381 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:49:647 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CBE, Ticket: 00000AB6, [Empire5], GoToFleetAction#114 GameEntity: 1513 State: WaitingForInitialization Context: Path: 98->97, Path: Path: 98->97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:49:647 STACKfleet action with feedback 125 started : ETA 1973.11597442627

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:49:647 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CBF, Ticket: 00000AB7, [Empire6], ExpeditionFleetAction#125 GameEntity: 1527 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era1 on Omdor I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:49:647 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:49:647 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:49:664 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CC0, Ticket: 00000AB8, [Empire5], MoveToFleetAction#115 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->97 (Cost: 0.3775883) from 0 to 0.05296056.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:50:749 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000CC2, Ticket: 00000ABA, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:50:749 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:50:749 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:52:651 STACKfleet action with feedback 125 finished : ETA 1973.11597442627, Game.Time 1974.11780548096, true ETA 1974.11597442627

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:52:667 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000CC4, Ticket: 00000ABB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:52:667 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000CC5, Ticket: 00000ABC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:52:667 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000CC6, Ticket: 00000ABD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:53:150 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:53:250 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:53:383 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:53:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CC8, Ticket: 00000ABF, [Empire3], GoToFleetAction#80 GameEntity: 1469 State: WaitingForInitialization Context: Path: 52->54, Path: Path: 52->54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:53:651 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:53:651 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:53:667 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CC9, Ticket: 00000AC0, [Empire7], GoToFleetAction#129 GameEntity: 1551 State: WaitingForInitialization Context: Path: 10->13, Path: Path: 10->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:53:667 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CCA, Ticket: 00000AC1, [Empire3], MoveToFleetAction#81 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->54 (Cost: 2.451068) from 0 to 0.4780389.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:53:667 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:53:667 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:53:684 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CCB, Ticket: 00000AC2, [Empire7], MoveToFleetAction#130 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2.075601) from 0 to 0.2438157.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:54:769 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:54:769 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:54:769 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:57:172 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:57:270 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:57:404 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:34:58:774 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:34:58:774 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:00:107 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CCD, [Empire0], LaunchProbeFleetAction#84 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:00:107 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CCE, [Empire0], MoveToProbeAction#85 GameEntity: 2627 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:01:180 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:01:280 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:01:476 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:01:691 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:01:691 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:03:111 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CD0, [Empire0], LaunchProbeFleetAction#86 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:03:111 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CD1, [Empire0], MoveToProbeAction#87 GameEntity: 2629 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:03:912 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000CD2, Ticket: 00000AC6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:03:912 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000CD3, Ticket: 00000AC7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:05:194 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:05:294 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:05:444 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:06:799 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:06:799 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:08:231 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CD5, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:09:215 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:09:315 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:09:448 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:09:715 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:09:715 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:10:399 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000CD7, [Empire1]: 1132 2630 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:10:816 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:10:816 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:10:816 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:11:584 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000CD8, [Empire1]: 1132 2630 Begin 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:13:134 STACKfleet action with feedback 88 started : ETA 1996.60322570801

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:13:135 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CD9, Ticket: 00000ACB, [Empire0], ExpeditionFleetAction#88 GameEntity: 2238 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury05 on Izar II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:13:234 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:13:352 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:13:501 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:13:501 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000CDA, [Empire1], context guid: 1132, contruction guid: 2630

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:14:837 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:14:837 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:16:136 STACKfleet action with feedback 88 finished : ETA 1996.60322570801, Game.Time 1997.60361480713, true ETA 1997.60322570801

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:16:155 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000CDD, Ticket: 00000ACD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:16:155 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000CDE, Ticket: 00000ACE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:16:155 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000CDF, Ticket: 00000ACF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:16:155 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000CE0, Ticket: 00000AD0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:16:155 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000CE1, Ticket: 00000AD1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:16:155 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000CE2, Ticket: 00000AD2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:16:156 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000CE3, Ticket: 00000AD3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:17:255 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:17:355 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:17:504 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:17:755 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:17:755 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:18:072 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CE5, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:19:696 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000CE6, [Empire1]: 1132 2636 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:21:264 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:21:364 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:21:530 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:22:869 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:22:869 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:25:270 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:25:370 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:25:518 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:25:685 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:25:685 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:26:786 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:26:786 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:26:786 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:29:204 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:29:304 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:29:834 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:31:118 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:31:118 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:33:537 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:33:636 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:33:770 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:33:937 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:33:937 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:37:441 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:37:540 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:37:698 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:39:042 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:39:042 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:41:460 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:41:561 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:41:681 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:41:861 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:41:861 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:42:962 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:42:962 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:42:962 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:44:396 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:44:564 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:44:581 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:44:647 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:44:747 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:44:863 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:44:880 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:45:030 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:45:230 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:45:230 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#00000CEE, Ticket: 00000ADD, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:45:247 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000CEF, Ticket: 00000ADE, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:45:264 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#00000CF0, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:45:702 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:45:703 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:45:703 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:45:955 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:45:966 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:46:360 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:35:46:360 STACK[ChatMessage] RECV: l:/_turn/17 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:35:46:360 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:35:46:426 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:46:526 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:46:543 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:46:762 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:46:762 STACK[Perf] Game dumping took 83 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:46:762 STACK[Perf] Checksum generation took 12 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:46:762 STACK[Perf] Writing file took 7 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:46:762 STACK[Perf] TOTAL DURATION (Text): 205 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:46:762 STACKDump checksum 'TurnEnded': 0x85c5feeed8547df7597f20c503fe1feb.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:46:762 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\017_TurnEnded_Mort_0x85c5feeed8547df7597f20c503fe1feb.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:46:762 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:46:762 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:46:771 STACK[Dump] Received GameDiagnosticsInfo turn=17, client=0x9e3a4b, checksum=0x85c5feeed8547df7597f20c503fe1feb.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:47:233 STACK[Dump] Received GameDiagnosticsInfo turn=17, client=0x5d2f64, checksum=0x85c5feeed8547df7597f20c503fe1feb.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:47:417 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:47:714 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:47:725 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:47:725 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:47:750 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:47:750 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CF1, [Empire0], MoveToProbeAction#89 GameEntity: 2627 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:47:750 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CF2, [Empire0], MoveToProbeAction#90 GameEntity: 2629 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:47:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CF3, [Empire1], MoveToProbeAction#94 GameEntity: 2473 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:47:787 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:35:47:787 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:35:48:236 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:35:48:236 STACK[ChatMessage] RECV: l:/_turn/17 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:35:48:236 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:35:48:236 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:35:48:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CF4, [Empire5], MoveToProbeAction#116 GameEntity: 2551 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:48:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CF5, [Empire5], MoveToProbeAction#117 GameEntity: 2558 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:48:455 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CF6, [Empire7], MoveToProbeAction#131 GameEntity: 2501 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:48:455 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CF7, [Empire7], MoveToProbeAction#132 GameEntity: 2535 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:48:722 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:49:356 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:49:376 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:50:207 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:51:992 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:51:992 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:51:992 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000CF9, Ticket: 00000ADF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:51:993 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000CFA, Ticket: 00000AE0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:51:993 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000CFB, Ticket: 00000AE1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:51:993 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000CFC, Ticket: 00000AE2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:51:993 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000CFD, Ticket: 00000AE3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:51:993 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CFE, Ticket: 00000AE4, [Empire3], MoveToFleetAction#82 GameEntity: 2623 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->53 (Cost: 3) from 0.4580899 to 0.9161799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:51:993 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CFF, Ticket: 00000AE5, [Empire5], MoveToFleetAction#118 GameEntity: 2581 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.4571958 to 0.9143916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:51:993 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D00, Ticket: 00000AE6, [Empire5], MoveToFleetAction#119 GameEntity: 2480 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.2694114 to 0.6008914.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:51:993 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D01, Ticket: 00000AE7, [Empire6], MoveToFleetAction#126 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->130 (Cost: 3) from 0.3619776 to 0.7239552.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:51:993 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D02, Ticket: 00000AE8, [Empire6], MoveToFleetAction#127 GameEntity: 2482 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 3) from 0.1117794 to 0.5826312.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:51:993 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D03, Ticket: 00000AE9, [Empire7], MoveToFleetAction#133 GameEntity: 2585 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0.3348233 to 0.6696466.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:015 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D04, Ticket: 00000AEA, [Empire2], GoToFleetAction#86 GameEntity: 1449 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:015 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D05, Ticket: 00000AEB, [Empire3], GoToFleetAction#83 GameEntity: 1469 State: WaitingForInitialization Context: Path: 54, Path: Path: 54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:015 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D06, Ticket: 00000AEC, [Empire4], GoToFleetAction#87 GameEntity: 1490 State: WaitingForInitialization Context: Path: 109, Path: Path: 109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:015 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D07, Ticket: 00000AED, [Empire5], GoToFleetAction#120 GameEntity: 2604 State: WaitingForInitialization Context: Path: 93, Path: Path: 93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:015 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D08, Ticket: 00000AEE, [Empire5], GoToFleetAction#121 GameEntity: 1513 State: WaitingForInitialization Context: Path: 97, Path: Path: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:015 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D09, Ticket: 00000AEF, [Empire6], GoToFleetAction#128 GameEntity: 1527 State: WaitingForInitialization Context: Path: 117->118, Path: Path: 117->118

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:015 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D0A, Ticket: 00000AF0, [Empire7], GoToFleetAction#134 GameEntity: 1551 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:015 STACKStart 52 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:52:015 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:52:031 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D36, Ticket: 00000B1C, [Empire2], MoveToFleetAction#87 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->48 (Cost: 1.230823) from 0.8101694 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:031 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D37, Ticket: 00000B1D, [Empire3], MoveToFleetAction#84 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->54 (Cost: 2.676271) from 0.4780389 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:031 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D38, Ticket: 00000B1E, [Empire4], MoveToFleetAction#88 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->109 (Cost: 1.504728) from 0.8692079 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:031 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D39, Ticket: 00000B1F, [Empire5], MoveToFleetAction#122 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->97 (Cost: 6) from 0.05296056 to 0.894521.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D3A, Ticket: 00000B20, [Empire5], MoveToFleetAction#123 GameEntity: 2604 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 2.050322) from 0.7734532 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D3B, Ticket: 00000B21, [Empire6], MoveToFleetAction#129 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 117->118 (Cost: 6) from 0 to 0.9995385.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D3C, Ticket: 00000B22, [Empire7], MoveToFleetAction#135 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 6) from 0.2438157 to 0.9486208.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:193 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D3D, [Empire4], Entity index: 87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D3E, [Empire2], Entity index: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:694 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D3F, [Empire5], Entity index: 120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:711 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D40, [Empire3], Entity index: 83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:52:977 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:53:411 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

20:35:53:694 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:53:827 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:54:078 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:54:079 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:56:315 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1404

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:35:56:315 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:35:56:315 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:35:57:597 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:57:697 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:57:832 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:58:098 STACKfleet action with feedback 88 started : ETA 2041.56562042236

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:58:098 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D42, Ticket: 00000B24, [Empire2], ExpeditionFleetAction#88 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic01 on Nallin II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:58:098 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D43, Ticket: 00000B25, [Empire3], GoToFleetAction#85 GameEntity: 1469 State: WaitingForInitialization Context: Path: 54->52, Path: Path: 54->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:58:098 STACKfleet action with feedback 89 started : ETA 2041.56816101074

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:58:098 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D44, Ticket: 00000B26, [Empire4], ExpeditionFleetAction#89 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly44 on Wasat II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:58:098 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D45, Ticket: 00000B27, [Empire5], GoToFleetAction#124 GameEntity: 2604 State: WaitingForInitialization Context: Path: 93->92, Path: Path: 93->92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:58:098 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:58:098 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:58:115 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D46, Ticket: 00000B28, [Empire3], MoveToFleetAction#86 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 54->52 (Cost: 3.323729) from 0 to 0.6482365.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:58:115 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D47, Ticket: 00000B29, [Empire5], MoveToFleetAction#125 GameEntity: 2604 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->92 (Cost: 4.949678) from 0 to 0.7527279.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:35:59:199 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:35:59:199 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:00:200 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000D4A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:00:218 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D4B, Ticket: 00000B2B, [Empire1], MoveToFleetAction#95 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->14 (Cost: 0.2706072) from 0.9645584 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:00:337 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:36:00:337 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:36:00:337 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:36:00:337 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:36:00:337 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1404

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:36:00:337 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:36:00:337 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D4C, [Empire1], Entity index: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:00:356 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:36:00:356 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:36:00:356 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:36:00:356 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:36:00:377 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:36:01:102 STACKfleet action with feedback 88 finished : ETA 2041.56562042236, Game.Time 2042.5682220459, true ETA 2042.56562042236

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:01:102 STACKfleet action with feedback 89 finished : ETA 2041.56816101074, Game.Time 2042.57276153564, true ETA 2042.56816101074

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:01:118 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000D4D, Ticket: 00000B2C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:01:118 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000D4E, Ticket: 00000B2D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:01:402 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:36:01:402 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:36:01:607 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:01:707 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:01:874 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:02:108 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:02:109 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:03:209 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000D50, Ticket: 00000B2F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:03:209 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:03:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D51, Ticket: 00000B31, [Empire4], EmpireDiplomaticAction#90 GameEntity: 1110 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:03:209 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:03:209 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:05:623 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:05:723 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:05:855 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:06:124 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000D52, Ticket: 00000B32, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:06:124 STACKfleet action with feedback 89 started : ETA 2049.59242248535

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:06:124 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D53, Ticket: 00000B33, [Empire2], ExpeditionFleetAction#89 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_Loot_Atmospheric_Era1 on Nallin V(Planet 4) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:06:124 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D54, Ticket: 00000B34, [Empire4], GoToFleetAction#91 GameEntity: 1490 State: WaitingForInitialization Context: Path: 109->116, Path: Path: 109->116

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:06:124 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000D57, Ticket: 00000B35

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:06:124 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:06:124 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:06:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D58, Ticket: 00000B36, [Empire4], MoveToFleetAction#92 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 109->116 (Cost: 0.9952717) from 0 to 0.1675704.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:07:226 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000D59, Ticket: 00000B37, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:07:226 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:07:226 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:09:126 STACKfleet action with feedback 89 finished : ETA 2049.59242248535, Game.Time 2050.59368133545, true ETA 2050.59242248535

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:09:142 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000D5B, Ticket: 00000B39

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:09:193 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

20:36:09:543 STACKfleet action with feedback 96 started : ETA 2053.01053619385

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:09:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D5C, Ticket: 00000025, [Empire1], ExpeditionFleetAction#96 GameEntity: 1429 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly43 on Gatria II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:09:626 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:09:743 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:09:882 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    HangarLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:36:09:883 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:09:896 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

20:36:10:127 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000D5D, Ticket: 00000B3A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:10:127 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:10:127 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:10:798 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D5F, Ticket: 00000B3C, [Empire0], ShipGUIDs: 2292 , HeroGUID: 0, Position: NodeIndex:80, FleetGUID: 2646

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:10:818 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:36:12:546 STACKfleet action with feedback 96 finished : ETA 2053.01053619385, Game.Time 2054.0139465332, true ETA 2054.01053619385

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:12:608 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000D60, Ticket: 00000B3D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:12:608 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000D61, Ticket: 00000B3E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:12:608 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000D62, Ticket: 00000B3F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:12:608 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000D63, Ticket: 00000B40

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:12:608 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000D64, Ticket: 00000B41

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:12:608 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000D65, Ticket: 00000B42

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:12:695 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000D7E, Ticket: 00000B43

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:12:695 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000D7F, Ticket: 00000B44

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:12:714 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000D80, Ticket: 00000B45

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:12:714 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000D81, Ticket: 00000B46

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:12:714 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000D82, Ticket: 00000B47

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:13:644 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:13:745 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:13:898 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:14:150 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D83, Ticket: 00000B48, [Empire2], GoToFleetAction#90 GameEntity: 1449 State: WaitingForInitialization Context: Path: 48->47, Path: Path: 48->47

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:14:150 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:14:150 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:14:167 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D84, Ticket: 00000B49, [Empire2], MoveToFleetAction#91 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->47 (Cost: 0.7691774) from 0 to 0.1065165.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:15:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D85, Ticket: 00000B4A, [Empire2], GoToFleetAction#92 GameEntity: 1444 State: WaitingForInitialization Context: Path: 45->43, Path: Path: 45->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:15:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D86, Ticket: 00000B4B, [Empire2], OutpostAction#93 GameEntity: 2593 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:15:254 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:15:254 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:15:272 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D88, Ticket: 00000B4D, [Empire6], OutpostAction#130 GameEntity: 2615 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:15:272 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D89, Ticket: 00000B4E, [Empire2], MoveToFleetAction#94 GameEntity: 1444 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->43 (Cost: 6) from 0 to 0.9829699.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:17:669 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:17:769 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:17:896 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:18:070 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:18:070 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:19:172 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:19:173 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:19:173 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:21:573 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:21:674 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:21:823 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:23:094 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:23:094 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:25:497 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:25:595 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:25:728 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:25:895 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:25:895 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:29:415 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:29:515 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:29:658 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:31:022 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:31:022 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:33:420 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:33:520 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:33:651 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:33:817 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:33:817 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:34:935 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:34:935 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:34:935 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:37:336 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:37:436 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:37:949 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:39:267 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:39:267 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:41:354 STACKfleet action with feedback 97 started : ETA 2084.82123565674

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:41:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D90, Ticket: 00000026, [Empire1], ExpeditionFleetAction#97 GameEntity: 1429 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury03 on Gatria IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:41:686 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:41:786 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:41:900 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:42:186 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:42:186 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:44:355 STACKfleet action with feedback 97 finished : ETA 2084.82123565674, Game.Time 2085.82262420654, true ETA 2085.82123565674

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:44:372 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000D93, Ticket: 00000B58

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:44:372 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000D94, Ticket: 00000B59

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:44:372 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000D95, Ticket: 00000B5A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:45:689 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:45:790 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:45:922 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:47:307 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:47:308 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:49:711 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:49:810 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:49:960 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:50:110 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:50:110 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:51:212 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:51:212 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:51:212 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:53:630 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:53:730 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:53:863 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:55:231 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:55:232 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:57:633 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:57:733 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:57:867 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:36:58:033 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:36:58:034 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:01:544 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:01:644 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:01:819 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:03:046 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:03:046 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:05:465 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:05:565 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:05:717 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:05:966 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:05:966 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:07:066 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:07:066 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:07:066 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:09:469 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:09:569 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:09:707 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:11:087 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:11:088 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:13:489 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:13:590 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:13:707 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:13:906 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:13:906 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:17:426 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:17:526 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:17:691 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:17:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D9E, Ticket: 00000027, [Empire1], GoToFleetAction#98 GameEntity: 1429 State: WaitingForInitialization Context: Path: 14->11->15, Path: Path: 14->11->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:19:027 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:19:027 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:21:429 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:21:528 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:21:662 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:21:830 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:21:830 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:21:846 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DA1, Ticket: 00000028, [Empire1], ShipGUIDs: 2319 , HeroGUID: 0, Position: NodeIndex:9, FleetGUID: 2689

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:22:947 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:22:947 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:22:947 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:25:349 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:25:449 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:25:616 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:26:951 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:26:951 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:27:201 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:29:370 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:29:469 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:29:604 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:29:604 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DA3, Ticket: 00000029, [Empire1], GoToFleetAction#99 GameEntity: 2689 State: WaitingForInitialization Context: Path: 9->103, Path: Path: 9->103

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:29:620 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DA4, Ticket: 00000B69, [Empire1], MoveToFleetAction#100 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->103 (Cost: 5) from 0 to 0.2357097.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:29:770 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:29:770 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:33:289 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:33:390 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:33:526 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:34:891 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:34:891 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:37:293 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:37:393 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:37:527 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:37:693 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:37:693 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:39:159 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:39:159 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:39:159 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:41:580 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:41:680 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:41:830 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:43:181 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:43:181 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:45:599 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:45:617 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:45:683 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:45:783 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:45:883 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:45:901 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:46:050 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:46:284 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:46:789 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:46:789 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:46:789 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:46:957 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:46:957 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:47:076 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:47:087 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:47:375 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000DAA, [Empire1], ColonizedStarSystemGUID: 2052, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:47:416 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:37:47:416 STACK[ChatMessage] RECV: l:/_turn/18 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:37:47:453 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000DAD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:47:453 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:37:47:473 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000DAE, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:47:494 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000DAF, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:47:514 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000DB0, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:47:533 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000DB1, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:47:551 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000DB2, [Empire2], AutomatedDeliveryFleetAction#95 GameEntity: 2693 State: WaitingForInitialization Context: Path: 46->45->42, Path: Path: 46->45->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:47:551 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000DB3, [Empire5], AutomatedDeliveryFleetAction#126 GameEntity: 2695 State: WaitingForInitialization Context: Path: 85->86->93, Path: Path: 85->86->93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:47:551 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000DB4, [Empire6], AutomatedDeliveryFleetAction#131 GameEntity: 2697 State: WaitingForInitialization Context: Path: 130->128->125->124, Path: Path: 130->128->125->124

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:47:551 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000DB5, [Empire6], AutomatedDeliveryFleetAction#132 GameEntity: 2699 State: WaitingForInitialization Context: Path: 130->120->121, Path: Path: 130->120->121

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:47:551 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000DB6, [Empire7], AutomatedDeliveryFleetAction#136 GameEntity: 2701 State: WaitingForInitialization Context: Path: 16->17->19, Path: Path: 16->17->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:48:132 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:48:232 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:48:248 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:48:472 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:48:472 STACK[Perf] Game dumping took 86 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:48:472 STACK[Perf] Checksum generation took 12 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:48:472 STACK[Perf] Writing file took 6 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:48:472 STACK[Perf] TOTAL DURATION (Text): 212 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:48:472 STACKDump checksum 'TurnEnded': 0x2fcdd2d9f97d6043b107262b894a105d.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:48:472 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\018_TurnEnded_Mort_0x2fcdd2d9f97d6043b107262b894a105d.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:48:472 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:48:472 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:48:483 STACK[Dump] Received GameDiagnosticsInfo turn=18, client=0x9e3a4b, checksum=0x2fcdd2d9f97d6043b107262b894a105d.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:48:941 STACK[Dump] Received GameDiagnosticsInfo turn=18, client=0x5d2f64, checksum=0x2fcdd2d9f97d6043b107262b894a105d.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:49:158 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:49:846 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:49:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:37:49:846 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:37:49:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:37:49:846 STACK[ChatMessage] RECV: l:/_turn/18 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:37:49:856 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:49:856 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:49:881 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:49:881 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB7, [Empire0], MoveToProbeAction#91 GameEntity: 2627 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:49:881 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB8, [Empire0], MoveToProbeAction#92 GameEntity: 2629 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:49:903 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB9, [Empire1], MoveToProbeAction#101 GameEntity: 2473 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:153 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DBA, [Empire5], MoveToProbeAction#127 GameEntity: 2551 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:153 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DBB, [Empire5], MoveToProbeAction#128 GameEntity: 2558 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:220 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:37:50:220 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:37:50:374 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DBC, [Empire7], MoveToProbeAction#137 GameEntity: 2501 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:374 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DBD, [Empire7], MoveToProbeAction#138 GameEntity: 2535 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:374 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DBE, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:374 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000DBF, [Empire8], GUID = 2703, ShipDesigns = MFInsectoidSmallAttackWeak x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:374 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DC0, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -322

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:393 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DC2, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:393 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DC3, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:393 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DC4, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:393 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DC5, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:393 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000DC6, [Empire12], GUID = 2704, ShipDesigns = MFPrimitiveSmallAttackWeak x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:417 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DC7, [Empire12], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -123.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:417 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DC9, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:417 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DCA, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:417 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DCB, [Empire15], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:417 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000DCC, [Empire15], GUID = 2705, ShipDesigns = MFInsectoidSmallAttackWeak x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:417 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DCD, [Empire15], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -322

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:447 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DCF, [Empire16], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:447 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000DD0, [Empire16], GUID = 2706, ShipDesigns = MFAdvancedSmallAttackWeak x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:447 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DD1, [Empire16], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -330.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:469 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DD3, [Empire17], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:469 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000DD4, [Empire17], GUID = 2707, ShipDesigns = MFAdvancedSmallAttackWeak x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:481 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DD5, [Empire17], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -330.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:481 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DD7, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:481 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DD8, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:50:864 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:51:569 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:51:589 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:52:683 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:697 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:697 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:697 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000DDA, Ticket: 00000B6F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:697 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000DDB, Ticket: 00000B70

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:698 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000DDC, Ticket: 00000B71

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:698 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000DDD, Ticket: 00000B72

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:698 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DDE, Ticket: 00000B73, [Empire2], MoveToFleetAction#96 GameEntity: 2693 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 3) from 0 to 0.681372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:698 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DDF, Ticket: 00000B74, [Empire3], MoveToFleetAction#87 GameEntity: 2623 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->53 (Cost: 0.5489322) from 0.9161799 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:698 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE0, Ticket: 00000B75, [Empire5], MoveToFleetAction#129 GameEntity: 2695 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0 to 0.4571958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE1, Ticket: 00000B76, [Empire5], MoveToFleetAction#130 GameEntity: 2581 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 0.5617398) from 0.9143916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE2, Ticket: 00000B77, [Empire5], MoveToFleetAction#131 GameEntity: 2480 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.6008914 to 0.9323713.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE3, Ticket: 00000B78, [Empire6], MoveToFleetAction#133 GameEntity: 2699 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3) from 0 to 0.3619776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE4, Ticket: 00000B79, [Empire6], MoveToFleetAction#134 GameEntity: 2697 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 3) from 0 to 0.4708518.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE5, Ticket: 00000B7A, [Empire6], MoveToFleetAction#135 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->130 (Cost: 2.287806) from 0.7239552 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE6, Ticket: 00000B7B, [Empire6], MoveToFleetAction#136 GameEntity: 2482 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 2.659236) from 0.5826312 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE7, Ticket: 00000B7C, [Empire7], MoveToFleetAction#139 GameEntity: 2701 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 3) from 0 to 0.8048929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE8, Ticket: 00000B7D, [Empire7], MoveToFleetAction#140 GameEntity: 2585 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 2.959949) from 0.6696466 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:716 STACKStart 67 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:53:716 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:53:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE9, Ticket: 00000B7E, [Empire2], GoToFleetAction#97 GameEntity: 1444 State: WaitingForInitialization Context: Path: 43, Path: Path: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEA, Ticket: 00000B7F, [Empire2], GoToFleetAction#98 GameEntity: 1449 State: WaitingForInitialization Context: Path: 47, Path: Path: 47

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEC, Ticket: 00000B81, [Empire3], GoToFleetAction#88 GameEntity: 1469 State: WaitingForInitialization Context: Path: 52, Path: Path: 52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DED, Ticket: 00000B82, [Empire4], GoToFleetAction#93 GameEntity: 1490 State: WaitingForInitialization Context: Path: 116, Path: Path: 116

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEE, Ticket: 00000B83, [Empire5], GoToFleetAction#132 GameEntity: 2604 State: WaitingForInitialization Context: Path: 92, Path: Path: 92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEF, Ticket: 00000B84, [Empire5], GoToFleetAction#133 GameEntity: 1513 State: WaitingForInitialization Context: Path: 97, Path: Path: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF0, Ticket: 00000B85, [Empire6], GoToFleetAction#137 GameEntity: 1527 State: WaitingForInitialization Context: Path: 118, Path: Path: 118

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF1, Ticket: 00000B86, [Empire7], GoToFleetAction#141 GameEntity: 1551 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF2, Ticket: 00000B87, [Empire21], AttackFleetAction#1 GameEntity: 2705 State: WaitingForInitialization Context: 1st Fearless Experiment (2238) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF3, Ticket: 00000B88, [Empire21], AttackFleetAction#2 GameEntity: 2707 State: WaitingForInitialization Context: 1st Glowing Embers (1464) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:756 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DF5, Ticket: 00000B8A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:778 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DF6, Ticket: 00000B8B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:778 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00000E06, Ticket: 00000B9B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:778 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000E07, Ticket: 00000B9C, [Empire4], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade4, ConstructionGameEntityGUID: 2730, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:801 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00000E10, Ticket: 00000BA5, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:802 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E11, Ticket: 00000BA6, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:802 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E19, Ticket: 00000BAE, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E22, Ticket: 00000BB7, [Empire6], OutpostAction#138 GameEntity: 2615 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E2A, Ticket: 00000BBF, [Empire2], MoveToFleetAction#99 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->47 (Cost: 6) from 0.1065165 to 0.9374031.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E2B, Ticket: 00000BC0, [Empire2], MoveToFleetAction#100 GameEntity: 1444 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->43 (Cost: 0.1039506) from 0.9829699 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:864 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E2C, Ticket: 00000BC1, [Empire3], MoveToFleetAction#89 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 54->52 (Cost: 1.803611) from 0.6482365 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:864 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E2D, Ticket: 00000BC2, [Empire4], MoveToFleetAction#94 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 109->116 (Cost: 4.944154) from 0.1675704 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:864 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E30, Ticket: 00000BC5, [Empire5], MoveToFleetAction#134 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->97 (Cost: 0.7520245) from 0.894521 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:864 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E31, Ticket: 00000BC6, [Empire5], MoveToFleetAction#135 GameEntity: 2604 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->92 (Cost: 1.625976) from 0.7527279 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:864 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E32, Ticket: 00000BC7, [Empire6], MoveToFleetAction#139 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 117->118 (Cost: 0.002770033) from 0.9995385 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:864 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E33, Ticket: 00000BC8, [Empire7], MoveToFleetAction#142 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 0.4373907) from 0.9486208 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:915 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:915 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:915 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E34, [Empire2], Entity index: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E37, Ticket: 00000BCB, [Empire3], MoveToFleetAction#90 GameEntity: 2623 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->50 (Cost: 2.451068) from 0 to 0.7284127.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E38, Ticket: 00000BCC, [Empire5], MoveToFleetAction#136 GameEntity: 2581 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 2.43826) from 0 to 0.2694114.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:963 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E39, [Empire6], Entity index: 137

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:974 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E3A, [Empire7], Entity index: 141

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:987 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:53:987 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:54:001 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:54:001 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:54:001 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E3B, [Empire5], Entity index: 133

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:54:215 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E3C, [Empire3], Entity index: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:54:249 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E3D, [Empire5], Entity index: 132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:54:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E3E, Ticket: 00000BCD, [Empire6], MoveToFleetAction#140 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 0.7121944) from 0 to 0.1117794.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:54:447 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E3F, Ticket: 00000BCE, [Empire6], MoveToFleetAction#141 GameEntity: 2482 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 0.3407638) from 0 to 0.05029508.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:54:930 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000E40, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:54:947 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E41, Ticket: 00000BCF, [Empire1], MoveToFleetAction#102 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->103 (Cost: 5) from 0.2357097 to 0.4714195.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:54:947 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E42, Ticket: 00000BD0, [Empire1], MoveToFleetAction#103 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->11 (Cost: 5) from 0 to 0.6548528.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:55:081 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E43, [Empire4], Entity index: 93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:55:181 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:55:714 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:55:875 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:56:090 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E44, Ticket: 00000BD1, [Empire21], GoToFleetAction#3 GameEntity: 2704 State: WaitingForInitialization Context: Path: 110->108, Path: Path: 110->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:56:090 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:56:090 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:56:107 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E45, Ticket: 00000BD2, [Empire21], MoveToFleetAction#4 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 4) from 0 to 0.9375204.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:56:874 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:56:874 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:57:194 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000E49, Ticket: 00000BD4, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:57:194 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:57:194 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:37:59:594 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:59:694 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:37:59:860 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E4B, Ticket: 00000BD5, [Empire2], GoToFleetAction#101 GameEntity: 1444 State: WaitingForInitialization Context: Path: 43->41, Path: Path: 43->41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:095 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:00:095 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:00:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E4E, Ticket: 00000BD8, [Empire3], GoToFleetAction#91 GameEntity: 1469 State: WaitingForInitialization Context: Path: 52->51, Path: Path: 52->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E4F, Ticket: 00000BD9, [Empire4], GoToFleetAction#95 GameEntity: 1490 State: WaitingForInitialization Context: Path: 116->115, Path: Path: 116->115

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:121 STACKfleet action with feedback 137 started : ETA 2163.58312988281

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E50, Ticket: 00000BDA, [Empire5], ColonizeFleetAction#137 GameEntity: 2604 State: WaitingForInitialization Context: Bracia II(Planet 1) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E51, Ticket: 00000BDB, [Empire5], GoToFleetAction#138 GameEntity: 1513 State: WaitingForInitialization Context: Path: 97->95, Path: Path: 97->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:121 STACKfleet action with feedback 142 started : ETA 2163.58512878418

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E52, Ticket: 00000BDC, [Empire6], ExpeditionFleetAction#142 GameEntity: 1527 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly36 on Asellus II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E53, Ticket: 00000BDD, [Empire7], GoToFleetAction#143 GameEntity: 1551 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:135 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E56, Ticket: 00000BE0, [Empire2], MoveToFleetAction#102 GameEntity: 1444 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->41 (Cost: 5.085333) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:135 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E57, Ticket: 00000BE1, [Empire3], MoveToFleetAction#92 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->51 (Cost: 4.196389) from 0 to 0.5857179.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:135 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E58, Ticket: 00000BE2, [Empire4], MoveToFleetAction#96 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 116->115 (Cost: 0.05584574) from 0 to 0.007652374.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:135 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E59, Ticket: 00000BE3, [Empire5], MoveToFleetAction#139 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->95 (Cost: 5.247975) from 0 to 0.8834113.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:135 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E5A, Ticket: 00000BE4, [Empire7], MoveToFleetAction#144 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 5.562609) from 0 to 0.6240498.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:149 STACKBegin encounter simulation ignition 137354

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:613 STACKEnd encounter simulation ignition 137356

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:661 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:682 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:682 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:713 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:912 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:00:912 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:01:030 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:01:030 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:01:062 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:01:063 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:01:096 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:01:096 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:01:130 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:01:130 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E69, [Empire3], GoToFleetAction#93 GameEntity: 1464 State: WaitingForInitialization Context: Path: 58->59, Path: Path: 58->59

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:01:146 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E6A, Ticket: 00000BF3, [Empire3], MoveToFleetAction#94 GameEntity: 1464 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->59 (Cost: 5) from 0 to 0.6750031.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:01:629 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:01:629 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:01:629 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:03:154 STACKfleet action with feedback 137 finished : ETA 2163.58312988281, Game.Time 2164.59268188477, true ETA 2164.58312988281

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:03:154 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:03:154 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:03:154 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:03:154 STACKfleet action with feedback 142 finished : ETA 2163.58512878418, Game.Time 2164.623046875, true ETA 2164.58512878418

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:03:798 STACKBegin encounter simulation ignition 137545

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:198 STACKEnd encounter simulation ignition 137547

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:215 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E6F, [Empire2], Entity index: 101

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:229 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:253 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:253 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:279 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:313 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:478 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:478 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:594 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:594 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:627 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:627 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:667 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:667 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:705 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:04:705 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E7F, [Empire0], GoToFleetAction#93 GameEntity: 2238 State: WaitingForInitialization Context: Path: 84->80, Path: Path: 84->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:05:044 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:05:194 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:05:194 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E80, Ticket: 00000C03, [Empire0], MoveToFleetAction#94 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->80 (Cost: 6.193197) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:06:518 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000E82, Ticket: 00000C05, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:06:518 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:06:518 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:08:931 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:09:031 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:09:169 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:09:337 STACKfleet action with feedback 103 started : ETA 2172.79946899414

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:09:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E84, Ticket: 00000C07, [Empire2], ExpeditionFleetAction#103 GameEntity: 1444 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era2 on Andromeda II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:09:337 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:09:337 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:09:351 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E87, Ticket: 00000C0A, [Empire6], GoToFleetAction#143 GameEntity: 1527 State: WaitingForInitialization Context: Path: 118->115, Path: Path: 118->115

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:09:364 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E88, Ticket: 00000C0B, [Empire6], MoveToFleetAction#144 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 118->115 (Cost: 2.99723) from 0 to 0.4682163.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:09:399 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E89, [Empire0], Entity index: 93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:12:334 STACKfleet action with feedback 103 finished : ETA 2172.79946899414, Game.Time 2173.80146026611, true ETA 2173.79946899414

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:12:833 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:12:933 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:13:072 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:14:457 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:14:457 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:16:855 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:16:954 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:17:088 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:17:257 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:17:257 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:18:356 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:18:356 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:18:356 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:18:356 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:20:209 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

20:38:20:774 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:20:875 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:21:026 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:21:775 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E8E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:22:377 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:22:377 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:24:777 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:24:878 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:25:028 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:25:200 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:25:200 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:25:695 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E93, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:27:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E94, Ticket: 00000C16, [Empire0], GoToFleetAction#95 GameEntity: 2646 State: WaitingForInitialization Context: Path: 80->79->81, Path: Path: 80->79->81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:27:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E95, Ticket: 00000C17, [Empire0], MoveToFleetAction#96 GameEntity: 2646 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 7) from 0 to 0.9030382.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:28:698 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:28:798 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:28:955 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:30:135 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

20:38:30:306 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:30:306 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:32:719 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:32:818 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:32:952 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:33:220 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:33:220 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:34:319 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:34:319 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:34:319 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:34:319 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:36:722 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:36:821 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:36:988 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:37:088 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E9A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:38:243 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:38:243 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:39:407 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000E9D, [Empire1]: 2052 2752 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:39:758 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E9E, Ticket: 00000C20, [Empire0], GoToFleetAction#97 GameEntity: 2238 State: WaitingForInitialization Context: Path: 80->77, Path: Path: 80->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:39:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E9F, Ticket: 00000C21, [Empire0], MoveToFleetAction#98 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 1.806803) from 0 to 0.4579059.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:40:641 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:40:741 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:40:883 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:41:148 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:41:148 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:44:660 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:44:759 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:44:893 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:46:159 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:46:159 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:47:492 STACKfleet action with feedback 99 started : ETA 2210.95861053467

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:47:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EA4, Ticket: 00000C26, [Empire0], ExpeditionFleetAction#99 GameEntity: 1409 State: WaitingForInitialization Context: Curiosity_Loot_Underground_Era2 on Zinius I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:48:574 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:48:674 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:48:807 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:49:075 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:49:075 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:50:176 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:50:176 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:50:176 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:50:176 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:50:493 STACKfleet action with feedback 99 finished : ETA 2210.95861053467, Game.Time 2211.95928955078, true ETA 2211.95861053467

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:52:578 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:52:678 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:52:844 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:54:198 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:54:198 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:56:598 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:56:699 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:56:832 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:38:57:003 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:57:003 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:38:59:086 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#2025

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:38:59:086 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:38:59:106 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:38:59:106 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:38:59:106 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionSophons.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionSophons.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:38:59:117 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:39:00:611 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:00:702 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:00:851 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:02:653 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:02:653 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:05:052 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:05:153 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:05:274 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:05:452 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:05:452 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:05:689 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:39:05:689 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:39:05:689 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:39:05:689 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:39:05:702 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:39:05:703 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:39:05:703 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionSophons.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionSophons.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:39:05:716 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:39:06:565 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:06:565 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:06:565 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:06:565 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:08:967 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:09:067 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:09:216 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:10:572 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:10:573 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:12:988 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:13:087 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:13:237 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:13:394 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:13:394 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:16:891 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:16:990 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:17:140 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:18:414 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:18:414 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:20:028 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:39:20:811 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:20:912 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:21:046 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:21:215 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:21:215 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:21:577 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:21:577 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:21:577 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:21:577 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:22:312 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:22:313 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:22:313 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:22:313 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:24:731 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:24:832 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:24:966 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:26:340 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:26:340 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:27:903 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:39:28:734 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:28:767 STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:28:767 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:28:767 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:28:767 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:28:835 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:28:968 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:29:158 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:29:158 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:29:251 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:39:29:902 STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:29:902 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:29:902 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:29:902 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:30:295 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:39:31:038 STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:31:038 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:31:038 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:31:038 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:31:804 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:39:32:357 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000EBB, [Empire1], ConstructibleElementName: TechnologyDefinitionScienceAndExploration28TimeLordsTimeLords, ConstructionGameEntityGUID: 2768, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:32:539 STACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:32:539 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:32:539 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:32:539 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:32:671 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:32:771 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:32:921 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:34:180 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:34:180 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:35:541 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:39:36:593 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:36:693 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:36:842 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:37:095 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:37:095 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:38:193 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:38:193 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:38:193 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:38:193 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:39:427 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:39:427 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:39:427 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:39:427 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:40:595 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:40:695 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:40:745 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:39:40:845 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:41:745 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:41:745 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:41:745 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:41:745 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:42:119 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:42:119 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:42:297 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:39:43:049 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:43:049 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:43:049 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:43:049 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:43:563 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:39:44:466 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:44:466 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:44:466 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:44:466 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:44:516 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:616 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:744 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:44:882 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:39:44:939 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:44:939 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:45:765 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:45:766 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:45:766 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:45:766 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:39:47:627 STACKAudio bank B_SOPHON_HULL_SMALL_Attack has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:39:47:627 STACKAudio bank B_SOPHON_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:39:47:627 STACKAudio bank B_SOPHON_ENGINE_Small has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:39:47:627 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:39:47:627 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#2025

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:39:47:627 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:39:47:638 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:39:47:638 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:39:47:638 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionSophons.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionSophons.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:39:47:648 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:39:48:448 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:48:548 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:48:684 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:49:247 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    MilitaryScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:39:50:068 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:50:068 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:52:463 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:52:563 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:52:709 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:52:887 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:52:887 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:53:988 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:53:988 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:53:988 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:53:988 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:56:390 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:56:490 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:56:625 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:39:58:010 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:39:58:010 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:00:409 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:00:510 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:01:036 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:01:214 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:01:214 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:04:722 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:04:822 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:04:989 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:06:244 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:06:244 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:08:642 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:08:742 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:08:892 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:09:144 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:09:144 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:10:243 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:10:243 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:10:243 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:10:243 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:12:662 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:12:762 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:12:899 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:13:079 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:14:264 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:14:264 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:14:563 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:14:580 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:14:647 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:14:746 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:14:831 STACKDisposing ServerEncounter 2723

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:14:831 STACKDisposing ServerEncounter 2724

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:14:831 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:14:847 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:14:997 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:15:197 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:15:803 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:15:803 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:15:803 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:16:004 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:16:004 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:16:106 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:16:116 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:16:441 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:40:16:441 STACK[ChatMessage] RECV: l:/_turn/19 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:40:16:441 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:40:16:465 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000ED3, Ticket: 00000C5F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:16:541 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000ED4, [Empire7]: System #1150

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:16:891 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:16:990 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:17:007 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:17:613 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:17:613 STACK[Perf] Game dumping took 457 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:17:613 STACK[Perf] Checksum generation took 13 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:17:613 STACK[Perf] Writing file took 7 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:17:613 STACK[Perf] TOTAL DURATION (Text): 590 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:17:613 STACKDump checksum 'TurnEnded': 0xcfbc8ebab9b198898137d9013cfe7e58.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:17:613 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\019_TurnEnded_Mort_0xcfbc8ebab9b198898137d9013cfe7e58.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:17:613 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:17:613 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:17:624 STACK[Dump] Received GameDiagnosticsInfo turn=19, client=0x9e3a4b, checksum=0xcfbc8ebab9b198898137d9013cfe7e58.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:17:708 STACK[Dump] Received GameDiagnosticsInfo turn=19, client=0x5d2f64, checksum=0xcfbc8ebab9b198898137d9013cfe7e58.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:17:776 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:18:084 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:18:084 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:40:18:084 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:40:18:094 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:18:094 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:18:122 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:18:166 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ED5, [Empire0], MoveToProbeAction#100 GameEntity: 2627 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:18:166 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ED6, [Empire0], MoveToProbeAction#101 GameEntity: 2629 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:18:256 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:40:18:256 STACK[ChatMessage] RECV: l:/_turn/19 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:40:18:423 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ED7, [Empire5], MoveToProbeAction#140 GameEntity: 2551 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:18:423 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ED8, [Empire5], MoveToProbeAction#141 GameEntity: 2558 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:18:423 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:40:18:423 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:40:18:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ED9, [Empire7], MoveToProbeAction#145 GameEntity: 2501 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:18:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EDA, [Empire7], MoveToProbeAction#146 GameEntity: 2535 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:18:794 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:19:461 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:19:482 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:20:482 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:430 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:431 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:431 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000EDC, Ticket: 00000C60

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:431 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000EDD, Ticket: 00000C61

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:431 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000EDE, Ticket: 00000C62

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:431 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000EDF, Ticket: 00000C63

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:431 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE0, Ticket: 00000C64, [Empire2], MoveToFleetAction#104 GameEntity: 2693 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 1.402881) from 0.681372 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:431 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE1, Ticket: 00000C65, [Empire3], MoveToFleetAction#95 GameEntity: 2623 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->50 (Cost: 0.9138761) from 0.7284127 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:431 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE2, Ticket: 00000C66, [Empire5], MoveToFleetAction#142 GameEntity: 2695 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.4571958 to 0.9143916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:431 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE3, Ticket: 00000C67, [Empire5], MoveToFleetAction#143 GameEntity: 2581 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.2694114 to 0.6008914.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:431 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE4, Ticket: 00000C68, [Empire5], MoveToFleetAction#144 GameEntity: 2480 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 0.6120613) from 0.9323713 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:431 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE5, Ticket: 00000C69, [Empire6], MoveToFleetAction#145 GameEntity: 2699 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3) from 0.3619776 to 0.7239552.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:431 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE6, Ticket: 00000C6A, [Empire6], MoveToFleetAction#146 GameEntity: 2697 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 3) from 0.4708518 to 0.9417037.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:431 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE7, Ticket: 00000C6B, [Empire6], MoveToFleetAction#147 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 3) from 0.1117794 to 0.5826312.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:455 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE8, Ticket: 00000C6C, [Empire6], MoveToFleetAction#148 GameEntity: 2482 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 3) from 0.05029508 to 0.4930806.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:455 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE9, Ticket: 00000C6D, [Empire7], MoveToFleetAction#147 GameEntity: 2701 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 0.727204) from 0.8048929 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:455 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EEA, Ticket: 00000C6E, [Empire2], GoToFleetAction#105 GameEntity: 1449 State: WaitingForInitialization Context: Path: 47, Path: Path: 47

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:455 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EEC, Ticket: 00000C70, [Empire3], GoToFleetAction#96 GameEntity: 1464 State: WaitingForInitialization Context: Path: 59, Path: Path: 59

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:455 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EED, Ticket: 00000C71, [Empire3], GoToFleetAction#97 GameEntity: 1469 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:455 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EEE, Ticket: 00000C72, [Empire4], GoToFleetAction#97 GameEntity: 1490 State: WaitingForInitialization Context: Path: 115, Path: Path: 115

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:455 STACKStart 64 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:22:455 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:22:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EF0, Ticket: 00000C74, [Empire5], GoToFleetAction#145 GameEntity: 1513 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EF1, Ticket: 00000C75, [Empire6], GoToFleetAction#149 GameEntity: 1527 State: WaitingForInitialization Context: Path: 115, Path: Path: 115

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EF2, Ticket: 00000C76, [Empire7], GoToFleetAction#148 GameEntity: 1551 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EF3, Ticket: 00000C77, [Empire21], GoToFleetAction#5 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:477 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000EF4, Ticket: 00000C78, [Empire2], ConstructibleElementName: TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID: 2781, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EFC, Ticket: 00000C80, [Empire2], OutpostAction#106 GameEntity: 2593 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:496 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000EFE, Ticket: 00000C82, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:496 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000F1F, Ticket: 00000CA3, [Empire7], ConstructibleElementName: TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID: 2784, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:496 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F20, Ticket: 00000CA4, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F29, Ticket: 00000CAD, [Empire2], MoveToFleetAction#107 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->47 (Cost: 0.4520245) from 0.9374031 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F2A, Ticket: 00000CAE, [Empire3], MoveToFleetAction#98 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->51 (Cost: 2.968134) from 0.5857179 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F2B, Ticket: 00000CAF, [Empire3], MoveToFleetAction#99 GameEntity: 1464 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->59 (Cost: 2.407373) from 0.6750031 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F2C, Ticket: 00000CB0, [Empire4], MoveToFleetAction#98 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 116->115 (Cost: 5) from 0.007652374 to 0.6927874.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F2D, Ticket: 00000CB1, [Empire5], MoveToFleetAction#146 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 97->95 (Cost: 0.6926045) from 0.8834113 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F2E, Ticket: 00000CB2, [Empire6], MoveToFleetAction#150 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 118->115 (Cost: 3.404149) from 0.4682163 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F2F, Ticket: 00000CB3, [Empire7], MoveToFleetAction#149 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 3.351117) from 0.6240498 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F30, Ticket: 00000CB4, [Empire21], MoveToFleetAction#6 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 0.2665739) from 0.9375204 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:579 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F31, Ticket: 00000CB5, [Empire7], MoveToFleetAction#150 GameEntity: 2701 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 2.272796) from 0 to 0.2536617.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:580 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F32, [Empire21], Entity index: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F33, Ticket: 00000CB6, [Empire3], MoveToFleetAction#100 GameEntity: 2623 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->61 (Cost: 2.086124) from 0 to 0.3005745.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:634 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F34, [Empire2], Entity index: 105

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:696 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000F35, Ticket: 00000CB7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:696 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000F36, Ticket: 00000CB8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:696 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F37, [Empire5], Entity index: 145

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:696 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F38, [Empire16], SiegeStarSystemAction#1 GameEntity: 1177 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:22:764 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F39, Ticket: 00000CB9, [Empire2], MoveToFleetAction#108 GameEntity: 2693 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 1.597119) from 0 to 0.2625623.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:23:081 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:24:815 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:24:960 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:24:960 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F3A, [Empire3], Entity index: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:24:960 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F3B, [Empire3], Entity index: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:24:960 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F3C, [Empire6], Entity index: 149

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:24:960 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F3D, [Empire7], Entity index: 148

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:25:182 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F3E, Ticket: 00000CBA, [Empire21], AttackFleetAction#7 GameEntity: 2706 State: WaitingForInitialization Context: 1st Patriots Navy (1513) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:25:183 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:25:183 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:25:199 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:25:232 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:25:249 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:26:288 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:26:288 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:28:702 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:28:802 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:28:952 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:29:207 STACKfleet action with feedback 109 started : ETA 2312.67022705078

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:29:207 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F43, Ticket: 00000CBF, [Empire2], ExpeditionFleetAction#109 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era2 on Dakel II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:29:207 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F45, Ticket: 00000CC1, [Empire3], GoToFleetAction#101 GameEntity: 1464 State: WaitingForInitialization Context: Path: 59->58, Path: Path: 59->58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:29:207 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F46, Ticket: 00000CC2, [Empire3], GoToFleetAction#102 GameEntity: 1469 State: WaitingForInitialization Context: Path: 51->52, Path: Path: 51->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:29:207 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:29:207 STACKThe given parameters did not allow the function to build the requested context.

    ExpeditionFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:29:207 STACKInvalid null action context. Name=ExpeditionFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:29:208 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:29:221 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F48, Ticket: 00000CC4, [Empire6], GoToFleetAction#151 GameEntity: 1527 State: WaitingForInitialization Context: Path: 115->118, Path: Path: 115->118

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:29:221 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F49, Ticket: 00000CC5, [Empire21], GoToFleetAction#8 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108->107, Path: Path: 108->107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:29:221 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F4A, Ticket: 00000CC6, [Empire3], MoveToFleetAction#103 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->52 (Cost: 3.031866) from 0 to 0.4231776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:29:221 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F4B, Ticket: 00000CC7, [Empire3], MoveToFleetAction#104 GameEntity: 1464 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 2.592627) from 0 to 0.3500062.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:29:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F4C, Ticket: 00000CC8, [Empire6], MoveToFleetAction#152 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 115->118 (Cost: 2.595851) from 0 to 0.4055144.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:29:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F4D, Ticket: 00000CC9, [Empire21], MoveToFleetAction#9 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->107 (Cost: 3.733426) from 0 to 0.5990168.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:29:969 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:29:969 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:30:303 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:30:303 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:30:304 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:30:304 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:31:762 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

20:40:32:204 STACKfleet action with feedback 109 finished : ETA 2312.67022705078, Game.Time 2313.67459869385, true ETA 2313.67022705078

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:32:705 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:32:805 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:32:955 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:33:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F51, Ticket: 00000CCD, [Empire7], GoToFleetAction#151 GameEntity: 1551 State: WaitingForInitialization Context: Path: 14->15, Path: Path: 14->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:33:206 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:33:206 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:33:223 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F53, Ticket: 00000CCF, [Empire7], MoveToFleetAction#152 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->15 (Cost: 2.648883) from 0 to 0.2141432.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:33:223 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:33:223 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:33:256 STACKBegin encounter simulation ignition 146375

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:33:656 STACKEnd encounter simulation ignition 146377

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:33:676 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:33:721 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:33:721 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:33:752 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:33:951 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:33:951 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:34:068 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:34:068 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:34:102 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:34:102 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:34:135 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:34:135 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:34:168 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:34:168 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F62, [Empire5], GoToFleetAction#147 GameEntity: 1513 State: WaitingForInitialization Context: Path: 95->86, Path: Path: 95->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:34:185 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F63, Ticket: 00000CDE, [Empire5], MoveToFleetAction#148 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 5.307395) from 0 to 0.8408726.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:34:670 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:34:670 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:37:084 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:37:184 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:37:308 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:37:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F66, Ticket: 00000CE1, [Empire2], GoToFleetAction#110 GameEntity: 1449 State: WaitingForInitialization Context: Path: 47->48, Path: Path: 47->48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:37:493 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:37:493 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:37:506 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F69, Ticket: 00000CE4, [Empire2], MoveToFleetAction#111 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->48 (Cost: 3.547976) from 0 to 0.4913276.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:41:005 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:41:104 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:41:271 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:41:287 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000F6A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:41:305 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F6B, Ticket: 00000CE5, [Empire0], MoveToFleetAction#102 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 2.138993) from 0.4579059 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:41:305 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F6C, Ticket: 00000CE6, [Empire0], MoveToFleetAction#103 GameEntity: 2646 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 0.75161) from 0.9030382 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:41:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F6D, Ticket: 00000CE7, [Empire0], MoveToFleetAction#104 GameEntity: 2646 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 5.647396) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:41:755 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F6E, [Empire0], Entity index: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:42:611 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:42:611 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:45:007 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:45:107 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:45:235 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:45:420 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:45:421 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:45:550 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F73, [Empire0], Entity index: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:46:515 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:46:515 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:46:515 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:46:515 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:48:932 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:49:030 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:49:196 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:50:531 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:50:531 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:52:947 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:53:048 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:53:198 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:53:452 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:53:452 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:56:950 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:56:983 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000F79, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:57:117 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:57:267 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:57:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F7A, Ticket: 00000CF2, [Empire1], MoveToFleetAction#104 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->103 (Cost: 5) from 0.4714195 to 0.7071292.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:57:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F7B, Ticket: 00000CF3, [Empire1], MoveToFleetAction#105 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->11 (Cost: 2.635303) from 0.6548528 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:58:073 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F7C, Ticket: 00000CF4, [Empire1], MoveToFleetAction#106 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 2.364697) from 0 to 0.3505588.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:40:58:556 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:40:58:556 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:00:643 STACKfleet action with feedback 105 started : ETA 2344.11338806152

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:00:643 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F7F, [Empire0], ColonizeFleetAction#105 GameEntity: 2646 State: WaitingForInitialization Context: Tekal II(Planet 1) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:00:976 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:01:077 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:01:226 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:01:464 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:01:464 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:01:481 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:01:481 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:02:572 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:02:572 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:02:572 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:02:572 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:03:682 STACKfleet action with feedback 105 finished : ETA 2344.11338806152, Game.Time 2345.12370300293, true ETA 2345.11338806152

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:03:682 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:03:682 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:03:682 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:03:682 STACKPlaying colonization video 'D:/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Colonization/Forest.mp4'...

    DepartmentOfTheInterior:ShowColonizationVideo(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:04:978 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:05:078 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:05:228 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:05:982 STACKMissing SoundDefinition 'Start' of type 'Start' in GuiElement 'PlanetTypeForest'

    Gui:PlaySound(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizationCutsceneModalWindow:OnPlayStarted()
    CutsceneModalWindow+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:41:06:582 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:06:582 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:06:622 STACKMissing SoundDefinition 'Stop' of type 'Stop' in GuiElement 'PlanetTypeForest'

    Gui:PlaySound(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizationCutsceneModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModalWindow:HandleInput(System.Reflection.ParameterInfo)
    CutsceneModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

20:41:09:002 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:09:103 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:09:236 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:09:407 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:09:407 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:12:924 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:13:024 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:13:174 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:14:528 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:14:528 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:16:927 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:17:027 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:17:177 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:17:346 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:17:346 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:18:446 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:18:446 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:18:446 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:18:446 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:20:848 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:20:948 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:21:115 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:22:450 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:22:450 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:24:867 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:24:967 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:25:084 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:25:272 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:25:272 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:28:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F8F, [Empire0], LaunchProbeFleetAction#106 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:28:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F90, [Empire0], MoveToProbeAction#107 GameEntity: 2808 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:28:773 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:28:872 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:29:022 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:30:382 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:30:382 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:32:795 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:32:895 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:33:422 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:33:606 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:33:606 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:34:702 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:34:702 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:34:702 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:34:702 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:37:117 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:37:216 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:37:384 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:38:719 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:38:719 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:41:133 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:41:233 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:41:233 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:41:365 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:41:644 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:41:645 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:41:43:040 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:056 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:123 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:223 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:356 STACKDisposing ServerEncounter 2787

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:356 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:476 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:523 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics04

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:523 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics03

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:549 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics02

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:549 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics01

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:575 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefaultDictatorship, PoliticsName: Politics06

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:576 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefaultDictatorship, PoliticsName: Politics04

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:616 STACK[rseed] 1135

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:633 STACK[rseed] 1138

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:650 STACK[rseed] 1478

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:666 STACK[rseed] 1144

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:683 STACK[rseed] 1147

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:700 STACK[rseed] 1150

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:750 STACK[rseed] 1851

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:767 STACK[rseed] 2600

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:790 STACK[rseed] 1987

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:808 STACK[rseed] 1991

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:824 STACK[rseed] 1847

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:43:924 STACK[Election] CANDIDATES [0] Politics05 0.75 3 [1] Politics03 0.25 1 REP_VOTES Ship#1478 Politics05 Ship#1478 Politics05 Ship#1478 Politics05 Ship#1478 Politics03

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:44:026 STACK[Election] CANDIDATES [0] Politics03 0.5555556 5 [1] Politics04 0.4444444 4 REP_VOTES Xiu Politics03 Xiu Politics03 Columba Politics03 Xiu Politics04 Xiu Politics04 Columba Politics04 Columba Politics04 Xiu Politics03 Xiu Politics03

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:44:026 STACK[Election] CANDIDATES [0] Politics03 0.6363636 7 [1] Politics04 0.2727273 3 [2] Politics02 0.09090909 1 REP_VOTES Oentho Politics03 Oentho Politics03 Oentho Politics03 Oentho Politics03 Oentho Politics03 Oentho Politics03 Oentho Politics03 Oentho Politics04 Oentho Politics04 Wyrix Politics04 Oentho Politics02

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:44:057 STACK[Election] CANDIDATES [0] Politics01 0.625 5 [1] Politics06 0.375 3 REP_VOTES Oiad Politics01 Oiad Politics01 Ranas Politics01 Ranas Politics01 Ranas Politics01 Oiad Politics06 Ranas Politics06 Oiad Politics06

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:44:093 STACK[Election] CANDIDATES [0] Politics06 1 8 REP_VOTES Gykon Politics06 Gykon Politics06 Gykon Politics06 Gykon Politics06 Lyra Politics06 Lyra Politics06 Lyra Politics06 Lyra Politics06

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:44:093 STACK[Election] CANDIDATES [0] Politics04 1 8 REP_VOTES Baten Politics04 Baten Politics04 Baten Politics04 Baten Politics04 Quyos Politics04 Quyos Politics04 Quyos Politics04 Quyos Politics04

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:46:870 STACKOrderApplyElectionAction ElectionActionName: ElectionActionNoneRepublic, PoliticsName: Politics01

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:41:48:739 STACK[Election] CANDIDATES [0] Politics01 1 5 REP_VOTES Maial Politics01 Maial Politics01 Maial Politics01 Maial Politics01 Grus Politics01

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:31:725 STACK[Elect] Empire#0: Selected action 'ElectionActionNoneDemocracy' on 'Politics02'.

    Election:SelectElectionAction_OnValidate(System.Reflection.ParameterInfo)
    ElectionBeforePanel:OnNextStepCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:42:31:726 STACKOrderApplyElectionAction ElectionActionName: ElectionActionNoneDemocracy, PoliticsName: Politics02

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:31:759 STACK[rseed] 1129

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:31:892 STACK[rseed] 2138

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:45:386 STACK[Election] CANDIDATES [0] Politics04 0.6666667 4 [1] Politics02 0.1666667 1 [2] Politics06 0.1666667 1 REP_VOTES Xanados Politics02 Xanados Politics04 Xanados Politics06 Xanados Politics04 Xanados Politics04 Sirius Politics04

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:55:130 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:55:179 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:55:735 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:55:735 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:55:735 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:55:864 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:55:864 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:160 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:180 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:180 STACKDisposing Encounter 2723

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:180 STACKDisposing Encounter 2724

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:512 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:42:56:513 STACK[ChatMessage] RECV: l:/_turn/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:42:56:513 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:42:56:685 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000FBA, [Empire7], ColonizedStarSystemGUID: 2230, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:685 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000FBC, [Empire5], ColonizedStarSystemGUID: 2337, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:751 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 0!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:752 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 0!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:752 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 0!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:752 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 0!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:752 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 0!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:752 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 0!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:752 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 0!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:770 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000FC1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:790 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000FC2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:811 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000FC3, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:827 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000FC4, Ticket: 00000D28

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:827 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000FC5, [Empire2], AutomatedDeliveryFleetAction#112 GameEntity: 2831 State: WaitingForInitialization Context: Path: 46->45->42, Path: Path: 46->45->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:827 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000FC6, [Empire5], AutomatedDeliveryFleetAction#149 GameEntity: 2833 State: WaitingForInitialization Context: Path: 85->86->93->92, Path: Path: 85->86->93->92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:56:827 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000FC7, [Empire6], AutomatedDeliveryFleetAction#153 GameEntity: 2835 State: WaitingForInitialization Context: Path: 130->120->121, Path: Path: 130->120->121

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:57:096 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:57:195 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:57:212 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:57:454 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:57:454 STACK[Perf] Game dumping took 89 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:57:454 STACK[Perf] Checksum generation took 13 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:57:454 STACK[Perf] Writing file took 7 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:57:454 STACK[Perf] TOTAL DURATION (Text): 226 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:57:454 STACKDump checksum 'TurnEnded': 0x83e3023f3aa215ff43bc7821cd2328c2.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:57:454 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\020_TurnEnded_Mort_0x83e3023f3aa215ff43bc7821cd2328c2.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:57:454 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:57:454 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:57:465 STACK[Dump] Received GameDiagnosticsInfo turn=20, client=0x9e3a4b, checksum=0x83e3023f3aa215ff43bc7821cd2328c2.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:57:946 STACK[Dump] Received GameDiagnosticsInfo turn=20, client=0x5d2f64, checksum=0x83e3023f3aa215ff43bc7821cd2328c2.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:58:147 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:58:838 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:58:838 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:42:58:838 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:42:58:838 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:42:58:838 STACK[ChatMessage] RECV: l:/_turn/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:42:58:849 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:58:849 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:58:883 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:58:883 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000FC8, Ticket: 00000D29

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:58:883 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000FC9, Ticket: 00000D2A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:58:883 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FCA, [Empire0], MoveToProbeAction#108 GameEntity: 2627 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:58:883 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FCB, [Empire0], MoveToProbeAction#109 GameEntity: 2629 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:58:883 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FCC, [Empire0], MoveToProbeAction#110 GameEntity: 2808 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:154 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FCD, [Empire5], MoveToProbeAction#150 GameEntity: 2551 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:154 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FCE, [Empire5], MoveToProbeAction#151 GameEntity: 2558 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:154 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:42:59:154 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:42:59:347 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FD1, [Empire7], MoveToProbeAction#153 GameEntity: 2535 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:371 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000FD2, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:371 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000FD3, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:371 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000FD4, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:371 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000FD5, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:371 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000FD6, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:371 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000FD7, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:371 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000FD8, [Empire14], GUID = 2839, ShipDesigns = MFAdvancedSmallAttackWeak x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:371 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000FD9, [Empire14], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -330.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:390 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000FDB, [Empire15], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:390 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000FDC, [Empire15], GUID = 2840, ShipDesigns = MFInsectoidSmallAttackWeak x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:402 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000FDD, [Empire15], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -161

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:402 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000FDF, [Empire16], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:402 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000FE0, [Empire17], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:402 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000FE1, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:402 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000FE2, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:42:59:698 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:00:350 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:00:371 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:01:489 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:01:489 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()
    VisibilityController:IVisibilityService.ForceRefresh()
    MoveToProbeAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToProbeAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:02:966 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:02:966 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:02:966 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000FE4, Ticket: 00000D2B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:02:966 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000FE5, Ticket: 00000D2C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:02:966 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000FE6, Ticket: 00000D2D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:02:966 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000FE8, Ticket: 00000D2E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:02:966 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000FE9, Ticket: 00000D2F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:02:966 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000FEA, Ticket: 00000D30

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:02:966 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FEB, Ticket: 00000D31, [Empire2], MoveToFleetAction#113 GameEntity: 2831 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 3) from 0 to 0.681372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:02:966 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FEC, Ticket: 00000D32, [Empire2], MoveToFleetAction#114 GameEntity: 2693 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0.2625623 to 0.7557548.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FED, Ticket: 00000D33, [Empire3], MoveToFleetAction#105 GameEntity: 2623 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->61 (Cost: 3) from 0.3005745 to 0.7328227.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FEE, Ticket: 00000D34, [Empire5], MoveToFleetAction#152 GameEntity: 2833 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0 to 0.4571958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FEF, Ticket: 00000D35, [Empire5], MoveToFleetAction#153 GameEntity: 2695 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 0.5617398) from 0.9143916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF0, Ticket: 00000D36, [Empire5], MoveToFleetAction#154 GameEntity: 2581 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.6008914 to 0.9323713.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF1, Ticket: 00000D37, [Empire6], MoveToFleetAction#154 GameEntity: 2835 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3) from 0 to 0.3619776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF2, Ticket: 00000D38, [Empire6], MoveToFleetAction#155 GameEntity: 2699 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 2.287806) from 0.7239552 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:001 STACKStart 75 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:03:001 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:03:024 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF3, Ticket: 00000D39, [Empire6], MoveToFleetAction#156 GameEntity: 2697 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 0.371431) from 0.9417037 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:024 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF4, Ticket: 00000D3A, [Empire6], MoveToFleetAction#157 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 2.659236) from 0.5826312 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:024 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF5, Ticket: 00000D3B, [Empire6], MoveToFleetAction#158 GameEntity: 2482 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 3) from 0.4930806 to 0.935866.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:024 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF6, Ticket: 00000D3C, [Empire7], MoveToFleetAction#154 GameEntity: 2701 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0.2536617 to 0.588485.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:024 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF7, Ticket: 00000D3D, [Empire2], GoToFleetAction#115 GameEntity: 1449 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:024 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF8, Ticket: 00000D3E, [Empire3], GoToFleetAction#106 GameEntity: 1464 State: WaitingForInitialization Context: Path: 58, Path: Path: 58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:024 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF9, Ticket: 00000D3F, [Empire3], GoToFleetAction#107 GameEntity: 1469 State: WaitingForInitialization Context: Path: 52, Path: Path: 52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:024 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FFA, Ticket: 00000D40, [Empire4], GoToFleetAction#99 GameEntity: 1490 State: WaitingForInitialization Context: Path: 115, Path: Path: 115

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:044 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FFB, Ticket: 00000D41, [Empire5], GoToFleetAction#155 GameEntity: 1513 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:044 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FFC, Ticket: 00000D42, [Empire6], GoToFleetAction#159 GameEntity: 1527 State: WaitingForInitialization Context: Path: 118, Path: Path: 118

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:044 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FFD, Ticket: 00000D43, [Empire7], GoToFleetAction#155 GameEntity: 1551 State: WaitingForInitialization Context: Path: 15, Path: Path: 15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:044 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FFE, Ticket: 00000D44, [Empire21], GoToFleetAction#10 GameEntity: 2704 State: WaitingForInitialization Context: Path: 107, Path: Path: 107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:044 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FFF, Ticket: 00000D45, [Empire21], InitiateEmpireActionFleetAction#11 GameEntity: 2840 State: WaitingForInitialization Context: Izar (543) (StarSystemNode), Path: Izar (543) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:076 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001000, Ticket: 00000D46, [Empire2], ShipGUIDs: 2727 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 2846

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:076 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001001, Ticket: 00000D47, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:076 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000100A, Ticket: 00000D50, [Empire3], ConstructibleElementName: TechnologyDefinitionScienceAndExploration28Unfallen, ConstructionGameEntityGUID: 2850, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:150 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000101D, Ticket: 00000D63, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:150 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#0000101E, Ticket: 00000D64, [Empire5]: StarSystemGUID: 2337, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:150 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001026, Ticket: 00000D6C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:180 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#0000102A, Ticket: 00000D70, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:180 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000102B, Ticket: 00000D71, [Empire6], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment5, ConstructionGameEntityGUID: 2858, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:180 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000102C, Ticket: 00000D72, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:180 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000102D, Ticket: 00000D73, [Empire6], ShipGUIDs: 2734 , HeroGUID: 0, Position: NodeIndex:130, FleetGUID: 2861

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:232 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001037, Ticket: 00000D7D, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:232 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00001038, Ticket: 00000D7E, [Empire7]: StarSystemGUID: 2230, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:232 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001040, Ticket: 00000D86, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:232 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001041, Ticket: 00000D87, [Empire2], MoveToFleetAction#116 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->48 (Cost: 3.673226) from 0.4913276 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:232 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001042, Ticket: 00000D88, [Empire3], MoveToFleetAction#108 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->52 (Cost: 4.132658) from 0.4231776 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:232 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001043, Ticket: 00000D89, [Empire3], MoveToFleetAction#109 GameEntity: 1464 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 4.814747) from 0.3500062 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:232 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001044, Ticket: 00000D8A, [Empire4], MoveToFleetAction#100 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 116->115 (Cost: 2.241986) from 0.6927874 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:232 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001045, [Empire21], GuardEmpireLocalAction#12 GameEntity: 1127 State: WaitingForInitialization Context: Izar (543) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:232 STACKCancelling actions on Izar (543) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:232 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001046, Ticket: 00000D8B, [Empire5], MoveToFleetAction#156 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 1.004376) from 0.8408726 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001047, Ticket: 00000D8C, [Empire6], MoveToFleetAction#160 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 115->118 (Cost: 3.805527) from 0.4055144 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001048, Ticket: 00000D8D, [Empire7], MoveToFleetAction#156 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->15 (Cost: 6) from 0.2141432 to 0.6992002.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001049, Ticket: 00000D8E, [Empire21], MoveToFleetAction#13 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->107 (Cost: 2.499163) from 0.5990168 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000104A, Ticket: 00000D8F, [Empire6], MoveToFleetAction#161 GameEntity: 2697 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 2.628569) from 0 to 0.387964.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:255 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000104B, [Empire5]: System #2337

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:272 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000104C, Ticket: 00000D90, [Empire5], MoveToFleetAction#157 GameEntity: 2695 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 2.43826) from 0 to 0.2694114.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:272 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000104D, [Empire7]: System #2230

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:353 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000104E, [Empire5], Entity index: 155

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:677 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000104F, Ticket: 00000D91, [Empire6], MoveToFleetAction#162 GameEntity: 2699 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 0.7121944) from 0 to 0.1092597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:710 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001050, [Empire4], Entity index: 99

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001051, Ticket: 00000D92, [Empire6], MoveToFleetAction#163 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 0.3407638) from 0 to 0.05029508.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:762 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001052, [Empire21], Entity index: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:03:977 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:04:743 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:04:889 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:04:889 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001053, [Empire2], Entity index: 115

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:04:889 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001054, [Empire3], Entity index: 107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:04:889 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001055, [Empire3], Entity index: 106

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:04:889 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001056, [Empire6], Entity index: 159

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:05:083 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:05:083 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:05:099 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000105A, Ticket: 00000D96, [Empire21], AttackFleetAction#14 GameEntity: 2707 State: WaitingForInitialization Context: 1st Glowing Embers (1464) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:05:113 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:05:144 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:05:160 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:05:924 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000105D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:05:942 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000105E, Ticket: 00000D99, [Empire1], MoveToFleetAction#107 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->103 (Cost: 5) from 0.7071292 to 0.942839.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:05:942 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000105F, Ticket: 00000D9A, [Empire1], MoveToFleetAction#108 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 4.380809) from 0.3505588 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:06:187 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001060, Ticket: 00000D9B, [Empire2], GoToFleetAction#117 GameEntity: 2846 State: WaitingForInitialization Context: Path: 45->43, Path: Path: 45->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:06:187 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:06:187 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001062, Ticket: 00000D9E, [Empire6], GoToFleetAction#164 GameEntity: 2861 State: WaitingForInitialization Context: Path: 130->129, Path: Path: 130->129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:06:187 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:06:187 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:06:201 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001064, Ticket: 00000DA0, [Empire2], MoveToFleetAction#118 GameEntity: 2846 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->43 (Cost: 4) from 0 to 0.6553133.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:06:201 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001065, Ticket: 00000DA1, [Empire6], MoveToFleetAction#165 GameEntity: 2861 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->129 (Cost: 7.358469) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:07:193 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001066, [Empire1], Entity index: 98

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:08:593 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:08:693 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:08:849 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:09:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001067, Ticket: 00000DA2, [Empire2], GoToFleetAction#119 GameEntity: 1449 State: WaitingForInitialization Context: Path: 48->51, Path: Path: 48->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:09:095 STACKfleet action with feedback 110 started : ETA 2472.56618499756

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:09:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001068, Ticket: 00000DA3, [Empire3], ExpeditionFleetAction#110 GameEntity: 1469 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic04 on Veni III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:09:095 STACKfleet action with feedback 101 started : ETA 2472.5666885376

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:09:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001069, Ticket: 00000DA4, [Empire4], ExpeditionFleetAction#101 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era1 on Gobris I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:09:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000106A, Ticket: 00000DA5, [Empire5], GoToFleetAction#158 GameEntity: 1513 State: WaitingForInitialization Context: Path: 86->85, Path: Path: 86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:09:095 STACKfleet action with feedback 166 started : ETA 2472.56819915771

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:09:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000106B, Ticket: 00000DA6, [Empire6], ExpeditionFleetAction#166 GameEntity: 1527 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era1 on Asellus II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:09:095 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:09:095 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:09:111 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000106C, Ticket: 00000DA7, [Empire2], MoveToFleetAction#120 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->51 (Cost: 2.326774) from 0 to 0.3588599.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:09:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000106D, Ticket: 00000DA8, [Empire5], MoveToFleetAction#159 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 4.995624) from 0 to 0.7613261.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:09:862 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:09:862 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:09:878 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:09:879 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:10:202 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:10:202 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:10:881 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001074, [Empire6], Entity index: 164

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:12:121 STACKfleet action with feedback 110 finished : ETA 2472.56618499756, Game.Time 2473.58199310303, true ETA 2473.56618499756

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:12:121 STACKfleet action with feedback 101 finished : ETA 2472.5666885376, Game.Time 2473.58550262451, true ETA 2473.5666885376

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:12:121 STACKfleet action with feedback 166 finished : ETA 2472.56819915771, Game.Time 2473.59172058105, true ETA 2473.56819915771

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:12:133 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00001075, Ticket: 00000DAD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:12:597 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:12:697 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:12:852 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:103 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:13:103 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:13:119 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 5!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:119 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 5!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:119 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 5!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:119 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 5!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:120 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 5!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:120 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 5!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:120 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 5!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:120 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000107A, Ticket: 00000DB2, [Empire21], GoToFleetAction#15 GameEntity: 2704 State: WaitingForInitialization Context: Path: 107->108, Path: Path: 107->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:120 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000107C, Ticket: 00000DB4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:135 STACKBegin encounter simulation ignition 155826

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:135 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000107D, Ticket: 00000DB5, [Empire21], MoveToFleetAction#16 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->108 (Cost: 1.500837) from 0 to 0.2408047.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:535 STACKEnd encounter simulation ignition 155828

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:558 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:607 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:607 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:635 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:834 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:13:835 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:200 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:200 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:547 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:547 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00001085, Ticket: 00000DBE, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:547 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:547 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:14:547 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:14:580 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:581 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:630 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:630 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:747 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:747 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:780 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:781 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:816 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:816 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:14:846 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:16:967 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:17:068 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:17:250 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:17:468 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000108F, Ticket: 00000DC9, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:17:468 STACKfleet action with feedback 102 started : ETA 2480.93673706055

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:17:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001090, Ticket: 00000DCA, [Empire4], ExpeditionFleetAction#102 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury04 on Gobris II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:17:468 STACKfleet action with feedback 167 started : ETA 2480.93723297119

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:17:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001091, Ticket: 00000DCB, [Empire6], ColonizeFleetAction#167 GameEntity: 2861 State: WaitingForInitialization Context: Altair IV(Planet 3) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:17:468 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001094, Ticket: 00000DCC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:17:468 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:17:468 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:18:672 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00001095, Ticket: 00000DCD, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:18:672 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:18:672 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:20:324 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpireMetNotificationWindow:OnOpenMinorFactionWindowCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:43:20:506 STACKfleet action with feedback 102 finished : ETA 2480.93673706055, Game.Time 2481.93751525879, true ETA 2481.93673706055

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:20:506 STACKfleet action with feedback 167 finished : ETA 2480.93723297119, Game.Time 2481.94152069092, true ETA 2481.93723297119

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:20:506 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:20:506 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:20:506 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:21:070 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:21:170 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:21:329 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:21:586 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000109C, Ticket: 00000DD3, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:21:586 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:21:586 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:21:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A0, Ticket: 00000DD7, [Empire0], EmpireDiplomaticAction#111 GameEntity: 1106 State: WaitingForInitialization Context: Empire 10 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:22:684 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:22:684 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000010A1, Ticket: 00000DD9, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:22:684 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000010A2, Ticket: 00000DDA, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:22:684 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:22:684 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:24:049 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A3, Ticket: 00000DDB, [Empire0], EmpireDiplomaticAction#112 GameEntity: 1106 State: WaitingForInitialization Context: Empire 10 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:25:100 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:25:199 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:25:365 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:25:537 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A4, Ticket: 0000002D, [Empire1], GoToFleetAction#109 GameEntity: 1429 State: WaitingForInitialization Context: Path: 15->19, Path: Path: 15->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:25:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A5, Ticket: 00000DDC, [Empire1], MoveToFleetAction#110 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->19 (Cost: 0.6191907) from 0 to 0.09670991.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:26:709 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:26:709 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:29:111 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:29:211 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:29:349 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:29:619 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:29:619 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:30:713 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:30:713 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:30:713 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:30:713 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:30:713 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:31:105 STACKAudio bank G_Dialog_Cravers has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:43:33:115 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:33:215 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:33:381 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:34:742 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:34:742 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:37:135 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:37:235 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:37:357 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:37:640 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:37:640 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:41:154 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:41:254 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:41:391 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:42:759 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:42:759 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:45:158 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:45:258 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:45:376 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:45:570 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:45:570 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:46:677 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:46:677 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:46:677 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:46:775 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:46:775 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:46:775 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:46:775 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:49:179 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:49:278 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:49:418 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:50:791 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:50:791 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:53:198 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:53:299 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:53:448 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:53:702 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:53:702 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:54:800 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:54:800 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:54:800 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:57:214 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:57:310 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:57:517 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:43:58:930 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:43:58:930 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:01:316 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:01:419 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:01:564 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:01:644 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:44:01:764 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:01:764 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:02:950 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:02:950 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:02:950 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:02:950 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:05:175 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:44:05:359 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:05:459 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:05:625 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:06:719 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:44:06:975 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:06:975 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:09:371 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:09:470 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:09:621 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:09:778 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:09:778 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:10:889 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:10:889 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:10:889 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:13:308 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:13:408 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:13:556 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:14:916 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:14:916 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:17:311 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:17:410 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:17:561 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:17:718 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:17:718 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:18:811 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:18:811 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:18:811 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:18:811 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:18:812 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:21:231 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:21:331 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:21:485 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:22:841 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:22:841 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:25:235 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:25:334 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:25:484 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:25:640 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:25:641 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:29:154 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:29:254 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:29:422 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:30:760 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:30:760 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:33:158 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:33:258 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:33:424 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:33:687 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:33:687 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:34:782 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:34:782 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:34:782 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:34:782 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:34:782 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:37:176 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:37:277 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:37:426 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:38:788 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:38:788 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:41:198 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:41:298 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:41:431 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:41:701 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:41:701 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:42:799 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:42:799 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:42:799 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:45:201 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:45:301 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:45:450 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:46:705 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:46:705 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:49:121 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:49:216 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:49:374 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:49:630 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:49:630 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:50:834 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:50:834 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:50:834 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:50:834 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:53:235 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:53:335 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:53:505 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:54:945 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:54:945 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:57:355 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:57:456 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:57:600 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:57:864 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:57:864 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:59:060 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:44:59:060 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:44:59:060 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:01:461 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:01:560 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:01:702 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:03:087 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:03:087 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:05:478 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:05:579 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:05:729 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:05:988 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:05:988 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:07:080 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:07:080 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:07:080 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:07:080 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:07:080 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:09:498 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:09:598 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:10:143 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:11:424 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:11:425 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:13:819 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:13:920 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:14:069 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:14:241 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:14:241 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:17:738 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:17:839 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:18:005 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:19:260 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:19:260 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:21:658 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:21:759 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:21:908 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:22:169 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:22:169 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:23:260 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:23:260 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:23:260 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:23:260 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:23:260 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:25:678 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:25:778 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:25:945 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:27:292 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:27:292 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:29:682 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:29:782 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:29:913 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:30:089 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:30:089 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:31:187 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:31:187 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:31:187 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:33:559 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001106, [Empire0], LaunchProbeFleetAction#113 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:33:559 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001107, [Empire0], MoveToProbeAction#114 GameEntity: 2934 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:33:590 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:33:838 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:34:005 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:35:311 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:35:311 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:37:709 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:37:808 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:37:942 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:38:117 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:38:117 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:39:226 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:39:226 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:39:226 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:39:227 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:41:627 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:41:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:41:866 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:42:014 STACKfleet action with feedback 115 started : ETA 2625.48094177246

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:42:014 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000110E, Ticket: 00000E60, [Empire0], ExpeditionFleetAction#115 GameEntity: 1409 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly24 on Zinius I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:43:235 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:43:235 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:45:014 STACKfleet action with feedback 115 finished : ETA 2625.48094177246, Game.Time 2626.48181152344, true ETA 2626.48094177246

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:45:014 STACK[Quests] Adding global quest variable: $CloseSystem = System.Collections.Generic.List`1[System.Object] for empire 0

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:TryTriggerQuestsFromGameEvent(System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:45:031 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00001113, Ticket: 00000E64

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:45:646 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:45:747 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:45:886 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:46:146 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:46:146 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:47:254 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:47:255 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:47:255 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:49:654 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:49:753 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:49:919 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:51:263 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:51:264 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:53:672 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:53:773 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:53:922 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:54:079 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:54:079 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:55:174 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:55:174 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:55:174 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:55:174 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:55:175 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:57:576 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:57:676 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:57:827 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:45:59:101 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:45:59:101 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:01:497 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:01:597 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:01:723 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:01:900 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:01:900 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:05:416 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:05:516 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:05:660 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:07:023 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:07:023 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:09:461 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:09:561 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:09:711 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:09:974 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:09:974 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:11:062 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:11:062 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:11:062 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:11:062 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:11:062 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:13:463 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:13:565 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:13:715 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:15:094 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:15:094 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:16:183 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:17:485 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:17:584 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:17:717 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:17:888 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:17:888 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:18:986 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:18:986 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:18:986 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:21:405 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:21:504 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:21:654 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:23:018 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:23:018 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:25:407 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:25:507 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:25:658 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:25:814 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:25:814 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:26:925 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:26:925 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:26:925 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:26:925 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:29:328 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:29:428 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:29:595 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:29:795 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:46:29:795 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:46:29:795 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:46:30:934 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:30:934 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:33:347 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:33:447 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:33:597 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:33:754 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:33:754 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:34:850 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:34:850 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:34:850 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:36:134 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000113B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:37:253 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:37:352 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:37:517 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:38:860 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:38:861 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:41:272 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:41:371 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:41:497 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:41:679 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:41:679 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:42:773 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:42:774 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:42:774 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:42:774 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:42:774 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:45:175 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:45:275 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:45:439 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:46:793 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:46:793 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:49:191 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:49:291 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:49:425 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:49:696 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:49:696 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:46:52:396 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:52:412 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:52:479 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:52:580 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:52:712 STACKDisposing ServerEncounter 2871

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:52:712 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:52:729 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:52:880 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:53:097 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:53:580 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#0000114A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator47:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:54:128 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:54:128 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:54:128 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:54:128 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:54:128 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:54:310 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:54:458 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:54:481 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:54:481 STACKDisposing Encounter 2787

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:54:831 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:46:54:831 STACK[ChatMessage] RECV: l:/_turn/21 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:46:54:913 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000114B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:54:913 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:46:54:927 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000114C, [Empire0], AutomatedDeliveryFleetAction#116 GameEntity: 2973 State: WaitingForInitialization Context: Path: 80->79->81, Path: Path: 80->79->81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:55:261 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:55:361 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:55:378 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:035 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:035 STACK[Perf] Game dumping took 498 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:036 STACK[Perf] Checksum generation took 14 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:036 STACK[Perf] Writing file took 7 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:036 STACK[Perf] TOTAL DURATION (Text): 642 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:036 STACKDump checksum 'TurnEnded': 0x291779f57595ede7a38ed2894a2c45ce.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:036 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\021_TurnEnded_Mort_0x291779f57595ede7a38ed2894a2c45ce.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:036 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:036 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:047 STACK[Dump] Received GameDiagnosticsInfo turn=21, client=0x9e3a4b, checksum=0x291779f57595ede7a38ed2894a2c45ce.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:047 STACK[Dump] Received GameDiagnosticsInfo turn=21, client=0x5d2f64, checksum=0x291779f57595ede7a38ed2894a2c45ce.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:057 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:372 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:372 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:46:56:372 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:46:56:383 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:383 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:417 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:417 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000114D, Ticket: 00000EA6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:417 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000114E, Ticket: 00000EA7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:417 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000114F, Ticket: 00000EA8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:417 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001150, Ticket: 00000EA9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:417 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001151, Ticket: 00000EAA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:417 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001152, Ticket: 00000EAB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001153, [Empire0], MoveToProbeAction#117 GameEntity: 2627 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001154, [Empire0], MoveToProbeAction#118 GameEntity: 2629 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001155, [Empire0], MoveToProbeAction#119 GameEntity: 2808 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001156, [Empire0], MoveToProbeAction#120 GameEntity: 2934 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:56:581 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:46:56:581 STACK[ChatMessage] RECV: l:/_turn/21 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:46:56:716 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:46:56:716 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:46:56:966 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:57:635 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:57:655 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:46:58:589 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:789 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:789 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:789 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001158, Ticket: 00000EAC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:789 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001159, Ticket: 00000EAD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:789 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000115A, Ticket: 00000EAE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:789 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000115B, Ticket: 00000EAF, [Empire0], MoveToFleetAction#121 GameEntity: 2973 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 5) from 0 to 0.6450273.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:789 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000115C, Ticket: 00000EB0, [Empire2], MoveToFleetAction#121 GameEntity: 2831 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 1.402881) from 0.681372 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:789 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000115D, Ticket: 00000EB1, [Empire2], MoveToFleetAction#122 GameEntity: 2693 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 1.485699) from 0.7557548 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:789 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000115E, Ticket: 00000EB2, [Empire3], MoveToFleetAction#111 GameEntity: 2623 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->61 (Cost: 1.854332) from 0.7328227 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:809 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000115F, Ticket: 00000EB3, [Empire5], MoveToFleetAction#160 GameEntity: 2833 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.4571958 to 0.9143916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:809 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001160, Ticket: 00000EB4, [Empire5], MoveToFleetAction#161 GameEntity: 2695 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.2694114 to 0.6008914.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:809 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001161, Ticket: 00000EB5, [Empire5], MoveToFleetAction#162 GameEntity: 2581 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 0.6120613) from 0.9323713 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001162, Ticket: 00000EB6, [Empire6], MoveToFleetAction#168 GameEntity: 2835 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3) from 0.3619776 to 0.7239552.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001163, Ticket: 00000EB7, [Empire6], MoveToFleetAction#169 GameEntity: 2699 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 3) from 0.1092597 to 0.569498.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001164, Ticket: 00000EB8, [Empire6], MoveToFleetAction#170 GameEntity: 2697 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 3) from 0.387964 to 0.8307495.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001165, Ticket: 00000EB9, [Empire6], MoveToFleetAction#171 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 3) from 0.05029508 to 0.4930806.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001166, Ticket: 00000EBA, [Empire6], MoveToFleetAction#172 GameEntity: 2482 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 0.4345265) from 0.935866 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001167, Ticket: 00000EBB, [Empire7], MoveToFleetAction#157 GameEntity: 2701 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0.588485 to 0.9233083.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001168, Ticket: 00000EBC, [Empire2], GoToFleetAction#123 GameEntity: 2846 State: WaitingForInitialization Context: Path: 43, Path: Path: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001169, Ticket: 00000EBD, [Empire2], GoToFleetAction#124 GameEntity: 1449 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000116A, Ticket: 00000EBE, [Empire3], GoToFleetAction#112 GameEntity: 1469 State: WaitingForInitialization Context: Path: 52->51, Path: Path: 52->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000116B, Ticket: 00000EBF, [Empire4], GoToFleetAction#103 GameEntity: 1490 State: WaitingForInitialization Context: Path: 115->118, Path: Path: 115->118

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:810 STACKStart 62 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:00:810 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:00:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000116C, Ticket: 00000EC0, [Empire5], GoToFleetAction#163 GameEntity: 1513 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000116D, Ticket: 00000EC1, [Empire6], GoToFleetAction#173 GameEntity: 1527 State: WaitingForInitialization Context: Path: 118->119, Path: Path: 118->119

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000116E, Ticket: 00000EC2, [Empire7], GoToFleetAction#158 GameEntity: 1551 State: WaitingForInitialization Context: Path: 15, Path: Path: 15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000116F, Ticket: 00000EC3, [Empire21], GoToFleetAction#17 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:835 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001170, Ticket: 00000EC4, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:835 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001171, Ticket: 00000EC5, [Empire2], ShipGUIDs: 2729 , HeroGUID: 0, Position: NodeIndex:46, FleetGUID: 2977

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:855 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00001181, Ticket: 00000ED5, [Empire4], ConstructibleElementName: TechnologyDefinitionUnique1Vampirilis, ConstructionGameEntityGUID: 2978, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:855 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001182, Ticket: 00000ED6, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:876 STACK[Order] OrderCreateRecipe::DepartmentOfTheTreasury/OrderCreateRecipe#00001183, Ticket: 00000ED7, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:876 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000118D, Ticket: 00000EE1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011A5, Ticket: 00000EF9, [Empire2], MoveToFleetAction#125 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->51 (Cost: 4.157021) from 0.3588599 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011A6, Ticket: 00000EFA, [Empire2], MoveToFleetAction#126 GameEntity: 2846 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->43 (Cost: 2.103951) from 0.6553133 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011A7, Ticket: 00000EFB, [Empire3], MoveToFleetAction#113 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->51 (Cost: 6) from 0 to 0.8374597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011A8, Ticket: 00000EFC, [Empire4], MoveToFleetAction#104 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 115->118 (Cost: 5) from 0 to 0.7810817.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011A9, Ticket: 00000EFD, [Empire5], MoveToFleetAction#164 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 1.566116) from 0.7613261 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011AA, Ticket: 00000EFE, [Empire6], MoveToFleetAction#174 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 118->119 (Cost: 6) from 0 to 0.7867147.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011AB, Ticket: 00000EFF, [Empire7], MoveToFleetAction#159 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->15 (Cost: 3.720797) from 0.6992002 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011AC, Ticket: 00000F00, [Empire21], MoveToFleetAction#18 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->108 (Cost: 4) from 0.2408047 to 0.8825925.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:00:930 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011AD, Ticket: 00000F01, [Empire6], MoveToFleetAction#175 GameEntity: 2482 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 2.565474) from 0 to 0.40319.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:01:116 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011AE, Ticket: 00000F02, [Empire2], MoveToFleetAction#127 GameEntity: 2831 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 1.597119) from 0 to 0.2625623.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:01:227 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011AF, [Empire7], Entity index: 158

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:01:260 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:02:621 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:02:790 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:02:790 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011B0, [Empire2], Entity index: 124

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:02:790 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011B1, [Empire2], Entity index: 123

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:02:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B2, Ticket: 00000F03, [Empire3], MoveToFleetAction#114 GameEntity: 2623 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->58 (Cost: 1.145668) from 0 to 0.3158112.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:02:790 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011B3, [Empire5], Entity index: 163

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:02:965 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:02:965 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:02:977 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B7, Ticket: 00000F07, [Empire21], GoToFleetAction#19 GameEntity: 2840 State: WaitingForInitialization Context: Path: 84->77, Path: Path: 84->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:02:992 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B8, Ticket: 00000F08, [Empire21], MoveToFleetAction#20 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->77 (Cost: 4) from 0 to 0.8719702.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:04:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B9, Ticket: 00000F09, [Empire2], GoToFleetAction#128 GameEntity: 2977 State: WaitingForInitialization Context: Path: 46->45, Path: Path: 46->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:04:056 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:04:056 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:04:056 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:04:056 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:04:073 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000011BA, Ticket: 00000F0C, [Empire4], system guid: 1801, contruction guid: 2979, resource name : EmpireMoney, buyout cost: 508.728

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:04:073 STACKThe construction 2979 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:04:073 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:04:073 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011BB, Ticket: 00000F0E, [Empire2], MoveToFleetAction#129 GameEntity: 2977 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 4) from 0 to 0.908496.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:04:073 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:04:073 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:06:467 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:06:567 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:06:707 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:06:968 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011BC, Ticket: 00000F0F, [Empire2], GoToFleetAction#130 GameEntity: 2846 State: WaitingForInitialization Context: Path: 43->41, Path: Path: 43->41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:06:968 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011BD, Ticket: 00000F10, [Empire2], GoToFleetAction#131 GameEntity: 1449 State: WaitingForInitialization Context: Path: 51->52, Path: Path: 51->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:06:968 STACKfleet action with feedback 165 started : ETA 2710.44026947021

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:06:968 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011BE, Ticket: 00000F11, [Empire5], ExpeditionFleetAction#165 GameEntity: 1513 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury05 on Ranas II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:06:968 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:06:968 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:06:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011BF, Ticket: 00000F12, [Empire7], GoToFleetAction#160 GameEntity: 1551 State: WaitingForInitialization Context: Path: 15->19, Path: Path: 15->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:06:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C0, Ticket: 00000F13, [Empire2], MoveToFleetAction#132 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->52 (Cost: 1.842979) from 0 to 0.2572368.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:06:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C1, Ticket: 00000F14, [Empire2], MoveToFleetAction#133 GameEntity: 2846 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->41 (Cost: 1.896049) from 0 to 0.3728467.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:06:985 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:06:985 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:07:012 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

20:47:07:012 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

20:47:07:012 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C2, Ticket: 00000F15, [Empire7], MoveToFleetAction#161 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->19 (Cost: 2.279203) from 0 to 0.3559833.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:08:096 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:08:096 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:09:987 STACKfleet action with feedback 165 finished : ETA 2710.44026947021, Game.Time 2711.45523834229, true ETA 2711.44026947021

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:10:003 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000011C6, Ticket: 00000F19

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:10:003 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000011C7, Ticket: 00000F1A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:10:003 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000011C8, Ticket: 00000F1B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:10:003 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000011C9, Ticket: 00000F1C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:10:003 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000011CA, Ticket: 00000F1D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:10:003 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000011CB, Ticket: 00000F1E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:10:487 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:10:588 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:10:721 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:10:992 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:10:992 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:11:588 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000011CF, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:11:605 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D0, Ticket: 00000F22, [Empire1], MoveToFleetAction#111 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->19 (Cost: 5) from 0.09670991 to 0.877648.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:11:605 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D1, Ticket: 00000F23, [Empire1], MoveToFleetAction#112 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->103 (Cost: 1.21253) from 0.942839 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:11:771 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011D2, [Empire1], Entity index: 99

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:12:088 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000011D3, Ticket: 00000F24, [Empire2]: Reserved Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:12:088 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000011D4, Ticket: 00000F25, [Empire3]: Reserved Toward Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:12:088 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:12:089 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:12:089 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:14:507 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:14:607 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:14:758 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:15:008 STACKfleet action with feedback 166 started : ETA 2718.4759979248

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:15:008 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D5, Ticket: 00000F27, [Empire5], ExpeditionFleetAction#166 GameEntity: 1513 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly36 on Ranas II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:15:008 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:15:008 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:16:115 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:16:115 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:18:013 STACKfleet action with feedback 166 finished : ETA 2718.4759979248, Game.Time 2719.47966766357, true ETA 2719.4759979248

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:18:013 STACK[Quests] Adding global quest variable: $CloseSystem = System.Collections.Generic.List`1[System.Object] for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:TryTriggerQuestsFromGameEvent(System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:18:028 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000011DA, Ticket: 00000F2B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:18:511 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:18:611 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:18:760 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:19:019 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:19:019 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:20:129 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:20:129 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:20:129 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:20:129 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:20:512 STACKfleet action with feedback 113 started : ETA 2723.98042297363

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:20:513 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011DE, Ticket: 0000002E, [Empire1], ExpeditionFleetAction#113 GameEntity: 2689 State: WaitingForInitialization Context: Curiosity_Loot_Lifeform_Era1 on Talitha II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:22:530 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:22:630 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:22:780 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:23:514 STACKfleet action with feedback 113 finished : ETA 2723.98042297363, Game.Time 2724.98213195801, true ETA 2724.98042297363

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:24:137 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:24:137 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:26:551 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:26:650 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:26:784 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:27:458 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:27:458 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:28:536 STACKfleet action with feedback 114 started : ETA 2732.00343322754

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:28:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E5, Ticket: 0000002F, [Empire1], ExpeditionFleetAction#114 GameEntity: 2689 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly09 on Talitha II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:28:552 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:28:553 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:28:553 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:30:956 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:31:058 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:31:199 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:31:542 STACKfleet action with feedback 114 finished : ETA 2732.00343322754, Game.Time 2733.00979614258, true ETA 2733.00343322754

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:31:602 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000011E6, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:31:615 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000011E7, [Empire1], AutomatedDeliveryFleetAction#115 GameEntity: 2999 State: WaitingForInitialization Context: Path: 103->9, Path: Path: 103->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:31:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E8, Ticket: 00000F38, [Empire1], MoveToFleetAction#116 GameEntity: 2999 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->9 (Cost: 2) from 0 to 0.09428389.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:32:579 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:32:579 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:34:971 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:35:070 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:35:238 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:35:395 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:35:395 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:36:489 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:36:489 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:36:489 STACK[Empire 5] OrderBuyoutConstruction preprocessor failed: Cannot afford 154.6716 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:36:489 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:36:489 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:36:489 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:38:891 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:38:991 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:39:160 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:40:498 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:40:498 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:42:911 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:43:011 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:43:153 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:43:319 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:43:319 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:45:963 STACKfleet action with feedback 117 started : ETA 2749.43019866943

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:45:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F5, Ticket: 00000030, [Empire1], ExpeditionFleetAction#117 GameEntity: 2689 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly06 on Talitha I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:46:815 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:46:914 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:47:080 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:48:433 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:48:433 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:48:965 STACKfleet action with feedback 117 finished : ETA 2749.43019866943, Game.Time 2750.4323348999, true ETA 2750.43019866943

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:50:835 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:50:934 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:51:069 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:51:250 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:51:250 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:52:338 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:52:338 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:52:338 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:52:338 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:52:338 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:54:739 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:54:839 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:54:989 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:56:368 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:56:369 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:58:759 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:58:860 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:58:998 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:47:59:164 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:47:59:164 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:00:297 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:00:297 STACK[Empire 5] OrderBuyoutConstruction preprocessor failed: Cannot afford 154.6716 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:00:297 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:00:297 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:02:675 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:02:776 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:02:967 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:03:987 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:04:294 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:04:294 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:06:690 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:06:790 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:06:940 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:07:100 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:07:100 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:08:191 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:08:191 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:08:191 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:08:191 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:08:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001208, [Empire1], LaunchProbeFleetAction#118 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:08:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001209, [Empire1], MoveToProbeAction#119 GameEntity: 3016 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:10:611 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:10:710 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:10:860 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:12:216 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:12:216 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:14:614 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:14:714 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:14:837 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:15:037 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:15:037 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:16:131 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:16:131 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:16:131 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:18:533 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:18:634 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:18:783 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:18:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001210, [Empire1], SleepFleetAction#120 GameEntity: 2689 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:20:042 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:20:042 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:22:454 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:22:555 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:22:680 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:22:893 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:22:894 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:23:989 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:23:989 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:23:989 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:23:989 STACK[Empire 5] OrderBuyoutConstruction preprocessor failed: Cannot afford 154.6716 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:23:989 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:23:989 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:26:391 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:26:491 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:27:016 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:28:354 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:28:354 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:30:749 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:30:849 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:30:982 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:31:152 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:31:152 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:32:917 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000121D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:34:236 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000121E, [Empire1]: 1132 3026 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:34:469 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000121F, [Empire1], context guid: 1132, contruction guid: 3026

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:34:668 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:34:768 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:34:919 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:36:272 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:36:272 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:36:736 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001223, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:38:173 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001224, [Empire1]: 1132 3028 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:38:689 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:38:790 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:38:942 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:39:200 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:39:200 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:40:291 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:40:291 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:40:291 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:40:291 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:40:291 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:42:692 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:42:793 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:42:960 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:44:320 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:44:320 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:46:712 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:46:813 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:46:945 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:47:217 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:47:217 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:48:313 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:48:314 STACK[Empire 5] OrderBuyoutConstruction preprocessor failed: Cannot afford 154.6716 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:48:314 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:48:314 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:48:615 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:48:632 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:48:699 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:48:799 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:48:898 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:48:915 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:49:065 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:49:298 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:49:931 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:49:931 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:49:931 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:49:957 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:49:957 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:49:984 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:49:984 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:50:116 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:50:269 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:50:287 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:50:287 STACKDisposing Encounter 2871

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:50:675 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:48:50:675 STACK[ChatMessage] RECV: l:/_turn/22 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:48:50:675 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:48:51:182 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000122F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:205 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001230, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:231 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001231, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:255 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001232, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:272 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001233, [Empire2], AutomatedDeliveryFleetAction#134 GameEntity: 3036 State: WaitingForInitialization Context: Path: 46->45->42, Path: Path: 46->45->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:272 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001234, [Empire5], AutomatedDeliveryFleetAction#167 GameEntity: 3038 State: WaitingForInitialization Context: Path: 86->93->92, Path: Path: 86->93->92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:272 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001235, [Empire6], AutomatedDeliveryFleetAction#176 GameEntity: 3040 State: WaitingForInitialization Context: Path: 120->121, Path: Path: 120->121

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:272 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001236, [Empire6], AutomatedDeliveryFleetAction#177 GameEntity: 3042 State: WaitingForInitialization Context: Path: 120->129, Path: Path: 120->129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:544 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:644 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:661 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:915 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:915 STACK[Perf] Game dumping took 94 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:915 STACK[Perf] Checksum generation took 13 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:915 STACK[Perf] Writing file took 7 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:915 STACK[Perf] TOTAL DURATION (Text): 238 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:915 STACKDump checksum 'TurnEnded': 0x321941f03139743c0988689fe3740cd5.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:915 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\022_TurnEnded_Mort_0x321941f03139743c0988689fe3740cd5.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:915 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:915 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:51:925 STACK[Dump] Received GameDiagnosticsInfo turn=22, client=0x9e3a4b, checksum=0x321941f03139743c0988689fe3740cd5.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:52:446 STACK[Dump] Received GameDiagnosticsInfo turn=22, client=0x5d2f64, checksum=0x321941f03139743c0988689fe3740cd5.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:52:646 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:52:960 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:52:970 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:52:970 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:013 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:013 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001237, Ticket: 00000F8A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:013 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001238, Ticket: 00000F8B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:013 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:013 STACKPopulation 'AffinityBenthys' does not exist on Empire#0

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_HeroAssignedOnSystem:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:013 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:48:53:013 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:48:53:026 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000123B, Ticket: 00000F8C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:026 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000123C, [Empire0], MoveToProbeAction#122 GameEntity: 2808 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:026 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000123D, [Empire0], MoveToProbeAction#123 GameEntity: 2934 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000123E, [Empire1], MoveToProbeAction#121 GameEntity: 3016 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:483 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:48:53:483 STACK[ChatMessage] RECV: l:/_turn/22 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:48:53:483 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:48:53:483 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:48:53:950 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000123F, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:950 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00001240, [Empire8], GUID = 3046, ShipDesigns = MFInsectoidSmallAttackAvg x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:951 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001241, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -207.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:974 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001243, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:974 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00001244, [Empire9], GUID = 3047, ShipDesigns = MFPrimitiveSmallAttackWeak x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:997 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001245, [Empire9], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -246.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:997 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001247, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:997 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00001248, [Empire10], GUID = 3048, ShipDesigns = MFPiratesSmallAttackWeak x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:53:997 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001249, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -330.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:022 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000124B, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:022 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000124C, [Empire11], GUID = 3049, ShipDesigns = MFPrimitiveSmallAttackWeak x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:046 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000124D, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -246.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:046 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000124F, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:046 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00001250, [Empire13], GUID = 3050, ShipDesigns = MFAdvancedSmallAttackWeak x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:046 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001251, [Empire13], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -330.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:066 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001253, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:066 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001254, [Empire16], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:066 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00001255, [Empire16], GUID = 3051, ShipDesigns = MFAdvancedSmallAttackWeak x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:088 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001256, [Empire16], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -165.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:088 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001258, [Empire17], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:088 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00001259, [Empire17], GUID = 3052, ShipDesigns = MFAdvancedSmallAttackAvg x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:089 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000125A, [Empire17], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -211.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:114 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000125C, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:114 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000125D, [Empire18], GUID = 3053, ShipDesigns = MFPiratesSmallAttackWeak x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:141 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000125E, [Empire18], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -330.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:141 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001260, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:141 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00001261, [Empire19], GUID = 3054, ShipDesigns = MFPiratesSmallAttackWeak x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:141 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001262, [Empire19], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -330.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:54:394 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:55:112 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:55:132 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:56:163 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:215 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:215 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:215 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001265, Ticket: 00000F8D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:215 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001266, Ticket: 00000F8E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:215 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001267, Ticket: 00000F8F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001268, Ticket: 00000F90, [Empire0], MoveToFleetAction#124 GameEntity: 2973 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 2.75161) from 0.6450273 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001269, Ticket: 00000F91, [Empire1], MoveToFleetAction#122 GameEntity: 2999 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->9 (Cost: 2) from 0.09428389 to 0.1885678.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000126A, Ticket: 00000F92, [Empire2], MoveToFleetAction#135 GameEntity: 3036 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 3) from 0 to 0.681372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000126B, Ticket: 00000F93, [Empire2], MoveToFleetAction#136 GameEntity: 2831 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0.2625623 to 0.7557548.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000126C, Ticket: 00000F94, [Empire3], MoveToFleetAction#115 GameEntity: 2623 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->58 (Cost: 2.48203) from 0.3158112 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000126D, Ticket: 00000F95, [Empire5], MoveToFleetAction#168 GameEntity: 3038 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0 to 0.3314799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000126E, Ticket: 00000F96, [Empire5], MoveToFleetAction#169 GameEntity: 2833 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 0.5617398) from 0.9143916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000126F, Ticket: 00000F97, [Empire5], MoveToFleetAction#170 GameEntity: 2695 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.6008914 to 0.9323713.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001270, Ticket: 00000F98, [Empire6], MoveToFleetAction#178 GameEntity: 3042 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->129 (Cost: 3) from 0 to 0.5788958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:235 STACKStart 64 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:57:235 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001271, Ticket: 00000F99, [Empire6], MoveToFleetAction#179 GameEntity: 3040 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 3) from 0 to 0.4602383.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001272, Ticket: 00000F9A, [Empire6], MoveToFleetAction#180 GameEntity: 2835 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 2.287806) from 0.7239552 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001273, Ticket: 00000F9B, [Empire6], MoveToFleetAction#181 GameEntity: 2699 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 2.806168) from 0.569498 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001274, Ticket: 00000F9C, [Empire6], MoveToFleetAction#182 GameEntity: 2697 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 1.146721) from 0.8307495 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001275, Ticket: 00000F9D, [Empire6], MoveToFleetAction#183 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 3) from 0.4930806 to 0.935866.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001276, Ticket: 00000F9E, [Empire6], MoveToFleetAction#184 GameEntity: 2482 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 3) from 0.40319 to 0.8746701.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001277, Ticket: 00000F9F, [Empire7], MoveToFleetAction#162 GameEntity: 2701 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 0.6871536) from 0.9233083 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001278, Ticket: 00000FA0, [Empire2], GoToFleetAction#137 GameEntity: 2977 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001279, Ticket: 00000FA1, [Empire2], GoToFleetAction#138 GameEntity: 2846 State: WaitingForInitialization Context: Path: 41, Path: Path: 41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000127A, Ticket: 00000FA2, [Empire2], GoToFleetAction#139 GameEntity: 1449 State: WaitingForInitialization Context: Path: 52, Path: Path: 52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000127B, Ticket: 00000FA3, [Empire3], GoToFleetAction#116 GameEntity: 1469 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000127C, Ticket: 00000FA4, [Empire4], GoToFleetAction#105 GameEntity: 1490 State: WaitingForInitialization Context: Path: 118, Path: Path: 118

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000127D, Ticket: 00000FA5, [Empire5], GoToFleetAction#171 GameEntity: 1513 State: WaitingForInitialization Context: Path: 85->87, Path: Path: 85->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000127E, Ticket: 00000FA6, [Empire6], GoToFleetAction#185 GameEntity: 1527 State: WaitingForInitialization Context: Path: 119, Path: Path: 119

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000127F, Ticket: 00000FA7, [Empire7], GoToFleetAction#163 GameEntity: 1551 State: WaitingForInitialization Context: Path: 19, Path: Path: 19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001280, Ticket: 00000FA8, [Empire21], GoToFleetAction#21 GameEntity: 2840 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001281, Ticket: 00000FA9, [Empire21], GoToFleetAction#22 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001282, Ticket: 00000FAA, [Empire21], InitiateEmpireActionFleetAction#23 GameEntity: 3046 State: WaitingForInitialization Context: Pisces (889) (StarSystemNode), Path: Pisces (889) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001283, Ticket: 00000FAB, [Empire21], InitiateEmpireActionFleetAction#24 GameEntity: 3052 State: WaitingForInitialization Context: Estre (397) (StarSystemNode), Path: Estre (397) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:286 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000128B, Ticket: 00000FB3, [Empire3], ConstructibleElementName: TechnologyDefinitionUnique1Unfallen, ConstructionGameEntityGUID: 3079, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:286 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001294, Ticket: 00000FBC, [Empire4], ShipGUIDs: 2980 , HeroGUID: 0, Position: NodeIndex:112, FleetGUID: 3080

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:311 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001295, Ticket: 00000FBD, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:311 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000129D, Ticket: 00000FC5, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:311 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000129F, Ticket: 00000FC7, [Empire5], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade5, ConstructionGameEntityGUID: 3083, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:311 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000012A8, Ticket: 00000FD0, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012B7, Ticket: 00000FDF, [Empire2], MoveToFleetAction#140 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->52 (Cost: 5.321544) from 0.2572368 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012B8, Ticket: 00000FE0, [Empire2], MoveToFleetAction#141 GameEntity: 2846 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->41 (Cost: 3.189284) from 0.3728467 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012B9, Ticket: 00000FE1, [Empire2], MoveToFleetAction#142 GameEntity: 2977 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 0.4028811) from 0.908496 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012BA, Ticket: 00000FE2, [Empire3], MoveToFleetAction#117 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->51 (Cost: 1.164523) from 0.8374597 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012BB, Ticket: 00000FE3, [Empire4], MoveToFleetAction#106 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 115->118 (Cost: 1.401379) from 0.7810817 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012BC, Ticket: 00000FE4, [Empire5], MoveToFleetAction#172 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->87 (Cost: 5.730099) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012BD, Ticket: 00000FE5, [Empire6], MoveToFleetAction#186 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 118->119 (Cost: 1.626653) from 0.7867147 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012BE, Ticket: 00000FE6, [Empire7], MoveToFleetAction#164 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->19 (Cost: 4.123353) from 0.3559833 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012BF, Ticket: 00000FE7, [Empire21], MoveToFleetAction#25 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->77 (Cost: 0.5873128) from 0.8719702 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012C0, [Empire21], GuardEmpireLocalAction#26 GameEntity: 1127 State: WaitingForInitialization Context: Pisces (889) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:354 STACKCancelling actions on Pisces (889) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012C1, [Empire21], GuardEmpireLocalAction#27 GameEntity: 1127 State: WaitingForInitialization Context: Estre (397) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:354 STACKCancelling actions on Estre (397) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012C2, Ticket: 00000FE8, [Empire21], MoveToFleetAction#28 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->108 (Cost: 0.7317528) from 0.8825925 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:389 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012C3, [Empire2], Entity index: 137

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:389 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012C4, Ticket: 00000FE9, [Empire5], MoveToFleetAction#173 GameEntity: 2833 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 2.43826) from 0 to 0.2694114.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:439 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012C5, [Empire21], Entity index: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:518 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012C6, [Empire21], Entity index: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:547 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012C7, Ticket: 00000FEA, [Empire6], MoveToFleetAction#187 GameEntity: 2697 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 1.853279) from 0 to 0.2912614.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:628 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012C8, [Empire3], Entity index: 116

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:678 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012C9, [Empire4], Entity index: 105

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:778 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012CA, [Empire6], Entity index: 185

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:57:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012CB, Ticket: 00000FEB, [Empire6], MoveToFleetAction#188 GameEntity: 2835 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 0.7121944) from 0 to 0.1092597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:58:049 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012CC, Ticket: 00000FEC, [Empire0], MoveToFleetAction#125 GameEntity: 2973 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 2.24839) from 0 to 0.3981286.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:58:063 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012CD, [Empire2], Entity index: 138

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:58:429 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012CE, [Empire7], Entity index: 163

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:58:662 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000012CF, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:58:679 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D0, Ticket: 00000FED, [Empire1], MoveToFleetAction#123 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->19 (Cost: 0.7833656) from 0.877648 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:58:712 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:59:079 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:59:263 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:59:263 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012D1, [Empire1], Entity index: 109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:59:263 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012D2, [Empire2], Entity index: 139

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:59:518 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:59:518 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:59:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D6, Ticket: 00000FF1, [Empire21], GoToFleetAction#29 GameEntity: 3051 State: WaitingForInitialization Context: Path: 95->86, Path: Path: 95->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:59:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D7, Ticket: 00000FF2, [Empire21], AttackFleetAction#30 GameEntity: 2707 State: WaitingForInitialization Context: 1st Transient Embers (2623) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:48:59:551 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:59:552 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:48:59:565 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D8, Ticket: 00000FF3, [Empire21], MoveToFleetAction#31 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 4) from 0 to 0.6337365.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:00:632 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:00:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D9, Ticket: 00000FF5, [Empire4], GoToFleetAction#107 GameEntity: 3080 State: WaitingForInitialization Context: Path: 112->109, Path: Path: 112->109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:00:632 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:00:632 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:00:632 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:00:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012DA, Ticket: 00000FF7, [Empire4], MoveToFleetAction#108 GameEntity: 3080 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->109 (Cost: 5) from 0 to 0.7065106.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:01:299 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012DB, [Empire5], Entity index: 171

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:036 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:136 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:292 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012DC, Ticket: 00000FF8, [Empire2], GoToFleetAction#143 GameEntity: 2977 State: WaitingForInitialization Context: Path: 45->42, Path: Path: 45->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:539 STACKfleet action with feedback 118 started : ETA 2827.00834655762

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012DD, Ticket: 00000FF9, [Empire3], ExpeditionFleetAction#118 GameEntity: 1469 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic04 on Maaz II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:539 STACKfleet action with feedback 109 started : ETA 2827.0093460083

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012DE, Ticket: 00000FFA, [Empire4], ExpeditionFleetAction#109 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly29 on Asellus III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:539 STACKfleet action with feedback 189 started : ETA 2827.01136016846

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012DF, Ticket: 00000FFB, [Empire6], ExpeditionFleetAction#189 GameEntity: 1527 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury02 on Arkab III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012E0, Ticket: 00000FFC, [Empire7], GoToFleetAction#165 GameEntity: 1551 State: WaitingForInitialization Context: Path: 19->17, Path: Path: 19->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:539 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:03:539 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:03:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012E1, Ticket: 00000FFD, [Empire21], InitiateEmpireActionFleetAction#32 GameEntity: 2840 State: WaitingForInitialization Context: Serte (489) (StarSystemNode), Path: Serte (489) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012E2, Ticket: 00000FFE, [Empire21], GoToFleetAction#33 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108->109, Path: Path: 108->109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012E3, Ticket: 00000FFF, [Empire2], MoveToFleetAction#144 GameEntity: 2977 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3.597119) from 0 to 0.5913574.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012E4, Ticket: 00001000, [Empire7], MoveToFleetAction#166 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->17 (Cost: 1.876647) from 0 to 0.2094483.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012E5, [Empire21], GuardEmpireLocalAction#34 GameEntity: 1127 State: WaitingForInitialization Context: Serte (489) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:560 STACKCancelling actions on Serte (489) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:560 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:03:560 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:03:579 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012E6, Ticket: 00001001, [Empire21], MoveToFleetAction#35 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->109 (Cost: 3.268247) from 0 to 0.4357703.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:03:993 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012E7, Ticket: 00000031, [Empire1], ShipGUIDs: 2637 , HeroGUID: 0, Position: NodeIndex:9, FleetGUID: 3089

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:04:645 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:04:645 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:06:564 STACKfleet action with feedback 118 finished : ETA 2827.00834655762, Game.Time 2828.02647399902, true ETA 2828.00834655762

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:06:564 STACKfleet action with feedback 109 finished : ETA 2827.0093460083, Game.Time 2828.02947998047, true ETA 2828.0093460083

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:06:564 STACKfleet action with feedback 189 finished : ETA 2827.01136016846, Game.Time 2828.03301239014, true ETA 2828.01136016846

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:07:057 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:07:091 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012EB, Ticket: 00000032, [Empire1], GoToFleetAction#124 GameEntity: 3089 State: WaitingForInitialization Context: Path: 9->10->13->11->15, Path: Path: 9->10->13->11->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:07:189 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:07:365 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:07:365 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012EC, Ticket: 00001005, [Empire1], MoveToFleetAction#125 GameEntity: 3089 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 6.924399) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:07:563 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:07:563 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:07:576 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012F0, Ticket: 00001009, [Empire5], GoToFleetAction#174 GameEntity: 1513 State: WaitingForInitialization Context: Path: 87->85, Path: Path: 87->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:07:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012F1, Ticket: 0000100A, [Empire5], MoveToFleetAction#175 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->85 (Cost: 0.2699008) from 0 to 0.04710229.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:08:653 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:08:653 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:08:653 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:08:653 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:11:072 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:11:173 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:11:338 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:11:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012F2, Ticket: 0000100D, [Empire3], GoToFleetAction#119 GameEntity: 1469 State: WaitingForInitialization Context: Path: 51->48, Path: Path: 51->48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:11:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012F3, Ticket: 0000100E, [Empire4], GoToFleetAction#110 GameEntity: 1490 State: WaitingForInitialization Context: Path: 118->117, Path: Path: 118->117

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:11:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012F4, Ticket: 0000100F, [Empire6], GoToFleetAction#190 GameEntity: 1527 State: WaitingForInitialization Context: Path: 119->112, Path: Path: 119->112

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:11:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012F5, Ticket: 00001010, [Empire21], AttackFleetAction#36 GameEntity: 2840 State: WaitingForInitialization Context: 1st Fearless Experiment (2238) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:11:574 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:11:574 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:11:589 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:11:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012F8, Ticket: 00001013, [Empire3], MoveToFleetAction#120 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->48 (Cost: 1.835476) from 0 to 0.2830868.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:11:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012F9, Ticket: 00001014, [Empire4], MoveToFleetAction#111 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 118->117 (Cost: 1.098621) from 0 to 0.1830191.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:11:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012FA, Ticket: 00001015, [Empire6], MoveToFleetAction#191 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 119->112 (Cost: 1.373347) from 0 to 0.3038181.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:11:640 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:11:656 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:11:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012FB, Ticket: 00001016, [Empire1], MoveToFleetAction#126 GameEntity: 3089 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3.075601) from 0 to 0.3612832.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:12:679 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:12:679 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:15:075 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:15:175 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:15:326 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:15:575 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:15:575 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:16:376 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:16:376 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:18:845 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:49:19:095 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:19:196 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:19:351 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:19:496 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:19:496 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:20:413 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:49:20:600 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:20:600 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:21:215 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

20:49:23:016 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:23:116 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:23:250 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:23:523 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:23:523 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:24:617 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:24:618 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:24:618 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:24:618 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:24:802 STACKBegin encounter simulation ignition 177805

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:234 STACKEnd encounter simulation ignition 177807

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:258 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:287 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:287 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:319 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:519 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:519 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:635 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:635 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:657 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:657 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:691 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:691 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:725 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:725 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001318, [Empire0], GoToFleetAction#126 GameEntity: 2238 State: WaitingForInitialization Context: Path: 77->80, Path: Path: 77->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:25:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001319, Ticket: 00001030, [Empire0], MoveToFleetAction#127 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 3.945796) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:27:059 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:27:160 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:27:326 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:28:670 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:28:670 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:29:046 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000131C, [Empire0], Entity index: 126

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:31:079 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:31:179 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:31:329 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:31:583 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:31:583 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:32:680 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:32:681 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:32:681 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:35:083 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:35:183 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:35:366 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:36:685 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:36:685 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:39:104 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:39:204 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:39:357 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:39:609 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:39:609 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:40:704 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:40:704 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:40:704 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:42:472 STACKfleet action with feedback 128 started : ETA 2865.93991088867

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:42:472 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001323, Ticket: 0000103B, [Empire0], ExpeditionFleetAction#128 GameEntity: 1409 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury04 on Zinius I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:43:121 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:43:222 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:43:256 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:43:271 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:43:371 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:43:489 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:44:828 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:44:828 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:45:474 STACKfleet action with feedback 128 finished : ETA 2865.93991088867, Game.Time 2866.94123840332, true ETA 2866.93991088867

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:45:494 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00001326, Ticket: 0000103E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:227 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:326 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:476 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:47:729 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:47:729 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:48:844 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:48:844 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:48:844 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:51:243 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:51:344 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:51:491 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:52:860 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:52:860 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:55:260 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:55:360 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:55:489 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:55:685 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:55:685 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:56:797 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:56:797 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:56:798 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:56:798 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:49:59:200 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:59:299 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:49:59:436 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:00:813 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:00:813 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:03:216 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:03:315 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:03:482 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:03:719 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:03:719 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:07:220 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:07:320 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:07:469 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:08:739 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:08:739 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:11:139 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:11:241 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:11:371 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:11:588 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00001333, Ticket: 0000104E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:11:588 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00001334, Ticket: 0000104F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:11:588 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001337, Ticket: 00001050

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:11:644 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:11:644 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:12:755 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:12:755 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:12:755 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:12:755 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:15:154 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:15:254 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:15:403 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:16:775 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:16:775 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:19:162 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:19:264 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:19:827 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:20:023 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:20:023 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:21:126 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:21:126 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:21:126 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:23:527 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:23:628 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:23:793 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:25:129 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:25:130 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:27:547 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:27:647 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:27:769 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:28:051 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:28:051 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:29:149 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:29:149 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:29:149 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:31:549 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:31:650 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:31:816 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:33:175 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:33:176 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:35:571 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:35:671 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:35:820 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:35:970 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:35:970 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:37:071 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:37:071 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:37:071 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:39:324 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001346, Ticket: 00001064, [Empire0], GoToFleetAction#129 GameEntity: 1409 State: WaitingForInitialization Context: Path: 89->91, Path: Path: 89->91

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:39:340 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001347, Ticket: 00001065, [Empire0], MoveToFleetAction#130 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->91 (Cost: 4) from 0 to 0.9561334.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:39:490 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:40:007 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:40:157 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:41:492 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:41:493 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:43:902 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:44:002 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:44:152 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:44:407 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:44:407 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:45:504 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:45:504 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:45:504 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:45:504 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:47:924 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:48:023 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:48:173 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:49:530 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:49:530 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:51:928 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:52:028 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:52:177 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:52:429 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:52:429 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:55:948 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:56:048 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:56:197 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:57:048 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001351, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:57:550 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:57:550 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:50:58:883 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001354, [Empire1]: 1132 3123 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:50:59:967 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:00:066 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:00:218 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:00:495 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:00:495 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:01:554 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:01:554 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:01:554 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:01:554 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:03:971 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:04:071 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:04:220 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:04:705 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:05:578 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:05:578 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:05:872 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:05:890 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:05:955 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:06:056 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:06:155 STACKDisposing ServerEncounter 3093

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:06:155 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:06:173 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:06:323 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:06:573 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:287 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:287 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:287 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:571 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:584 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:928 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000135A, Ticket: 00001078

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:928 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000135B, Ticket: 00001079

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:928 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000135C, Ticket: 0000107A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:928 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000135D, Ticket: 0000107B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:928 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000135E, Ticket: 0000107C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:928 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000135F, Ticket: 0000107D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:928 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001360, Ticket: 0000107E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:928 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001361, Ticket: 0000107F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:928 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001362, Ticket: 00001080

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:928 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001363, Ticket: 00001081

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:928 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001364, Ticket: 00001082

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:928 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001365, Ticket: 00001083

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:07:940 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:07:940 STACK[ChatMessage] RECV: l:/_turn/23 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:07:973 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:08:012 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001366, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:08:025 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001367, [Empire0], AutomatedDeliveryFleetAction#131 GameEntity: 3127 State: WaitingForInitialization Context: Path: 80->79->81, Path: Path: 80->79->81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:08:356 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:08:455 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:08:472 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:148 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:148 STACK[Perf] Game dumping took 496 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:148 STACK[Perf] Checksum generation took 17 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:148 STACK[Perf] Writing file took 9 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:148 STACK[Perf] TOTAL DURATION (Text): 662 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:148 STACKDump checksum 'TurnEnded': 0x55466a9d0f6174cd016901f711723371.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:148 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\023_TurnEnded_Mort_0x55466a9d0f6174cd016901f711723371.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:148 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:148 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:159 STACK[Dump] Received GameDiagnosticsInfo turn=23, client=0x9e3a4b, checksum=0x55466a9d0f6174cd016901f711723371.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:272 STACK[Dump] Received GameDiagnosticsInfo turn=23, client=0x5d2f64, checksum=0x6b54a9f23daefeee96d97135ba8296d8.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:307 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:307 STACKSynchronizationState = ChecksumMismatch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:307 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:307 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:307 STACKSynchronizationState = ChecksumMismatch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:307 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:307 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:627 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:638 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:638 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:679 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:679 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:09:680 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:09:680 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:09:680 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:09:680 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:09:680 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:09:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136A, [Empire0], MoveToProbeAction#132 GameEntity: 2808 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:09:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136B, [Empire0], MoveToProbeAction#133 GameEntity: 2934 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:10:151 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:10:151 STACK[ChatMessage] RECV: l:/_turn/23 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:10:151 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:10:151 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:10:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136C, [Empire1], MoveToProbeAction#127 GameEntity: 3016 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:10:673 STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#0000136D, [Empire15], PlanetGUID: 545, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 0, ColonizedStarsystemGUID: 1174, ColonizedPlanetGUID: 3131, PropagandaGUID: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:10:673 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:10:687 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000136E, [Empire15], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -160

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:10:687 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000136F, [Empire17]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:10:687 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001370, [Empire17], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -280

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:11:021 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:11:671 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:11:691 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:12:740 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:15:024 STACKDump download response received: '023_TurnEnded_Mort_0x55466a9d0f6174cd016901f711723371.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:16:980 STACKDump download response received: '023_TurnEnded_Ozodot_0x6b54a9f23daefeee96d97135ba8296d8.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:014 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:014 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:014 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001372, Ticket: 00001084

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:015 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001373, Ticket: 00001085

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:015 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001374, Ticket: 00001086

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:015 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001376, Ticket: 00001087

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:015 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001377, Ticket: 00001088

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:015 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001378, Ticket: 00001089

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:015 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001379, Ticket: 0000108A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:015 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000137A, Ticket: 0000108B, [Empire0], MoveToFleetAction#134 GameEntity: 3127 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 5) from 0 to 0.6450273.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000137B, Ticket: 0000108C, [Empire0], MoveToFleetAction#135 GameEntity: 2973 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 3.399006) from 0.3981286 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000137C, Ticket: 0000108D, [Empire1], MoveToFleetAction#128 GameEntity: 2999 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->9 (Cost: 2) from 0.1885678 to 0.2828517.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000137D, Ticket: 0000108E, [Empire2], MoveToFleetAction#145 GameEntity: 3036 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 1.402881) from 0.681372 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000137E, Ticket: 0000108F, [Empire2], MoveToFleetAction#146 GameEntity: 2831 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 1.485699) from 0.7557548 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000137F, Ticket: 00001090, [Empire5], MoveToFleetAction#176 GameEntity: 3038 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.3314799 to 0.6629599.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001380, Ticket: 00001091, [Empire5], MoveToFleetAction#177 GameEntity: 2833 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.2694114 to 0.6008914.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001381, Ticket: 00001092, [Empire5], MoveToFleetAction#178 GameEntity: 2695 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 0.6120613) from 0.9323713 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001382, Ticket: 00001093, [Empire6], MoveToFleetAction#192 GameEntity: 3042 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->129 (Cost: 2.18228) from 0.5788958 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001383, Ticket: 00001094, [Empire6], MoveToFleetAction#193 GameEntity: 3040 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 3) from 0.4602383 to 0.9204766.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001384, Ticket: 00001095, [Empire6], MoveToFleetAction#194 GameEntity: 2835 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 3) from 0.1092597 to 0.569498.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001385, Ticket: 00001096, [Empire6], MoveToFleetAction#195 GameEntity: 2697 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 3) from 0.2912614 to 0.7627416.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:042 STACKStart 63 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:17:042 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:17:069 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001386, Ticket: 00001097, [Empire6], MoveToFleetAction#196 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 0.4345265) from 0.935866 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:069 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001387, Ticket: 00001098, [Empire6], MoveToFleetAction#197 GameEntity: 2482 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 0.7974663) from 0.8746701 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:069 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001388, Ticket: 00001099, [Empire2], GoToFleetAction#147 GameEntity: 2977 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:069 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001389, Ticket: 0000109A, [Empire2], GoToFleetAction#148 GameEntity: 1449 State: WaitingForInitialization Context: Path: 52->54, Path: Path: 52->54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:069 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000138B, Ticket: 0000109C, [Empire3], GoToFleetAction#121 GameEntity: 1469 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:069 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000138C, Ticket: 0000109D, [Empire4], GoToFleetAction#112 GameEntity: 3080 State: WaitingForInitialization Context: Path: 109, Path: Path: 109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:069 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000138D, Ticket: 0000109E, [Empire4], GoToFleetAction#113 GameEntity: 1490 State: WaitingForInitialization Context: Path: 117, Path: Path: 117

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:091 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000138F, Ticket: 000010A0, [Empire5], GoToFleetAction#179 GameEntity: 1513 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:091 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001390, Ticket: 000010A1, [Empire6], GoToFleetAction#198 GameEntity: 1527 State: WaitingForInitialization Context: Path: 112, Path: Path: 112

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:091 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001391, Ticket: 000010A2, [Empire7], GoToFleetAction#167 GameEntity: 1551 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:091 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001392, Ticket: 000010A3, [Empire21], GoToFleetAction#37 GameEntity: 3051 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:134 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001393, Ticket: 000010A4, [Empire21], GoToFleetAction#38 GameEntity: 2704 State: WaitingForInitialization Context: Path: 109, Path: Path: 109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:134 STACK[Order] OrderColonizeWithDust::DepartmentOfTheInterior/OrderColonizeWithDust#00001394, Ticket: 000010A5, [Empire2], PlanetGUID: 261, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 3136, ColonizedStarsystemGUID: 3135, ColonizedPlanetGUID: 3137, PropagandaGUID: 3138, MoneyCost: 449.1763

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:134 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:134 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:134 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:155 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000139C, Ticket: 000010AD, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:155 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000139D, Ticket: 000010AE, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:155 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:181 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013A6, Ticket: 000010B8, [Empire4], AskForMinorQuestEmpireAction#114 GameEntity: 1110 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:181 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000013AE, Ticket: 000010C0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:181 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000013AF, Ticket: 000010C1, [Empire5], system guid: 2337, contruction guid: 2852, resource name : EmpireEmpirePoint, buyout cost: 151.5149

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:181 STACKThe construction 2852 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:181 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C5, Ticket: 000010D7, [Empire2], MoveToFleetAction#149 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->54 (Cost: 5.127339) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:181 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C6, Ticket: 000010D8, [Empire2], MoveToFleetAction#150 GameEntity: 2977 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 2.485699) from 0.5913574 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C7, Ticket: 000010D9, [Empire3], MoveToFleetAction#122 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->48 (Cost: 4.648318) from 0.2830868 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C8, Ticket: 000010DA, [Empire4], MoveToFleetAction#115 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 118->117 (Cost: 4.904149) from 0.1830191 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C9, Ticket: 000010DB, [Empire4], MoveToFleetAction#116 GameEntity: 3080 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->109 (Cost: 2.077034) from 0.7065106 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CA, Ticket: 000010DC, [Empire5], MoveToFleetAction#180 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->85 (Cost: 5.460198) from 0.04710229 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CB, Ticket: 000010DD, [Empire6], MoveToFleetAction#199 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 119->112 (Cost: 3.146946) from 0.3038181 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CC, Ticket: 000010DE, [Empire7], MoveToFleetAction#168 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->17 (Cost: 6) from 0.2094483 to 0.879095.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CD, Ticket: 000010DF, [Empire21], MoveToFleetAction#39 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 2.311772) from 0.6337365 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CF, Ticket: 000010E0, [Empire21], MoveToFleetAction#40 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->109 (Cost: 4) from 0.4357703 to 0.9691086.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D0, Ticket: 000010E1, [Empire6], MoveToFleetAction#200 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 2.565474) from 0 to 0.40319.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:213 STACK[Curiosities] Spawned Curiosity #3144 (Curiosity_Quest_MinorFaction09) on Rotanev II(Planet 1)

    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:213 STACK[Curiosities] Spawned Curiosity #3146 (Curiosity_Quest_MinorFaction09) on Soidan I(Planet 0)

    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:235 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000013D5, Ticket: 000010E2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:17:286 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

20:51:17:301 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:046 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:219 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:219 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013D6, [Empire2], Entity index: 147

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D7, Ticket: 000010E3, [Empire2], MoveToFleetAction#151 GameEntity: 3036 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 1.597119) from 0 to 0.2625623.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:220 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013D8, [Empire3], Entity index: 121

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:220 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013D9, [Empire4], Entity index: 113

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:220 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013DA, [Empire4], Entity index: 112

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:220 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013DB, [Empire5], Entity index: 179

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013DC, [Empire5], SiegeStarSystemAction#181 GameEntity: 1144 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:220 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013DD, [Empire6], Entity index: 198

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:232 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013DE, [Empire21], Entity index: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:416 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E0, Ticket: 000010E5, [Empire20], AttackFleetAction#4 GameEntity: 2071 State: WaitingForInitialization Context: 1st Glorious Crusade (1490) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:416 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:19:416 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:19:431 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:481 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:19:498 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:20:614 STACKOrder preprocessor failed because the law entity (#3133) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:20:614 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000013E3, Ticket: 000010E9, [Empire4]: Reserved Toward Empire#6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:20:614 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000013E4, Ticket: 000010EA, [Empire6]: Reserved Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:20:614 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:20:614 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:20:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E5, [Empire1], LaunchProbeFleetAction#129 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:20:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E6, [Empire1], MoveToProbeAction#130 GameEntity: 3151 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:20:865 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013E7, [Empire2], Entity index: 148

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:22:066 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E8, [Empire1], LaunchProbeFleetAction#131 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:22:066 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E9, [Empire1], MoveToProbeAction#132 GameEntity: 3152 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:017 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:116 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:276 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:523 STACKfleet action with feedback 152 started : ETA 2966.98908233643

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:523 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013EA, Ticket: 000010EB, [Empire2], ExpeditionFleetAction#152 GameEntity: 2977 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly27 on Ibany IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:523 STACKfleet action with feedback 123 started : ETA 2966.99309539795

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013EC, Ticket: 000010ED, [Empire3], ExpeditionFleetAction#123 GameEntity: 1469 State: WaitingForInitialization Context: Curiosity_PlanetAnomalyGuardian on Nallin IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:524 STACKfleet action with feedback 117 started : ETA 2966.99459838867

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013ED, Ticket: 000010EE, [Empire4], ExpeditionFleetAction#117 GameEntity: 3080 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury02 on Wasat IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:524 STACKfleet action with feedback 182 started : ETA 2966.99510192871

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013EE, Ticket: 000010EF, [Empire5], ExpeditionFleetAction#182 GameEntity: 1513 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury05 on Ranas III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:524 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:23:524 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:23:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013EF, Ticket: 000010F0, [Empire6], GoToFleetAction#201 GameEntity: 1527 State: WaitingForInitialization Context: Path: 112->119, Path: Path: 112->119

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013F0, Ticket: 000010F1, [Empire21], GoToFleetAction#41 GameEntity: 3051 State: WaitingForInitialization Context: Path: 86->85, Path: Path: 86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:539 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:23:539 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:23:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013F1, Ticket: 000010F2, [Empire6], MoveToFleetAction#202 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->119 (Cost: 2.853054) from 0 to 0.6311656.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:23:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013F2, Ticket: 000010F3, [Empire21], MoveToFleetAction#42 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 1.688228) from 0 to 0.2572837.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:24:317 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:24:317 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:24:634 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:24:634 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:25:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013F5, Ticket: 00000034, [Empire1], GoToFleetAction#133 GameEntity: 1429 State: WaitingForInitialization Context: Path: 19->15, Path: Path: 19->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:26:554 STACKfleet action with feedback 152 finished : ETA 2966.98908233643, Game.Time 2968.00573730469, true ETA 2967.98908233643

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:26:554 STACK[Quests] Adding global quest variable: $CloseSystem = System.Collections.Generic.List`1[System.Object] for empire 2

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:TryTriggerQuestsFromGameEvent(System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:26:555 STACKfleet action with feedback 123 finished : ETA 2966.99309539795, Game.Time 2968.0122756958, true ETA 2967.99309539795

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:26:555 STACKfleet action with feedback 117 finished : ETA 2966.99459838867, Game.Time 2968.01428985596, true ETA 2967.99459838867

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:26:555 STACKfleet action with feedback 182 finished : ETA 2966.99510192871, Game.Time 2968.0172958374, true ETA 2967.99510192871

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:26:569 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000013F7, Ticket: 000010F4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:27:036 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:27:136 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:27:303 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:27:404 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000013F8, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:27:421 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013F9, Ticket: 000010F5, [Empire1], MoveToFleetAction#134 GameEntity: 3089 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 5.437391) from 0.3612832 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:27:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013FA, Ticket: 000010F6, [Empire2], GoToFleetAction#153 GameEntity: 1449 State: WaitingForInitialization Context: Path: 54->52, Path: Path: 54->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:27:540 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:27:540 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:27:558 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013FD, Ticket: 000010F9, [Empire2], MoveToFleetAction#154 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 54->52 (Cost: 0.8726606) from 0 to 0.1701976.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:27:558 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:27:558 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:27:587 STACKBegin encounter simulation ignition 184878

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:28:018 STACKEnd encounter simulation ignition 184880

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:28:044 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:28:068 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:28:068 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:28:101 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:28:295 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:28:295 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:28:662 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:28:662 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:29:029 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:29:029 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:29:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001407, Ticket: 00001103, [Empire1], MoveToFleetAction#135 GameEntity: 3089 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->11 (Cost: 4.562609) from 0 to 0.7149692.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:29:130 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:29:130 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:29:395 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:29:395 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:29:513 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:29:513 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:29:545 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:29:546 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:29:580 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:29:580 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:29:612 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:31:547 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:31:647 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:31:779 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:32:049 STACKfleet action with feedback 155 started : ETA 2975.51768493652

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:32:050 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001411, Ticket: 0000110D, [Empire2], ExpeditionFleetAction#155 GameEntity: 2977 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly02 on Ibany V(Planet 4) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:32:050 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001413, Ticket: 0000110F, [Empire4], GoToFleetAction#118 GameEntity: 1490 State: WaitingForInitialization Context: Path: 117->118, Path: Path: 117->118

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:32:050 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:32:050 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:32:066 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001414, Ticket: 00001110, [Empire4], MoveToFleetAction#119 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 117->118 (Cost: 0.09585142) from 0 to 0.01596786.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:33:149 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:33:149 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:33:149 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:35:068 STACKfleet action with feedback 155 finished : ETA 2975.51768493652, Game.Time 2976.53469848633, true ETA 2976.51768493652

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:35:567 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:35:668 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:35:817 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:37:169 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:37:170 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:39:571 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:39:671 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:39:807 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:40:071 STACKfleet action with feedback 156 started : ETA 2983.53915405273

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:40:071 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001416, Ticket: 00001113, [Empire2], ExpeditionFleetAction#156 GameEntity: 2977 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly26 on Ibany V(Planet 4) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:40:071 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:40:071 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:41:189 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:41:189 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:41:190 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:43:074 STACKfleet action with feedback 156 finished : ETA 2983.53915405273, Game.Time 2984.54106140137, true ETA 2984.53915405273

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:43:591 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:43:693 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:43:864 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:45:192 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:45:192 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:47:609 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:47:710 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:47:859 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:48:110 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:48:110 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:51:50:183 STACKDisconnecting...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:51:50:183 STACK[Auth] Cancelling auth ticket #2...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:51:50:183 STACKClosing P2PSession with server...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:51:50:183 STACKDisconnected!

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:51:50:183 STACKSynchronizationState = Rematch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:51:50:183 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:51:50:183 STACKSynchronization state is 'Rematch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:51:50:183 STACKSynchronizationState = Rematch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:51:50:183 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:51:50:183 STACKSynchronization state is 'Rematch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:51:50:183 STACKGameClientState_DisconnectedFromServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:50:183 STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=Desync,errcode=0

    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:50:200 STACKGameClientState_Release

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:50:200 STACKAudio bank B_Base has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GameClientState_Release:PlayAudioFeedback()
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKDisposing ServerEncounter 3150

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKDisconnecting...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKLeave message sent.

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKRemoving user 0x0x01100001005d2f64 from server (reason=HostLeft)...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACK[Auth] Ending auth session for user 0x0x01100001005d2f64...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKClosing P2P session for user 0x0x01100001005d2f64...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACK[Chat] Message has no scope option. Assuming ScopeNetwork.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKUser 0x0x01100001005d2f64 removed from server.

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKLogging of SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKShutting down SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKDisconnected!

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:UnregisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    MilitaryScreen:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    ShipDesignModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroOverviewPanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKUnloading game; destroying the world view technique...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKReleasing the current world view technique...

    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKIn technique Default, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKUnbinding service [IQuadRendererService] with context [GalaxyScanView]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKIn Technique Default, unloading ancillary FIDSIRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:363 STACKUnbinding service [IFIDSIRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    FIDSIRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary TradeRouteRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKUnbinding service [IQuadRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary AtlasManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary RenderStatisticsService

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary GalaxyPositioning

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary PathRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary GalaxyLayerController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary DashRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKUnbinding service [IPlanetoidRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKUnload material DesertPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKUnload material DesertPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:364 STACKUnload material MonsoonPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material SwampPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material SwampPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material HomeWorldSophonsPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material AshPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material VeldtPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material ForestPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material SteppesPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material OceanPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material TundraPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material TundraPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material BarrenPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material BarrenPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material Anomaly_Ice10

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material GasAmmoniaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material GasAlkaliPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnload material BorealPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKIn Technique Default, unloading ancillary FOWRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKIn Technique Default, unloading ancillary LineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKIn Technique Default, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnbinding service [ICircleRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKIn Technique Default, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnbinding service [IInstancingRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKIn Technique Default, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKReleasing Technique Default

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKTechnique Default released

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:365 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACKUnloading game; destroying all...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACKReleasing my game...

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:367 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:368 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 0

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 1

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 2

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 3

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 4

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 5

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 6

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 7

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 8

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 9

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 10

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 11

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 12

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 13

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 14

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 15

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 16

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 17

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 18

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 19

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 20

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDispose Empire 21

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager:UnbindServices(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDisposing Encounter 3093

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKDisposing Encounter 3150

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3157' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3156' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3153' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3133' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3126' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3125' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3122' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3121' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3119' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3118' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3117' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3116' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3115' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3114' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3113' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3112' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3111' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3110' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3108' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3107' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3106' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3105' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3104' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3103' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3101' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3100' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3099' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3098' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:369 STACKRoot SimulationObject 'ActiveLaw#3097' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3096' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3095' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3094' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3092' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3090' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3088' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3087' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3086' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3035' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3034' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3033' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3032' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3031' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3030' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3025' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3024' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3023' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3022' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3021' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3020' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3019' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3018' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3017' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3015' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3014' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3013' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3012' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3011' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3010' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3009' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3008' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3007' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3006' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3005' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3004' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3003' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3002' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#3001' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#2997' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#2996' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#2995' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#2994' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#2993' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#2992' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#2989' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#2988' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#2987' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#2986' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#2985' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#2984' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:370 STACKRoot SimulationObject 'ActiveLaw#2968' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2967' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2966' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2965' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2964' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2963' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2960' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2959' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2958' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2957' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2956' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2955' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2954' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2953' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2952' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2951' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2950' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2949' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2948' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2947' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2946' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2945' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2944' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2943' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2942' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2941' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2940' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2937' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2936' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2935' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2933' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2932' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2931' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2930' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2929' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2928' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2927' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2926' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2925' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2924' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2923' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2922' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2921' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2920' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2919' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2918' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2917' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2916' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2915' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2914' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2913' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2912' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2911' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2910' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2909' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2908' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:371 STACKRoot SimulationObject 'ActiveLaw#2907' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2906' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2905' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2904' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2903' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2902' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2901' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2900' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2899' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2898' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2897' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2896' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2895' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2894' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2893' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2892' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2891' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2890' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2889' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2888' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2887' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2886' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2885' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2884' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2883' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2877' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2876' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2875' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2870' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2869' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2868' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2812' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2416' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2811' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#1395' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Senator#1393' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Senator#1394' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Senator#1432' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Senator#1433' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Senator#1561' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Senator#1541' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Senator#1517' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Senator#1518' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Senator#1473' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Senator#1474' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Senator#1452' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Senator#1453' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Senator#1496' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'Senator#1497' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2810' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2809' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2807' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2806' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:372 STACKRoot SimulationObject 'ActiveLaw#2805' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2804' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2803' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2802' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2801' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2800' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2795' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2794' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2793' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2792' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2791' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2790' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2789' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2788' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2780' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2779' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2778' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2777' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2776' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2775' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2774' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2773' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2772' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2771' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2770' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2769' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2767' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2766' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2765' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2764' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2763' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2762' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2761' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2760' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2759' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2758' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2757' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2756' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2755' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2754' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2751' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2750' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2747' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2746' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2743' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2742' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2741' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2740' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2614' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2735' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2722' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2128' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2691' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2690' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2688' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:373 STACKRoot SimulationObject 'ActiveLaw#2687' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2686' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2685' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2684' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2682' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2681' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2680' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2679' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2645' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2643' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2641' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2640' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2639' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2638' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2635' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2632' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2628' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2626' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2613' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2592' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2591' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#1841' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2578' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2577' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2575' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2574' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2573' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2572' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2571' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2570' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2569' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2568' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2565' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2564' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2561' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2560' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2559' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2557' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2552' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2550' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2534' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2533' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2523' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2522' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2521' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2520' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2519' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2518' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2515' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2514' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2511' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2510' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2509' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2508' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:374 STACKRoot SimulationObject 'ActiveLaw#2505' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2504' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2503' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2502' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2500' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2499' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2489' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2488' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2478' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2477' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2475' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2474' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2472' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2471' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2470' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2469' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2468' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2467' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2466' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2465' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2462' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2461' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2458' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2457' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2456' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2455' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2454' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2453' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2452' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2451' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2450' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2449' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2448' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2447' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2446' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2445' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2442' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2441' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2435' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2434' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2417' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#1985' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2414' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2413' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2411' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2410' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2409' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2408' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2406' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2405' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2404' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2403' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2402' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2401' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2400' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2399' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2398' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:375 STACKRoot SimulationObject 'ActiveLaw#2397' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2396' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2395' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2393' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2392' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2391' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2390' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2388' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2387' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2384' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2383' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2382' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2380' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2375' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2374' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2359' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2358' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2357' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2356' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2355' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2354' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2353' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2352' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2351' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2350' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2347' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2346' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2343' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2342' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2341' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2335' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2327' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2326' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2317' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2316' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2315' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2314' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2313' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2312' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2311' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2310' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2302' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2301' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2294' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2293' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2290' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2289' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2288' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2287' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2286' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2285' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2282' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2281' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2280' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2279' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2278' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2277' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2276' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2275' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2274' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:376 STACKRoot SimulationObject 'ActiveLaw#2273' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2270' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2269' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2268' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2267' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2266' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2265' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2264' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2263' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2262' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2261' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2260' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2259' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2258' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2257' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2256' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2255' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2254' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2253' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2252' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2251' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2250' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2249' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2248' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2247' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2246' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2245' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2244' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2243' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2242' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2241' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2240' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2239' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2237' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2236' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2235' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2234' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#1846' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2229' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2227' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2218' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2213' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2212' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2211' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2210' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2209' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2208' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2206' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2205' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2204' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:377 STACKRoot SimulationObject 'ActiveLaw#2203' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2201' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2200' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2199' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2198' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2196' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2194' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2193' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2192' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2191' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2188' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2179' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2178' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2177' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2175' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2174' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2173' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2171' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2167' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2166' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2165' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2163' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2162' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2161' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2152' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2144' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2143' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2142' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2137' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2135' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2129' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2123' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2122' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2121' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2120' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2119' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2118' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2117' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2116' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2115' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2114' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2112' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2111' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2110' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2109' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2106' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2105' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2104' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2103' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2102' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2101' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2100' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2099' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2093' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2092' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2062' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#1809' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2061' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2060' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2057' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2056' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2051' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2050' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:378 STACKRoot SimulationObject 'ActiveLaw#2049' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2048' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2047' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2046' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2045' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2044' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2043' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2042' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2041' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2032' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2029' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2026' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2024' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2023' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2021' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2020' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2019' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2018' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2017' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2016' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2015' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2014' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2013' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2012' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2011' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2005' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2004' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2003' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2002' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#2000' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1999' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1998' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1986' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1984' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1935' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1934' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1933' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1932' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1931' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1930' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1929' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1928' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1927' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1926' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1925' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1924' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1923' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1922' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1921' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1920' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1919' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1918' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1917' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1916' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1915' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1914' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1913' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:379 STACKRoot SimulationObject 'ActiveLaw#1912' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1908' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1907' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1906' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1905' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1903' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1902' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1899' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1898' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1896' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1895' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1894' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1893' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1891' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1890' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1889' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1888' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1878' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1877' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1876' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1875' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1874' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1873' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1870' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1869' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1866' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1865' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1862' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1861' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1860' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1859' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1858' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1857' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1856' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1855' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1844' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1843' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1837' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1824' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKRoot SimulationObject 'ActiveLaw#1818' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:380 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:380 STACK[ChatMessage] RECV: l:/_ready/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:380 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:380 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:380 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACK[ChatMessage] RECV: c:/{{"Message":"Player Ozodot has left the game.","Option":289,"From":76561197970635339,"To":0}} (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACK[ChatMessage] RECV: l:/_launching/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACK[ChatMessage] RECV: l:/_gameismigrating/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACK[ChatMessage] RECV: l:/_gamesyncstate/Unset (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:381 STACKRelease AI modules.

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

20:51:53:381 STACK[AI0] Wait for ai module 'E.N.F.E.R' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

20:51:53:381 STACK[AI0] AI module 'E.N.F.E.R' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

20:51:53:381 STACK[AI0] Wait for ai module 'Communication' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

20:51:53:381 STACK[AI0] AI module 'Communication' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

20:51:53:381 STACK[AI0] Wait for ai module 'Debug' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

20:51:53:381 STACK[AI0] AI module 'Debug' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

20:51:53:381 STACK[AI0] Wait for ai module 'Diagnostics' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

20:51:53:381 STACK[AI0] AI module 'Diagnostics' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

20:51:53:381 STACKAI modules released

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

20:51:53:381 STACKAI modules disposed

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

20:51:53:381 STACKAI app domain unloaded

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

20:51:53:381 STACKAI0 has been correctly released

    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

20:51:53:409 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:51:53:409 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:51:53:409 STACKSessionState_OpenedAndLaunched.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:409 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:409 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c2ca4f72 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:51:53:795 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:795 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: q:/ready/0/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/_ready/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/owner/76561197970635339 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/_turn/23 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:796 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:797 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:926 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:927 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:927 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:927 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:927 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:927 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:927 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:927 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:53:927 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:060 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:060 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:060 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:060 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:060 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:060 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:060 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:060 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:060 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/_ready/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/_readytime/118.194473266602 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/_launching/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/_gamesyncstate/Unset (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/_gameismigrating/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:061 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:54:799 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

20:51:54:799 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

20:51:54:799 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:799 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:799 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:799 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:799 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:799 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:799 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:799 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.000495 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:799 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:799 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:799 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0005012 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKIn Technique Prod, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0005133 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0009909 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:54:800 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:51:55:246 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:51:55:246 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:51:55:246 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:51:55:246 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:51:55:246 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:51:55:246 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:51:55:246 STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

    HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:51:55:246 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:51:55:246 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:51:55:246 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:51:58:094 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:58:094 STACK[ChatMessage] RECV: q:/ready/1/False (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:58:443 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:58:443 STACK[ChatMessage] RECV: q:/heroSkin/1/ (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:58:776 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:51:58:776 STACK[ChatMessage] RECV: r:/0x01100001005d2f64/q:/heroSkin/1/ (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:09:614 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:09:614 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:13:549 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:13:549 STACKSessionState_OpenedAndReady.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:13:550 STACKSessionState_OpenedAndReady.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:13:550 STACKSessionState_OpenedAndCounting.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:13:550 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:13:885 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:13:885 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:13:885 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:13:885 STACK[ChatMessage] RECV: l:/_ready/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:13:885 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:13:885 STACK[ChatMessage] RECV: l:/_readytime/3045.01708221436 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:14:217 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:14:217 STACK[ChatMessage] RECV: l:/_ready/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:14:217 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:14:217 STACK[ChatMessage] RECV: l:/_readytime/3025.36594390869 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:14:233 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:14:901 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:15:902 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:16:902 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:17:903 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:18:906 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:19:906 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:20:906 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:21:907 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:22:908 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:23:928 STACKSessionState_OpenedAndCounting.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:23:928 STACKSessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:23:928 STACKLaunchAsync()

    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:23:947 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:23:947 STACKGameServerState_InitializeServer

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:23:947 STACKSteamGameServer initialized.

    GameServerState_InitializeServer:InitializeServer()
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:23:961 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:23:961 STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:23:961 STACKGameClientState_WaitingForServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:23:977 STACKSessionState_OpenedAndLaunching.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:23:977 STACKSessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:24:210 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:24:210 STACK[ChatMessage] RECV: l:/_launching/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:24:260 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:24:260 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:24:260 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:24:310 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:24:310 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:24:560 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:24:560 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:24:610 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:24:610 STACK[ChatMessage] RECV: r:/0x01100001009e3a4b/q:/ready/0/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:24:960 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:24:960 STACK[ChatMessage] RECV: r:/0x01100001005d2f64/q:/ready/1/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:25:178 STACKSteamServerCallbacks_SteamServersConnected

    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:25:178 STACKSteamGameSever successfully connected.

    GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:25:210 STACKGameServerState_LaunchGame

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:25:227 STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:25:227 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:464 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:464 STACKLoading from archive 'C:\Users\Jens\Documents\Endless Space 2\Save Files\Cloud\AutoSave 219.zip'...

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:464 STACKUsing path to archive: 'C:\Users\Jens\Documents\Endless Space 2\Save Files\Cloud\AutoSave 219.zip'

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:464 STACKLoading my game...

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:464 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:464 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:465 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:466 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:467 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:468 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:470 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:26:470 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:26:470 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:26:470 STACK[ChatMessage] RECV: l:/_turn/23 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:26:470 STACKSteamServerCallback_P2PSessionRequest

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:26:470 STACKAccepting P2P session request from 0x1100001005d2f64.

    GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:26:478 STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:478 STACKSteamGameServer found (0x14021c5869d0004).

    GameClientState_WaitingForServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:501 STACKThe pathfinding service is ready.

    PathfindingManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:502 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:502 STACKGameClientState_ConnectingToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:523 STACKThe game ancillary (type of: PositioningService) has been loaded (in 0.0005015 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:523 STACKInitiate connection to server with steamIDRemote: 0x1100001009e3a4b, steamIDUser: 0x1100001009e3a4b.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:524 STACKGot initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:524 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:524 STACK[MP_Progress] Empire#0 0x01100001009e3a4b

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:541 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:541 STACKSuccessfully connected to SteamGameServer.

    GameClientState_ConnectingToServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:541 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:26:541 STACK[ChatMessage] RECV: l:/_turn/23 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:26:560 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:561 STACKGameClientState_ConnectedToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:561 STACKGameClientState_Authentication

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:561 STACK[Auth] TicketHandle=3, TicketLength = 246,

    GameClient:Authentify()
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:578 STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:578 STACK[Auth] Received auth ticket from 0x1100001009e3a4b, with length: 246.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:578 STACK[Auth] BeginAuthSession succeeded for member 0x1100001009e3a4b.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:578 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:578 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:578 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:578 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:26:594 STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:610 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:626 STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:642 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:658 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:671 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:686 STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:700 STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:714 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:727 STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:740 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:753 STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:768 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:786 STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:802 STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:818 STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:837 STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:852 STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:868 STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:885 STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:902 STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:918 STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:936 STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:26:936 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:26:936 STACK[Auth] ValidateAuthTicketResponse OK for member 0x01100001009e3a4b

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:30:268 STACKFog of war texture format: RGB24.

    VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
    VisibilityController+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACKThe colonized planet 'ColonizedPlanet#1148' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACKThe colonized planet 'ColonizedPlanet#1154' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACKThe colonized planet 'ColonizedPlanet#1157' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACKThe colonized planet 'ColonizedPlanet#1160' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACKThe colonized planet 'ColonizedPlanet#1163' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACKThe colonized planet 'ColonizedPlanet#1166' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACKThe colonized planet 'ColonizedPlanet#1169' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACKThe colonized planet 'ColonizedPlanet#1172' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACKThe colonized planet 'ColonizedPlanet#1175' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACKThe colonized planet 'ColonizedPlanet#1178' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACKThe colonized planet 'ColonizedPlanet#1181' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACKThe colonized planet 'ColonizedPlanet#1184' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACKThe colonized planet 'ColonizedPlanet#1187' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPopulation()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadRanks()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACK[Game] Empire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACK[Game] Empire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACK[Game] Empire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACK[Game] Empire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACK[Game] Empire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:268 STACK[Game] Empire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] Empire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] Empire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] MinorEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] MinorEmpire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] MinorEmpire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] MinorEmpire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] MinorEmpire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] MinorEmpire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] MinorEmpire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] MinorEmpire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] MinorEmpire#8 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] MinorEmpire#9 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] MinorEmpire#10 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] MinorEmpire#11 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] LesserEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACK[Game] PirateEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKGame has been loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Mort's game'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '0'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKGame created.

    GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKLoad AI 'AI1'.

    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKLoad AI plugin Amplitude.AI.Core v1.0.15.121 from file D:/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKAI app domain created

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKAI module 'E.N.F.E.R' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKAI module 'Communication' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKAI module 'Debug' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKAI module 'Diagnostics' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKInitialize AI modules communication interfaces.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKInitialize AI modules.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:30:269 STACKGameServerState_GameLaunchedAndReady

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:269 STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

    GameServerState_GameLaunchedAndReady+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:269 STACK[Auth] Received an auth ticket response from server, we're good to go :)

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:269 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:30:269 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:30:282 STACKInitiate connection to server with steamIDRemote: 0x1100001005d2f64, steamIDUser: 0x1100001009e3a4b.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:282 STACKSuccessfully authenticated to server.

    GameClientState_Authentication:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:282 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:282 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:282 STACKEmpire index unset. Retrieved #1 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:282 STACK[MP_Progress] Empire#1 0x01100001005d2f64

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:780 STACKGameClientState_LaunchGame

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:780 STACKDumping method set to 'Text'.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:780 STACK23 dump files removed.

    GameManager:ClearDumpFiles()
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:780 STACKThe game was launched already.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:780 STACKGameClientState_GameLaunched

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:780 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:780 STACK[PlayerRepository] Player 'Mort' has been registered (Graphical/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:780 STACK[PlayerRepository] Player 'Ozodot' has been registered (Graphical/Remote) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:780 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:780 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:780 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:780 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:780 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #6.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:30:780 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #7.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:32:201 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:201 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:201 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:201 STACKIn technique Prod, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:201 STACKIn Technique Prod, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:201 STACKUnbinding service [ICircleRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKIn Technique Prod, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKUnbinding service [IInstancingRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKIn Technique Prod, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKReleasing Technique Prod

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKTechnique Prod released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKInitializing the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:202 STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:203 STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:203 STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:203 STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:203 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:203 STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:203 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:52:32:203 STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:Start()

20:52:32:203 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

20:52:32:203 STACK[Auth] Received auth ticket from 0x1100001005d2f64, with length: 234.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:32:203 STACK[Auth] BeginAuthSession succeeded for member 0x1100001005d2f64.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:32:204 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:32:204 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:32:204 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:32:204 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:32:204 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:32:204 STACK[Auth] ValidateAuthTicketResponse OK for member 0x01100001005d2f64

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:32:209 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:32:209 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:32:209 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:829 STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:829 STACKLoading the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:829 STACKIn Technique Default, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:829 STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:829 STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:829 STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:829 STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0005018 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:829 STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:829 STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0005002 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0075208 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0065172 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.3078631 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005312 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0064862 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0015042 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName69'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName80'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName59'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName56'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:830 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName34'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 0.5611853 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0005009 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries PathRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKStill waiting for service [ICurvedLineRendererService]

    PathRenderer+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries AtlasManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0070184 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:831 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FIDSIRendererManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:33:832 STACKGameClientState_GameLaunchedAndReady

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:33:851 STACKDownload game request received from 0x1100001005d2f64.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:33:851 STACKDownload game request received from 0x1100001005d2f64, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:33:851 STACKDownload game request received from 0x1100001005d2f64.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:33:851 STACKDownload game request received from 0x1100001005d2f64, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:33:851 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:33:851 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_DownloadGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:33:870 STACKDownload Game Request from 0x1100001005d2f64 has been responded to.

    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:34:132 STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:35:430 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:35:496 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:35:496 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:52:36:130 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:42:470 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:55:065 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:55:127 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:55:150 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000002, [Empire0], MoveToProbeAction#132 GameEntity: 2808 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:55:150 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000003, [Empire0], MoveToProbeAction#133 GameEntity: 2934 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:55:199 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000004, [Empire1], MoveToProbeAction#127 GameEntity: 3016 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:55:450 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:55:450 STACK[ChatMessage] RECV: l:/_launching/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:55:450 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:55:450 STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:55:450 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:52:55:719 STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#00000005, [Empire15], PlanetGUID: 545, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 0, ColonizedStarsystemGUID: 1174, ColonizedPlanetGUID: 3131, PropagandaGUID: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:55:719 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:55:731 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000006, [Empire15], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -160

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:55:732 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000007, [Empire17]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:55:732 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000008, [Empire17], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -280

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:56:049 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:58:096 STACKOpen archive C:\Users\Jens\Documents\Endless Space 2\Save Files\Cloud\AutoSave 219.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:52:58:096 STACKGet ai serialization file from archive: 'ENFER.xml'.

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:52:58:096 STACKClose archive C:\Users\Jens\Documents\Endless Space 2\Save Files\Cloud\AutoSave 219.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:52:59:605 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:59:626 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:59:626 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:52:59:705 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:679 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:823 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:823 STACKChange AI client state from None to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:823 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000000A, Ticket: 00000001

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:823 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000000B, Ticket: 00000002

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:823 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000000C, Ticket: 00000003

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:823 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000000E, Ticket: 00000004

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:823 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000000F, Ticket: 00000005

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:823 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000010, Ticket: 00000006

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:823 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000011, Ticket: 00000007

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:823 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000012, Ticket: 00000008, [Empire0], MoveToFleetAction#134 GameEntity: 3127 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 5) from 0 to 0.6450273.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000013, Ticket: 00000009, [Empire0], MoveToFleetAction#135 GameEntity: 2973 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 3.399006) from 0.3981286 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000014, Ticket: 0000000A, [Empire1], MoveToFleetAction#128 GameEntity: 2999 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->9 (Cost: 2) from 0.1885678 to 0.2828517.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000015, Ticket: 0000000B, [Empire2], MoveToFleetAction#145 GameEntity: 3036 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 1.402881) from 0.681372 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000016, Ticket: 0000000C, [Empire2], MoveToFleetAction#146 GameEntity: 2831 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 1.485699) from 0.7557548 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000017, Ticket: 0000000D, [Empire5], MoveToFleetAction#176 GameEntity: 3038 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.3314799 to 0.6629599.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000018, Ticket: 0000000E, [Empire5], MoveToFleetAction#177 GameEntity: 2833 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.2694114 to 0.6008914.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000019, Ticket: 0000000F, [Empire5], MoveToFleetAction#178 GameEntity: 2695 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 0.6120613) from 0.9323713 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001A, Ticket: 00000010, [Empire6], MoveToFleetAction#192 GameEntity: 3042 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->129 (Cost: 2.18228) from 0.5788958 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:856 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001B, Ticket: 00000011, [Empire6], MoveToFleetAction#193 GameEntity: 3040 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 3) from 0.4602383 to 0.9204766.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:856 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001C, Ticket: 00000012, [Empire6], MoveToFleetAction#194 GameEntity: 2835 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 3) from 0.1092597 to 0.569498.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:857 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001D, Ticket: 00000013, [Empire6], MoveToFleetAction#195 GameEntity: 2697 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 3) from 0.2912614 to 0.7627416.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:857 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001E, Ticket: 00000014, [Empire6], MoveToFleetAction#196 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->125 (Cost: 0.4345265) from 0.935866 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:857 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001F, Ticket: 00000015, [Empire6], MoveToFleetAction#197 GameEntity: 2482 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 0.7974663) from 0.8746701 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:906 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000020, Ticket: 00000016, [Empire21], GoToFleetAction#37 GameEntity: 2704 State: WaitingForInitialization Context: Path: 109, Path: Path: 109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:906 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000021, Ticket: 00000017, [Empire21], GoToFleetAction#38 GameEntity: 2840 State: WaitingForInitialization Context: Path: 77->84, Path: Path: 77->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:906 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000022, Ticket: 00000018, [Empire21], GoToFleetAction#39 GameEntity: 3051 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:907 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:00:907 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:00:923 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000023, Ticket: 00000019, [Empire21], MoveToFleetAction#40 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 2.311772) from 0.6337365 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:923 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000024, Ticket: 0000001A, [Empire21], MoveToFleetAction#41 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 4) from 0 to 0.8719702.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:923 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000025, Ticket: 0000001B, [Empire21], MoveToFleetAction#42 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->109 (Cost: 4) from 0.4357703 to 0.9691086.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:00:973 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000026, Ticket: 0000001C, [Empire6], MoveToFleetAction#198 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 2.565474) from 0 to 0.40319.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000027, Ticket: 0000001D, [Empire2], MoveToFleetAction#147 GameEntity: 3036 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 1.597119) from 0 to 0.2625623.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:233 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000028, Ticket: 0000001E, [Empire2], GoToFleetAction#148 GameEntity: 1449 State: WaitingForInitialization Context: Path: 52->54, Path: Path: 52->54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:233 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:233 STACK[Order] OrderColonizeWithDust::DepartmentOfTheInterior/OrderColonizeWithDust#00000029, Ticket: 00000020, [Empire2], PlanetGUID: 261, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 3134, ColonizedStarsystemGUID: 3133, ColonizedPlanetGUID: 3135, PropagandaGUID: 3136, MoneyCost: 449.1763

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:233 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:233 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:233 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:233 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:01:233 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:01:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000031, Ticket: 00000028, [Empire2], GoToFleetAction#149 GameEntity: 2977 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000033, Ticket: 00000029, [Empire2], MoveToFleetAction#150 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->54 (Cost: 5.127339) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000034, Ticket: 0000002A, [Empire2], MoveToFleetAction#151 GameEntity: 2977 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 2.485699) from 0.5913574 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:310 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000035, Ticket: 0000002B, [Empire3], GoToFleetAction#121 GameEntity: 1469 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:310 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:310 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000036, Ticket: 0000002D, [Empire3], EmpireDiplomaticAction#122 GameEntity: 1109 State: WaitingForInitialization Context: Empire 17 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:310 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000037, Ticket: 0000002E, [Empire3], EmpireDiplomaticAction#123 GameEntity: 1109 State: WaitingForInitialization Context: Empire 14 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:310 STACKStart 56 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:01:310 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:01:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000043, Ticket: 0000003A, [Empire4], GoToFleetAction#112 GameEntity: 1490 State: WaitingForInitialization Context: Path: 117, Path: Path: 117

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:350 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000044, Ticket: 0000003B, [Empire4], AskForMinorQuestEmpireAction#113 GameEntity: 1110 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:350 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004C, Ticket: 00000043, [Empire4], GoToFleetAction#114 GameEntity: 3080 State: WaitingForInitialization Context: Path: 109, Path: Path: 109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:387 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004D, Ticket: 00000044, [Empire5], GoToFleetAction#179 GameEntity: 1513 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:387 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:388 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000004F, Ticket: 00000047, [Empire5], system guid: 2337, contruction guid: 2852, resource name : EmpireEmpirePoint, buyout cost: 151.5149

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:388 STACKThe construction 2852 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:407 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000057, Ticket: 0000004F, [Empire6], GoToFleetAction#199 GameEntity: 1527 State: WaitingForInitialization Context: Path: 112, Path: Path: 112

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:407 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:407 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000058, Ticket: 00000051, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:437 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000060, Ticket: 00000059, [Empire7], GoToFleetAction#167 GameEntity: 1551 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:437 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:437 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000068, Ticket: 00000062, [Empire3], MoveToFleetAction#124 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->48 (Cost: 4.648318) from 0.2830868 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:437 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000069, [Empire20], GUID = 3141, ShipDesigns = MFInsectoidSmallAttackAvg x 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:452 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000006C, Ticket: 00000063

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006D, Ticket: 00000064, [Empire4], MoveToFleetAction#115 GameEntity: 3080 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->109 (Cost: 2.077034) from 0.7065106 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006E, Ticket: 00000065, [Empire4], MoveToFleetAction#116 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 118->117 (Cost: 4.904149) from 0.1830191 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006F, Ticket: 00000066, [Empire5], MoveToFleetAction#180 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->85 (Cost: 5.460198) from 0.04710229 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000070, Ticket: 00000067, [Empire6], MoveToFleetAction#200 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 119->112 (Cost: 3.146946) from 0.3038181 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000071, Ticket: 00000068, [Empire7], MoveToFleetAction#168 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->17 (Cost: 6) from 0.2094483 to 0.879095.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000072, [Empire5], SiegeStarSystemAction#181 GameEntity: 1144 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:574 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000073, [Empire21], Entity index: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:611 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

20:53:01:974 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000074, [Empire2], Entity index: 149

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:01:990 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000075, [Empire4], Entity index: 114

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:02:157 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000076, [Empire6], Entity index: 199

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:02:643 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000077, [Empire3], Entity index: 121

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:02:709 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000078, [Empire4], Entity index: 112

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:02:861 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000079, [Empire5], Entity index: 179

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:03:726 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:03:826 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:03:976 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:04:227 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007A, Ticket: 00000069, [Empire20], AttackFleetAction#4 GameEntity: 2071 State: WaitingForInitialization Context: 1st Glorious Crusade (1490) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:04:227 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007B, Ticket: 0000006A, [Empire21], GoToFleetAction#43 GameEntity: 3052 State: WaitingForInitialization Context: Path: 58->61, Path: Path: 58->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:04:227 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007C, Ticket: 0000006B, [Empire21], GoToFleetAction#44 GameEntity: 3046 State: WaitingForInitialization Context: Path: 128->130, Path: Path: 128->130

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:04:227 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:04:227 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:04:244 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:04:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007F, Ticket: 0000006E, [Empire21], MoveToFleetAction#45 GameEntity: 3046 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->130 (Cost: 4) from 0 to 0.6278025.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:04:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000080, Ticket: 0000006F, [Empire21], MoveToFleetAction#46 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->61 (Cost: 3.627698) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:04:278 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:04:293 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:05:028 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000081, [Empire2], Entity index: 148

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:05:327 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000082, Ticket: 00000070, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:05:327 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000083, Ticket: 00000071, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:05:327 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000084, Ticket: 00000072, [Empire4]: Reserved Toward Empire#6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:05:327 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000085, Ticket: 00000073, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:05:327 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000086, Ticket: 00000074, [Empire6]: Reserved Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:05:327 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:05:327 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:06:244 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000087, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:06:262 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000088, Ticket: 00000075, [Empire1], MoveToFleetAction#129 GameEntity: 3089 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 5.437391) from 0.3612832 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:07:412 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000089, [Empire21], Entity index: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:07:729 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:07:829 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:07:979 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:07:979 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008A, Ticket: 00000076, [Empire1], MoveToFleetAction#130 GameEntity: 3089 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->11 (Cost: 4.562609) from 0 to 0.7149692.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:128 STACKfleet action with feedback 152 started : ETA 3071.59657287598

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:128 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008B, Ticket: 00000077, [Empire2], ExpeditionFleetAction#152 GameEntity: 2977 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly27 on Ibany IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:128 STACKfleet action with feedback 125 started : ETA 3071.59706878662

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:128 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008C, Ticket: 00000078, [Empire3], ExpeditionFleetAction#125 GameEntity: 1469 State: WaitingForInitialization Context: Curiosity_PlanetAnomalyGuardian on Nallin IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:128 STACKfleet action with feedback 117 started : ETA 3071.59857940674

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008D, Ticket: 00000079, [Empire4], ExpeditionFleetAction#117 GameEntity: 3080 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury02 on Wasat IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:129 STACKfleet action with feedback 182 started : ETA 3071.59857940674

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008E, Ticket: 0000007A, [Empire5], ExpeditionFleetAction#182 GameEntity: 1513 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury05 on Ranas III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:129 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:08:129 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:08:146 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008F, Ticket: 0000007B, [Empire6], GoToFleetAction#201 GameEntity: 1527 State: WaitingForInitialization Context: Path: 112->119, Path: Path: 112->119

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:146 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000090, Ticket: 0000007C, [Empire20], GoToFleetAction#5 GameEntity: 3141 State: WaitingForInitialization Context: Path: 111->110, Path: Path: 111->110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:146 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000091, Ticket: 0000007D, [Empire21], GoToFleetAction#47 GameEntity: 3051 State: WaitingForInitialization Context: Path: 86->95, Path: Path: 86->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:146 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:08:146 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:08:164 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000092, Ticket: 0000007E, [Empire6], MoveToFleetAction#202 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->119 (Cost: 2.853054) from 0 to 0.6311656.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:164 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000093, Ticket: 0000007F, [Empire20], MoveToFleetAction#6 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->110 (Cost: 4) from 0 to 0.1608038.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:164 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000094, Ticket: 00000080, [Empire21], MoveToFleetAction#48 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 1.688228) from 0 to 0.267473.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:08:930 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:08:930 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:09:247 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:09:247 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:11:145 STACKfleet action with feedback 152 finished : ETA 3071.59657287598, Game.Time 3072.60060882568, true ETA 3072.59657287598

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:11:145 STACKfleet action with feedback 125 finished : ETA 3071.59706878662, Game.Time 3072.60461425781, true ETA 3072.59706878662

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:11:145 STACKfleet action with feedback 117 finished : ETA 3071.59857940674, Game.Time 3072.60662078857, true ETA 3072.59857940674

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:11:145 STACKfleet action with feedback 182 finished : ETA 3071.59857940674, Game.Time 3072.61013031006, true ETA 3072.59857940674

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:11:158 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000098, Ticket: 00000081

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:11:653 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:11:753 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:11:899 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:12:152 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000099, Ticket: 00000082, [Empire2], GoToFleetAction#153 GameEntity: 1449 State: WaitingForInitialization Context: Path: 54->52, Path: Path: 54->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:12:152 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:12:152 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:12:167 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009C, Ticket: 00000085, [Empire21], GoToFleetAction#49 GameEntity: 3052 State: WaitingForInitialization Context: Path: 61->50, Path: Path: 61->50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:12:167 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009D, Ticket: 00000086, [Empire2], MoveToFleetAction#154 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 54->52 (Cost: 0.8726606) from 0 to 0.1701976.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:12:184 STACKBegin encounter simulation ignition 190345

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:12:184 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009F, Ticket: 00000088, [Empire21], MoveToFleetAction#50 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 0.3723018) from 0 to 0.05364227.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:12:598 STACKEnd encounter simulation ignition 190347

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:12:620 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:12:641 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:12:641 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:12:671 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:12:871 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:12:871 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:13:237 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:13:237 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:13:605 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:13:605 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:13:971 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:13:971 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:14:089 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:14:089 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:14:121 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:14:121 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:14:155 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:14:155 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:14:189 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:16:024 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:16:391 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:16:526 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:16:724 STACKfleet action with feedback 155 started : ETA 3080.19296264648

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:16:724 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B0, Ticket: 00000099, [Empire2], ExpeditionFleetAction#155 GameEntity: 2977 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly02 on Ibany V(Planet 4) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:16:725 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:16:725 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:16:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B1, Ticket: 0000009A, [Empire4], GoToFleetAction#118 GameEntity: 1490 State: WaitingForInitialization Context: Path: 117->118, Path: Path: 117->118

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:16:741 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:16:741 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:16:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B2, Ticket: 0000009B, [Empire4], MoveToFleetAction#119 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 117->118 (Cost: 0.09585142) from 0 to 0.01596786.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:19:727 STACKfleet action with feedback 155 finished : ETA 3080.19296264648, Game.Time 3081.19409179688, true ETA 3081.19296264648

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:20:244 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:20:344 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:20:477 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:21:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B3, [Empire1], LaunchProbeFleetAction#131 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:21:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B4, [Empire1], MoveToProbeAction#132 GameEntity: 3158 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:24:264 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:24:364 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:24:530 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:24:530 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000000B5, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:24:547 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B6, Ticket: 0000009C, [Empire0], MoveToFleetAction#136 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->91 (Cost: 0.1835165) from 0.9561334 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:24:600 STACK[Quests] Adding global quest variable: $CloseSystem = System.Collections.Generic.List`1[System.Object] for empire 0

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameNode:OnFleetDocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MoveToFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:24:653 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000B8, Ticket: 0000009D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:24:653 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000000B9, Ticket: 0000009E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:24:691 STACK[Curiosities] Spawned Curiosity #3161 (Curiosity_Quest_Exploration01) on Mira II(Planet 1)

    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:24:691 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000000BC, Ticket: 0000009F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:24:691 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000BD, [Empire0], Entity index: 129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:24:758 STACKfleet action with feedback 156 started : ETA 3088.22882843018

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:24:758 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BE, Ticket: 000000A0, [Empire2], ExpeditionFleetAction#156 GameEntity: 2977 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly26 on Ibany V(Planet 4) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:24:758 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:24:758 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:53:25:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BF, [Empire1], LaunchProbeFleetAction#133 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:25:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C0, [Empire1], MoveToProbeAction#134 GameEntity: 3162 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:27:770 STACKfleet action with feedback 156 finished : ETA 3088.22882843018, Game.Time 3089.23641967773, true ETA 3089.22882843018

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:27:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C1, Ticket: 00000001, [Empire1], GoToFleetAction#135 GameEntity: 1429 State: WaitingForInitialization Context: Path: 19->15, Path: Path: 19->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:28:270 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:28:369 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:28:519 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:32:277 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:32:377 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:32:512 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:36:196 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:36:296 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:36:445 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:40:116 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:40:216 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:40:366 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:42:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C2, Ticket: 000000A1, [Empire0], GoToFleetAction#137 GameEntity: 1409 State: WaitingForInitialization Context: Path: 91->123, Path: Path: 91->123

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:42:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C3, Ticket: 000000A2, [Empire0], MoveToFleetAction#138 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->123 (Cost: 7.816483) from 0 to 0.6185431.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:44:120 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:44:220 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:44:353 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:48:141 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:48:241 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:48:390 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:52:142 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:52:243 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:52:491 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:56:261 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:56:361 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:56:495 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:53:57:566 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#3129

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:53:57:566 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:53:58:077 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:53:58:077 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:53:58:077 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionSophons.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionSophons.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:53:58:094 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:54:00:125 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:00:125 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:00:125 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:00:125 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:00:140 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:54:00:140 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:54:00:140 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionSophons.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionSophons.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:54:00:156 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:54:00:292 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:00:382 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:00:532 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:04:203 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:04:303 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:04:823 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:05:273 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:06:291 STACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:06:291 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:06:291 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:06:291 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:06:307 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:54:06:307 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:54:06:307 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:54:08:574 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:08:671 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:08:804 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:09:305 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:10:391 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:10:391 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:10:391 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:10:391 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:12:359 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:12:476 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:12:576 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:12:726 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:13:041 STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:13:041 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:13:041 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:13:041 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:13:060 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:54:13:060 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:54:13:060 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:54:16:396 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:16:498 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:16:498 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:16:646 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:17:596 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:17:597 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:17:597 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:17:597 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:20:317 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:20:417 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:20:550 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:24:320 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:24:420 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:24:569 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:28:241 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:28:342 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:28:462 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:30:650 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:32:251 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:32:351 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:32:483 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:32:617 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:32:617 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:32:617 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:32:617 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:33:352 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:34:100 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:34:100 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:34:101 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:34:101 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:34:503 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:36:272 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:36:371 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:36:521 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:40:174 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:40:274 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:40:407 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:42:193 STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:42:193 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:42:193 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:42:193 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:42:210 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:54:42:210 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:54:42:210 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:54:43:477 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:44:096 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:44:197 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:44:329 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:44:345 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:44:345 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:44:345 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:44:345 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:44:362 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:54:44:362 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:54:44:362 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:54:46:863 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:48:114 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:48:197 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:48:197 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:48:197 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:48:197 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:48:215 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:48:352 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:48:683 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:49:883 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:49:883 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:49:883 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:49:883 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:49:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C4, Ticket: 00000002, [Empire1], GoToFleetAction#136 GameEntity: 2689 State: WaitingForInitialization Context: Path: 103->12, Path: Path: 103->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:49:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C5, Ticket: 000000A3, [Empire1], MoveToFleetAction#137 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->12 (Cost: 5) from 0 to 0.2158676.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:50:651 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:51:419 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:51:419 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:51:419 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:51:419 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:52:018 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:52:119 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:52:268 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:55:003 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:54:55:940 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:56:040 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:56:173 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:54:56:255 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:56:255 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:56:255 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:56:255 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:54:59:958 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:00:059 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:00:659 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:03:121 STACKAudio bank B_SOPHON_HULL_SMALL_Defense has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:55:03:121 STACKAudio bank B_SOPHON_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:55:03:121 STACKAudio bank B_SOPHON_ENGINE_Small has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:55:03:121 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:55:03:132 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#3129

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:55:03:132 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:55:03:142 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:55:03:143 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:55:03:143 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionSophons.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionSophons.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:55:03:153 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:55:04:351 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:04:368 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#3130

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:55:04:368 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:55:04:520 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:55:04:520 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:55:04:520 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionSophons.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionSophons.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:55:04:533 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:55:04:533 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:04:642 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:06:444 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:55:06:445 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:55:06:445 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:55:06:445 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:55:06:460 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:55:06:460 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:55:06:460 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionSophons.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionSophons.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

20:55:06:478 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:55:08:457 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:08:557 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:08:698 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:11:450 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:55:12:366 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:12:384 STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:55:12:384 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:55:12:384 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:55:12:384 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:55:12:400 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:55:12:400 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:55:12:400 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:55:12:467 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:12:618 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:15:606 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:55:16:287 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:16:387 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:16:497 STACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:55:16:497 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:55:16:497 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:55:16:497 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:55:16:510 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:55:16:510 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:55:16:510 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

20:55:16:519 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:20:307 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:20:408 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:20:541 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:24:261 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:24:361 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:24:512 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:28:165 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:28:266 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:28:387 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:32:103 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:32:203 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:32:352 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:36:023 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:36:123 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:36:255 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:36:829 STACKAudio bank B_SOPHON_HULL_SMALL_Attack has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:36:829 STACKAudio bank B_SOPHON_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:36:829 STACKAudio bank B_SOPHON_ENGINE_Small has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:36:829 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:40:037 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:40:137 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:40:303 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:40:471 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C9, Ticket: 00000005, [Empire1], EmpireDiplomaticAction#138 GameEntity: 1107 State: WaitingForInitialization Context: Empire 18 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:41:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CA, Ticket: 00000006, [Empire1], EmpireDiplomaticAction#139 GameEntity: 1107 State: WaitingForInitialization Context: Empire 18 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:44:057 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:44:157 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:44:291 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:48:061 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:48:162 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:48:295 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:51:984 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:52:084 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:52:203 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:53:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CD, Ticket: 00000009, [Empire1], EmpireDiplomaticAction#140 GameEntity: 1107 State: WaitingForInitialization Context: Empire 18 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:55:904 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:55:921 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000CE, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:56:054 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:56:203 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:56:937 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000CF, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:55:59:923 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:00:022 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:00:623 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:03:443 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000000D0, ContractGUID 2576 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:03:443 STACKContract 2576 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:04:345 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:04:444 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:04:594 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:05:645 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000000D1, ContractGUID 2576 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:05:646 STACKContract 2576 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:08:264 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:08:364 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:08:515 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:09:116 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000D2, [Empire0]: 1129 3164 Begin 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:11:234 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000D3, [Empire0]: 1129 3166 Begin 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:12:168 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:12:268 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:12:402 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:14:187 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000D4, [Empire0]: 1129 2961 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:16:188 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:16:288 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:16:421 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:16:807 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000D5, [Empire0]: 1129 2516 Begin 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:19:891 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:20:108 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:20:124 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:20:191 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:20:292 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:20:408 STACKDisposing ServerEncounter 3149

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:20:408 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:20:424 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:20:574 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:20:842 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:21:488 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:21:488 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:21:488 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:21:642 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:21:642 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:21:723 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:21:872 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:21:887 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:22:184 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000D7, Ticket: 000000A5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:22:184 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000000D8, [Empire6], ColonizedStarSystemGUID: 2437, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:22:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:56:22:230 STACK[ChatMessage] RECV: l:/_turn/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:56:22:230 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:56:22:253 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000000DB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:22:274 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000000DC, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:22:297 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000000DD, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:22:320 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000000DE, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:22:345 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000DF, [Empire6]: System #1991

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:22:345 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000000E0, [Empire2], AutomatedDeliveryFleetAction#157 GameEntity: 3169 State: WaitingForInitialization Context: Path: 46->45->42, Path: Path: 46->45->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:22:345 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000000E1, [Empire5], AutomatedDeliveryFleetAction#183 GameEntity: 3171 State: WaitingForInitialization Context: Path: 86->93->92, Path: Path: 86->93->92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:22:358 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000000E2, [Empire6], AutomatedDeliveryFleetAction#203 GameEntity: 3173 State: WaitingForInitialization Context: Path: 120->121, Path: Path: 120->121

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:22:358 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000000E3, [Empire6], AutomatedDeliveryFleetAction#204 GameEntity: 3175 State: WaitingForInitialization Context: Path: 120->129, Path: Path: 120->129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:23:195 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:23:295 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:23:311 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:23:593 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:23:593 STACK[Perf] Game dumping took 105 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:23:593 STACK[Perf] Checksum generation took 17 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:23:593 STACK[Perf] Writing file took 8 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:23:593 STACK[Perf] TOTAL DURATION (Text): 268 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:23:593 STACKDump checksum 'TurnEnded': 0xe427b1ef58cc70ca628f8f38c64841ed.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:23:593 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\024_TurnEnded_Mort_0xe427b1ef58cc70ca628f8f38c64841ed.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:23:593 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:23:593 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:23:604 STACK[Dump] Received GameDiagnosticsInfo turn=24, client=0x9e3a4b, checksum=0xe427b1ef58cc70ca628f8f38c64841ed.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:23:624 STACK[Dump] Received GameDiagnosticsInfo turn=24, client=0x5d2f64, checksum=0xe427b1ef58cc70ca628f8f38c64841ed.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:012 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:012 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:012 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:012 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:012 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:012 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:013 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:335 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:335 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:56:24:335 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:56:24:335 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:56:24:335 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:56:24:335 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:56:24:335 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:56:24:347 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:348 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:378 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:398 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E4, [Empire0], MoveToProbeAction#139 GameEntity: 2808 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:398 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E5, [Empire0], MoveToProbeAction#140 GameEntity: 2934 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E6, [Empire1], MoveToProbeAction#141 GameEntity: 3016 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E7, [Empire1], MoveToProbeAction#142 GameEntity: 3158 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E8, [Empire1], MoveToProbeAction#143 GameEntity: 3162 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:529 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:56:24:529 STACK[ChatMessage] RECV: l:/_turn/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:56:24:679 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:56:24:679 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:56:24:969 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000ED, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:969 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000000EE, [Empire9], GUID = 3181, ShipDesigns = MFPrimitiveSmallAttackWeak x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:969 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000EF, [Empire9], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -123.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:992 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000F1, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:992 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000F2, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:992 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000000F3, [Empire11], GUID = 3182, ShipDesigns = MFPrimitiveSmallAttackWeak x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:24:992 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000F4, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -123.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:25:014 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000F6, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:25:014 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000F7, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:25:014 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000000F8, [Empire14], GUID = 3183, ShipDesigns = MFAdvancedSmallAttackWeak x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:25:014 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000F9, [Empire14], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -165.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:25:028 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#000000FB, [Empire15]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:25:028 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000FC, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:25:028 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000000FD, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:25:573 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:26:243 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:26:265 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:27:331 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:27:360 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

20:56:29:065 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:065 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:065 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000FF, Ticket: 000000A6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:065 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000100, Ticket: 000000A7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:065 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000101, Ticket: 000000A8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:065 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000102, Ticket: 000000A9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:065 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000103, Ticket: 000000AA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000104, Ticket: 000000AB, [Empire0], MoveToFleetAction#141 GameEntity: 3127 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 2.75161) from 0.6450273 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000105, Ticket: 000000AC, [Empire1], MoveToFleetAction#144 GameEntity: 2999 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->9 (Cost: 2) from 0.2828517 to 0.3771356.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000106, Ticket: 000000AD, [Empire2], MoveToFleetAction#158 GameEntity: 3169 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 3) from 0 to 0.681372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000107, Ticket: 000000AE, [Empire2], MoveToFleetAction#159 GameEntity: 3036 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0.2625623 to 0.7557548.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000108, Ticket: 000000AF, [Empire5], MoveToFleetAction#184 GameEntity: 3171 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0 to 0.3314799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:066 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000109, Ticket: 000000B0, [Empire5], MoveToFleetAction#185 GameEntity: 3038 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.6629599 to 0.9944398.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:066 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010A, Ticket: 000000B1, [Empire5], MoveToFleetAction#186 GameEntity: 2833 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.6008914 to 0.9323713.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:100 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010B, Ticket: 000000B2, [Empire6], MoveToFleetAction#205 GameEntity: 3175 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->129 (Cost: 3) from 0 to 0.5788958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:100 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010C, Ticket: 000000B3, [Empire6], MoveToFleetAction#206 GameEntity: 3173 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 3) from 0 to 0.4602383.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:100 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010D, Ticket: 000000B4, [Empire6], MoveToFleetAction#207 GameEntity: 3040 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 0.5183626) from 0.9204766 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:100 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010E, Ticket: 000000B5, [Empire6], MoveToFleetAction#208 GameEntity: 2835 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 2.806168) from 0.569498 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:100 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010F, Ticket: 000000B6, [Empire6], MoveToFleetAction#209 GameEntity: 2697 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 1.509661) from 0.7627416 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:100 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000110, Ticket: 000000B7, [Empire6], MoveToFleetAction#210 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 3) from 0.40319 to 0.8746701.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:100 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000111, Ticket: 000000B8, [Empire2], GoToFleetAction#160 GameEntity: 2977 State: WaitingForInitialization Context: Path: 42->39, Path: Path: 42->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:101 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000112, Ticket: 000000B9, [Empire2], GoToFleetAction#161 GameEntity: 1449 State: WaitingForInitialization Context: Path: 52, Path: Path: 52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:101 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000113, Ticket: 000000BA, [Empire3], LaunchProbeFleetAction#126 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:101 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000114, Ticket: 000000BB, [Empire4], GoToFleetAction#120 GameEntity: 1490 State: WaitingForInitialization Context: Path: 118, Path: Path: 118

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:101 STACKStart 79 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:29:101 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:29:122 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000115, Ticket: 000000BC, [Empire5], GoToFleetAction#187 GameEntity: 1513 State: WaitingForInitialization Context: Path: 85->84, Path: Path: 85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:122 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000116, Ticket: 000000BD, [Empire6], GoToFleetAction#211 GameEntity: 1527 State: WaitingForInitialization Context: Path: 119, Path: Path: 119

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:122 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000117, Ticket: 000000BE, [Empire7], GoToFleetAction#169 GameEntity: 1551 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:123 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000118, Ticket: 000000BF, [Empire20], GoToFleetAction#7 GameEntity: 3141 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:123 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000119, Ticket: 000000C0, [Empire21], GoToFleetAction#51 GameEntity: 3052 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:123 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011A, Ticket: 000000C1, [Empire21], GoToFleetAction#52 GameEntity: 3051 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:123 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011B, Ticket: 000000C2, [Empire21], GoToFleetAction#53 GameEntity: 3046 State: WaitingForInitialization Context: Path: 130, Path: Path: 130

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:123 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011C, Ticket: 000000C3, [Empire21], GoToFleetAction#54 GameEntity: 2840 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:144 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011D, Ticket: 000000C4, [Empire21], GoToFleetAction#55 GameEntity: 2704 State: WaitingForInitialization Context: Path: 109, Path: Path: 109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:144 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011E, Ticket: 000000C5, [Empire21], InitiateEmpireActionFleetAction#56 GameEntity: 3181 State: WaitingForInitialization Context: Byrtus (182) (StarSystemNode), Path: Byrtus (182) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:144 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000011F, Ticket: 000000C6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:144 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000120, Ticket: 000000C7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:163 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000128, Ticket: 000000CF, [Empire3], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID: 3194, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:209 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000133, Ticket: 000000DA, [Empire4], ConstructibleElementName: TechnologyDefinitionScienceAndExploration5Vampirilis, ConstructionGameEntityGUID: 3198, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:209 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000013B, Ticket: 000000E2, [Empire4]: EscalationUltimatumAfterTrespassing To Empire#6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:209 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000013C, Ticket: 000000E3, [Empire4]: Watchful Toward Empire#6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:209 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000013F, Ticket: 000000E6, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:235 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000140, Ticket: 000000E7, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:235 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000148, Ticket: 000000EF, [Empire6], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID: 3203, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:235 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000149, Ticket: 000000F0, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:256 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000014A, Ticket: 000000F1, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:256 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000014B, Ticket: 000000F2, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:256 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000014C, Ticket: 000000F3, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:256 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#0000014D, Ticket: 000000F4, [Empire6]: StarSystemGUID: 2437, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:282 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000155, Ticket: 000000FC, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:282 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000156, Ticket: 000000FD, [Empire7], ShipGUIDs: 2786 , HeroGUID: 0, Position: NodeIndex:17, FleetGUID: 3210

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:282 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000157, Ticket: 000000FE, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:303 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015F, [Empire3], MoveToProbeAction#127 GameEntity: 3191 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:303 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000160, Ticket: 00000106, [Empire2], MoveToFleetAction#162 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 54->52 (Cost: 4.254679) from 0.1701976 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:303 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000161, Ticket: 00000107, [Empire2], MoveToFleetAction#163 GameEntity: 2977 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 4) from 0 to 0.7878564.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:303 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000162, Ticket: 00000108, [Empire4], MoveToFleetAction#121 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 117->118 (Cost: 5) from 0.01596786 to 0.8489166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:303 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000163, Ticket: 00000109, [Empire5], MoveToFleetAction#188 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 6) from 0 to 0.811416.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:303 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000164, Ticket: 0000010A, [Empire6], MoveToFleetAction#212 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->119 (Cost: 1.66724) from 0.6311656 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:303 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000165, Ticket: 0000010B, [Empire7], MoveToFleetAction#170 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->17 (Cost: 1.083303) from 0.879095 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:303 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000166, Ticket: 0000010C, [Empire20], MoveToFleetAction#8 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->110 (Cost: 4) from 0.1608038 to 0.3216075.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:331 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000167, Ticket: 0000010D, [Empire21], MoveToFleetAction#57 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 0.5873128) from 0.8719702 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:331 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000168, Ticket: 0000010E, [Empire21], MoveToFleetAction#58 GameEntity: 3046 State: WaitingForInitialization Context: EntityActionContext_Movement, 128->130 (Cost: 2.371431) from 0.6278025 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:331 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000169, Ticket: 0000010F, [Empire21], MoveToFleetAction#59 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 4) from 0.267473 to 0.9012095.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:331 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000016A, Ticket: 00000110, [Empire21], MoveToFleetAction#60 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 4) from 0.05364227 to 0.6299732.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:331 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000016B, [Empire21], GuardEmpireLocalAction#61 GameEntity: 1127 State: WaitingForInitialization Context: Byrtus (182) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:331 STACKCancelling actions on Byrtus (182) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:331 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000016C, Ticket: 00000111, [Empire21], MoveToFleetAction#62 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->109 (Cost: 0.231683) from 0.9691086 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:331 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000016D, [Empire6]: System #2437

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:347 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000016E, [Empire21], Entity index: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:347 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000016F, [Empire21], Entity index: 54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:505 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000170, [Empire7], Entity index: 169

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:539 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000171, [Empire6], Entity index: 211

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:817 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000172, [Empire21], Entity index: 53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:29:867 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:30:784 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000173, Ticket: 00000112

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:30:784 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000174, Ticket: 00000113

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:31:065 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:31:233 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:31:233 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000175, Ticket: 00000114, [Empire0], MoveToFleetAction#142 GameEntity: 3127 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 2.24839) from 0 to 0.3981286.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:31:233 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000176, [Empire2], Entity index: 161

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:31:480 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000177, Ticket: 00000115, [Empire21], GoToFleetAction#63 GameEntity: 3183 State: WaitingForInitialization Context: Path: 49->50, Path: Path: 49->50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:31:480 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000178, Ticket: 00000116, [Empire21], GoToFleetAction#64 GameEntity: 3182 State: WaitingForInitialization Context: Path: 22->20, Path: Path: 22->20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:31:480 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:31:480 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:31:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000179, Ticket: 00000117, [Empire21], MoveToFleetAction#65 GameEntity: 3182 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 4) from 0 to 0.4949953.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:31:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017A, Ticket: 00000118, [Empire21], MoveToFleetAction#66 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 4) from 0 to 0.806803.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:31:664 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017B, Ticket: 00000119, [Empire0], GoToFleetAction#143 GameEntity: 2238 State: WaitingForInitialization Context: Path: 80->77->78, Path: Path: 80->77->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:31:688 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017C, Ticket: 0000011A, [Empire0], MoveToFleetAction#144 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 3.945796) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:32:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017D, Ticket: 0000011B, [Empire3], EmpireDiplomaticAction#128 GameEntity: 1109 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:32:692 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:32:692 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:32:705 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000180, Ticket: 0000011E, [Empire7], GoToFleetAction#171 GameEntity: 3210 State: WaitingForInitialization Context: Path: 17->19, Path: Path: 17->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:32:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000181, Ticket: 0000011F, [Empire7], MoveToFleetAction#172 GameEntity: 3210 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 8.959949) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:34:249 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000182, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:34:266 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000183, Ticket: 00000120, [Empire1], MoveToFleetAction#145 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->12 (Cost: 5) from 0.2158676 to 0.4317352.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:34:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000184, Ticket: 00000121, [Empire1], MoveToFleetAction#146 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->15 (Cost: 5) from 0 to 0.7809381.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:34:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000185, Ticket: 00000122, [Empire1], MoveToFleetAction#147 GameEntity: 3089 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->11 (Cost: 1.818937) from 0.7149692 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:34:782 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000186, Ticket: 00000123, [Empire1], MoveToFleetAction#148 GameEntity: 3089 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->15 (Cost: 6.745506) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:002 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000187, Ticket: 00000124, [Empire0], MoveToFleetAction#145 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->78 (Cost: 4.054204) from 0 to 0.5656899.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:081 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:214 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:366 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000188, Ticket: 00000125, [Empire2], GoToFleetAction#164 GameEntity: 1449 State: WaitingForInitialization Context: Path: 52->53, Path: Path: 52->53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018A, Ticket: 00000127, [Empire3], GoToFleetAction#129 GameEntity: 1469 State: WaitingForInitialization Context: Path: 48->47, Path: Path: 48->47

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:585 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:35:585 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:35:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018B, Ticket: 00000128, [Empire6], GoToFleetAction#213 GameEntity: 1527 State: WaitingForInitialization Context: Path: 119->116, Path: Path: 119->116

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018C, Ticket: 00000129, [Empire7], GoToFleetAction#173 GameEntity: 1551 State: WaitingForInitialization Context: Path: 17->16, Path: Path: 17->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018D, Ticket: 0000012A, [Empire2], MoveToFleetAction#165 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->53 (Cost: 1.745321) from 0 to 0.2665047.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018E, Ticket: 0000012B, [Empire3], MoveToFleetAction#130 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->47 (Cost: 3) from 0 to 0.4154433.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018F, Ticket: 0000012C, [Empire21], GoToFleetAction#67 GameEntity: 3046 State: WaitingForInitialization Context: Path: 130->120, Path: Path: 130->120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000190, Ticket: 0000012D, [Empire21], GoToFleetAction#68 GameEntity: 2704 State: WaitingForInitialization Context: Path: 109->108, Path: Path: 109->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000191, Ticket: 0000012E, [Empire6], MoveToFleetAction#214 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 119->116 (Cost: 4.33276) from 0 to 0.5846584.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000192, Ticket: 0000012F, [Empire7], MoveToFleetAction#174 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 3.727204) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:618 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:35:618 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:35:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000193, Ticket: 00000130, [Empire21], MoveToFleetAction#69 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 109->108 (Cost: 3.768317) from 0 to 0.5024469.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:35:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000194, Ticket: 00000131, [Empire21], MoveToFleetAction#70 GameEntity: 3046 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 1.628569) from 0 to 0.1965019.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:36:687 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:36:687 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000195, Ticket: 00000133, [Empire3], EmpireDiplomaticAction#131 GameEntity: 1109 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:36:687 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:36:687 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:38:033 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000197, [Empire7], Entity index: 171

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:38:834 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000198, [Empire7], Entity index: 173

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:39:103 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:39:202 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:39:364 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:39:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000199, [Empire1], Entity index: 124

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:40:702 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:40:703 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:43:104 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:43:204 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:43:336 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:43:607 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019C, Ticket: 00000137, [Empire7], GoToFleetAction#175 GameEntity: 3210 State: WaitingForInitialization Context: Path: 19->15, Path: Path: 19->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:43:607 STACKfleet action with feedback 176 started : ETA 3287.07860565186

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:43:607 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019D, Ticket: 00000138, [Empire7], ExpeditionFleetAction#176 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly20 on Quyos II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:43:607 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:43:607 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:43:624 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019E, Ticket: 00000139, [Empire7], MoveToFleetAction#177 GameEntity: 3210 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->15 (Cost: 0.04005051) from 0 to 0.006255393.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:44:557 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:56:46:625 STACKfleet action with feedback 176 finished : ETA 3287.07860565186, Game.Time 3288.09282684326, true ETA 3288.07860565186

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:46:642 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001A1, Ticket: 0000013C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:46:726 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A2, Ticket: 0000013D, [Empire0], EmpireDiplomaticAction#146 GameEntity: 1106 State: WaitingForInitialization Context: Empire 10 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:47:225 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:47:326 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:47:480 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:48:828 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001A4, Ticket: 0000013F, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:48:828 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:48:828 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:48:989 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:56:51:245 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:51:346 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:51:495 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:51:748 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000001A8, Ticket: 00000143, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:51:748 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A9, Ticket: 00000144, [Empire7], LaunchProbeFleetAction#178 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:51:748 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:51:748 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:51:762 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001AC, Ticket: 00000145

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:51:762 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AD, [Empire7], MoveToProbeAction#179 GameEntity: 3220 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:52:847 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:52:847 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001AE, Ticket: 00000147, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:52:847 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:52:847 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:55:251 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:55:350 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:55:517 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:55:517 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000001AF, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:55:534 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B0, Ticket: 00000148, [Empire0], MoveToFleetAction#147 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->123 (Cost: 4.820442) from 0.6185431 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:55:750 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000001B1, Ticket: 00000149, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:55:750 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:55:750 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:56:023 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001B2, Ticket: 0000014A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:56:023 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001B3, [Empire0], Entity index: 137

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:56:863 STACK[Order] OrderAssimilatePopulation::DepartmentOfTheInterior/OrderAssimilatePopulation#000001B5, Ticket: 0000014C, [Empire7], EmpireIndex: 7, AssimilatedPopulationAffinity: AffinityZvali

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:56:863 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:56:863 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:59:270 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:59:371 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:59:506 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:56:59:672 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:56:59:672 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:03:189 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:03:290 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:03:444 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:04:791 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:04:791 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:05:293 STACKfleet action with feedback 149 started : ETA 3308.76074981689

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:05:293 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B8, [Empire1], ColonizeFleetAction#149 GameEntity: 3089 State: WaitingForInitialization Context: Bellatrix II(Planet 1) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:07:193 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:07:294 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:07:417 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:07:694 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:07:694 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:07:728 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BA, Ticket: 00000150, [Empire0], GoToFleetAction#148 GameEntity: 1409 State: WaitingForInitialization Context: Path: 123->129, Path: Path: 123->129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:07:746 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BB, Ticket: 00000151, [Empire0], MoveToFleetAction#149 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 123->129 (Cost: 3.179558) from 0 to 0.1169259.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:08:320 STACKfleet action with feedback 149 finished : ETA 3308.76074981689, Game.Time 3309.76181793213, true ETA 3309.76074981689

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:08:320 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:08:320 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:08:320 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:08:795 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:08:795 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:08:795 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:11:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BD, Ticket: 0000000A, [Empire1], OutpostAction#150 GameEntity: 3222 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:11:213 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:11:314 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:11:864 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:13:177 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000001BF, Ticket: 00000154, [Empire7]: EscalationOutpostCompetition To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:13:177 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:13:177 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:15:578 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:15:680 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:15:828 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:16:079 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:16:079 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:16:996 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:19:598 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:19:699 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:19:850 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:21:201 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:21:203 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:23:604 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:23:704 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:23:840 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:24:104 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:24:104 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:25:205 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:25:205 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:25:205 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:27:624 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:27:724 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:27:891 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:29:225 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:29:226 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:31:629 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:31:729 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:31:861 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:32:129 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:32:129 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:35:648 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:35:748 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:35:931 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:36:148 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000001C5, [Empire1], context guid: 1132, contruction guid: 3123

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:37:149 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:57:37:253 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:37:253 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:39:668 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:39:768 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:39:918 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:40:168 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:40:168 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:41:270 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:41:270 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:41:270 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:43:689 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:43:788 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:43:938 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:45:291 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:45:291 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:46:140 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001CB, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:47:692 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:47:792 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:47:935 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:48:192 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:48:192 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:51:712 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:51:812 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:51:978 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:53:314 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:53:314 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:55:715 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:55:816 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:55:939 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:56:215 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:56:215 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:57:333 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:57:333 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:57:333 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:57:59:734 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:59:835 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:57:59:975 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:01:338 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:01:338 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:03:755 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:03:854 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:04:004 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:04:154 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:04:154 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:06:361 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001D1, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:07:662 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:07:762 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:08:313 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:09:568 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:09:568 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:10:134 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000001D3, [Empire1]: 1132 3236 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:11:967 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:12:068 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:12:219 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:12:469 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:12:469 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:13:587 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:13:587 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:13:587 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:15:990 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:16:089 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:16:245 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:17:591 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:17:591 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:19:993 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:20:094 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:20:244 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:20:511 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:20:512 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:22:984 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000001D7, Ticket: 0000000B, [Empire1], ShipGUIDs: 3029 , HeroGUID: 0, Position: NodeIndex:9, FleetGUID: 3240

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:24:014 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:24:114 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:24:268 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:25:614 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:25:614 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:28:033 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:28:134 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:28:284 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:28:434 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:28:434 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:29:534 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:29:534 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:29:534 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:30:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DA, Ticket: 0000000C, [Empire1], GoToFleetAction#151 GameEntity: 3240 State: WaitingForInitialization Context: Path: 9->103, Path: Path: 9->103

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:30:902 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DB, Ticket: 0000016F, [Empire1], MoveToFleetAction#152 GameEntity: 3240 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->103 (Cost: 10) from 0 to 0.4714195.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:31:937 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:32:037 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:32:185 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:33:455 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:33:455 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:35:857 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:35:957 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:36:107 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:36:358 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:36:358 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:37:760 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:37:775 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:37:842 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:37:943 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:38:026 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:38:043 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:38:193 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:38:410 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:39:224 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:39:224 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:39:224 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:39:224 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:39:224 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:39:597 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:39:613 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:39:613 STACKDisposing Encounter 3149

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:39:917 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:58:39:917 STACK[ChatMessage] RECV: l:/_turn/25 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:58:39:970 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000001DF, [Empire6], ColonizedStarSystemGUID: 2615, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:39:998 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:58:40:045 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000001E2, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:067 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000001E3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:082 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000001E4, [Empire0], AutomatedDeliveryFleetAction#150 GameEntity: 3244 State: WaitingForInitialization Context: Path: 80->79->81, Path: Path: 80->79->81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:082 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000001E5, [Empire2], AutomatedDeliveryFleetAction#166 GameEntity: 3246 State: WaitingForInitialization Context: Path: 45->42->39, Path: Path: 45->42->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:441 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:541 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:558 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:853 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:853 STACK[Perf] Game dumping took 108 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:853 STACK[Perf] Checksum generation took 17 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:853 STACK[Perf] Writing file took 8 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:853 STACK[Perf] TOTAL DURATION (Text): 280 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:853 STACKDump checksum 'TurnEnded': 0xad457a7280f0f1452b9663d6f5f9d7e1.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:853 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\025_TurnEnded_Mort_0xad457a7280f0f1452b9663d6f5f9d7e1.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:853 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:853 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:866 STACK[Dump] Received GameDiagnosticsInfo turn=25, client=0x9e3a4b, checksum=0xad457a7280f0f1452b9663d6f5f9d7e1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:866 STACK[Dump] Received GameDiagnosticsInfo turn=25, client=0x5d2f64, checksum=0xad457a7280f0f1452b9663d6f5f9d7e1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:40:880 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:41:218 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:41:218 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:58:41:218 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:58:41:230 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:41:230 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:41:658 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:41:658 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001E6, Ticket: 00000172

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:41:658 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000001E7, Ticket: 00000173

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:41:658 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:58:41:658 STACK[ChatMessage] RECV: l:/_turn/25 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:58:41:658 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:58:41:658 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:58:41:732 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E8, [Empire0], MoveToProbeAction#151 GameEntity: 2934 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:41:813 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E9, [Empire1], MoveToProbeAction#153 GameEntity: 3016 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:41:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EA, [Empire1], MoveToProbeAction#154 GameEntity: 3158 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:41:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EB, [Empire1], MoveToProbeAction#155 GameEntity: 3162 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:41:947 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EC, [Empire3], MoveToProbeAction#132 GameEntity: 3191 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:42:136 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001ED, [Empire7], MoveToProbeAction#180 GameEntity: 3220 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:42:395 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:43:061 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:43:084 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:44:225 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:352 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:352 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:352 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001EF, Ticket: 00000174

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:352 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001F0, Ticket: 00000175

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:352 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001F1, Ticket: 00000176

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:352 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001F4, Ticket: 00000177

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:352 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001F5, Ticket: 00000178

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:379 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F6, Ticket: 00000179, [Empire0], MoveToFleetAction#152 GameEntity: 3244 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 5) from 0 to 0.6450273.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:380 STACKStart 84 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:46:410 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F7, Ticket: 0000017A, [Empire0], MoveToFleetAction#153 GameEntity: 3127 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 3.399006) from 0.3981286 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:410 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F8, Ticket: 0000017B, [Empire1], MoveToFleetAction#156 GameEntity: 2999 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->9 (Cost: 2) from 0.3771356 to 0.4714195.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:410 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F9, Ticket: 0000017C, [Empire2], MoveToFleetAction#167 GameEntity: 3246 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0 to 0.4931925.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:410 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FA, Ticket: 0000017D, [Empire2], MoveToFleetAction#168 GameEntity: 3169 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 1.402881) from 0.681372 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:410 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FB, Ticket: 0000017E, [Empire2], MoveToFleetAction#169 GameEntity: 3036 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 1.485699) from 0.7557548 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:410 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:46:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FC, Ticket: 0000017F, [Empire5], MoveToFleetAction#189 GameEntity: 3171 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.3314799 to 0.6629599.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FD, Ticket: 00000180, [Empire5], MoveToFleetAction#190 GameEntity: 3038 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 0.05032177) from 0.9944398 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FE, Ticket: 00000181, [Empire5], MoveToFleetAction#191 GameEntity: 2833 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 0.6120613) from 0.9323713 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FF, Ticket: 00000182, [Empire6], MoveToFleetAction#215 GameEntity: 3175 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->129 (Cost: 2.18228) from 0.5788958 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000200, Ticket: 00000183, [Empire6], MoveToFleetAction#216 GameEntity: 3173 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 3) from 0.4602383 to 0.9204766.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000201, Ticket: 00000184, [Empire6], MoveToFleetAction#217 GameEntity: 2583 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->124 (Cost: 0.7974663) from 0.8746701 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000202, Ticket: 00000185, [Empire2], GoToFleetAction#170 GameEntity: 2977 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000203, Ticket: 00000186, [Empire2], GoToFleetAction#171 GameEntity: 1449 State: WaitingForInitialization Context: Path: 53, Path: Path: 53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000204, Ticket: 00000187, [Empire3], GoToFleetAction#133 GameEntity: 1469 State: WaitingForInitialization Context: Path: 47, Path: Path: 47

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000205, Ticket: 00000188, [Empire4], GoToFleetAction#122 GameEntity: 1490 State: WaitingForInitialization Context: Path: 118, Path: Path: 118

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000206, Ticket: 00000189, [Empire5], GoToFleetAction#192 GameEntity: 1513 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000207, Ticket: 0000018A, [Empire6], GoToFleetAction#218 GameEntity: 1527 State: WaitingForInitialization Context: Path: 116, Path: Path: 116

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000208, Ticket: 0000018B, [Empire7], GoToFleetAction#181 GameEntity: 3210 State: WaitingForInitialization Context: Path: 15, Path: Path: 15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000209, Ticket: 0000018C, [Empire7], GoToFleetAction#182 GameEntity: 1551 State: WaitingForInitialization Context: Path: 16->18, Path: Path: 16->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000020A, Ticket: 0000018D, [Empire20], GoToFleetAction#9 GameEntity: 3141 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000020B, Ticket: 0000018E, [Empire21], GoToFleetAction#71 GameEntity: 3183 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:501 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000020C, Ticket: 0000018F, [Empire21], GoToFleetAction#72 GameEntity: 3182 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:501 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000020D, Ticket: 00000190, [Empire21], GoToFleetAction#73 GameEntity: 3052 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:501 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000020E, Ticket: 00000191, [Empire21], GoToFleetAction#74 GameEntity: 3051 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:501 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000020F, Ticket: 00000192, [Empire21], GoToFleetAction#75 GameEntity: 3046 State: WaitingForInitialization Context: Path: 120, Path: Path: 120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:501 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000210, Ticket: 00000193, [Empire21], GoToFleetAction#76 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:501 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000211, Ticket: 00000194, [Empire2], ConstructibleElementName: TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID: 3248, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:575 STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#0000021D, Ticket: 000001A0, [Empire3], PlanetGUID: 439, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 3251, ColonizedStarsystemGUID: 3250, ColonizedPlanetGUID: 3252, PropagandaGUID: 3253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:576 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:576 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:609 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000225, Ticket: 000001A8, [Empire3], ShipsGUID: 2220

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000226, Ticket: 000001A9, [Empire3], GoToFleetAction#134 GameEntity: 2495 State: WaitingForInitialization Context: Path: 62->61, Path: Path: 62->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:609 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00000229, Ticket: 000001AC, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:632 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000022A, Ticket: 000001AD, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:700 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000240, Ticket: 000001C3, [Empire6]: StarSystemGUID: 2615, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:701 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000248, Ticket: 000001CB, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:701 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000024B, Ticket: 000001CE, [Empire7], ConstructibleElementName: TechnologyDefinitionUnique1Horatio, ConstructionGameEntityGUID: 3265, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:724 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000024C, Ticket: 000001CF, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:724 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000024E, Ticket: 000001D1, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000256, Ticket: 000001D9, [Empire5], MoveToFleetAction#193 GameEntity: 3038 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->92 (Cost: 2.949678) from 0 to 0.4485756.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000257, Ticket: 000001DA, [Empire5], MoveToFleetAction#194 GameEntity: 2833 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->92 (Cost: 2.387939) from 0 to 0.3631485.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000258, Ticket: 000001DB, [Empire2], MoveToFleetAction#172 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->53 (Cost: 4.803611) from 0.2665047 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000259, Ticket: 000001DC, [Empire2], MoveToFleetAction#173 GameEntity: 2977 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 1.077067) from 0.7878564 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025A, Ticket: 000001DD, [Empire3], MoveToFleetAction#135 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->47 (Cost: 4.221202) from 0.4154433 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025B, Ticket: 000001DE, [Empire4], MoveToFleetAction#123 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 117->118 (Cost: 0.9069186) from 0.8489166 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:967 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025C, Ticket: 000001DF, [Empire5], MoveToFleetAction#195 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 1.394481) from 0.811416 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:967 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025D, Ticket: 000001E0, [Empire6], MoveToFleetAction#219 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 119->116 (Cost: 3.077995) from 0.5846584 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:967 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025E, Ticket: 000001E1, [Empire7], MoveToFleetAction#183 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->18 (Cost: 5.827283) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:994 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025F, Ticket: 000001E2, [Empire7], MoveToFleetAction#184 GameEntity: 3210 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->15 (Cost: 6.362506) from 0.006255393 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000260, Ticket: 000001E3, [Empire20], MoveToFleetAction#10 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->110 (Cost: 4) from 0.3216075 to 0.4824113.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000261, Ticket: 000001E4, [Empire21], MoveToFleetAction#77 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 0.9578395) from 0.806803 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000262, Ticket: 000001E5, [Empire21], MoveToFleetAction#78 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 109->108 (Cost: 3.731613) from 0.5024469 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000263, Ticket: 000001E6, [Empire21], MoveToFleetAction#79 GameEntity: 3046 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 4) from 0.1965019 to 0.6791387.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000264, Ticket: 000001E7, [Empire21], MoveToFleetAction#80 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 0.6235432) from 0.9012095 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000265, Ticket: 000001E8, [Empire21], MoveToFleetAction#81 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 2.568155) from 0.6299732 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:46:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000266, Ticket: 000001E9, [Empire21], MoveToFleetAction#82 GameEntity: 3182 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 4) from 0.4949953 to 0.9899906.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:47:016 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000267, [Empire3], ColonizedStarSystemGUID: 3250, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:47:043 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026A, Ticket: 000001EA, [Empire2], MoveToFleetAction#174 GameEntity: 3169 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 1.597119) from 0 to 0.2625623.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:47:067 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026B, Ticket: 000001EB, [Empire3], MoveToFleetAction#136 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 5.658775) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:47:067 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000026C, [Empire6]: System #2615

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:47:067 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000026D, [Empire2], Entity index: 170

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:148 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:314 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:314 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026F, [Empire1], SiegeStarSystemAction#157 GameEntity: 3222 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:314 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000270, [Empire2], Entity index: 171

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:314 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000271, [Empire3], Entity index: 133

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:330 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000272, [Empire4], Entity index: 122

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:330 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000273, [Empire6], Entity index: 218

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:330 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000274, [Empire7], Entity index: 181

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:330 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000275, [Empire21], Entity index: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:330 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000276, [Empire21], Entity index: 74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:330 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000277, [Empire21], Entity index: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:330 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000278, [Empire21], Entity index: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027B, Ticket: 000001EE, [Empire21], AttackFleetAction#83 GameEntity: 2840 State: WaitingForInitialization Context: 1st Patriots Navy (1513) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:477 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:48:478 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:48:507 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:540 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:48:556 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:49:697 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:49:698 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#0000027F, Ticket: 000001F3, [Empire3]: StarSystemGUID: 3250, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:49:698 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000280, Ticket: 000001F4, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:49:698 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000281, [Empire3]: System #3250

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:49:698 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:49:698 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:50:542 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000282, [Empire7], Entity index: 182

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:50:608 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000283, [Empire3], Entity index: 134

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:093 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:193 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:378 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:594 STACKfleet action with feedback 175 started : ETA 3416.06084442139

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000284, Ticket: 000001F5, [Empire2], ExpeditionFleetAction#175 GameEntity: 2977 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic01 on Placidus III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:594 STACKfleet action with feedback 176 started : ETA 3416.06135559082

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000285, Ticket: 000001F6, [Empire2], ExpeditionFleetAction#176 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era1 on Nekkar I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000286, Ticket: 000001F7, [Empire3], GoToFleetAction#137 GameEntity: 1469 State: WaitingForInitialization Context: Path: 47->48, Path: Path: 47->48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:594 STACKfleet action with feedback 124 started : ETA 3416.0623550415

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000287, Ticket: 000001F8, [Empire4], ExpeditionFleetAction#124 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_Loot_Underground_Era2 on Asellus IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000288, Ticket: 000001F9, [Empire6], GoToFleetAction#220 GameEntity: 1527 State: WaitingForInitialization Context: Path: 116->112, Path: Path: 116->112

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:594 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:52:594 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:52:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000289, Ticket: 000001FA, [Empire21], InitiateEmpireActionFleetAction#84 GameEntity: 3052 State: WaitingForInitialization Context: M2-9 (342) (SpecialNode), Path: M2-9 (342) (SpecialNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028A, Ticket: 000001FB, [Empire21], GoToFleetAction#85 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108->110, Path: Path: 108->110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028B, Ticket: 000001FC, [Empire3], MoveToFleetAction#138 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->48 (Cost: 1.778798) from 0 to 0.2463299.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028C, Ticket: 000001FD, [Empire6], MoveToFleetAction#221 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 116->112 (Cost: 2.922005) from 0 to 0.5332059.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028D, [Empire21], GuardEmpireLocalAction#86 GameEntity: 1127 State: WaitingForInitialization Context: M2-9 (342) (SpecialNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:610 STACKCancelling actions on M2-9 (342) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:52:610 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:52:610 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:52:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028E, Ticket: 000001FE, [Empire21], MoveToFleetAction#87 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->110 (Cost: 0.2683868) from 0 to 0.06290454.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:53:393 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:53:393 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:53:697 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000291, Ticket: 00000200, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:53:697 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:53:697 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:55:611 STACKfleet action with feedback 176 finished : ETA 3416.06135559082, Game.Time 3417.06604003906, true ETA 3417.06135559082

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:55:611 STACKfleet action with feedback 175 finished : ETA 3416.06084442139, Game.Time 3417.0735244751, true ETA 3417.06084442139

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:55:611 STACKfleet action with feedback 124 finished : ETA 3416.0623550415, Game.Time 3417.07703399658, true ETA 3417.0623550415

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:56:095 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:56:196 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:56:352 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:56:615 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000294, Ticket: 00000202, [Empire3], GoToFleetAction#139 GameEntity: 2495 State: WaitingForInitialization Context: Path: 61->58, Path: Path: 61->58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:56:615 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:56:615 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:56:636 STACKfleet action with feedback 185 started : ETA 3420.10111236572

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:56:636 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000296, Ticket: 00000204, [Empire7], ColonizeFleetAction#185 GameEntity: 3210 State: WaitingForInitialization Context: Bellatrix I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:56:636 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000297, Ticket: 00000205, [Empire7], GoToFleetAction#186 GameEntity: 1551 State: WaitingForInitialization Context: Path: 18->16, Path: Path: 18->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:56:636 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000299, Ticket: 00000207, [Empire21], GoToFleetAction#88 GameEntity: 3183 State: WaitingForInitialization Context: Path: 50->53, Path: Path: 50->53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:56:636 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029A, Ticket: 00000208, [Empire21], GoToFleetAction#89 GameEntity: 3051 State: WaitingForInitialization Context: Path: 95->86, Path: Path: 95->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:56:636 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029B, Ticket: 00000209, [Empire3], MoveToFleetAction#140 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->58 (Cost: 0.3412247) from 0 to 0.09406094.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:56:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029C, Ticket: 0000020A, [Empire7], MoveToFleetAction#187 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->16 (Cost: 0.1727166) from 0 to 0.0296393.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:56:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029D, Ticket: 0000020B, [Empire21], MoveToFleetAction#90 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 3.376457) from 0 to 0.534946.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:56:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029E, Ticket: 0000020C, [Empire21], MoveToFleetAction#91 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->53 (Cost: 3.042161) from 0 to 0.9040746.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:56:670 STACKBegin encounter simulation ignition 210640

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:096 STACKEnd encounter simulation ignition 210642

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:121 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:147 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:147 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:184 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:377 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:377 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:496 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:496 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:529 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:529 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:563 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:563 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:596 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002AD, [Empire5], GoToFleetAction#196 GameEntity: 1513 State: WaitingForInitialization Context: Path: 84->85, Path: Path: 84->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:57:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002AE, Ticket: 0000021B, [Empire5], MoveToFleetAction#197 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 1) from 0 to 0.135236.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:58:112 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:58:112 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:58:112 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:58:58:679 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000002AF, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:58:696 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B0, Ticket: 0000021D, [Empire1], MoveToFleetAction#158 GameEntity: 3240 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->103 (Cost: 10) from 0.4714195 to 0.942839.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:58:696 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B1, Ticket: 0000021E, [Empire1], MoveToFleetAction#159 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->12 (Cost: 5) from 0.4317352 to 0.6476029.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:58:696 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B2, Ticket: 0000021F, [Empire1], MoveToFleetAction#160 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->15 (Cost: 1.402556) from 0.7809381 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:59:097 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002B3, [Empire1], Entity index: 135

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:59:563 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002B4, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade4, ConstructionGameEntityGUID: 3283, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:59:675 STACKfleet action with feedback 185 finished : ETA 3420.10111236572, Game.Time 3421.1167755127, true ETA 3421.10111236572

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:59:675 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:59:675 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:59:675 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:59:702 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000002B6, Ticket: 00000220

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:58:59:702 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B7, [Empire7], SiegeStarSystemAction#188 GameEntity: 3279 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:00:525 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:00:625 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:00:808 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:01:024 STACKfleet action with feedback 177 started : ETA 3424.49279022217

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:01:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B8, Ticket: 00000221, [Empire2], ExpeditionFleetAction#177 GameEntity: 2977 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury03 on Placidus III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:01:025 STACKfleet action with feedback 178 started : ETA 3424.49478912354

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:01:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B9, Ticket: 00000222, [Empire2], ExpeditionFleetAction#178 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury06 on Nekkar II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:01:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BA, Ticket: 00000223, [Empire4], GoToFleetAction#125 GameEntity: 1490 State: WaitingForInitialization Context: Path: 118->122, Path: Path: 118->122

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:01:025 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:01:025 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:01:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BB, Ticket: 00000224, [Empire4], MoveToFleetAction#126 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 118->122 (Cost: 1.593081) from 0 to 0.2059636.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:02:227 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:02:228 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:02:242 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000002BD, Ticket: 00000226, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:04:033 STACKfleet action with feedback 178 finished : ETA 3424.49478912354, Game.Time 3425.49592590332, true ETA 3425.49478912354

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:04:034 STACKfleet action with feedback 177 finished : ETA 3424.49279022217, Game.Time 3425.50196838379, true ETA 3425.49279022217

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:04:047 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000002BE, Ticket: 00000227

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:04:628 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:04:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:04:886 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:05:130 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C0, Ticket: 00000229, [Empire21], GoToFleetAction#92 GameEntity: 2840 State: WaitingForInitialization Context: Path: 84->77, Path: Path: 84->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:05:131 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:05:131 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:05:147 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C1, Ticket: 0000022A, [Empire21], MoveToFleetAction#93 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->77 (Cost: 4) from 0 to 0.8719702.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:05:337 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpireMetNotificationWindow:OnOpenMinorFactionWindowCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

20:59:06:229 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000002C4, Ticket: 0000022D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:06:229 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C5, Ticket: 0000022E, [Empire7], OutpostAction#189 GameEntity: 3279 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:06:229 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:06:229 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:06:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C6, Ticket: 0000022F, [Empire0], EmpireDiplomaticAction#154 GameEntity: 1106 State: WaitingForInitialization Context: Empire 9 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:08:653 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:08:749 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:08:933 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:09:150 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000002C7, Ticket: 00000230, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:09:150 STACKfleet action with feedback 179 started : ETA 3432.62036895752

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:09:150 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C8, Ticket: 00000231, [Empire2], ExpeditionFleetAction#179 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_Loot_Lifeform_Era1 on Nekkar II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:09:150 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000002CB, Ticket: 00000232

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:09:150 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:09:150 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:10:251 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000002CC, Ticket: 00000233, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:10:251 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:10:251 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:12:153 STACKfleet action with feedback 179 finished : ETA 3432.62036895752, Game.Time 3433.62066650391, true ETA 3433.62036895752

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:12:654 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:12:753 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:12:919 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:13:157 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000002CE, Ticket: 00000235, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:13:157 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:13:157 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:14:371 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:14:371 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:14:371 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:16:774 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:16:873 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:17:024 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:18:375 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:18:376 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:20:793 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:20:894 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:21:027 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:21:294 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:21:294 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:24:900 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:24:998 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:25:182 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:26:624 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:26:624 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:26:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D3, Ticket: 0000000D, [Empire1], GoToFleetAction#161 GameEntity: 1429 State: WaitingForInitialization Context: Path: 15->14, Path: Path: 15->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:26:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D4, Ticket: 0000023B, [Empire1], MoveToFleetAction#162 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->14 (Cost: 3.597444) from 0 to 0.2908275.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:29:023 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:29:122 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:29:300 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:29:540 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:29:540 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:30:740 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:30:740 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:30:740 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:33:130 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:33:244 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:33:396 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:34:749 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:34:749 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:37:148 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:37:249 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:37:386 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:37:649 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:37:649 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:39:785 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002D8, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:41:168 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:41:269 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:41:419 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:42:772 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:42:772 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:43:137 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000002DA, [Empire1]: 1132 3291 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:45:172 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:45:272 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:45:422 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:45:574 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:45:574 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:46:689 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:46:690 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:46:690 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:49:093 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:49:193 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:49:342 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:50:694 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:50:694 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:51:979 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002DD, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade5, ConstructionGameEntityGUID: 3294, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:53:114 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:53:213 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:53:763 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:53:977 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:53:977 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:54:240 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000002DF, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:57:489 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:57:590 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:57:770 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

20:59:59:088 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

20:59:59:088 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:01:507 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:01:606 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:01:757 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:02:008 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:02:008 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:03:114 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:03:114 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:03:114 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:03:798 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000002E2, [Empire1]: 1132 3296 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:04:815 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002E3, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment4, ConstructionGameEntityGUID: 3299, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:05:516 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:05:616 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:05:767 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:07:117 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:07:117 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:09:536 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:09:636 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:09:786 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:09:936 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:09:936 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:10:771 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002E6, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment3Sophons, ConstructionGameEntityGUID: 3301, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:13:457 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:13:557 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:13:713 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:15:058 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:15:058 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:17:461 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:17:560 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:17:727 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:17:963 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:17:963 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:18:445 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000002E9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:18:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002EA, Ticket: 0000024C, [Empire0], MoveToFleetAction#155 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 123->129 (Cost: 8) from 0.1169259 to 0.41112.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:18:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002EB, Ticket: 0000024D, [Empire0], MoveToFleetAction#156 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->78 (Cost: 3.112628) from 0.5656899 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:19:162 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:19:162 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:19:162 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:19:385 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002EC, [Empire0], Entity index: 143

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:21:581 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:21:681 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:21:847 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:23:184 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:23:184 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:25:601 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:25:700 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:25:852 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:26:101 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:26:101 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:28:504 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002EF, Ticket: 00000251, [Empire0], GoToFleetAction#157 GameEntity: 2238 State: WaitingForInitialization Context: Path: 78->24, Path: Path: 78->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:28:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F0, Ticket: 00000252, [Empire0], MoveToFleetAction#158 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->24 (Cost: 4.887372) from 0 to 0.1412634.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:29:604 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:29:704 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:29:887 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:31:207 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:31:207 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:33:624 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:33:724 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:33:860 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:34:017 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:34:017 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:35:134 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:35:134 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:35:134 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:37:535 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:37:636 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:37:786 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:39:143 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:39:144 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:41:557 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:41:657 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:41:789 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:42:058 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:42:058 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:45:093 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:45:260 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:45:277 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:45:345 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:45:444 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:45:545 STACKDisposing ServerEncounter 3274

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:45:545 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:45:560 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:45:711 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:45:961 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:46:741 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:46:741 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:46:741 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:46:905 STACK[Psy] Mothership.AddPopulation() => newPopulationCreated

    Mothership:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateEmptyMothership(System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateShipInGarrison(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:DepartmentOfDefense_ShipDesignConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:47:140 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:47:153 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:47:493 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:00:47:493 STACK[ChatMessage] RECV: l:/_turn/26 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:00:47:493 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:00:47:650 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000002F7, [Empire2], ColonizedStarSystemGUID: 2593, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:47:718 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000002FA, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:47:731 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000002FB, [Empire6], AutomatedDeliveryFleetAction#222 GameEntity: 3310 State: WaitingForInitialization Context: Path: 130->129, Path: Path: 130->129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:48:053 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:48:154 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:48:170 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:48:860 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:48:860 STACK[Perf] Game dumping took 514 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:48:860 STACK[Perf] Checksum generation took 19 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:48:860 STACK[Perf] Writing file took 8 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:48:860 STACK[Perf] TOTAL DURATION (Text): 675 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:48:860 STACKDump checksum 'TurnEnded': 0x99a17e355c1b68f19d75383b06ee48d8.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:48:860 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\026_TurnEnded_Mort_0x99a17e355c1b68f19d75383b06ee48d8.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:48:860 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:48:860 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:48:871 STACK[Dump] Received GameDiagnosticsInfo turn=26, client=0x9e3a4b, checksum=0x99a17e355c1b68f19d75383b06ee48d8.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:015 STACK[Dump] Received GameDiagnosticsInfo turn=26, client=0x5d2f64, checksum=0x99a17e355c1b68f19d75383b06ee48d8.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:067 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:405 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:405 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:00:49:405 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:00:49:417 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:417 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:453 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:453 STACK[Quests] Adding global quest variable: $OneSystem = System.Collections.Generic.List`1[System.Object] for empire 0

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:453 STACK[Quests] Adding global quest variable: $GUIDFleet01 = QuestVariable+NullValue for empire 0

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:453 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000002FC, Ticket: 00000258

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:453 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000002FD, Ticket: 00000259

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:453 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000002FE, Ticket: 0000025A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:453 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000002FF, Ticket: 0000025B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:453 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000300, Ticket: 0000025C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:547 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:00:49:547 STACK[ChatMessage] RECV: l:/_turn/26 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:00:49:563 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000301, [Empire1], MoveToProbeAction#163 GameEntity: 3016 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:563 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000302, [Empire1], MoveToProbeAction#164 GameEntity: 3158 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:563 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000303, [Empire1], MoveToProbeAction#165 GameEntity: 3162 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:650 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000304, [Empire3], MoveToProbeAction#141 GameEntity: 3191 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:49:747 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:00:49:747 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:00:49:813 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000305, [Empire7], MoveToProbeAction#190 GameEntity: 3220 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:023 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000306, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:023 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000307, [Empire10], GUID = 3313, ShipDesigns = MFPiratesSmallAttackWeak x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:023 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000308, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -165.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:043 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#0000030A, [Empire12]; FleetGUID: 2587; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:061 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000030C, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:061 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000030D, [Empire13], GUID = 3314, ShipDesigns = MFAdvancedSmallAttackWeak x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:061 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000030E, [Empire13], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -165.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:080 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000310, [Empire14]; FleetGUID: 2839; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:103 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000312, [Empire16]; FleetGUID: 2706; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:103 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000314, [Empire18], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:104 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000315, [Empire18], GUID = 3315, ShipDesigns = MFPiratesSmallAttackAvg x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:104 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000316, [Empire18], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -201.6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:125 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000318, [Empire19], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:125 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000319, [Empire19], GUID = 3316, ShipDesigns = MFPiratesSmallAttackWeak x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:138 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000031A, [Empire19], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -165.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:50:640 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:51:326 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:51:347 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:52:398 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:132 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:132 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:132 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000031D, Ticket: 0000025D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:132 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000031E, Ticket: 0000025E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:132 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000031F, Ticket: 0000025F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:132 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000320, Ticket: 00000260

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:133 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000321, Ticket: 00000261

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:133 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000322, Ticket: 00000262

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:133 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_EconomyAndTrade_Stage2_B

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ToggleGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:133 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000323, Ticket: 00000263, [Empire0], MoveToFleetAction#159 GameEntity: 3244 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 2.75161) from 0.6450273 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000324, Ticket: 00000264, [Empire1], MoveToFleetAction#166 GameEntity: 2999 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->9 (Cost: 2) from 0.4714195 to 0.5657034.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000325, Ticket: 00000265, [Empire2], MoveToFleetAction#180 GameEntity: 3246 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0.4931925 to 0.986385.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000326, Ticket: 00000266, [Empire2], MoveToFleetAction#181 GameEntity: 3169 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0.2625623 to 0.7557548.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000327, Ticket: 00000267, [Empire5], MoveToFleetAction#198 GameEntity: 3171 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.6629599 to 0.9944398.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000328, Ticket: 00000268, [Empire5], MoveToFleetAction#199 GameEntity: 3038 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->92 (Cost: 3) from 0.4485756 to 0.9048039.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000329, Ticket: 00000269, [Empire5], MoveToFleetAction#200 GameEntity: 2833 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->92 (Cost: 3) from 0.3631485 to 0.8193768.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032A, Ticket: 0000026A, [Empire6], MoveToFleetAction#223 GameEntity: 3310 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->129 (Cost: 3) from 0 to 0.4076935.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032B, Ticket: 0000026B, [Empire6], MoveToFleetAction#224 GameEntity: 3173 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 0.5183626) from 0.9204766 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:209 STACKStart 66 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:54:209 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:54:237 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032C, Ticket: 0000026C, [Empire2], GoToFleetAction#182 GameEntity: 1449 State: WaitingForInitialization Context: Path: 53->50, Path: Path: 53->50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:237 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032D, Ticket: 0000026D, [Empire3], GoToFleetAction#142 GameEntity: 2495 State: WaitingForInitialization Context: Path: 58, Path: Path: 58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:237 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032E, Ticket: 0000026E, [Empire3], GoToFleetAction#143 GameEntity: 1469 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:237 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032F, Ticket: 0000026F, [Empire4], GoToFleetAction#127 GameEntity: 1490 State: WaitingForInitialization Context: Path: 122, Path: Path: 122

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:237 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000330, Ticket: 00000270, [Empire5], GoToFleetAction#201 GameEntity: 1513 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:237 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000331, Ticket: 00000271, [Empire6], GoToFleetAction#225 GameEntity: 1527 State: WaitingForInitialization Context: Path: 112, Path: Path: 112

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:237 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000332, Ticket: 00000272, [Empire7], GoToFleetAction#191 GameEntity: 1551 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:237 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000333, Ticket: 00000273, [Empire20], GoToFleetAction#11 GameEntity: 3141 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000334, Ticket: 00000274, [Empire21], GoToFleetAction#94 GameEntity: 3183 State: WaitingForInitialization Context: Path: 53, Path: Path: 53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000335, Ticket: 00000275, [Empire21], GoToFleetAction#95 GameEntity: 3182 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000336, Ticket: 00000276, [Empire21], GoToFleetAction#96 GameEntity: 3051 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000337, Ticket: 00000277, [Empire21], GoToFleetAction#97 GameEntity: 3046 State: WaitingForInitialization Context: Path: 120, Path: Path: 120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000338, Ticket: 00000278, [Empire21], GoToFleetAction#98 GameEntity: 2840 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000339, Ticket: 00000279, [Empire21], GoToFleetAction#99 GameEntity: 2704 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000033A, Ticket: 0000027A, [Empire21], InitiateEmpireActionFleetAction#100 GameEntity: 3315 State: WaitingForInitialization Context: Cheng (49) (StarSystemNode), Path: Cheng (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:260 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#0000033B, Ticket: 0000027B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:292 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#0000033C, Ticket: 0000027C, [Empire2]: StarSystemGUID: 2593, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:292 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000344, Ticket: 00000284, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:315 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000346, Ticket: 00000286, [Empire3], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade4, ConstructionGameEntityGUID: 3330, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:315 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000355, Ticket: 00000295, [Empire4], GoToFleetAction#128 GameEntity: 3255 State: WaitingForInitialization Context: Path: 112->111, Path: Path: 112->111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:315 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000356, Ticket: 00000296, [Empire5], ConstructibleElementName: TechnologyDefinitionUnique1Terrans, ConstructionGameEntityGUID: 3331, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:315 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000035E, Ticket: 0000029E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:315 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000035F, Ticket: 0000029F, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036E, Ticket: 000002AE, [Empire2], MoveToFleetAction#183 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->50 (Cost: 3.364944) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:336 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036F, Ticket: 000002AF, [Empire3], MoveToFleetAction#144 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->48 (Cost: 5.442404) from 0.2463299 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:336 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000370, Ticket: 000002B0, [Empire3], MoveToFleetAction#145 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->58 (Cost: 3.286474) from 0.09406094 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:336 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000371, Ticket: 000002B1, [Empire4], MoveToFleetAction#129 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 118->122 (Cost: 5) from 0.2059636 to 0.8523951.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000372, Ticket: 000002B2, [Empire5], MoveToFleetAction#202 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 6) from 0.135236 to 0.9466519.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000373, Ticket: 000002B3, [Empire6], MoveToFleetAction#226 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 116->112 (Cost: 2.558064) from 0.5332059 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000374, Ticket: 000002B4, [Empire7], MoveToFleetAction#192 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->16 (Cost: 5.654567) from 0.0296393 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000375, Ticket: 000002B5, [Empire20], MoveToFleetAction#12 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->110 (Cost: 4) from 0.4824113 to 0.6432151.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000376, [Empire21], GuardEmpireLocalAction#101 GameEntity: 1127 State: WaitingForInitialization Context: Cheng (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:359 STACKCancelling actions on Cheng (49) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000377, Ticket: 000002B6, [Empire21], MoveToFleetAction#102 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->110 (Cost: 3.998187) from 0.06290454 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000378, Ticket: 000002B7, [Empire21], MoveToFleetAction#103 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->77 (Cost: 0.5873128) from 0.8719702 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000379, Ticket: 000002B8, [Empire21], MoveToFleetAction#104 GameEntity: 3046 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 2.659236) from 0.6791387 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037A, Ticket: 000002B9, [Empire21], MoveToFleetAction#105 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 2.935315) from 0.534946 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037B, Ticket: 000002BA, [Empire21], MoveToFleetAction#106 GameEntity: 3182 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 0.08088487) from 0.9899906 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037C, Ticket: 000002BB, [Empire21], MoveToFleetAction#107 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->53 (Cost: 0.3227836) from 0.9040746 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:383 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000037D, [Empire2]: System #2593

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037E, Ticket: 000002BC, [Empire4], MoveToFleetAction#130 GameEntity: 3255 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->111 (Cost: 6) from 0 to 0.9386762.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:400 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000037F, [Empire21], Entity index: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:400 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000380, [Empire21], Entity index: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:432 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000381, [Empire21], Entity index: 98

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:936 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000382, [Empire6], Entity index: 225

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:54:977 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000383, Ticket: 000002BD, [Empire0], MoveToFleetAction#160 GameEntity: 3244 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 2.24839) from 0 to 0.3981286.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:55:025 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:020 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:188 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:188 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000384, [Empire3], Entity index: 143

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000385, [Empire5], SiegeStarSystemAction#203 GameEntity: 1144 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:188 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000386, [Empire7], Entity index: 191

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:203 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000387, [Empire21], Entity index: 99

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:203 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000388, [Empire21], Entity index: 97

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:203 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000389, [Empire21], Entity index: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000038B, Ticket: 000002BF, [Empire21], GoToFleetAction#108 GameEntity: 3316 State: WaitingForInitialization Context: Path: 5->4, Path: Path: 5->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000038C, Ticket: 000002C0, [Empire21], GoToFleetAction#109 GameEntity: 3314 State: WaitingForInitialization Context: Path: 7->2, Path: Path: 7->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:354 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:56:354 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:56:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000038D, Ticket: 000002C1, [Empire21], GoToFleetAction#110 GameEntity: 3313 State: WaitingForInitialization Context: Path: 4->0, Path: Path: 4->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000038E, Ticket: 000002C2, [Empire21], GoToFleetAction#111 GameEntity: 2706 State: WaitingForInitialization Context: Path: 95->86, Path: Path: 95->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000038F, Ticket: 000002C3, [Empire21], GoToFleetAction#112 GameEntity: 2839 State: WaitingForInitialization Context: Path: 49->53, Path: Path: 49->53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000390, Ticket: 000002C4, [Empire21], AttackFleetAction#113 GameEntity: 2707 State: WaitingForInitialization Context: 1st Blazing Embers (2495) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000391, Ticket: 000002C5, [Empire21], MoveToFleetAction#114 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->2 (Cost: 3.418898) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000392, Ticket: 000002C6, [Empire21], MoveToFleetAction#115 GameEntity: 3316 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 4) from 0 to 0.9668342.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:387 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:387 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000395, Ticket: 000002C9, [Empire21], MoveToFleetAction#116 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->53 (Cost: 4) from 0 to 0.6375819.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:387 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000396, Ticket: 000002CA, [Empire21], MoveToFleetAction#117 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 4) from 0 to 0.6337365.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:387 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000397, Ticket: 000002CB, [Empire21], MoveToFleetAction#118 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->0 (Cost: 4) from 0 to 0.7839413.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:419 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:56:436 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:57:554 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:57:554 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:57:554 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:00:59:340 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_EconomyAndTrade_Stage2_B

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ToggleGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:00:59:456 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000398, [Empire21], Entity index: 109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:00:59:956 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:056 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:212 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000399, Ticket: 000002CD, [Empire3], GoToFleetAction#146 GameEntity: 1469 State: WaitingForInitialization Context: Path: 48->51, Path: Path: 48->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039A, Ticket: 000002CE, [Empire6], GoToFleetAction#227 GameEntity: 1527 State: WaitingForInitialization Context: Path: 112->111, Path: Path: 112->111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039B, Ticket: 000002CF, [Empire7], GoToFleetAction#193 GameEntity: 1551 State: WaitingForInitialization Context: Path: 16->18, Path: Path: 16->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:467 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:00:467 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:00:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039C, Ticket: 000002D0, [Empire21], GoToFleetAction#119 GameEntity: 3183 State: WaitingForInitialization Context: Path: 53->52, Path: Path: 53->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039D, Ticket: 000002D1, [Empire21], AttackFleetAction#120 GameEntity: 3052 State: WaitingForInitialization Context: 1st Acquisition Venture (1449) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039E, Ticket: 000002D2, [Empire21], GoToFleetAction#121 GameEntity: 3051 State: WaitingForInitialization Context: Path: 86->85, Path: Path: 86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039F, Ticket: 000002D3, [Empire21], InitiateEmpireActionFleetAction#122 GameEntity: 3046 State: WaitingForInitialization Context: Lyra (827) (StarSystemNode), Path: Lyra (827) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A0, Ticket: 000002D4, [Empire21], GoToFleetAction#123 GameEntity: 2840 State: WaitingForInitialization Context: Path: 77->78, Path: Path: 77->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A1, Ticket: 000002D5, [Empire3], MoveToFleetAction#147 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->51 (Cost: 0.5575962) from 0 to 0.08599845.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A2, Ticket: 000002D6, [Empire6], MoveToFleetAction#228 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->111 (Cost: 3.441936) from 0 to 0.5384773.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A3, Ticket: 000002D7, [Empire7], MoveToFleetAction#194 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->18 (Cost: 0.3454332) from 0 to 0.05927861.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:485 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:00:485 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:00:509 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A5, [Empire21], GuardEmpireLocalAction#124 GameEntity: 1127 State: WaitingForInitialization Context: Lyra (827) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:509 STACKCancelling actions on Lyra (827) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:509 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A6, Ticket: 000002D9, [Empire21], MoveToFleetAction#125 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->78 (Cost: 3.412687) from 0 to 0.4761779.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:525 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A7, Ticket: 000002DA, [Empire21], MoveToFleetAction#126 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 1.064685) from 0 to 0.1622566.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A8, Ticket: 000002DB, [Empire21], MoveToFleetAction#127 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->52 (Cost: 3.677217) from 0 to 0.5614986.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:564 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:00:575 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:01:276 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:01:276 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:01:678 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:01:678 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:04:077 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:04:177 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:04:343 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:04:585 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:04:585 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:04:597 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B0, Ticket: 000002E1, [Empire21], GoToFleetAction#128 GameEntity: 3314 State: WaitingForInitialization Context: Path: 2->0, Path: Path: 2->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:04:610 STACKBegin encounter simulation ignition 218161

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:04:611 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B2, Ticket: 000002E3, [Empire21], MoveToFleetAction#129 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 0.5811019) from 0 to 0.07675398.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:050 STACKEnd encounter simulation ignition 218163

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:074 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:105 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:105 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:139 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:338 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:338 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:455 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:455 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:490 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:490 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:522 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:522 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:554 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:554 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C0, [Empire3], GoToFleetAction#148 GameEntity: 2495 State: WaitingForInitialization Context: Path: 58->59, Path: Path: 58->59

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:572 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C1, Ticket: 000002F1, [Empire3], MoveToFleetAction#149 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->59 (Cost: 1) from 0 to 0.1350006.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:05:771 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:05:771 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:06:171 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000003C3, Ticket: 000002F2, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:06:171 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:06:171 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:08:571 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:08:661 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:08:827 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:09:080 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C7, Ticket: 000002F5, [Empire21], AttackFleetAction#130 GameEntity: 3046 State: WaitingForInitialization Context: 1st Harvesting Horde (2159) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:09:080 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:09:080 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:09:111 STACKBegin encounter simulation ignition 218408

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:09:111 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:09:524 STACKEnd encounter simulation ignition 218410

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:09:524 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:09:535 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:09:546 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:09:569 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:09:569 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:09:603 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:09:801 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:09:801 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:10:169 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:10:169 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:10:537 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:10:537 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:10:636 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:10:636 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:10:905 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:10:905 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:11:020 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:11:020 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:11:054 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:11:054 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:11:088 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:11:088 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:11:120 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:13:056 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:13:155 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:13:304 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:13:556 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:13:556 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:14:339 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:14:339 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:14:656 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:14:656 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:14:656 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:17:059 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:17:159 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:17:342 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:17:558 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:17:558 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:17:574 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:17:575 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:17:608 STACKBegin encounter simulation ignition 218896

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:029 STACKEnd encounter simulation ignition 218898

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:047 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:066 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:066 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:100 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:300 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:300 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:417 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:417 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:451 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:451 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:483 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:483 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:519 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:519 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003EF, [Empire6], GoToFleetAction#229 GameEntity: 2159 State: WaitingForInitialization Context: Path: 120->121, Path: Path: 120->121

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F0, Ticket: 0000031C, [Empire6], MoveToFleetAction#230 GameEntity: 2159 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->121 (Cost: 6.518363) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:18:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F1, [Empire6], SiegeStarSystemAction#231 GameEntity: 1991 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:19:050 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:19:050 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:19:317 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000003F3, [Empire1]: 1132 3296 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:19:800 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000003F4, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:19:816 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F5, Ticket: 0000031E, [Empire0], MoveToFleetAction#161 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->24 (Cost: 8) from 0.1412634 to 0.3724935.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:19:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F6, Ticket: 0000031F, [Empire0], MoveToFleetAction#162 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 123->129 (Cost: 8) from 0.41112 to 0.7053142.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:21:450 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:21:550 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:21:695 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:21:885 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:21:885 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:22:867 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003F8, [Empire6], Entity index: 229

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:25:403 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:25:503 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:25:686 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:27:005 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:27:005 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:29:405 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:29:506 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:29:656 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:29:908 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:29:908 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:31:024 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:31:024 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:31:024 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:33:427 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:33:527 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:33:680 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:34:229 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:34:561 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003FB, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:35:029 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:35:030 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:37:446 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:37:546 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:37:716 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:37:941 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:37:941 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:41:457 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:41:556 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:41:695 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:43:059 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:43:059 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:45:461 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:45:561 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:45:711 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:45:962 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:45:962 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:47:079 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:47:079 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:47:079 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:48:797 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000400, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:48:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000401, Ticket: 00000329, [Empire1], MoveToFleetAction#167 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->14 (Cost: 5) from 0.2908275 to 0.6950417.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:48:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000402, Ticket: 0000032A, [Empire1], MoveToFleetAction#168 GameEntity: 3240 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->103 (Cost: 1.21253) from 0.942839 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:48:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000403, Ticket: 0000032B, [Empire1], MoveToFleetAction#169 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->12 (Cost: 5) from 0.6476029 to 0.8634705.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:48:980 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000404, [Empire1], Entity index: 151

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:49:481 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:49:581 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:49:747 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:51:082 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:51:082 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:53:500 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:53:601 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:53:751 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:54:001 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:54:001 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:57:504 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:57:605 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:57:772 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:01:59:122 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:01:59:122 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:01:514 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:01:607 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:01:758 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:02:026 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:02:026 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:03:126 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:03:126 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:03:126 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:05:544 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:05:645 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:05:811 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:07:147 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:07:147 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:09:548 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:09:598 STACKfleet action with feedback 170 started : ETA 3613.06558990479

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:09:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000040A, [Empire1], ColonizeFleetAction#170 GameEntity: 3240 State: WaitingForInitialization Context: Talitha I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:09:732 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:09:882 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:10:049 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:10:049 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:12:623 STACKfleet action with feedback 170 finished : ETA 3613.06558990479, Game.Time 3614.06723022461, true ETA 3614.06558990479

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:12:623 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:12:623 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:12:623 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:13:569 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:13:669 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:14:232 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:15:517 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:15:517 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:16:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000040E, Ticket: 0000000E, [Empire1], OutpostAction#171 GameEntity: 3348 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:17:917 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:18:016 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:18:162 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:18:415 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:18:415 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:19:530 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:19:531 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:19:531 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:21:933 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:22:033 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:22:183 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:23:633 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:23:633 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:23:932 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:23:950 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:24:015 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:24:116 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:24:216 STACKDisposing ServerEncounter 3335

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:24:216 STACKDisposing ServerEncounter 3336

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:24:216 STACKDisposing ServerEncounter 3338

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:24:216 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:24:232 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:24:382 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:24:565 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:25:328 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:25:328 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:25:328 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:25:509 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:25:509 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:25:752 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:25:767 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:25:767 STACKDisposing Encounter 3274

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:067 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000412, Ticket: 00000337

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:105 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:02:26:105 STACK[ChatMessage] RECV: l:/_turn/27 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:02:26:105 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:02:26:144 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000413, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:166 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000414, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:195 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000415, [Empire5]: System #1987

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:195 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000416, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:195 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000417, [Empire0], AutomatedDeliveryFleetAction#163 GameEntity: 3354 State: WaitingForInitialization Context: Path: 80->79->81, Path: Path: 80->79->81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:208 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000418, [Empire2], AutomatedDeliveryFleetAction#184 GameEntity: 3356 State: WaitingForInitialization Context: Path: 45->42->39, Path: Path: 45->42->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:208 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000419, [Empire7], AutomatedDeliveryFleetAction#195 GameEntity: 3358 State: WaitingForInitialization Context: Path: 17->19->15, Path: Path: 17->19->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:498 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:598 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:614 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:910 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:910 STACK[Perf] Game dumping took 110 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:910 STACK[Perf] Checksum generation took 17 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:910 STACK[Perf] Writing file took 9 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:910 STACK[Perf] TOTAL DURATION (Text): 281 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:910 STACKDump checksum 'TurnEnded': 0x11a54cce475430271772e6d148fa677d.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:910 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\027_TurnEnded_Mort_0x11a54cce475430271772e6d148fa677d.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:910 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:910 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:920 STACK[Dump] Received GameDiagnosticsInfo turn=27, client=0x9e3a4b, checksum=0x11a54cce475430271772e6d148fa677d.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:920 STACK[Dump] Received GameDiagnosticsInfo turn=27, client=0x5d2f64, checksum=0x11a54cce475430271772e6d148fa677d.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:26:994 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:27:327 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:27:327 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:02:27:327 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:02:27:342 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:27:342 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:27:392 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:27:392 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000041A, Ticket: 00000338

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:27:392 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000041B, Ticket: 00000339

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:27:392 STACK[Order] OrderUnlockTechnology::DepartmentOfScience/OrderUnlockTechnology#0000041C, [Empire2], TechnologyName: TechnologyDefinitionScienceAndExploration28, Notify: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:27:429 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000041D, Ticket: 0000033A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:27:429 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000041E, Ticket: 0000033B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:27:429 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000041F, Ticket: 0000033C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:27:429 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000420, Ticket: 0000033D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:27:886 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:02:27:886 STACK[ChatMessage] RECV: l:/_turn/27 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:02:27:886 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:02:27:886 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:02:27:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000421, [Empire1], MoveToProbeAction#172 GameEntity: 3158 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:27:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000422, [Empire1], MoveToProbeAction#173 GameEntity: 3162 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:28:024 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000423, [Empire3], MoveToProbeAction#150 GameEntity: 3191 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:28:242 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000424, [Empire7], MoveToProbeAction#196 GameEntity: 3220 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:28:511 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000425, [Empire12]; FleetGUID: 2704; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:28:511 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000427, [Empire15]; FleetGUID: 2705; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:28:842 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:29:496 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:29:515 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:30:679 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:30:707 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

21:02:32:317 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:317 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:317 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000042A, Ticket: 0000033E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:317 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000042B, Ticket: 0000033F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:317 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000042C, Ticket: 00000340

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042D, Ticket: 00000341, [Empire0], MoveToFleetAction#164 GameEntity: 3354 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 5) from 0 to 0.6450273.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042E, Ticket: 00000342, [Empire0], MoveToFleetAction#165 GameEntity: 3244 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 3.399006) from 0.3981286 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042F, Ticket: 00000343, [Empire1], MoveToFleetAction#174 GameEntity: 2999 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->9 (Cost: 2) from 0.5657034 to 0.6599873.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000430, Ticket: 00000344, [Empire2], MoveToFleetAction#185 GameEntity: 3356 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0 to 0.4931925.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:338 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000431, Ticket: 00000345, [Empire2], MoveToFleetAction#186 GameEntity: 3246 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 0.08281764) from 0.986385 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:338 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000432, Ticket: 00000346, [Empire2], MoveToFleetAction#187 GameEntity: 3169 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 1.485699) from 0.7557548 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:338 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000433, Ticket: 00000347, [Empire5], MoveToFleetAction#204 GameEntity: 3171 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 0.05032177) from 0.9944398 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:338 STACKStart 76 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:32:338 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:32:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000434, Ticket: 00000348, [Empire5], MoveToFleetAction#205 GameEntity: 3038 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->92 (Cost: 0.6259764) from 0.9048039 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000435, Ticket: 00000349, [Empire5], MoveToFleetAction#206 GameEntity: 2833 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->92 (Cost: 1.187716) from 0.8193768 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000436, Ticket: 0000034A, [Empire6], MoveToFleetAction#232 GameEntity: 3310 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->129 (Cost: 3) from 0.4076935 to 0.815387.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000437, Ticket: 0000034B, [Empire7], MoveToFleetAction#197 GameEntity: 3358 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0 to 0.3348233.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000439, Ticket: 0000034D, [Empire2], GoToFleetAction#188 GameEntity: 1449 State: WaitingForInitialization Context: Path: 50->49, Path: Path: 50->49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043A, Ticket: 0000034E, [Empire3], GoToFleetAction#151 GameEntity: 2495 State: WaitingForInitialization Context: Path: 59, Path: Path: 59

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043B, Ticket: 0000034F, [Empire3], GoToFleetAction#152 GameEntity: 1469 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043C, Ticket: 00000350, [Empire4], GoToFleetAction#131 GameEntity: 3255 State: WaitingForInitialization Context: Path: 111, Path: Path: 111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043D, Ticket: 00000351, [Empire4], GoToFleetAction#132 GameEntity: 1490 State: WaitingForInitialization Context: Path: 122, Path: Path: 122

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043E, Ticket: 00000352, [Empire5], GoToFleetAction#207 GameEntity: 1513 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043F, Ticket: 00000353, [Empire6], GoToFleetAction#233 GameEntity: 1527 State: WaitingForInitialization Context: Path: 111, Path: Path: 111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000440, Ticket: 00000354, [Empire7], GoToFleetAction#198 GameEntity: 1551 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000441, Ticket: 00000355, [Empire20], GoToFleetAction#13 GameEntity: 3141 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000442, Ticket: 00000356, [Empire21], GoToFleetAction#131 GameEntity: 3316 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000443, Ticket: 00000357, [Empire21], GoToFleetAction#132 GameEntity: 3314 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000444, Ticket: 00000358, [Empire21], GoToFleetAction#133 GameEntity: 3313 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000445, Ticket: 00000359, [Empire21], GoToFleetAction#134 GameEntity: 2706 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000446, Ticket: 0000035A, [Empire21], GoToFleetAction#135 GameEntity: 2839 State: WaitingForInitialization Context: Path: 53, Path: Path: 53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000447, Ticket: 0000035B, [Empire21], GoToFleetAction#136 GameEntity: 3183 State: WaitingForInitialization Context: Path: 52, Path: Path: 52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000448, Ticket: 0000035C, [Empire21], AttackFleetAction#137 GameEntity: 3052 State: WaitingForInitialization Context: 1st Acquisition Venture (1449) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000449, Ticket: 0000035D, [Empire21], GoToFleetAction#138 GameEntity: 3051 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000044A, Ticket: 0000035E, [Empire21], GoToFleetAction#139 GameEntity: 2840 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000044B, Ticket: 0000035F, [Empire21], GoToFleetAction#140 GameEntity: 2839 State: WaitingForInitialization Context: Path: 53, Path: Path: 53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000044C, Ticket: 00000360, [Empire21], GoToFleetAction#141 GameEntity: 2706 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000044D, Ticket: 00000361, [Empire21], GoToFleetAction#142 GameEntity: 2704 State: WaitingForInitialization Context: Path: 110->108, Path: Path: 110->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:405 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000044E, Ticket: 00000362, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:405 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000044F, Ticket: 00000363, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:424 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000457, Ticket: 0000036B, [Empire2]: NeutralPotentialFriend To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:425 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000458, Ticket: 0000036C, [Empire2]: Welcoming Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:425 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000461, Ticket: 00000375, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary2, ConstructionGameEntityGUID: 3375, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000462, Ticket: 00000376, [Empire4], EmpireDiplomaticAction#133 GameEntity: 1110 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:450 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000046A, Ticket: 0000037E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:450 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000473, Ticket: 00000387, [Empire6], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID: 3378, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:450 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000474, Ticket: 00000388, [Empire6], ShipsGUID: 1526

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:474 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000483, Ticket: 00000397, [Empire7], OutpostActionWithTargets#199 GameEntity: 3279 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:506 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000484, Ticket: 00000398, [Empire2], MoveToFleetAction#189 GameEntity: 3246 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 2.917182) from 0 to 0.5745802.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:506 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000485, Ticket: 00000399, [Empire5], MoveToFleetAction#208 GameEntity: 3171 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->92 (Cost: 2.949678) from 0 to 0.4485756.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:506 STACK[Empire 2] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:506 STACKGoToFleetAction #188: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:506 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000486, Ticket: 0000039B, [Empire3], MoveToFleetAction#153 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->51 (Cost: 5.926198) from 0.08599845 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:506 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000487, Ticket: 0000039C, [Empire3], MoveToFleetAction#154 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->59 (Cost: 6) from 0.1350006 to 0.9450043.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:506 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000488, Ticket: 0000039D, [Empire4], MoveToFleetAction#134 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 118->122 (Cost: 1.141691) from 0.8523951 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:506 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000489, Ticket: 0000039E, [Empire4], MoveToFleetAction#135 GameEntity: 3255 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->111 (Cost: 0.3919807) from 0.9386762 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:506 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048A, Ticket: 0000039F, [Empire5], MoveToFleetAction#209 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 0.3944813) from 0.9466519 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:506 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048B, Ticket: 000003A0, [Empire6], MoveToFleetAction#234 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 112->111 (Cost: 2.950044) from 0.5384773 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048C, Ticket: 000003A1, [Empire7], MoveToFleetAction#200 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->18 (Cost: 5.48185) from 0.05927861 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048D, Ticket: 000003A2, [Empire20], MoveToFleetAction#14 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->110 (Cost: 4) from 0.6432151 to 0.8040188.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048E, Ticket: 000003A3, [Empire21], MoveToFleetAction#143 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 4) from 0.07675398 to 0.6050881.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048F, Ticket: 000003A4, [Empire21], MoveToFleetAction#144 GameEntity: 3316 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 0.1372138) from 0.9668342 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000491, Ticket: 000003A6, [Empire21], MoveToFleetAction#145 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 4) from 0 to 0.9375204.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000492, Ticket: 000003A7, [Empire21], MoveToFleetAction#146 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 2.311772) from 0.6337365 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000493, Ticket: 000003A8, [Empire21], MoveToFleetAction#147 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->53 (Cost: 2.273704) from 0.6375819 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000494, Ticket: 000003A9, [Empire21], MoveToFleetAction#148 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->78 (Cost: 3.754145) from 0.4761779 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000495, Ticket: 000003AA, [Empire21], MoveToFleetAction#149 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 4) from 0.1622566 to 0.7718509.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000496, Ticket: 000003AB, [Empire21], MoveToFleetAction#150 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->52 (Cost: 2.871716) from 0.5614986 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000497, Ticket: 000003AC, [Empire21], MoveToFleetAction#151 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->0 (Cost: 1.102423) from 0.7839413 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:533 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000498, [Empire4], Entity index: 131

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:551 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:552 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000049A, [Empire5], Entity index: 207

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:552 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000049B, [Empire21], Entity index: 131

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:593 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:606 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:718 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000049C, [Empire21], Entity index: 133

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:32:759 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000049D, [Empire4], Entity index: 132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:33:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000049E, [Empire5], SiegeStarSystemAction#210 GameEntity: 1144 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:33:085 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000049F, [Empire21], Entity index: 141

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:33:085 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004A0, [Empire21], Entity index: 140

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:33:112 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:34:105 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:34:273 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:34:273 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004A1, [Empire3], Entity index: 152

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:34:273 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004A2, [Empire6], Entity index: 233

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:34:273 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004A3, [Empire7], Entity index: 198

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:34:273 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004A4, [Empire21], Entity index: 139

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:34:273 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004A5, [Empire21], Entity index: 136

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:34:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A6, Ticket: 000003AE, [Empire21], GoToFleetAction#152 GameEntity: 2705 State: WaitingForInitialization Context: Path: 84->77, Path: Path: 84->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:34:524 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:34:524 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:34:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A7, Ticket: 000003AF, [Empire21], MoveToFleetAction#153 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->77 (Cost: 4) from 0 to 0.8719702.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:35:340 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:35:340 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:35:357 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:35:357 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:35:727 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:35:727 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:38:143 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:243 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:409 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AD, Ticket: 000003B3, [Empire3], GoToFleetAction#155 GameEntity: 1469 State: WaitingForInitialization Context: Path: 51->44, Path: Path: 51->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AE, Ticket: 000003B4, [Empire4], InitiateEmpireActionFleetAction#136 GameEntity: 3255 State: WaitingForInitialization Context: Cilphi (753) (StarSystemNode), Path: Cilphi (753) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:645 STACKfleet action with feedback 137 started : ETA 3642.11567687988

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AF, Ticket: 000003B5, [Empire4], ExpeditionFleetAction#137 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_Loot_Underground_Era2 on Megrez I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B0, Ticket: 000003B6, [Empire5], GoToFleetAction#211 GameEntity: 1513 State: WaitingForInitialization Context: Path: 85->84, Path: Path: 85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:645 STACKfleet action with feedback 235 started : ETA 3642.11717224121

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B1, Ticket: 000003B7, [Empire6], ExpeditionFleetAction#235 GameEntity: 1527 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly46 on Cilphi IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B2, Ticket: 000003B8, [Empire7], GoToFleetAction#201 GameEntity: 1551 State: WaitingForInitialization Context: Path: 18->21, Path: Path: 18->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B3, Ticket: 000003B9, [Empire21], GoToFleetAction#154 GameEntity: 3316 State: WaitingForInitialization Context: Path: 4->0, Path: Path: 4->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:645 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:38:645 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:38:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B4, Ticket: 000003BA, [Empire21], GoToFleetAction#155 GameEntity: 2706 State: WaitingForInitialization Context: Path: 86->85, Path: Path: 86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B5, Ticket: 000003BB, [Empire21], GoToFleetAction#156 GameEntity: 2839 State: WaitingForInitialization Context: Path: 53->52, Path: Path: 53->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B6, Ticket: 000003BC, [Empire21], InitiateEmpireActionFleetAction#157 GameEntity: 2840 State: WaitingForInitialization Context: NGC 10801 (500) (SpecialNode), Path: NGC 10801 (500) (SpecialNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B7, Ticket: 000003BD, [Empire21], GoToFleetAction#158 GameEntity: 2839 State: WaitingForInitialization Context: Path: 53->49, Path: Path: 53->49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B8, Ticket: 000003BE, [Empire21], GoToFleetAction#159 GameEntity: 2706 State: WaitingForInitialization Context: Path: 86->95, Path: Path: 86->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B9, [Empire4], GuardEmpireLocalAction#138 GameEntity: 1110 State: WaitingForInitialization Context: Cilphi (753) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:663 STACKCancelling actions on Cilphi (753) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004BA, Ticket: 000003BF, [Empire3], MoveToFleetAction#156 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->44 (Cost: 0.07380199) from 0 to 0.007751411.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004BB, Ticket: 000003C0, [Empire5], MoveToFleetAction#212 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 5.605519) from 0 to 0.7580679.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:682 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004BC, Ticket: 000003C1, [Empire7], MoveToFleetAction#202 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->21 (Cost: 0.5181499) from 0 to 0.06215339.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:682 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004BD, Ticket: 000003C2, [Empire21], MoveToFleetAction#160 GameEntity: 3316 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->0 (Cost: 3.862786) from 0 to 0.7570494.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:682 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004BF, [Empire21], GuardEmpireLocalAction#161 GameEntity: 1127 State: WaitingForInitialization Context: NGC 10801 (500) (SpecialNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:682 STACKCancelling actions on NGC 10801 (500) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:682 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C0, Ticket: 000003C4, [Empire21], MoveToFleetAction#162 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 1.688228) from 0 to 0.267473.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:682 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C1, Ticket: 000003C5, [Empire21], MoveToFleetAction#163 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 1.726296) from 0 to 0.2751637.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:38:702 STACKBegin encounter simulation ignition 223634

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:39:146 STACKEnd encounter simulation ignition 223636

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:39:170 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:39:196 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:39:196 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:39:230 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:39:431 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:39:431 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:39:796 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:39:796 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:40:166 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:40:166 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:40:166 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:40:166 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:40:531 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:40:531 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:40:647 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:40:647 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:40:681 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:40:681 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:40:714 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:40:714 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:40:748 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:40:764 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D3, Ticket: 000003D7, [Empire2], MoveToFleetAction#190 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->49 (Cost: 4.957839) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:41:654 STACKfleet action with feedback 137 finished : ETA 3642.11567687988, Game.Time 3643.1181640625, true ETA 3643.11567687988

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:41:655 STACK[Quests] Adding global quest variable: $CloseSystem = System.Collections.Generic.List`1[System.Object] for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:TryTriggerQuestsFromGameEvent(System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:41:655 STACKfleet action with feedback 235 finished : ETA 3642.11717224121, Game.Time 3643.12417602539, true ETA 3643.11717224121

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:41:668 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000004D5, Ticket: 000003D8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:41:899 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000004D6, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:41:915 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D7, Ticket: 000003D9, [Empire0], MoveToFleetAction#166 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->24 (Cost: 8) from 0.3724935 to 0.6037235.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:41:915 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D8, Ticket: 000003DA, [Empire0], MoveToFleetAction#167 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 123->129 (Cost: 8) from 0.7053142 to 0.9995083.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:42:565 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:42:665 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:42:839 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

21:02:42:852 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:43:067 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:43:067 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:43:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DA, Ticket: 000003DC, [Empire21], GoToFleetAction#164 GameEntity: 3313 State: WaitingForInitialization Context: Path: 0->1, Path: Path: 0->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:43:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DB, Ticket: 000003DD, [Empire21], GoToFleetAction#165 GameEntity: 3183 State: WaitingForInitialization Context: Path: 52->53, Path: Path: 52->53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:43:084 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:43:084 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:43:100 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DC, Ticket: 000003DE, [Empire21], MoveToFleetAction#166 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->53 (Cost: 1.128284) from 0 to 0.1722853.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:43:100 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DD, Ticket: 000003DF, [Empire21], MoveToFleetAction#167 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 2.897577) from 0 to 0.4739659.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:44:283 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:44:283 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:44:284 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:44:467 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004DE, [Empire2], Entity index: 188

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:46:685 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:46:785 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:46:968 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:47:185 STACKfleet action with feedback 191 started : ETA 3650.65374755859

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:47:185 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DF, Ticket: 000003E1, [Empire2], ExpeditionFleetAction#191 GameEntity: 1449 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly46 on Ugaro III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:47:185 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E0, Ticket: 000003E2, [Empire4], AttackFleetAction#139 GameEntity: 3255 State: WaitingForInitialization Context: 1st Burning Horde (1527) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:47:185 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E1, Ticket: 000003E3, [Empire4], GoToFleetAction#140 GameEntity: 1490 State: WaitingForInitialization Context: Path: 122->121, Path: Path: 122->121

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:47:185 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:47:185 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:47:202 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:47:202 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E4, Ticket: 000003E6, [Empire4], MoveToFleetAction#141 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 122->121 (Cost: 1.358309) from 0 to 0.3992593.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:47:235 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:47:252 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:48:288 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E5, Ticket: 000003E7, [Empire2], EmpireDiplomaticAction#192 GameEntity: 1108 State: WaitingForInitialization Context: Empire 14 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:48:288 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000004E7, Ticket: 000003E9, [Empire6]: Reserved Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:48:289 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:48:289 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:50:190 STACKfleet action with feedback 191 finished : ETA 3650.65374755859, Game.Time 3651.65560913086, true ETA 3651.65374755859

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:50:705 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:50:806 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:50:960 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:51:208 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:51:208 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:52:408 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000004E9, Ticket: 000003EB, [Empire6]: EscalationYouWereCruelToMe To Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:52:408 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000004EA, Ticket: 000003EC, [Empire6]: Hostile Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:52:408 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:52:408 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:53:024 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:54:810 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:54:909 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:55:056 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:55:309 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:55:310 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:55:359 STACKBegin encounter simulation ignition 224609

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:55:789 STACKEnd encounter simulation ignition 224611

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:55:809 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:55:829 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:55:829 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:55:858 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:56:059 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:56:059 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:56:175 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:56:175 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:56:209 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:56:209 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:56:242 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:56:242 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:56:276 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:56:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FE, [Empire6], GoToFleetAction#236 GameEntity: 1527 State: WaitingForInitialization Context: Path: 111->108, Path: Path: 111->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:56:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FF, Ticket: 000003FD, [Empire6], MoveToFleetAction#237 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->108 (Cost: 0.04995584) from 0 to 0.00614838.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:56:811 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:56:811 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:59:212 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:59:312 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:59:461 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:02:59:712 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:02:59:712 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:00:812 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:00:812 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:00:812 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:03:231 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:03:332 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:03:500 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:04:833 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:04:833 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:07:252 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:07:353 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:07:518 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:07:754 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:07:754 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:11:255 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:11:355 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:11:510 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:12:856 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:12:856 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:15:275 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:15:375 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:15:525 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:15:776 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:15:776 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:16:876 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:16:876 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:16:876 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:19:296 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:19:396 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:19:562 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:20:897 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:20:897 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:23:298 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:23:399 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:23:532 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:23:818 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:23:818 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:26:769 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000508, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:26:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000509, Ticket: 00000408, [Empire1], MoveToFleetAction#175 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->14 (Cost: 3.772236) from 0.6950417 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:26:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000050A, Ticket: 00000409, [Empire1], MoveToFleetAction#176 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->12 (Cost: 3.162343) from 0.8634705 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:27:170 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000050B, [Empire1], Entity index: 161

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:27:203 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000050C, [Empire1], Entity index: 136

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:27:320 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:27:453 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:27:604 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:28:922 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:28:922 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:31:340 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:31:440 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:31:576 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:31:841 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:31:841 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:32:940 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:32:940 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:32:940 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:35:360 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:35:459 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:35:611 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:36:097 STACKfleet action with feedback 177 started : ETA 3699.56414794922

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:36:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000050F, Ticket: 0000000F, [Empire1], ExpeditionFleetAction#177 GameEntity: 2689 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era2 on Octans II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:36:965 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:36:965 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:39:100 STACKfleet action with feedback 177 finished : ETA 3699.56414794922, Game.Time 3700.56708526611, true ETA 3700.56414794922

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:39:100 STACK[EmpireImprovement] Failed to apply 'EmpireImprovementStarSystemImprovementCuriosity3' on Empire 1

    DepartmentOfDevelopment:TryUnlockEmpireImprovement(System.Reflection.ParameterInfo)
    Empire:NotifyUnlock(System.Reflection.ParameterInfo)
    DroppableReferenceUnlock:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:39:122 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000511, [Empire1], GUID = 3391, ShipDesigns = HoratioQuest_Explorer x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:39:135 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000513, Ticket: 0000040E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:39:367 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:39:516 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:39:667 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:39:969 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:39:969 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:42:203 STACKfleet action with feedback 178 started : ETA 3705.67028808594

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:42:203 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000515, Ticket: 00000010, [Empire1], ExpeditionFleetAction#178 GameEntity: 2689 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly13 on Octans II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:43:487 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:43:587 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:43:732 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:45:089 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:45:089 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:45:205 STACKfleet action with feedback 178 finished : ETA 3705.67028808594, Game.Time 3706.67278289795, true ETA 3706.67028808594

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:45:222 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000518, Ticket: 00000411

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:47:491 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:47:591 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:47:741 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:47:991 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:47:991 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:49:092 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:49:092 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:49:092 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:51:511 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:51:611 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:52:176 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:53:464 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:53:464 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:55:866 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:55:966 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:56:106 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:56:385 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:56:385 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:03:59:888 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:03:59:988 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:00:158 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:01:515 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:01:515 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:01:870 STACKfleet action with feedback 179 started : ETA 3725.33842468262

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:01:870 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000051D, Ticket: 00000011, [Empire1], ExpeditionFleetAction#179 GameEntity: 2689 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly40 on Octans I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:03:902 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:04:002 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:04:135 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:04:336 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:04:336 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:04:886 STACKfleet action with feedback 179 finished : ETA 3725.33842468262, Game.Time 3726.35376739502, true ETA 3726.33842468262

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:05:437 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:05:437 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:05:437 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:07:855 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:07:955 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:08:124 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:09:457 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:09:457 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:11:858 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:11:959 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:12:109 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:12:376 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:12:376 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:15:879 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:15:979 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:16:145 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:17:480 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:17:480 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:19:348 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000522, Ticket: 00000012, [Empire1], GoToFleetAction#180 GameEntity: 3391 State: WaitingForInitialization Context: Path: 12->10, Path: Path: 12->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:19:366 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000523, Ticket: 0000041C, [Empire1], MoveToFleetAction#181 GameEntity: 3391 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->10 (Cost: 5) from 0 to 0.5836311.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:19:899 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:19:999 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:20:138 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:20:399 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:20:399 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:21:500 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:21:500 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:21:500 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:23:902 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:24:003 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:24:169 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:25:520 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:25:520 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:27:923 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:28:023 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:28:156 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:28:426 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:28:427 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:31:943 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:32:043 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:32:192 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:33:545 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:33:545 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:35:946 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:36:046 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:36:196 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:36:363 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:36:363 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:37:464 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:37:464 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:37:464 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:39:417 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000529, [Empire1], LaunchProbeFleetAction#182 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:39:417 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000052A, [Empire1], MoveToProbeAction#183 GameEntity: 3405 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:39:866 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:39:966 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:40:133 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:41:469 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:41:469 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:43:886 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:43:987 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:44:136 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:44:389 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:44:389 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:47:891 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:47:990 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:48:562 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:49:849 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:49:849 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:52:249 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:52:350 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:52:482 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:52:750 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:52:750 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:53:868 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:53:868 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:53:868 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:56:269 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:56:369 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:56:519 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:57:874 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:57:874 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:04:58:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000530, [Empire1], LaunchProbeFleetAction#184 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:04:58:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000531, [Empire1], MoveToProbeAction#185 GameEntity: 3408 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:00:276 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:00:378 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:00:543 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:00:778 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:00:778 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:04:398 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:04:497 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:04:664 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:05:999 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:05:999 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:08:417 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:08:517 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:08:617 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:08:918 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:08:918 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:10:020 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:10:020 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:10:020 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:12:420 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:12:520 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:12:687 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:12:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000535, Ticket: 00000013, [Empire1], GoToFleetAction#186 GameEntity: 1429 State: WaitingForInitialization Context: Path: 14->13, Path: Path: 14->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:14:039 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:14:039 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:16:440 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:16:541 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:16:690 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:16:843 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:16:843 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:20:360 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:20:461 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:20:612 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:21:095 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000538, [Empire1]: 1132 3291 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:21:964 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:21:964 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:24:364 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:24:465 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:24:614 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:24:865 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:24:865 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:25:966 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:25:966 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:25:966 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:28:385 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:28:484 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:28:634 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:30:086 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:30:086 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:32:488 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:32:589 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:32:689 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:33:006 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:33:006 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:36:509 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:36:609 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:36:758 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:38:112 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:38:112 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:40:528 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:40:628 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:40:761 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:41:029 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:41:029 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:42:130 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:42:130 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:42:130 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:44:532 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:44:632 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:45:221 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:46:636 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:46:636 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:49:039 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:49:137 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:49:270 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:49:541 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:49:542 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:53:058 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:53:159 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:53:325 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:54:660 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:54:660 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:57:078 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:57:178 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:57:328 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:57:578 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:57:578 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:58:680 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:05:58:680 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:05:58:680 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:01:086 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:01:186 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:01:369 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:02:687 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:02:687 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:05:103 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:05:202 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:05:352 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:05:604 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:05:604 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:09:106 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:09:205 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:09:365 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:10:710 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:10:710 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:13:126 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:13:226 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:13:355 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:13:626 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:13:626 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:14:728 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:14:728 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:14:728 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:17:146 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:17:246 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:17:389 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:18:747 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:18:747 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:21:150 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:21:250 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:21:384 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:21:653 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:21:653 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:24:953 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:24:970 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:25:037 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:25:137 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:25:238 STACKDisposing ServerEncounter 3372

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:25:238 STACKDisposing ServerEncounter 3383

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:25:238 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:25:253 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:25:403 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:25:653 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:451 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:451 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:451 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:498 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:498 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:498 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:498 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:527 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:527 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:527 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:621 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:621 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:621 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:621 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:823 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:845 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:845 STACKDisposing Encounter 3335

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:845 STACKDisposing Encounter 3336

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:26:845 STACKDisposing Encounter 3338

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:27:197 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000054A, Ticket: 00000444

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:27:197 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:06:27:197 STACK[ChatMessage] RECV: l:/_turn/28 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:06:27:197 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:06:27:274 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000054B, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:27:287 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000054C, [Empire6], AutomatedDeliveryFleetAction#238 GameEntity: 3420 State: WaitingForInitialization Context: Path: 124->125->128->130->129, Path: Path: 124->125->128->130->129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:27:616 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:27:716 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:27:732 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:438 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:438 STACK[Perf] Game dumping took 524 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:438 STACK[Perf] Checksum generation took 19 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:438 STACK[Perf] Writing file took 9 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:438 STACK[Perf] TOTAL DURATION (Text): 693 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:438 STACKDump checksum 'TurnEnded': 0x9c4cd1eb4eac5c0df108b9feefc6007f.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:439 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\028_TurnEnded_Mort_0x9c4cd1eb4eac5c0df108b9feefc6007f.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:439 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:439 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:449 STACK[Dump] Received GameDiagnosticsInfo turn=28, client=0x9e3a4b, checksum=0x9c4cd1eb4eac5c0df108b9feefc6007f.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:596 STACK[Dump] Received GameDiagnosticsInfo turn=28, client=0x5d2f64, checksum=0x9c4cd1eb4eac5c0df108b9feefc6007f.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:645 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:972 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:982 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:28:982 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:29:011 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:29:048 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:06:29:048 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:06:29:129 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:06:29:129 STACK[ChatMessage] RECV: l:/_turn/28 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:06:29:146 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000054D, [Empire1], MoveToProbeAction#187 GameEntity: 3158 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:29:146 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000054E, [Empire1], MoveToProbeAction#188 GameEntity: 3162 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:29:146 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000054F, [Empire1], MoveToProbeAction#189 GameEntity: 3405 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:29:146 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000550, [Empire1], MoveToProbeAction#190 GameEntity: 3408 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:29:212 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000551, [Empire3], MoveToProbeAction#157 GameEntity: 3191 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:29:279 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:06:29:279 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:06:29:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000552, [Empire7], MoveToProbeAction#203 GameEntity: 3220 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:29:713 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000553, [Empire15]; FleetGUID: 2840; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:29:888 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:30:581 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:30:604 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:31:791 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:721 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:722 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:722 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000556, Ticket: 00000445

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:722 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000557, Ticket: 00000446

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:722 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000558, Ticket: 00000447

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:722 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000559, Ticket: 00000448, [Empire0], MoveToFleetAction#168 GameEntity: 3354 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 2.75161) from 0.6450273 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:722 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055A, Ticket: 00000449, [Empire1], MoveToFleetAction#191 GameEntity: 2999 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->9 (Cost: 2) from 0.6599873 to 0.7542711.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:722 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055B, Ticket: 0000044A, [Empire2], MoveToFleetAction#193 GameEntity: 3356 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0.4931925 to 0.986385.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:722 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055C, Ticket: 0000044B, [Empire2], MoveToFleetAction#194 GameEntity: 3246 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 2.159885) from 0.5745802 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:722 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055D, Ticket: 0000044C, [Empire5], MoveToFleetAction#213 GameEntity: 3171 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->92 (Cost: 3) from 0.4485756 to 0.9048039.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:722 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055E, Ticket: 0000044D, [Empire6], MoveToFleetAction#239 GameEntity: 3420 State: WaitingForInitialization Context: EntityActionContext_Movement, 124->125 (Cost: 3) from 0 to 0.4714802.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:746 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055F, Ticket: 0000044E, [Empire6], MoveToFleetAction#240 GameEntity: 3310 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->129 (Cost: 1.358469) from 0.815387 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000560, Ticket: 0000044F, [Empire7], MoveToFleetAction#204 GameEntity: 3358 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0.3348233 to 0.6696466.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000561, Ticket: 00000450, [Empire2], GoToFleetAction#195 GameEntity: 1449 State: WaitingForInitialization Context: Path: 49->50, Path: Path: 49->50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000562, Ticket: 00000451, [Empire3], GoToFleetAction#158 GameEntity: 2495 State: WaitingForInitialization Context: Path: 59, Path: Path: 59

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000563, Ticket: 00000452, [Empire3], GoToFleetAction#159 GameEntity: 1469 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000564, Ticket: 00000453, [Empire4], AttachMothershipFleetAction#142 GameEntity: 3255 State: WaitingForInitialization Context: Cilphi (753) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000565, Ticket: 00000454, [Empire4], GoToFleetAction#143 GameEntity: 1490 State: WaitingForInitialization Context: Path: 121, Path: Path: 121

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000566, Ticket: 00000455, [Empire5], GoToFleetAction#214 GameEntity: 1513 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000567, Ticket: 00000456, [Empire6], GoToFleetAction#241 GameEntity: 1527 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000568, Ticket: 00000457, [Empire7], GoToFleetAction#205 GameEntity: 1551 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000569, Ticket: 00000458, [Empire20], GoToFleetAction#15 GameEntity: 3141 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:747 STACKStart 77 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:33:747 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:33:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056A, Ticket: 00000459, [Empire21], GoToFleetAction#168 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056B, Ticket: 0000045A, [Empire21], GoToFleetAction#169 GameEntity: 2705 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056C, Ticket: 0000045B, [Empire21], GoToFleetAction#170 GameEntity: 3316 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056D, Ticket: 0000045C, [Empire21], GoToFleetAction#171 GameEntity: 3314 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056E, Ticket: 0000045D, [Empire21], GoToFleetAction#172 GameEntity: 3313 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056F, Ticket: 0000045E, [Empire21], GoToFleetAction#173 GameEntity: 2706 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000570, Ticket: 0000045F, [Empire21], GoToFleetAction#174 GameEntity: 2839 State: WaitingForInitialization Context: Path: 49, Path: Path: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000571, Ticket: 00000460, [Empire21], GoToFleetAction#175 GameEntity: 3183 State: WaitingForInitialization Context: Path: 53, Path: Path: 53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000572, Ticket: 00000461, [Empire21], GoToFleetAction#176 GameEntity: 3051 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000573, Ticket: 00000462, [Empire21], GoToFleetAction#177 GameEntity: 2839 State: WaitingForInitialization Context: Path: 49, Path: Path: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000574, Ticket: 00000463, [Empire21], GoToFleetAction#178 GameEntity: 2706 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000575, Ticket: 00000464, [Empire21], GoToFleetAction#179 GameEntity: 2705 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000576, Ticket: 00000465, [Empire21], GoToFleetAction#180 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000577, Ticket: 00000466, [Empire21], GoToFleetAction#181 GameEntity: 2840 State: WaitingForInitialization Context: Path: 78->77, Path: Path: 78->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:786 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000057F, Ticket: 0000046E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:786 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000587, Ticket: 00000476, [Empire4], system guid: 1801, contruction guid: 3081, resource name : EmpireMoney, buyout cost: 369.435

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:786 STACKThe construction 3081 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:786 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000588, Ticket: 00000477, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary5, ConstructionGameEntityGUID: 3425, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:810 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000591, Ticket: 00000480, [Empire5], ShipGUIDs: 3202 , HeroGUID: 0, Position: NodeIndex:93, FleetGUID: 3427

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:810 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000592, Ticket: 00000481, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000593, Ticket: 00000482, [Empire5], EmpireDiplomaticAction#215 GameEntity: 1111 State: WaitingForInitialization Context: Empire 15 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:855 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000059C, Ticket: 0000048B, [Empire6], ShipGUIDs: 3205 , HeroGUID: 0, Position: NodeIndex:130, FleetGUID: 3430

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:855 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000059D, Ticket: 0000048C, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:914 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000059E, Ticket: 0000048D, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:914 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000059F, Ticket: 0000048E, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:914 STACK[Population] Adding 0 AffinityVampirilis on the mothership #3256, not on a planet directly.

    ExploitedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:914 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005AF, Ticket: 0000049D, [Empire2], MoveToFleetAction#196 GameEntity: 1449 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 4.957839) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:936 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B0, Ticket: 0000049E, [Empire3], MoveToFleetAction#160 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->44 (Cost: 6) from 0.007751411 to 0.6379304.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:936 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B1, Ticket: 0000049F, [Empire3], MoveToFleetAction#161 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->59 (Cost: 0.4073734) from 0.9450043 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:936 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B2, Ticket: 000004A0, [Empire4], MoveToFleetAction#144 GameEntity: 1490 State: WaitingForInitialization Context: EntityActionContext_Movement, 122->121 (Cost: 2.043764) from 0.3992593 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:936 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B3, Ticket: 000004A1, [Empire5], MoveToFleetAction#216 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 1.788962) from 0.7580679 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:936 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B4, Ticket: 000004A2, [Empire6], MoveToFleetAction#242 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->108 (Cost: 6) from 0.00614838 to 0.744606.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:936 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B5, Ticket: 000004A3, [Empire7], MoveToFleetAction#206 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->21 (Cost: 6) from 0.06215339 to 0.7818686.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:936 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B6, Ticket: 000004A4, [Empire20], MoveToFleetAction#16 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->110 (Cost: 4) from 0.8040188 to 0.9648225.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:936 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B7, Ticket: 000004A5, [Empire21], MoveToFleetAction#182 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 0.2665739) from 0.9375204 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B8, Ticket: 000004A6, [Empire21], MoveToFleetAction#183 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->77 (Cost: 0.5873128) from 0.8719702 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B9, Ticket: 000004A7, [Empire21], MoveToFleetAction#184 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 4) from 0.267473 to 0.9012095.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BA, Ticket: 000004A8, [Empire21], MoveToFleetAction#185 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 4) from 0.2751637 to 0.9127457.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BB, Ticket: 000004A9, [Empire21], MoveToFleetAction#186 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 1.497055) from 0.7718509 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BC, Ticket: 000004AA, [Empire21], MoveToFleetAction#187 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->53 (Cost: 4) from 0.1722853 to 0.7830719.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BD, Ticket: 000004AB, [Empire21], MoveToFleetAction#188 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 3.215895) from 0.4739659 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BE, Ticket: 000004AC, [Empire21], MoveToFleetAction#189 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 2.989866) from 0.6050881 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BF, Ticket: 000004AD, [Empire21], MoveToFleetAction#190 GameEntity: 3316 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->0 (Cost: 1.239636) from 0.7570494 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C0, Ticket: 000004AE, [Empire21], MoveToFleetAction#191 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->77 (Cost: 4) from 0 to 0.5581267.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:979 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005C2, [Empire3], Entity index: 158

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:979 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005C3, [Empire21], Entity index: 180

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:33:979 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005C4, [Empire21], Entity index: 179

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:34:104 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005C5, [Empire21], Entity index: 170

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:34:130 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005C6, [Empire4], Entity index: 143

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:34:184 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:35:233 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000005C7, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:35:466 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:35:638 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:35:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C8, Ticket: 000004AF, [Empire0], MoveToFleetAction#169 GameEntity: 3354 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 2.24839) from 0 to 0.3981286.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:35:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C9, Ticket: 000004B0, [Empire1], MoveToFleetAction#192 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->13 (Cost: 5) from 0 to 0.5609326.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:35:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CA, Ticket: 000004B1, [Empire1], MoveToFleetAction#193 GameEntity: 3391 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->10 (Cost: 3.567055) from 0.5836311 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:35:638 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005CB, [Empire5], Entity index: 214

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:35:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CC, [Empire5], SiegeStarSystemAction#217 GameEntity: 1987 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:35:656 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CD, [Empire15], SiegeStarSystemAction#1 GameEntity: 1174 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:35:656 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005CE, [Empire21], Entity index: 176

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:35:656 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005CF, [Empire21], Entity index: 172

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:35:656 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005D0, [Empire21], Entity index: 171

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:35:887 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:35:888 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:36:753 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000005D2, [Empire1], Entity index: 180

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:37:110 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#000005D4, Ticket: 000004B4, [Empire3], ShipsGUID: 2220

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:37:110 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:37:110 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:37:131 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000005D6, Ticket: 000004B6, [Empire4]: StarSystemGUID: 3437, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:37:131 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005D7, Ticket: 000004B7, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:37:152 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:37:152 STACKfleet action with feedback 218 started : ETA 3880.61742401123

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:37:152 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D9, Ticket: 000004BA, [Empire5], ExpeditionFleetAction#218 GameEntity: 3427 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly42 on Scorpius V(Planet 4) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:37:152 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000005DA, Ticket: 000004BB, [Empire6], ShipsGUID: 3205

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:39:503 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:39:603 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:39:786 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005DB, Ticket: 000004BC, [Empire3], GoToFleetAction#162 GameEntity: 2495 State: WaitingForInitialization Context: Path: 59->58, Path: Path: 59->58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:005 STACKfleet action with feedback 145 started : ETA 3883.47259521484

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005DC, Ticket: 000004BD, [Empire4], ExpeditionFleetAction#145 GameEntity: 1490 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury04 on Lacerta I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:006 STACKfleet action with feedback 219 started : ETA 3883.47309112549

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005DD, Ticket: 000004BE, [Empire5], ExpeditionFleetAction#219 GameEntity: 1513 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury05 on Izar III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005DE, Ticket: 000004BF, [Empire21], GoToFleetAction#192 GameEntity: 2705 State: WaitingForInitialization Context: Path: 77->78, Path: Path: 77->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005DF, Ticket: 000004C0, [Empire21], AttackFleetAction#193 GameEntity: 3052 State: WaitingForInitialization Context: 1st Acquisition Venture (1449) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E0, Ticket: 000004C1, [Empire21], GoToFleetAction#194 GameEntity: 2705 State: WaitingForInitialization Context: Path: 77->84, Path: Path: 77->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E1, Ticket: 000004C2, [Empire21], GoToFleetAction#195 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108->110, Path: Path: 108->110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:006 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:40:006 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:40:020 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:020 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E4, Ticket: 000004C5, [Empire3], MoveToFleetAction#163 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 5.592627) from 0 to 0.755008.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:020 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E5, Ticket: 000004C6, [Empire21], MoveToFleetAction#196 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->110 (Cost: 3.733426) from 0 to 0.8750408.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:020 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E6, Ticket: 000004C7, [Empire21], MoveToFleetAction#197 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 3.412687) from 0 to 0.7439404.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:070 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:087 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:40:153 STACKfleet action with feedback 218 finished : ETA 3880.61742401123, Game.Time 3881.62049865723, true ETA 3881.61742401123

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:41:104 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000005E7, Ticket: 000004C8, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:41:104 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:41:104 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:43:013 STACKfleet action with feedback 145 finished : ETA 3883.47259521484, Game.Time 3884.47469329834, true ETA 3884.47259521484

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:43:013 STACKfleet action with feedback 219 finished : ETA 3883.47309112549, Game.Time 3884.4825668335, true ETA 3884.47309112549

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:43:036 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000005E9, [Empire20], GUID = 3449, ShipDesigns = ShipDesignSmallAttackerPirate01 x 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:43:051 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000005EC, Ticket: 000004CA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:43:051 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000005ED, Ticket: 000004CB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:43:509 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:43:608 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:43:781 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:44:029 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:44:029 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:44:046 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005EF, Ticket: 000004CD, [Empire21], GoToFleetAction#198 GameEntity: 3314 State: WaitingForInitialization Context: Path: 0->2, Path: Path: 0->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:44:046 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F0, Ticket: 000004CE, [Empire21], GoToFleetAction#199 GameEntity: 3313 State: WaitingForInitialization Context: Path: 1->0, Path: Path: 1->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:44:046 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F1, Ticket: 000004CF, [Empire21], GoToFleetAction#200 GameEntity: 3051 State: WaitingForInitialization Context: Path: 85->86, Path: Path: 85->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:44:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F2, Ticket: 000004D0, [Empire21], MoveToFleetAction#201 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 2.502945) from 0 to 0.3814453.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:44:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F3, Ticket: 000004D1, [Empire21], MoveToFleetAction#202 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->0 (Cost: 0.7841053) from 0 to 0.1282586.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:44:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F4, Ticket: 000004D2, [Empire21], MoveToFleetAction#203 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 1.010134) from 0 to 0.1334221.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:44:808 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F5, Ticket: 000004D3, [Empire20], AttackFleetAction#17 GameEntity: 3449 State: WaitingForInitialization Context: 1st Glorious Crusade (1490) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:44:808 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:44:808 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:44:824 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:44:858 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:44:875 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:45:124 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000005F9, Ticket: 000004D6, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:45:124 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:45:124 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:47:526 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:47:627 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:47:810 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:47:911 STACKfleet action with feedback 194 started : ETA 3891.37982940674

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:47:911 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FB, Ticket: 00000014, [Empire1], ExpeditionFleetAction#194 GameEntity: 3391 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic01 on Quadus III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:48:034 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000005FD, Ticket: 000004D8, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:48:034 STACKfleet action with feedback 220 started : ETA 3891.49980163574

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:48:034 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005FE, Ticket: 000004D9, [Empire5], ExpeditionFleetAction#220 GameEntity: 1513 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury08 on Izar III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:48:034 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:48:034 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:48:044 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000602, Ticket: 000004DB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:48:061 STACKBegin encounter simulation ignition 238386

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:48:504 STACKEnd encounter simulation ignition 238388

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:48:527 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:48:549 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:48:549 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:48:580 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:48:780 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:48:780 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:49:147 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:49:147 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:49:213 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:49:213 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:49:519 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:49:519 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:49:519 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000060D, Ticket: 000004E5, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:49:519 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:49:519 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:49:882 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:49:882 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:49:998 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:49:998 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:50:032 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:50:032 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:50:064 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:50:064 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:50:098 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:50:916 STACKfleet action with feedback 194 finished : ETA 3891.37982940674, Game.Time 3892.38336181641, true ETA 3892.37982940674

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:51:049 STACKfleet action with feedback 220 finished : ETA 3891.49980163574, Game.Time 3892.51598358154, true ETA 3892.49980163574

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:51:916 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:52:017 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:52:169 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:52:436 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000619, Ticket: 000004F0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:52:436 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:52:436 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:52:483 STACKBegin encounter simulation ignition 238628

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:52:945 STACKEnd encounter simulation ignition 238630

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:52:957 STACKfleet action with feedback 195 started : ETA 3896.42958068848

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:52:957 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000061D, Ticket: 00000015, [Empire1], ExpeditionFleetAction#195 GameEntity: 3391 State: WaitingForInitialization Context: Curiosity_Loot_Signal_Era1 on Quadus II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:52:968 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:52:989 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:52:989 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:53:019 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:53:220 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:53:220 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:53:587 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:53:587 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:53:953 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:53:954 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:53:972 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:53:972 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000626, Ticket: 000004FD, [Empire5], ShipsGUID: 3202

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:53:972 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:53:972 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:54:036 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:54:036 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:54:154 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:54:154 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:54:187 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:54:187 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:54:222 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:54:222 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:54:254 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:55:972 STACKfleet action with feedback 195 finished : ETA 3896.42958068848, Game.Time 3897.43895721436, true ETA 3897.42958068848

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:55:991 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000062F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:56:005 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000630, [Empire1], AutomatedDeliveryFleetAction#196 GameEntity: 3459 State: WaitingForInitialization Context: Path: 10->9, Path: Path: 10->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:56:022 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000631, Ticket: 00000506, [Empire1], MoveToFleetAction#197 GameEntity: 3459 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 2) from 0 to 0.2888337.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:56:373 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:56:473 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:56:638 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:06:57:975 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:06:57:975 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:00:391 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:00:492 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:00:646 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:00:903 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:00:903 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:04:396 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:04:497 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:04:651 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:06:000 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:06:000 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:08:416 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:08:517 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:08:659 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:08:916 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:08:917 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:10:019 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:10:019 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:10:019 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:12:437 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:12:536 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:12:703 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:14:038 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:14:038 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:16:440 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:16:540 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:16:691 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:16:943 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:16:943 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:20:459 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:20:559 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:20:727 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:22:064 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:22:064 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:24:480 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:24:580 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:24:712 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:24:981 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:24:981 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:26:182 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:26:182 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:26:182 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:28:583 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:28:684 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:28:853 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:30:289 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:30:289 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:32:702 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:32:802 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:32:953 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:33:189 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1404

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:07:33:189 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:07:33:189 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:07:33:215 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:33:215 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:33:736 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063C, Ticket: 00000016, [Empire1], OutpostAction#198 GameEntity: 3222 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:33:736 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000063D, Ticket: 00000513

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:36:721 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:36:822 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:36:971 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:38:328 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:38:328 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:40:743 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:40:842 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:41:008 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:41:242 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:41:242 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:42:344 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:42:344 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:42:344 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:44:745 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:44:846 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:44:870 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:07:44:870 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:07:44:870 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:07:44:870 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:07:44:870 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1404

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:07:44:870 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:07:45:016 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:07:45:016 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:07:45:016 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:07:45:016 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:07:45:032 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:07:45:046 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:45:836 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:07:45:836 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:07:46:818 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:46:818 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:49:219 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:49:319 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:49:469 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:49:723 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:49:723 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:50:387 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000643, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:50:410 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000644, Ticket: 00000519, [Empire0], MoveToFleetAction#170 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->24 (Cost: 8) from 0.6037235 to 0.8349535.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:50:410 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000645, Ticket: 0000051A, [Empire0], MoveToFleetAction#171 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 123->129 (Cost: 0.01337018) from 0.9995083 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:50:410 STACK[Quests] Adding global quest variable: $SystemToMark = System.Collections.Generic.List`1[System.Object] for empire 0

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameNode:OnFleetDocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MoveToFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:50:410 STACK[Quests] Adding global quest variable: $Planet = System.Collections.Generic.List`1[System.Object] for empire 0

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameNode:OnFleetDocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MoveToFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:50:410 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000646, Ticket: 0000051B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:50:465 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000647, Ticket: 0000051C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:50:512 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000064A, Ticket: 0000051D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:50:512 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000064B, [Empire0], Entity index: 148

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:50:512 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064C, [Empire6], SiegeStarSystemAction#243 GameEntity: 2879 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:53:240 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:53:341 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:53:522 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:54:842 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:54:842 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:54:856 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000064E, Ticket: 0000051F, [Empire6]: EscalationGetOutAfterTrespass To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:54:856 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000064F, Ticket: 00000520, [Empire6]: Wary Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:57:240 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:57:339 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:57:506 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:57:757 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:57:757 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:58:858 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:07:58:858 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:07:58:858 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:01:260 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:01:360 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:01:525 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:01:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000651, Ticket: 00000017, [Empire1], GoToFleetAction#199 GameEntity: 3391 State: WaitingForInitialization Context: Path: 10->9, Path: Path: 10->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:02:869 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:02:869 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:05:273 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:05:373 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:05:511 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:05:778 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:05:778 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:09:388 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:09:487 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:09:647 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:11:010 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:11:010 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:13:408 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:13:507 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:13:642 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:13:909 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:13:909 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:14:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000656, [Empire1], SleepFleetAction#200 GameEntity: 2689 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:15:011 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:15:011 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:15:011 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:17:430 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:17:529 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:17:683 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:19:030 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:19:030 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:21:432 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:21:534 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:21:684 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:21:937 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:21:937 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:25:552 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:25:652 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:25:804 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:27:259 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:27:259 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:29:357 STACKAudio bank G_Dialog_Cravers has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:08:29:673 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:29:773 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:29:916 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:30:174 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:30:174 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:31:274 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:31:275 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:31:275 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:33:678 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:33:778 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:33:945 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:35:296 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:35:296 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:37:697 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:37:797 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:37:947 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:38:201 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:38:201 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:41:718 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:41:784 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065D, Ticket: 0000052F, [Empire0], GoToFleetAction#172 GameEntity: 1409 State: WaitingForInitialization Context: Path: 129->126->123, Path: Path: 129->126->123

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:41:919 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:42:515 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:42:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065E, Ticket: 00000530, [Empire0], MoveToFleetAction#173 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 129->126 (Cost: 7.98663) from 0 to 0.8557336.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:43:902 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:43:902 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:46:317 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:46:418 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:46:583 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:46:819 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:46:819 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:47:924 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:47:924 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:47:924 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:50:326 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:50:427 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:50:626 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:51:928 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:51:928 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:54:346 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:54:448 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:54:613 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:54:851 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:54:851 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:58:366 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:58:467 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:58:627 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:08:59:973 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:08:59:973 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:02:371 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:02:471 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:02:621 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:02:787 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:02:787 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:03:805 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:03:988 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:03:988 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:03:988 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:04:289 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:04:305 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:04:372 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:04:472 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:04:555 STACKDisposing ServerEncounter 3447

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:04:555 STACKDisposing ServerEncounter 3456

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:04:555 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:04:572 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:04:722 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:04:971 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:05:673 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#00000666

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator47:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:05:839 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:05:839 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:05:839 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:05:915 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:049 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:049 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:049 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:253 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:277 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:277 STACKDisposing Encounter 3372

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:277 STACKDisposing Encounter 3383

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:604 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:09:06:604 STACK[ChatMessage] RECV: l:/_turn/29 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:09:06:635 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:09:06:674 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000667, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:698 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000668, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:722 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000669, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:744 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000066A, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:762 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000066B, [Empire0], AutomatedDeliveryFleetAction#174 GameEntity: 3479 State: WaitingForInitialization Context: Path: 80->79->81, Path: Path: 80->79->81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:762 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000066C, [Empire2], AutomatedDeliveryFleetAction#197 GameEntity: 3481 State: WaitingForInitialization Context: Path: 46->45->42->39, Path: Path: 46->45->42->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:762 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000066D, [Empire5], AutomatedDeliveryFleetAction#221 GameEntity: 3483 State: WaitingForInitialization Context: Path: 85->86->93->92, Path: Path: 85->86->93->92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:06:762 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000066E, [Empire7], AutomatedDeliveryFleetAction#207 GameEntity: 3485 State: WaitingForInitialization Context: Path: 17->19->15, Path: Path: 17->19->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:07:301 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:07:401 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:07:419 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:07:719 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:07:719 STACK[Perf] Game dumping took 114 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:07:720 STACK[Perf] Checksum generation took 18 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:07:720 STACK[Perf] Writing file took 9 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:07:720 STACK[Perf] TOTAL DURATION (Text): 286 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:07:720 STACKDump checksum 'TurnEnded': 0x632a17da1db112f153eb0a14908bbbfb.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:07:720 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\029_TurnEnded_Mort_0x632a17da1db112f153eb0a14908bbbfb.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:07:720 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:07:720 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:07:733 STACK[Dump] Received GameDiagnosticsInfo turn=29, client=0x9e3a4b, checksum=0x632a17da1db112f153eb0a14908bbbfb.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:08:291 STACK[Dump] Received GameDiagnosticsInfo turn=29, client=0x5d2f64, checksum=0x632a17da1db112f153eb0a14908bbbfb.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:08:475 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:08:824 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:08:824 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:09:08:824 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:09:08:835 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:08:835 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:08:867 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:08:867 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000066F, Ticket: 00000539

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:08:867 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000670, Ticket: 0000053A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:09:380 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:09:09:380 STACK[ChatMessage] RECV: l:/_turn/29 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:09:09:380 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:09:09:380 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:09:09:469 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000671, [Empire1], MoveToProbeAction#201 GameEntity: 3405 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:09:469 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000672, [Empire1], MoveToProbeAction#202 GameEntity: 3408 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:09:534 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000673, [Empire3], MoveToProbeAction#164 GameEntity: 3191 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:09:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000676, [Empire7], MoveToProbeAction#208 GameEntity: 3220 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:10:013 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000677, [Empire12]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:10:013 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000678, [Empire12], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -280

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:10:229 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:10:998 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:11:021 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:12:225 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:788 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:788 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:788 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000067A, Ticket: 0000053B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:788 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000067B, Ticket: 0000053C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:788 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000067C, Ticket: 0000053D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000067D, Ticket: 0000053E, [Empire0], MoveToFleetAction#175 GameEntity: 3479 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 5) from 0 to 0.6450273.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000067E, Ticket: 0000053F, [Empire0], MoveToFleetAction#176 GameEntity: 3354 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 3.399006) from 0.3981286 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000067F, Ticket: 00000540, [Empire1], MoveToFleetAction#203 GameEntity: 3459 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 2) from 0.2888337 to 0.5776674.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000680, Ticket: 00000541, [Empire1], MoveToFleetAction#204 GameEntity: 2999 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->9 (Cost: 2) from 0.7542711 to 0.848555.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:823 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000681, Ticket: 00000542, [Empire2], MoveToFleetAction#198 GameEntity: 3481 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 3) from 0 to 0.681372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:823 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000682, Ticket: 00000543, [Empire2], MoveToFleetAction#199 GameEntity: 3356 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 0.08281764) from 0.986385 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:823 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000683, Ticket: 00000544, [Empire5], MoveToFleetAction#222 GameEntity: 3483 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0 to 0.4571958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:823 STACKStart 79 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:13:823 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:13:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000684, Ticket: 00000545, [Empire5], MoveToFleetAction#223 GameEntity: 3171 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->92 (Cost: 0.6259764) from 0.9048039 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000685, Ticket: 00000546, [Empire6], MoveToFleetAction#244 GameEntity: 3420 State: WaitingForInitialization Context: EntityActionContext_Movement, 124->125 (Cost: 3) from 0.4714802 to 0.9429604.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000686, Ticket: 00000547, [Empire7], MoveToFleetAction#209 GameEntity: 3485 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0 to 0.3348233.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000687, Ticket: 00000548, [Empire7], MoveToFleetAction#210 GameEntity: 3358 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 2.959949) from 0.6696466 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000688, Ticket: 00000549, [Empire2], GoToFleetAction#200 GameEntity: 1449 State: WaitingForInitialization Context: Path: 50->61, Path: Path: 50->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000689, Ticket: 0000054A, [Empire3], GoToFleetAction#165 GameEntity: 2495 State: WaitingForInitialization Context: Path: 58, Path: Path: 58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000068A, Ticket: 0000054B, [Empire3], GoToFleetAction#166 GameEntity: 1469 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000068B, Ticket: 0000054C, [Empire5], GoToFleetAction#224 GameEntity: 1513 State: WaitingForInitialization Context: Path: 84->77, Path: Path: 84->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000068C, Ticket: 0000054D, [Empire6], GoToFleetAction#245 GameEntity: 1527 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000068D, Ticket: 0000054E, [Empire7], GoToFleetAction#211 GameEntity: 1551 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:866 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000068E, Ticket: 0000054F, [Empire20], GoToFleetAction#18 GameEntity: 3141 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000068F, Ticket: 00000550, [Empire21], GoToFleetAction#204 GameEntity: 2840 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000690, Ticket: 00000551, [Empire21], GoToFleetAction#205 GameEntity: 2704 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000691, Ticket: 00000552, [Empire21], GoToFleetAction#206 GameEntity: 2705 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000692, Ticket: 00000553, [Empire21], GoToFleetAction#207 GameEntity: 3314 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000693, Ticket: 00000554, [Empire21], GoToFleetAction#208 GameEntity: 3313 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000694, Ticket: 00000555, [Empire21], GoToFleetAction#209 GameEntity: 2706 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000695, Ticket: 00000556, [Empire21], GoToFleetAction#210 GameEntity: 2839 State: WaitingForInitialization Context: Path: 49, Path: Path: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000696, Ticket: 00000557, [Empire21], GoToFleetAction#211 GameEntity: 3183 State: WaitingForInitialization Context: Path: 53, Path: Path: 53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000697, Ticket: 00000558, [Empire21], AttackFleetAction#212 GameEntity: 3052 State: WaitingForInitialization Context: 1st Acquisition Venture (1449) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000698, Ticket: 00000559, [Empire21], GoToFleetAction#213 GameEntity: 3051 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:894 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000699, Ticket: 0000055A, [Empire21], GoToFleetAction#214 GameEntity: 2840 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:895 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000069A, Ticket: 0000055B, [Empire21], GoToFleetAction#215 GameEntity: 2839 State: WaitingForInitialization Context: Path: 49, Path: Path: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:895 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000069B, Ticket: 0000055C, [Empire21], GoToFleetAction#216 GameEntity: 2706 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:895 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000069C, Ticket: 0000055D, [Empire21], GoToFleetAction#217 GameEntity: 2705 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:895 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000069D, Ticket: 0000055E, [Empire21], GoToFleetAction#218 GameEntity: 2704 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:895 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000006A5, Ticket: 00000566, [Empire3], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID: 3491, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:895 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006AD, Ticket: 0000056E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:895 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000006AE, Ticket: 0000056F, [Empire4], ShipsGUID: 3256

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:895 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006AF, Ticket: 00000570, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:920 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000006B9, Ticket: 0000057A, [Empire5], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID: 3498, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:984 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000006CB, Ticket: 0000058C, [Empire6]: WarForExpansion To Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:984 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000006CC, Ticket: 0000058D, [Empire6]: Aggressive Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:984 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006CD, Ticket: 0000058E, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:13:984 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006CE, Ticket: 0000058F, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D7, Ticket: 00000598, [Empire2], MoveToFleetAction#201 GameEntity: 3356 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 2.917182) from 0 to 0.5745802.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:006 STACK[Empire 2] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:006 STACKGoToFleetAction #200: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D8, Ticket: 0000059A, [Empire3], MoveToFleetAction#167 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->44 (Cost: 3.447303) from 0.6379304 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D9, Ticket: 0000059B, [Empire3], MoveToFleetAction#168 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 1.814747) from 0.755008 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DA, Ticket: 0000059C, [Empire5], MoveToFleetAction#225 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->77 (Cost: 4.587313) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DB, Ticket: 0000059D, [Empire6], MoveToFleetAction#246 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->108 (Cost: 2.075087) from 0.744606 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DC, Ticket: 0000059E, [Empire7], MoveToFleetAction#212 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->21 (Cost: 1.818481) from 0.7818686 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DE, Ticket: 000005A0, [Empire20], MoveToFleetAction#19 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->110 (Cost: 0.8750409) from 0.9648225 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DF, Ticket: 000005A1, [Empire21], MoveToFleetAction#219 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 4) from 0.3814453 to 0.9910398.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E0, Ticket: 000005A2, [Empire21], MoveToFleetAction#220 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->53 (Cost: 1.420648) from 0.7830719 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACKGoToFleetAction #210: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACKGoToFleetAction #209: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E1, Ticket: 000005A5, [Empire21], MoveToFleetAction#221 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->0 (Cost: 4) from 0.1282586 to 0.7825513.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E2, Ticket: 000005A6, [Empire21], MoveToFleetAction#222 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 4) from 0.1334221 to 0.6617561.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACKGoToFleetAction #206: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACKGoToFleetAction #205: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACKGoToFleetAction #204: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E3, Ticket: 000005AA, [Empire21], MoveToFleetAction#223 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->110 (Cost: 0.5331478) from 0.8750408 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:053 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E4, Ticket: 000005AB, [Empire21], MoveToFleetAction#224 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 1.174625) from 0.7439404 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E5, Ticket: 000005AC, [Empire21], MoveToFleetAction#225 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 0.6235432) from 0.9012095 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E6, Ticket: 000005AD, [Empire21], MoveToFleetAction#226 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 0.5474079) from 0.9127457 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E7, Ticket: 000005AE, [Empire21], MoveToFleetAction#227 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->77 (Cost: 3.166832) from 0.5581267 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:053 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006E9, [Empire20], Entity index: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:054 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006EA, [Empire21], Entity index: 218

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:089 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006EB, [Empire21], Entity index: 215

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:105 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:105 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006EC, [Empire21], Entity index: 216

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:120 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:197 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006ED, [Empire21], Entity index: 217

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:303 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006EE, [Empire21], Entity index: 211

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:441 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006EF, [Empire7], Entity index: 211

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:518 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006F0, [Empire6], Entity index: 245

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:721 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006F1, Ticket: 000005B0, [Empire7], MoveToFleetAction#213 GameEntity: 3358 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->15 (Cost: 0.04005051) from 0 to 0.006255393.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:14:806 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:15:016 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000006F2, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:15:699 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:15:876 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:15:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006F3, Ticket: 000005B1, [Empire1], MoveToFleetAction#205 GameEntity: 3391 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 5) from 0 to 0.7220843.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:15:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006F4, Ticket: 000005B2, [Empire1], MoveToFleetAction#206 GameEntity: 1429 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->13 (Cost: 3.913726) from 0.5609326 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:15:876 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006F5, [Empire3], Entity index: 166

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:15:876 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006F6, [Empire21], Entity index: 214

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:16:122 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:16:122 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:16:141 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006F8, Ticket: 000005B4, [Empire21], AttackFleetAction#228 GameEntity: 2707 State: WaitingForInitialization Context: 1st Blazing Embers (2495) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:16:155 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:16:183 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:16:199 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:16:949 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:16:949 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:17:118 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006FC, [Empire1], Entity index: 186

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:17:345 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:17:345 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:17:403 STACK[Quests] Adding global quest variable: $CloseSystem = System.Collections.Generic.List`1[System.Object] for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameNode:OnFleetDocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MoveToFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:17:423 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000702, Ticket: 000005BA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:17:423 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000703, Ticket: 000005BB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:17:423 STACK[Curiosities] Spawned Curiosity #3512 (Curiosity_Quest_Exploration01) on Serte II(Planet 1)

    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:17:423 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000706, Ticket: 000005BC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:17:423 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000707, [Empire5], Entity index: 224

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:19:727 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:19:827 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:19:987 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:228 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:20:228 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:20:246 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000709, Ticket: 000005BE, [Empire3], GoToFleetAction#169 GameEntity: 1469 State: WaitingForInitialization Context: Path: 44->51, Path: Path: 44->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:246 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000070A, Ticket: 000005BF, [Empire6], GoToFleetAction#247 GameEntity: 1527 State: WaitingForInitialization Context: Path: 108->111, Path: Path: 108->111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:246 STACKfleet action with feedback 214 started : ETA 4043.7134475708

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:246 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000070B, Ticket: 000005C0, [Empire7], ExpeditionFleetAction#214 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury07 on Tercana I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:246 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000070C, Ticket: 000005C1, [Empire20], GoToFleetAction#20 GameEntity: 3141 State: WaitingForInitialization Context: Path: 110->108, Path: Path: 110->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:246 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000070E, Ticket: 000005C3, [Empire21], InitiateEmpireActionFleetAction#229 GameEntity: 2840 State: WaitingForInitialization Context: Serte (489) (StarSystemNode), Path: Serte (489) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:246 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000070F, Ticket: 000005C4, [Empire21], GoToFleetAction#230 GameEntity: 2704 State: WaitingForInitialization Context: Path: 110->108, Path: Path: 110->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:246 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000710, Ticket: 000005C5, [Empire21], GoToFleetAction#231 GameEntity: 2705 State: WaitingForInitialization Context: Path: 84->77, Path: Path: 84->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:246 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:20:246 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:20:268 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000711, Ticket: 000005C6, [Empire21], GoToFleetAction#232 GameEntity: 2706 State: WaitingForInitialization Context: Path: 95->86, Path: Path: 95->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:268 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000712, Ticket: 000005C7, [Empire21], GoToFleetAction#233 GameEntity: 2839 State: WaitingForInitialization Context: Path: 49->53, Path: Path: 49->53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:268 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000713, Ticket: 000005C8, [Empire21], GoToFleetAction#234 GameEntity: 3183 State: WaitingForInitialization Context: Path: 53->50, Path: Path: 53->50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:268 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000714, Ticket: 000005C9, [Empire21], GoToFleetAction#235 GameEntity: 2840 State: WaitingForInitialization Context: Path: 77->78, Path: Path: 77->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:268 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000715, [Empire21], GuardEmpireLocalAction#236 GameEntity: 1127 State: WaitingForInitialization Context: Serte (489) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:268 STACKCancelling actions on Serte (489) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:268 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000716, Ticket: 000005CA, [Empire3], MoveToFleetAction#170 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->51 (Cost: 2.552697) from 0 to 0.2681094.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000717, Ticket: 000005CB, [Empire6], MoveToFleetAction#248 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->111 (Cost: 3.924913) from 0 to 0.4830637.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000718, Ticket: 000005CC, [Empire20], MoveToFleetAction#21 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 3.124959) from 0 to 0.7324282.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000719, Ticket: 000005CD, [Empire21], MoveToFleetAction#237 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->77 (Cost: 2.825375) from 0 to 0.6159106.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071A, Ticket: 000005CE, [Empire21], MoveToFleetAction#238 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 3.466852) from 0 to 0.8125612.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071C, Ticket: 000005D0, [Empire21], MoveToFleetAction#239 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->78 (Cost: 0.8331683) from 0 to 0.1162534.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071D, Ticket: 000005D1, [Empire21], MoveToFleetAction#240 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->50 (Cost: 2.579352) from 0 to 0.7665365.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071E, Ticket: 000005D2, [Empire21], MoveToFleetAction#241 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->53 (Cost: 3.452592) from 0 to 0.5503275.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071F, Ticket: 000005D3, [Empire21], MoveToFleetAction#242 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 3.376457) from 0 to 0.534946.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:310 STACKBegin encounter simulation ignition 247321

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:761 STACKEnd encounter simulation ignition 247323

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:786 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:813 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:814 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:20:843 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:21:043 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:21:043 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:21:410 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:21:410 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:21:443 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:21:443 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:21:476 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:21:476 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:21:562 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:21:562 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:21:594 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:21:594 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:21:633 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:21:633 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:21:662 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:21:794 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:21:794 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:23:246 STACKfleet action with feedback 214 finished : ETA 4043.7134475708, Game.Time 4044.71465301514, true ETA 4044.7134475708

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:23:262 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000735, Ticket: 000005E6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:24:178 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:24:278 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:24:432 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:24:681 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:24:681 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:24:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000738, Ticket: 000005E9, [Empire5], GoToFleetAction#226 GameEntity: 1513 State: WaitingForInitialization Context: Path: 77->84, Path: Path: 77->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:24:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000073A, Ticket: 000005EB, [Empire21], GoToFleetAction#243 GameEntity: 2587 State: WaitingForInitialization Context: Path: 110->108, Path: Path: 110->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:24:701 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:24:701 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:24:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000073B, Ticket: 000005EC, [Empire5], MoveToFleetAction#227 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 1.412687) from 0 to 0.3079553.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:24:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000073C, Ticket: 000005ED, [Empire21], MoveToFleetAction#244 GameEntity: 2587 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 4) from 0 to 0.9375204.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:24:731 STACKBegin encounter simulation ignition 247562

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:172 STACKEnd encounter simulation ignition 247564

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:196 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:218 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:218 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:241 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:438 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:438 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:555 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:556 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:589 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:590 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:622 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:622 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:655 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000074B, [Empire3], GoToFleetAction#171 GameEntity: 2495 State: WaitingForInitialization Context: Path: 58->59, Path: Path: 58->59

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:25:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000074C, Ticket: 000005FC, [Empire3], MoveToFleetAction#172 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->59 (Cost: 1) from 0 to 0.1350006.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:26:289 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:26:289 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:26:289 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:26:555 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000074D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:26:572 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000074E, Ticket: 000005FE, [Empire0], MoveToFleetAction#177 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 129->126 (Cost: 1.346449) from 0.8557336 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:26:572 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000074F, Ticket: 000005FF, [Empire0], MoveToFleetAction#178 GameEntity: 2238 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->24 (Cost: 5.710208) from 0.8349535 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:26:695 STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00000750, Ticket: 00000018, [Empire1], ShipsGUID: 1431

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:27:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000751, Ticket: 00000600, [Empire0], MoveToFleetAction#179 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->123 (Cost: 5.251399) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:28:690 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:28:790 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:28:952 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:29:200 STACKfleet action with feedback 215 started : ETA 4052.66586303711

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:29:200 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000752, Ticket: 00000601, [Empire7], ExpeditionFleetAction#215 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury07 on Tercana II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:29:200 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000753, Ticket: 00000602, [Empire21], AttackFleetAction#245 GameEntity: 3181 State: WaitingForInitialization Context: 1st Fearless Experiment (2238) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:29:200 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000754, Ticket: 00000603, [Empire21], GoToFleetAction#246 GameEntity: 3052 State: WaitingForInitialization Context: Path: 50->61, Path: Path: 50->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:29:200 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:29:200 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:29:215 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:29:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000757, Ticket: 00000606, [Empire21], MoveToFleetAction#247 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->61 (Cost: 4) from 0 to 0.576331.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:29:248 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:29:265 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:30:304 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:30:304 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:30:888 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000759, [Empire0], Entity index: 172

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:32:202 STACKfleet action with feedback 215 finished : ETA 4052.66586303711, Game.Time 4053.67185211182, true ETA 4053.66586303711

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:32:226 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000075A, [Empire7], GUID = 3520, ShipDesigns = HoratioQuest_Explorer x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:32:241 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000075C, Ticket: 00000608

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:32:703 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:32:802 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:32:886 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:09:32:956 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:33:227 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:33:227 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:34:003 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:34:003 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:34:322 STACKfleet action with feedback 216 started : ETA 4057.78802490234

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:34:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000075F, Ticket: 0000060A, [Empire7], ExpeditionFleetAction#216 GameEntity: 3520 State: WaitingForInitialization Context: Curiosity_Loot_Lifeform_Era1 on Tercana II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:34:322 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:34:322 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:34:972 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000760, [Empire1], LaunchProbeFleetAction#207 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:34:972 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000761, [Empire1], MoveToProbeAction#208 GameEntity: 3525 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:36:323 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:09:36:724 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:36:824 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:36:976 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:37:227 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000762, Ticket: 0000060B, [Empire7], LaunchProbeFleetAction#217 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:37:227 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000764, [Empire7], MoveToProbeAction#218 GameEntity: 3526 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:37:227 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:37:227 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:37:326 STACKfleet action with feedback 216 finished : ETA 4057.78802490234, Game.Time 4058.79364013672, true ETA 4058.78802490234

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:37:346 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000765, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:37:362 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000766, [Empire7], AutomatedDeliveryFleetAction#219 GameEntity: 3527 State: WaitingForInitialization Context: Path: 21->18->16, Path: Path: 21->18->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:37:377 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000767, Ticket: 0000060D, [Empire7], MoveToFleetAction#220 GameEntity: 3527 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->18 (Cost: 3) from 0 to 0.3598576.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:37:576 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:09:38:330 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:38:330 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:40:740 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:40:841 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:41:007 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:41:007 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000769, Ticket: 00000019, [Empire1], GoToFleetAction#209 GameEntity: 2689 State: WaitingForInitialization Context: Path: 12->13->14, Path: Path: 12->13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:41:024 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000076A, Ticket: 0000060F, [Empire1], MoveToFleetAction#210 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 3.75) from 0 to 0.8778549.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:41:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000076C, Ticket: 00000611, [Empire7], GoToFleetAction#221 GameEntity: 3520 State: WaitingForInitialization Context: Path: 21->18, Path: Path: 21->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:41:241 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:41:241 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:41:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000076D, Ticket: 00000612, [Empire7], MoveToFleetAction#222 GameEntity: 3520 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->18 (Cost: 4) from 0 to 0.4798101.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:42:342 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:42:342 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:42:342 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:44:747 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:44:846 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:45:013 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:46:364 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:46:364 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:47:114 STACKBegin encounter simulation ignition 248881

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:47:572 STACKEnd encounter simulation ignition 248883

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:47:621 STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    PlanetoidRendererManager:UnloadIFN()
    DiscoveryRenderer:Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:47:621 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:47:621 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:47:621 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:47:621 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:47:621 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:47:621 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:47:621 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:47:621 STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:47:644 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:48:268 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:09:48:268 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:09:48:268 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:268 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:268 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:268 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:268 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:268 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:268 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:268 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009748 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:268 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:268 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:268 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:268 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:268 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:268 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:268 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:269 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:269 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:269 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:09:48:269 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:09:48:269 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:09:48:269 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:09:48:269 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:09:48:269 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:09:48:269 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:09:48:269 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:09:48:269 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:09:48:792 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:09:51:457 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingMinorFactionPirates] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:09:51:457 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:51:500 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:09:52:292 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:52:292 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:52:316 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:52:502 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:52:502 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:52:753 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:52:904 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:53:020 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:53:020 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:53:178 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:53:178 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:53:386 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:53:387 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:53:754 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:53:754 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:53:871 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:53:871 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:53:904 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:53:904 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:53:938 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:53:938 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:53:972 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:56:691 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:56:790 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:56:958 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:57:191 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000078A, Ticket: 0000001E, [Empire1], EmpireDiplomaticAction#211 GameEntity: 1107 State: WaitingForInitialization Context: Empire 16 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:57:191 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000078B, Ticket: 00000627, [Empire21], AttackFleetAction#248 GameEntity: 3047 State: WaitingForInitialization Context: 1st Fearless Experiment (2238) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:57:191 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:57:191 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:57:208 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:57:242 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:57:259 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:58:277 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000078E, Ticket: 0000001F, [Empire1], EmpireDiplomaticAction#212 GameEntity: 1107 State: WaitingForInitialization Context: Empire 16 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:09:58:294 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:09:58:294 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:00:707 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:00:807 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:00:975 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:01:209 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:01:209 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:02:009 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:02:009 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:02:309 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:02:309 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:02:309 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:04:728 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:04:827 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:04:995 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:226 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:05:226 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:05:261 STACKBegin encounter simulation ignition 249680

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:750 STACKEnd encounter simulation ignition 249682

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:849 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    PlanetoidRendererManager:UnloadIFN()
    DiscoveryRenderer:Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:849 STACKAudio bank B_Music has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:849 STACKAudio bank B_Specific has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:849 STACKAudio bank B_Primitives has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:849 STACKAudio bank B_SOPHON_HULL_SMALL_Attack has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:849 STACKAudio bank B_SOPHON_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:849 STACKAudio bank B_SOPHON_ENGINE_Small has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:849 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:849 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:849 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:849 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:849 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:850 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:850 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:850 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:850 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:850 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:850 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:850 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:850 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:850 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:850 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:850 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:850 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GameClient+c__Iterator3E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:05:863 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:06:008 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:10:06:009 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:10:06:009 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005006 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:10:06:009 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:10:06:009 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:10:06:009 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:10:06:009 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:10:06:009 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:10:06:009 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:10:06:009 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:10:06:009 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:10:06:036 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:10:08:684 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingMinorFactionPirates] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:10:08:712 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:08:712 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:08:724 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingMinorFactionPirates] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:10:08:764 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingSophons] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:10:09:288 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:09:288 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:09:311 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:09:484 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:09:500 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:09:500 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:09:734 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:09:734 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:09:851 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:09:851 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:09:884 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:09:884 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:09:920 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:09:920 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:09:951 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:11:136 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:11:303 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:11:489 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:11:489 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:15:007 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:15:106 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:15:257 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:15:507 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AC, Ticket: 0000063F, [Empire21], GoToFleetAction#249 GameEntity: 3181 State: WaitingForInitialization Context: Path: 24->23, Path: Path: 24->23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:15:507 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:15:507 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:15:523 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AD, Ticket: 00000640, [Empire21], MoveToFleetAction#250 GameEntity: 3181 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 4) from 0 to 0.618752.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:15:665 STACKAudio bank B_Music has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:665 STACKAudio bank B_Specific has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:665 STACKAudio bank B_Primitives has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:665 STACKAudio bank B_SOPHON_HULL_SMALL_Attack has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:665 STACKAudio bank B_SOPHON_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKAudio bank B_SOPHON_ENGINE_Small has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:15:666 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo)
    EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo)
    GalaxyEncounter:SetEncounterModeForLocalContender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    BattleScreen:HandleInput(System.Reflection.ParameterInfo)
    BattleScreen:OnCloseCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:10:16:617 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:16:617 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:19:016 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:19:115 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:19:265 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:19:516 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:19:516 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:20:618 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:20:618 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:20:618 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:23:035 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:23:136 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:23:319 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:24:636 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:24:636 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:27:039 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:27:140 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:27:305 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:27:441 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:27:441 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:30:960 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:31:061 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:31:215 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:32:559 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:32:559 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:34:975 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:35:075 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:35:242 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:35:476 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:35:477 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:36:678 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:36:678 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:36:678 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:39:079 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:39:179 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:39:346 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:40:699 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:40:699 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:43:099 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:43:199 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:43:365 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:43:602 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:43:602 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:47:119 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:47:219 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:47:402 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:48:718 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:48:719 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:49:836 STACKfleet action with feedback 180 started : ETA 4133.3049621582

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:49:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B7, Ticket: 0000064C, [Empire0], ExpeditionFleetAction#180 GameEntity: 1409 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic03 on Hidel I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:51:120 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:51:220 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:51:370 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:51:620 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:51:621 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:52:238 STACKfleet action with feedback 181 started : ETA 4135.70700836182

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:52:238 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B9, Ticket: 0000064E, [Empire0], ExpeditionFleetAction#181 GameEntity: 1409 State: WaitingForInitialization Context: Curiosity_Loot_Signal_Era2 on Hidel II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:52:739 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:52:739 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:52:739 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:52:840 STACKfleet action with feedback 180 finished : ETA 4133.3049621582, Game.Time 4134.30726623535, true ETA 4134.3049621582

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:52:860 STACKCould not find dynamic texture BITMAPS/DYNAMIC/NOTIFICATIONS/NOTIFICATIONCURIOSITYDISCOVEREDLARGEPlanetResourceStrategic

    AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationCuriosityDiscovered:GetImage()
    NotificationWindow:Refresh()
    CuriosityDiscoveredNotificationWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:10:55:141 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:55:242 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:55:242 STACKfleet action with feedback 181 finished : ETA 4135.70700836182, Game.Time 4136.70851898193, true ETA 4136.70700836182

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:55:407 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:56:742 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:56:742 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:59:161 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:59:262 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:59:395 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:10:59:652 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:10:59:652 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:03:168 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:03:267 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:03:450 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:05:217 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:05:217 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:07:617 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:07:717 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:07:867 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:08:118 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:08:118 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:09:136 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BE, Ticket: 00000654, [Empire0], GoToFleetAction#182 GameEntity: 1409 State: WaitingForInitialization Context: Path: 123->80, Path: Path: 123->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:09:220 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:09:220 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:09:220 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:11:622 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:11:723 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:11:905 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:13:239 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:13:240 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:15:659 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:15:758 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:15:908 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:16:161 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:16:161 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:19:328 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:19:563 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:19:579 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:19:646 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:19:746 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:19:864 STACKDisposing ServerEncounter 3490

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:19:864 STACKDisposing ServerEncounter 3506

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:19:864 STACKDisposing ServerEncounter 3518

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:19:864 STACKDisposing ServerEncounter 3531

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:19:865 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:19:878 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:20:029 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:20:313 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:21:304 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:21:304 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:21:304 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:21:396 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:21:492 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:21:492 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:21:492 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:21:881 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:21:923 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:21:923 STACKDisposing Encounter 3456

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:21:923 STACKDisposing Encounter 3447

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:22:200 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000007C3, [Empire0], ColonizedStarSystemGUID: 2796, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:22:200 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:11:22:200 STACK[ChatMessage] RECV: l:/_turn/30 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:11:22:295 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000007C6, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:22:313 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000007C8, [Empire6], AutomatedDeliveryFleetAction#249 GameEntity: 3543 State: WaitingForInitialization Context: Path: 124->125->128->130->129, Path: Path: 124->125->128->130->129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:22:313 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:11:22:678 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:22:780 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:22:796 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:23:107 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:23:107 STACK[Perf] Game dumping took 115 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:23:107 STACK[Perf] Checksum generation took 18 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:23:107 STACK[Perf] Writing file took 9 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:23:107 STACK[Perf] TOTAL DURATION (Text): 294 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:23:107 STACKDump checksum 'TurnEnded': 0x8e78a226b6ff6c2686d8da9b66ac76a3.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:23:107 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\030_TurnEnded_Mort_0x8e78a226b6ff6c2686d8da9b66ac76a3.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:23:107 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:23:107 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:23:144 STACK[Dump] Received GameDiagnosticsInfo turn=30, client=0x9e3a4b, checksum=0x8e78a226b6ff6c2686d8da9b66ac76a3.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:23:678 STACK[Dump] Received GameDiagnosticsInfo turn=30, client=0x5d2f64, checksum=0x8e78a226b6ff6c2686d8da9b66ac76a3.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:23:862 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:24:213 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:24:213 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:11:24:213 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:11:24:245 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:24:246 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:24:284 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:24:284 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000007C9, Ticket: 00000658

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:24:284 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000007CA, Ticket: 00000659

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:24:447 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CD, [Empire1], MoveToProbeAction#213 GameEntity: 3405 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:24:447 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CE, [Empire1], MoveToProbeAction#214 GameEntity: 3408 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:24:447 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CF, [Empire1], MoveToProbeAction#215 GameEntity: 3525 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:24:447 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:11:24:447 STACK[ChatMessage] RECV: l:/_turn/30 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:11:24:578 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:11:24:578 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:11:24:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D0, [Empire7], MoveToProbeAction#223 GameEntity: 3526 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:25:044 STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#000007D1, [Empire9], PlanetGUID: 184, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 0, ColonizedStarsystemGUID: 1156, ColonizedPlanetGUID: 3547, PropagandaGUID: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:25:044 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:25:057 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000007D2, [Empire9], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -160

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:25:057 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#000007D3, [Empire14]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:25:057 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000007D4, [Empire14], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -280

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:25:057 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000007D5, Ticket: 0000065A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:25:365 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:26:087 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:26:109 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:27:310 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:178 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:178 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:178 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000007D7, Ticket: 0000065B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:178 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000007D8, Ticket: 0000065C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:178 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D9, Ticket: 0000065D, [Empire0], MoveToFleetAction#183 GameEntity: 3479 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 2.75161) from 0.6450273 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:178 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007DA, Ticket: 0000065E, [Empire1], MoveToFleetAction#216 GameEntity: 3459 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 2) from 0.5776674 to 0.8665012.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:178 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007DB, Ticket: 0000065F, [Empire1], MoveToFleetAction#217 GameEntity: 2999 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->9 (Cost: 2) from 0.848555 to 0.9428389.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:178 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007DC, Ticket: 00000660, [Empire2], MoveToFleetAction#202 GameEntity: 3481 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 1.402881) from 0.681372 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:178 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007DD, Ticket: 00000661, [Empire2], MoveToFleetAction#203 GameEntity: 3356 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 2.159885) from 0.5745802 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007DE, Ticket: 00000662, [Empire5], MoveToFleetAction#228 GameEntity: 3483 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.4571958 to 0.9143916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007DF, Ticket: 00000663, [Empire6], MoveToFleetAction#250 GameEntity: 3543 State: WaitingForInitialization Context: EntityActionContext_Movement, 124->125 (Cost: 3) from 0 to 0.4714802.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E0, Ticket: 00000664, [Empire6], MoveToFleetAction#251 GameEntity: 3420 State: WaitingForInitialization Context: EntityActionContext_Movement, 124->125 (Cost: 0.3629397) from 0.9429604 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E1, Ticket: 00000665, [Empire7], MoveToFleetAction#224 GameEntity: 3527 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->18 (Cost: 3) from 0.3598576 to 0.7197152.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E2, Ticket: 00000666, [Empire7], MoveToFleetAction#225 GameEntity: 3485 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->19 (Cost: 3) from 0.3348233 to 0.6696466.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:214 STACKStart 87 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:29:214 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:29:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E3, Ticket: 00000667, [Empire7], MoveToFleetAction#226 GameEntity: 3358 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->15 (Cost: 3) from 0.006255393 to 0.4748182.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E4, Ticket: 00000668, [Empire3], GoToFleetAction#173 GameEntity: 2495 State: WaitingForInitialization Context: Path: 59, Path: Path: 59

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E5, Ticket: 00000669, [Empire3], GoToFleetAction#174 GameEntity: 1469 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E6, Ticket: 0000066A, [Empire5], GoToFleetAction#229 GameEntity: 1513 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E7, Ticket: 0000066B, [Empire6], GoToFleetAction#252 GameEntity: 1527 State: WaitingForInitialization Context: Path: 111, Path: Path: 111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E8, Ticket: 0000066C, [Empire7], GoToFleetAction#227 GameEntity: 3520 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E9, Ticket: 0000066D, [Empire7], GoToFleetAction#228 GameEntity: 1551 State: WaitingForInitialization Context: Path: 21->20, Path: Path: 21->20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007EA, Ticket: 0000066E, [Empire20], GoToFleetAction#22 GameEntity: 3141 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007EB, Ticket: 0000066F, [Empire21], GoToFleetAction#251 GameEntity: 2840 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007EC, Ticket: 00000670, [Empire21], GoToFleetAction#252 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007ED, Ticket: 00000671, [Empire21], GoToFleetAction#253 GameEntity: 2705 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007EE, Ticket: 00000672, [Empire21], GoToFleetAction#254 GameEntity: 3314 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007EF, Ticket: 00000673, [Empire21], GoToFleetAction#255 GameEntity: 3313 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007F0, Ticket: 00000674, [Empire21], GoToFleetAction#256 GameEntity: 2587 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007F1, Ticket: 00000675, [Empire21], GoToFleetAction#257 GameEntity: 2706 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007F2, Ticket: 00000676, [Empire21], GoToFleetAction#258 GameEntity: 2839 State: WaitingForInitialization Context: Path: 53, Path: Path: 53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007F3, Ticket: 00000677, [Empire21], GoToFleetAction#259 GameEntity: 3183 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007F4, Ticket: 00000678, [Empire21], GoToFleetAction#260 GameEntity: 3181 State: WaitingForInitialization Context: Path: 23, Path: Path: 23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007F5, Ticket: 00000679, [Empire21], GoToFleetAction#261 GameEntity: 3052 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007F6, Ticket: 0000067A, [Empire21], GoToFleetAction#262 GameEntity: 3051 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007F7, Ticket: 0000067B, [Empire21], GoToFleetAction#263 GameEntity: 2840 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007F8, Ticket: 0000067C, [Empire21], GoToFleetAction#264 GameEntity: 2839 State: WaitingForInitialization Context: Path: 53, Path: Path: 53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007F9, Ticket: 0000067D, [Empire21], GoToFleetAction#265 GameEntity: 2706 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007FA, Ticket: 0000067E, [Empire21], GoToFleetAction#266 GameEntity: 2705 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007FB, Ticket: 0000067F, [Empire21], GoToFleetAction#267 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007FC, Ticket: 00000680, [Empire21], GoToFleetAction#268 GameEntity: 2587 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:307 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007FD, Ticket: 00000681, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:308 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007FE, Ticket: 00000682, [Empire2], EmpireDiplomaticAction#204 GameEntity: 1108 State: WaitingForInitialization Context: Empire 14 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:338 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000080F, Ticket: 00000693, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:338 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000810, Ticket: 00000694, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:372 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000081B, Ticket: 0000069F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:372 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#00000823, Ticket: 000006A7, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:454 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000831, Ticket: 000006B5, [Empire7], ShipGUIDs: 3267 , HeroGUID: 0, Position: NodeIndex:16, FleetGUID: 3567

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:487 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000832, Ticket: 000006B6, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:487 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000833, Ticket: 000006B7, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:487 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000083B, Ticket: 000006BF, [Empire3], MoveToFleetAction#175 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->51 (Cost: 6) from 0.2681094 to 0.8982884.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:487 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000083C, Ticket: 000006C0, [Empire3], MoveToFleetAction#176 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->59 (Cost: 6) from 0.1350006 to 0.9450043.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:487 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000083D, Ticket: 000006C1, [Empire5], MoveToFleetAction#230 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 3.174625) from 0.3079553 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:487 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000083E, Ticket: 000006C2, [Empire6], MoveToFleetAction#253 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->111 (Cost: 4.200129) from 0.4830637 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:487 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000083F, Ticket: 000006C3, [Empire7], MoveToFleetAction#229 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->20 (Cost: 6) from 0 to 0.6245808.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:487 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000840, Ticket: 000006C4, [Empire7], MoveToFleetAction#230 GameEntity: 3520 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->18 (Cost: 4.336631) from 0.4798101 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000841, Ticket: 000006C5, [Empire20], MoveToFleetAction#23 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 1.141615) from 0.7324282 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000842, Ticket: 000006C6, [Empire21], MoveToFleetAction#269 GameEntity: 2587 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 0.2665739) from 0.9375204 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000843, Ticket: 000006C7, [Empire21], MoveToFleetAction#270 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 0.7997217) from 0.8125612 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000844, Ticket: 000006C8, [Empire21], MoveToFleetAction#271 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->77 (Cost: 1.761938) from 0.6159106 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000845, Ticket: 000006C9, [Empire21], MoveToFleetAction#272 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 2.935315) from 0.534946 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000846, Ticket: 000006CA, [Empire21], MoveToFleetAction#273 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->53 (Cost: 2.821112) from 0.5503275 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000847, Ticket: 000006CB, [Empire21], MoveToFleetAction#274 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->78 (Cost: 4) from 0.1162534 to 0.67438.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000848, Ticket: 000006CC, [Empire21], MoveToFleetAction#275 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 0.05879481) from 0.9910398 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:565 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000849, Ticket: 000006CD, [Empire21], MoveToFleetAction#276 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->61 (Cost: 2.940456) from 0.576331 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:566 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084A, Ticket: 000006CE, [Empire21], MoveToFleetAction#277 GameEntity: 3181 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 2.464625) from 0.618752 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:566 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084B, Ticket: 000006CF, [Empire21], MoveToFleetAction#278 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->50 (Cost: 0.7855917) from 0.7665365 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:566 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084C, Ticket: 000006D0, [Empire21], MoveToFleetAction#279 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->0 (Cost: 1.329367) from 0.7825513 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:566 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084D, Ticket: 000006D1, [Empire21], MoveToFleetAction#280 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 2.560834) from 0.6617561 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:566 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084E, Ticket: 000006D2, [Empire6], MoveToFleetAction#254 GameEntity: 3420 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->128 (Cost: 2.63706) from 0 to 0.3892173.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:566 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084F, Ticket: 000006D3, [Empire2], MoveToFleetAction#205 GameEntity: 3481 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 1.597119) from 0 to 0.2625623.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:566 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000850, [Empire5], SiegeStarSystemAction#231 GameEntity: 1144 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:594 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000851, [Empire20], Entity index: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:594 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000852, [Empire21], Entity index: 268

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:594 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000853, [Empire21], Entity index: 267

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:594 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000854, [Empire21], Entity index: 262

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:594 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000855, [Empire21], Entity index: 259

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:694 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000856, [Empire21], Entity index: 255

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:759 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000857, [Empire21], Entity index: 266

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:29:918 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:31:175 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:31:872 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:31:872 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000858, Ticket: 000006D4, [Empire0], MoveToFleetAction#184 GameEntity: 3479 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 2.24839) from 0 to 0.3981286.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:31:873 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000859, [Empire5], Entity index: 229

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:31:873 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000085A, [Empire6], Entity index: 252

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:31:873 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000085B, [Empire7], Entity index: 227

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:31:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000085C, [Empire15], SiegeStarSystemAction#2 GameEntity: 1174 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:31:886 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000085D, [Empire21], Entity index: 265

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:31:886 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000085E, [Empire21], Entity index: 264

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:31:886 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000085F, [Empire21], Entity index: 261

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:31:886 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000860, [Empire21], Entity index: 260

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:31:886 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000861, [Empire21], Entity index: 254

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:32:018 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:32:018 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:33:225 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:33:225 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000863, Ticket: 000006D7, [Empire7], GoToFleetAction#231 GameEntity: 3567 State: WaitingForInitialization Context: Path: 16->17, Path: Path: 16->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:33:225 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:33:225 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:33:243 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000864, Ticket: 000006D8, [Empire7], MoveToFleetAction#232 GameEntity: 3567 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 3.727204) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:35:098 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000865, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:35:532 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000866, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:35:632 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:35:731 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:000 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:235 STACKfleet action with feedback 232 started : ETA 4179.70195770264

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000867, Ticket: 000006D9, [Empire5], ExpeditionFleetAction#232 GameEntity: 1513 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era1 on Izar III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000868, Ticket: 000006DA, [Empire7], GoToFleetAction#233 GameEntity: 3520 State: WaitingForInitialization Context: Path: 18->16, Path: Path: 18->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000869, Ticket: 000006DB, [Empire20], GoToFleetAction#24 GameEntity: 3141 State: WaitingForInitialization Context: Path: 108->107, Path: Path: 108->107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086A, Ticket: 000006DC, [Empire21], GoToFleetAction#281 GameEntity: 2705 State: WaitingForInitialization Context: Path: 77->78, Path: Path: 77->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086B, Ticket: 000006DD, [Empire21], GoToFleetAction#282 GameEntity: 3314 State: WaitingForInitialization Context: Path: 2->7, Path: Path: 2->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086C, Ticket: 000006DE, [Empire21], GoToFleetAction#283 GameEntity: 3313 State: WaitingForInitialization Context: Path: 0->2, Path: Path: 0->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086D, Ticket: 000006DF, [Empire21], GoToFleetAction#284 GameEntity: 2587 State: WaitingForInitialization Context: Path: 108->107, Path: Path: 108->107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086E, Ticket: 000006E0, [Empire21], GoToFleetAction#285 GameEntity: 2706 State: WaitingForInitialization Context: Path: 86->85, Path: Path: 86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:235 STACKStart 19 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:36:235 STACKThe given parameters did not allow the function to build the requested context.

    ExpeditionFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:36:235 STACKInvalid null action context. Name=ExpeditionFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:36:235 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:36:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086F, Ticket: 000006E1, [Empire21], GoToFleetAction#286 GameEntity: 2839 State: WaitingForInitialization Context: Path: 53->52, Path: Path: 53->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000870, Ticket: 000006E2, [Empire21], GoToFleetAction#287 GameEntity: 3183 State: WaitingForInitialization Context: Path: 50->61, Path: Path: 50->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000871, Ticket: 000006E3, [Empire21], InitiateEmpireActionFleetAction#288 GameEntity: 3181 State: WaitingForInitialization Context: Fydis (174) (StarSystemNode), Path: Fydis (174) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000872, Ticket: 000006E4, [Empire21], GoToFleetAction#289 GameEntity: 3052 State: WaitingForInitialization Context: Path: 61->58, Path: Path: 61->58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000873, Ticket: 000006E5, [Empire21], GoToFleetAction#290 GameEntity: 3051 State: WaitingForInitialization Context: Path: 86->88, Path: Path: 86->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000874, Ticket: 000006E6, [Empire21], GoToFleetAction#291 GameEntity: 2839 State: WaitingForInitialization Context: Path: 53->49, Path: Path: 53->49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000875, Ticket: 000006E7, [Empire21], GoToFleetAction#292 GameEntity: 2706 State: WaitingForInitialization Context: Path: 86->95, Path: Path: 86->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000876, Ticket: 000006E8, [Empire21], GoToFleetAction#293 GameEntity: 2705 State: WaitingForInitialization Context: Path: 77->84, Path: Path: 77->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000877, Ticket: 000006E9, [Empire21], GoToFleetAction#294 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108->107, Path: Path: 108->107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000878, Ticket: 000006EA, [Empire21], GoToFleetAction#295 GameEntity: 2587 State: WaitingForInitialization Context: Path: 108->110, Path: Path: 108->110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000879, Ticket: 000006EB, [Empire7], MoveToFleetAction#234 GameEntity: 3520 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->16 (Cost: 1.663369) from 0 to 0.285445.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087A, Ticket: 000006EC, [Empire20], MoveToFleetAction#25 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->107 (Cost: 2.858385) from 0 to 0.4586192.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACKGoToFleetAction #285: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:254 STACKGoToFleetAction #284: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087B, Ticket: 000006EF, [Empire21], MoveToFleetAction#296 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 2.670633) from 0 to 0.3527466.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087C, Ticket: 000006F0, [Empire21], MoveToFleetAction#297 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->7 (Cost: 1.439166) from 0 to 0.4209445.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:275 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:275 STACKGoToFleetAction #281: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087D, [Empire21], GuardEmpireLocalAction#298 GameEntity: 1127 State: WaitingForInitialization Context: Fydis (174) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:276 STACKCancelling actions on Fydis (174) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087E, Ticket: 000006F2, [Empire21], MoveToFleetAction#299 GameEntity: 2587 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->110 (Cost: 3.733426) from 0 to 0.8750408.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087F, Ticket: 000006F3, [Empire21], MoveToFleetAction#300 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->107 (Cost: 3.200278) from 0 to 0.5134749.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000880, Ticket: 000006F4, [Empire21], MoveToFleetAction#301 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 2.238062) from 0 to 0.4878808.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:294 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000881, Ticket: 000006F5, [Empire21], MoveToFleetAction#302 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 1.064685) from 0 to 0.1686825.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:294 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000882, Ticket: 000006F6, [Empire21], MoveToFleetAction#303 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 1.178888) from 0 to 0.1879094.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000883, Ticket: 000006F7, [Empire21], MoveToFleetAction#304 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->88 (Cost: 3.941205) from 0 to 0.7062122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000884, Ticket: 000006F8, [Empire21], MoveToFleetAction#305 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->58 (Cost: 1.059544) from 0 to 0.2920706.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000885, Ticket: 000006F9, [Empire21], MoveToFleetAction#306 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->61 (Cost: 3.214408) from 0 to 0.4631408.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:448 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000886, [Empire7], Entity index: 231

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:36:499 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000887, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:37:334 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:37:334 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:39:238 STACKfleet action with feedback 232 finished : ETA 4179.70195770264, Game.Time 4180.70490264893, true ETA 4180.70195770264

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:39:752 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:39:852 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:40:018 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:40:255 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:40:255 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:40:270 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000088A, Ticket: 000006FC, [Empire6], GoToFleetAction#255 GameEntity: 1527 State: WaitingForInitialization Context: Path: 111->114, Path: Path: 111->114

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:40:285 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000088B, Ticket: 000006FD, [Empire6], MoveToFleetAction#256 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->114 (Cost: 1.799871) from 0 to 0.3777044.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:43:856 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:43:956 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:44:155 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:44:356 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000088C, Ticket: 000006FE, [Empire7], GoToFleetAction#235 GameEntity: 3567 State: WaitingForInitialization Context: Path: 17->20, Path: Path: 17->20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:44:356 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:44:356 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:44:373 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000088D, Ticket: 000006FF, [Empire7], MoveToFleetAction#236 GameEntity: 3567 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 5.272796) from 0 to 0.5991707.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:45:483 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:45:483 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:47:884 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:47:983 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:48:280 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:48:478 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:48:478 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:49:692 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:49:692 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:49:692 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:52:094 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:52:194 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:52:363 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:53:800 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:53:800 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:56:214 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:56:315 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:56:451 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:11:56:717 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:11:56:717 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:00:217 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:00:317 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:00:473 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:01:829 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:01:829 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:04:248 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:04:348 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:04:467 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:04:753 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:04:753 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:05:845 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:05:846 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:05:846 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:08:264 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:08:364 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:08:529 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:09:872 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:09:872 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:12:274 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:12:373 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:12:539 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:12:791 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:12:791 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:16:307 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:16:407 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:16:579 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:17:922 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:17:922 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:20:324 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:20:423 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:20:523 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:20:825 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:20:825 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:22:035 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:22:035 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:22:035 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:24:440 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:24:540 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:25:198 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:26:279 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000898, Ticket: 00000022, [Empire1], ShipGUIDs: 3292 , HeroGUID: 0, Position: NodeIndex:9, FleetGUID: 3585

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:26:510 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:26:510 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:28:914 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:013 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:188 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:29:422 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:29:422 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:32:933 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:33:033 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:33:227 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:34:666 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:34:666 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:37:051 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:37:151 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:37:251 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:37:565 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:37:565 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:38:758 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:38:758 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:38:758 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:41:177 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:41:276 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:41:470 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:42:894 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:42:894 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:45:297 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:45:396 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:45:496 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:45:811 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:45:811 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:49:406 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:49:506 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:49:680 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:51:247 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:51:247 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:53:649 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:53:749 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:53:908 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:54:156 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:54:156 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:55:249 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:55:249 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:55:249 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:57:668 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:57:768 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:57:932 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:12:59:274 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:12:59:274 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:01:689 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:01:789 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:01:944 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:195 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:02:195 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:05:707 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:05:806 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:05:971 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:07:316 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:07:316 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:09:718 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:09:818 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:09:980 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:10:229 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:10:229 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:11:322 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:11:322 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:11:323 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:13:741 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:13:840 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:14:025 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:15:450 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:15:450 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:17:853 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:17:953 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:18:120 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:18:288 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:18:288 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:21:839 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:21:937 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:22:104 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:23:441 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:23:441 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:25:857 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:25:959 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:26:109 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:26:358 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:26:358 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:27:459 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:27:459 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:27:459 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:29:861 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:29:960 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:30:127 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:31:478 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:31:478 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:33:881 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:33:980 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:34:131 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:34:383 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:34:383 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:37:900 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:38:000 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:38:184 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:39:506 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:39:506 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:39:886 STACK[Order] OrderCreateRecipe::DepartmentOfTheTreasury/OrderCreateRecipe#000008AC, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:41:921 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:42:022 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:42:187 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:42:421 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:42:421 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:43:523 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:43:523 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:43:523 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:45:926 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:46:026 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:46:191 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:47:527 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:47:527 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:49:945 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:50:045 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:50:211 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:50:448 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:50:448 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:52:380 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000008B0, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID: 3598, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:53:948 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:54:048 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:54:201 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:55:499 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000008B1, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:55:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B2, Ticket: 00000728, [Empire1], MoveToFleetAction#218 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 0.5217767) from 0.8778549 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:55:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B3, Ticket: 00000729, [Empire1], MoveToFleetAction#219 GameEntity: 3391 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 1.924399) from 0.7220843 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:55:569 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:55:569 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:55:650 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B5, Ticket: 0000072B, [Empire1], MoveToFleetAction#220 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 4.478223) from 0 to 0.5023963.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:56:090 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:56:090 STACKPopulation 'AffinityHoratio' does not exist on Empire#1

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_HeroAssignedOnSystem:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:56:090 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000008B8, Ticket: 0000072C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:56:100 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000008B9, Ticket: 0000072D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:56:100 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008BA, [Empire1], Entity index: 199

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:57:969 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:58:068 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:58:235 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:58:468 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:58:468 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:59:671 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:59:671 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:59:671 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:02:088 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:02:189 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:02:371 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:03:691 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:03:691 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:06:109 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:06:209 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:06:375 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:06:609 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:06:609 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:10:112 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:10:212 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:10:395 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:11:717 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:11:717 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:14:133 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:14:233 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:14:822 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:15:097 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:15:097 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:16:198 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:16:198 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:16:198 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:18:601 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:18:702 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:18:884 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:20:219 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:20:219 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:22:621 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:22:721 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:22:871 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:22:871 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000008C1, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:22:888 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C2, Ticket: 00000736, [Empire0], MoveToFleetAction#185 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 123->80 (Cost: 8) from 0 to 0.3527726.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:23:123 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:23:123 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:26:625 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:725 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:27:009 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:28:344 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:28:344 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:30:744 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:30:845 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:31:012 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:31:246 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:31:246 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:32:346 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:32:346 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:32:346 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:34:748 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:34:848 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:34:998 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:36:367 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:36:367 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:37:079 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:14:38:767 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:38:868 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:39:035 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:39:068 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C9, Ticket: 0000073E, [Empire0], EmpireDiplomaticAction#186 GameEntity: 1106 State: WaitingForInitialization Context: Empire 15 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:39:270 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:39:270 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:42:259 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:14:42:789 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:42:889 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:43:072 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:44:392 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:44:392 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:46:008 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:46:792 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:46:892 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:47:058 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:47:293 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:47:293 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:48:410 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:48:410 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:48:410 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:50:812 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:50:912 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:51:079 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:52:413 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:52:413 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:54:832 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:54:932 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:55:082 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:55:283 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D0, Ticket: 00000023, [Empire1], GoToFleetAction#221 GameEntity: 3585 State: WaitingForInitialization Context: Path: 9->10->13->14, Path: Path: 9->10->13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:55:300 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D1, Ticket: 00000746, [Empire1], MoveToFleetAction#222 GameEntity: 3585 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 6.924399) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:55:336 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:55:336 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:58:835 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:58:936 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:59:094 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:59:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D3, Ticket: 00000748, [Empire1], MoveToFleetAction#223 GameEntity: 3585 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3.075601) from 0 to 0.3612832.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:00:455 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:00:455 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:02:864 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:02:964 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:03:116 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:03:365 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:03:365 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:04:467 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:04:467 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:04:467 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:06:868 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:06:968 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:07:135 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:08:486 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:08:486 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:10:941 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:11:040 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:11:172 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:11:442 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:11:442 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:14:944 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:15:044 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:15:194 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:16:662 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:16:662 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:19:064 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:19:164 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:19:314 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:19:564 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:19:564 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:20:666 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:20:666 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:20:666 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:23:084 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:23:184 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:23:336 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:24:689 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:24:689 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:27:090 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:27:190 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:27:326 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:27:595 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:27:595 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:31:112 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:31:211 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:31:278 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:31:344 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:31:445 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:31:594 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:32:912 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:32:912 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:35:314 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:35:415 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:35:547 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:35:817 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:35:817 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:36:919 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:36:919 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:36:919 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:39:338 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:39:438 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:39:604 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:40:939 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:40:939 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:43:341 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:43:441 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:43:574 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:43:876 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:43:876 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:47:394 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:47:494 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:47:639 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:48:995 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:48:995 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:51:398 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:51:498 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:51:647 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:51:915 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:51:915 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:53:017 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:53:017 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:53:017 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:55:418 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:55:518 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:55:669 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:57:025 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:57:025 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:59:428 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:59:527 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:59:669 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:59:933 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:59:933 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:03:454 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:03:554 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:03:710 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:05:058 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:05:058 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:07:459 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:07:559 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:07:691 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:07:960 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:07:960 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:09:060 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:09:061 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:09:061 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:11:478 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:11:578 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:11:735 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:13:080 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:13:080 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:15:483 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:15:582 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:15:732 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:15:986 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:15:986 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:19:603 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:19:703 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:19:870 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:21:206 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:21:206 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:23:607 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:23:706 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:23:872 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:24:123 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:24:124 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:24:490 STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000008EA, Ticket: 00000024, [Empire1], ShipsGUID: 3393

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:25:225 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:25:225 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:25:225 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:27:626 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:27:726 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:27:876 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:29:230 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:29:230 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:31:648 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:31:915 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:32:081 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:32:250 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:32:251 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:35:752 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:35:852 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:36:019 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:37:370 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:37:370 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:39:772 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:39:872 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:40:022 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:40:272 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:40:272 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:41:374 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:41:374 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:41:374 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:43:792 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:43:892 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:44:043 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:45:393 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:45:393 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:47:796 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:47:896 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:48:027 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:48:301 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:48:301 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:49:717 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:49:734 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:49:800 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:49:899 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:50:067 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:50:084 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:50:233 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:50:433 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:51:201 STACK[Order] OrderPutHeroOnMarket::GameServer/OrderPutHeroOnMarket#000008F5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:51:630 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:51:630 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:51:630 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:51:850 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:51:851 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:105 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:135 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:135 STACKDisposing Encounter 3506

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:135 STACKDisposing Encounter 3518

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:135 STACKDisposing Encounter 3490

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:135 STACKDisposing Encounter 3531

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:453 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:16:52:453 STACK[ChatMessage] RECV: l:/_turn/31 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:16:52:453 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:16:52:648 STACK[Order] OrderSwapColonizedStarSystemOwner::DepartmentOfTheInterior/OrderSwapColonizedStarSystemOwner#000008F7, [Empire7], InfluencedColonizedStarSystemGUID: 3279, NewOwnerEmpireIndex: 1, DestroyShips: False, KeepOriginGrowth: True, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:648 STACK[Colonization] Bellatrix (ColonizedStarSystem#3279)'s owner is changing so the ships in its hangar are moved into 0 fleets

    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:648 STACK[Fleets] Moved 0 ships from Empire 7 hangar on Bellatrix (111) to 0 new garrison(s)

    DepartmentOfDefense:CreateFleetsFromDescriptions(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:648 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:648 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:648 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #7, context: 'ColonizedStarSystem#3279'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:648 STACK[Colo] [Empire#7] System Bellatrix (3279) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:661 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000008F8, [Empire1], ColonizedStarSystemGUID: 3222, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:707 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000008FB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:729 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000008FC, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:742 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000008FD, [Empire2], AutomatedDeliveryFleetAction#206 GameEntity: 3627 State: WaitingForInitialization Context: Path: 46->45->42->39, Path: Path: 46->45->42->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:52:742 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000008FE, [Empire5], AutomatedDeliveryFleetAction#233 GameEntity: 3629 State: WaitingForInitialization Context: Path: 85->86->93->92, Path: Path: 85->86->93->92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:53:248 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:53:349 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:53:366 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:100 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:100 STACK[Perf] Game dumping took 550 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:100 STACK[Perf] Checksum generation took 18 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:100 STACK[Perf] Writing file took 9 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:100 STACK[Perf] TOTAL DURATION (Text): 718 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:100 STACKDump checksum 'TurnEnded': 0xf3b46653838e3684f92b8ebc36b6e562.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:100 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\031_TurnEnded_Mort_0xf3b46653838e3684f92b8ebc36b6e562.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:100 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:100 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:111 STACK[Dump] Received GameDiagnosticsInfo turn=31, client=0x9e3a4b, checksum=0xf3b46653838e3684f92b8ebc36b6e562.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:253 STACK[Dump] Received GameDiagnosticsInfo turn=31, client=0x5d2f64, checksum=0x93d8a100f081829cc3c522f7ab7591b5.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:302 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:302 STACKSynchronizationState = ChecksumMismatch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:302 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:302 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:302 STACKSynchronizationState = ChecksumMismatch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:302 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:302 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:651 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:651 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:16:54:651 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:16:54:651 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:16:54:651 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:16:54:651 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:16:54:651 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:16:54:662 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:662 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:683 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008FF, [Empire1], MoveToProbeAction#224 GameEntity: 3405 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000900, [Empire1], MoveToProbeAction#225 GameEntity: 3408 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000901, [Empire1], MoveToProbeAction#226 GameEntity: 3525 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:54:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:16:54:796 STACK[ChatMessage] RECV: l:/_turn/31 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:16:54:997 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:16:54:997 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:16:55:046 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000904, [Empire7], MoveToProbeAction#237 GameEntity: 3526 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:55:363 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000905, [Empire9]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:55:363 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000906, [Empire9]; FleetGUID: 3047; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:55:379 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000908, [Empire9]; FleetGUID: 3181; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:55:379 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#0000090A, [Empire10]; FleetGUID: 3048; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:55:396 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#0000090C, [Empire11]; FleetGUID: 3049; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:55:396 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#0000090E, [Empire13]; FleetGUID: 3050; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:55:413 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000910, [Empire19]; FleetGUID: 3054; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:55:413 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000912, [Empire19]; FleetGUID: 3316; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:55:764 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:56:463 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:56:481 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:57:633 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:618 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:618 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:618 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000915, Ticket: 0000076C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:618 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000916, Ticket: 0000076D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:618 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000917, Ticket: 0000076E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:618 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000918, Ticket: 0000076F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000919, Ticket: 00000770, [Empire0], MoveToFleetAction#187 GameEntity: 3479 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 3.399006) from 0.3981286 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091A, Ticket: 00000771, [Empire1], MoveToFleetAction#227 GameEntity: 3459 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 0.9243993) from 0.8665012 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091B, Ticket: 00000772, [Empire1], MoveToFleetAction#228 GameEntity: 2999 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->9 (Cost: 1.212531) from 0.9428389 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091C, Ticket: 00000773, [Empire2], MoveToFleetAction#207 GameEntity: 3627 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 3) from 0 to 0.681372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091D, Ticket: 00000774, [Empire2], MoveToFleetAction#208 GameEntity: 3481 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0.2625623 to 0.7557548.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:643 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091E, Ticket: 00000775, [Empire5], MoveToFleetAction#234 GameEntity: 3629 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0 to 0.4571958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:643 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091F, Ticket: 00000776, [Empire5], MoveToFleetAction#235 GameEntity: 3483 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 0.5617398) from 0.9143916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:643 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000920, Ticket: 00000777, [Empire6], MoveToFleetAction#257 GameEntity: 3543 State: WaitingForInitialization Context: EntityActionContext_Movement, 124->125 (Cost: 3) from 0.4714802 to 0.9429604.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:643 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000921, Ticket: 00000778, [Empire6], MoveToFleetAction#258 GameEntity: 3420 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->128 (Cost: 3) from 0.3892173 to 0.8320027.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:643 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000922, Ticket: 00000779, [Empire7], MoveToFleetAction#238 GameEntity: 3527 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->18 (Cost: 2.336631) from 0.7197152 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:643 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000923, Ticket: 0000077A, [Empire3], GoToFleetAction#177 GameEntity: 2495 State: WaitingForInitialization Context: Path: 59, Path: Path: 59

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:643 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000924, Ticket: 0000077B, [Empire3], GoToFleetAction#178 GameEntity: 1469 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:643 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000925, Ticket: 0000077C, [Empire5], GoToFleetAction#236 GameEntity: 1513 State: WaitingForInitialization Context: Path: 84->80, Path: Path: 84->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:643 STACKStart 92 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:00:643 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:00:661 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000926, Ticket: 0000077D, [Empire6], GoToFleetAction#259 GameEntity: 1527 State: WaitingForInitialization Context: Path: 114, Path: Path: 114

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:661 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000927, Ticket: 0000077E, [Empire7], GoToFleetAction#239 GameEntity: 3567 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:661 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000928, Ticket: 0000077F, [Empire7], GoToFleetAction#240 GameEntity: 3520 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:661 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000929, Ticket: 00000780, [Empire7], GoToFleetAction#241 GameEntity: 1551 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:661 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000092A, Ticket: 00000781, [Empire20], GoToFleetAction#26 GameEntity: 3141 State: WaitingForInitialization Context: Path: 107, Path: Path: 107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:662 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000092B, Ticket: 00000782, [Empire21], GoToFleetAction#307 GameEntity: 2840 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:662 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000092C, Ticket: 00000783, [Empire21], GoToFleetAction#308 GameEntity: 2704 State: WaitingForInitialization Context: Path: 107, Path: Path: 107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:662 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000092D, Ticket: 00000784, [Empire21], GoToFleetAction#309 GameEntity: 2705 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000092E, Ticket: 00000785, [Empire21], GoToFleetAction#310 GameEntity: 3314 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000092F, Ticket: 00000786, [Empire21], GoToFleetAction#311 GameEntity: 3313 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000930, Ticket: 00000787, [Empire21], GoToFleetAction#312 GameEntity: 2587 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000931, Ticket: 00000788, [Empire21], GoToFleetAction#313 GameEntity: 2706 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000932, Ticket: 00000789, [Empire21], GoToFleetAction#314 GameEntity: 2839 State: WaitingForInitialization Context: Path: 49, Path: Path: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000933, Ticket: 0000078A, [Empire21], GoToFleetAction#315 GameEntity: 3183 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000934, Ticket: 0000078B, [Empire21], GoToFleetAction#316 GameEntity: 3052 State: WaitingForInitialization Context: Path: 58, Path: Path: 58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000935, Ticket: 0000078C, [Empire21], GoToFleetAction#317 GameEntity: 3051 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000936, Ticket: 0000078D, [Empire21], GoToFleetAction#318 GameEntity: 2840 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000937, Ticket: 0000078E, [Empire21], GoToFleetAction#319 GameEntity: 2839 State: WaitingForInitialization Context: Path: 49, Path: Path: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000938, Ticket: 0000078F, [Empire21], GoToFleetAction#320 GameEntity: 2706 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:697 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000939, Ticket: 00000790, [Empire21], GoToFleetAction#321 GameEntity: 2705 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:697 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000093A, Ticket: 00000791, [Empire21], GoToFleetAction#322 GameEntity: 2704 State: WaitingForInitialization Context: Path: 107, Path: Path: 107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:697 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000093B, Ticket: 00000792, [Empire21], GoToFleetAction#323 GameEntity: 2587 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:697 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000093C, Ticket: 00000793, [Empire21], GoToFleetAction#324 GameEntity: 3316 State: WaitingForInitialization Context: Path: 0->4, Path: Path: 0->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:697 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000093D, Ticket: 00000794, [Empire21], InitiateEmpireActionFleetAction#325 GameEntity: 3054 State: WaitingForInitialization Context: Jyem (44) (StarSystemNode), Path: Jyem (44) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:697 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000093E, Ticket: 00000795, [Empire21], InitiateEmpireActionFleetAction#326 GameEntity: 3049 State: WaitingForInitialization Context: Hamal (164) (StarSystemNode), Path: Hamal (164) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:697 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000093F, Ticket: 00000796, [Empire21], GoToFleetAction#327 GameEntity: 3181 State: WaitingForInitialization Context: Path: 23->24, Path: Path: 23->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:697 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000940, Ticket: 00000797, [Empire2], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID: 3641, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:697 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000941, Ticket: 00000798, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:697 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000942, Ticket: 00000799, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:716 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000951, Ticket: 000007A8, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:716 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000952, Ticket: 000007A9, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary3Vampirilis, ConstructionGameEntityGUID: 3648, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:716 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#0000095A, Ticket: 000007B1, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:716 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000095B, Ticket: 000007B2, [Empire5], ConstructibleElementName: TechnologyDefinitionMilitary5, ConstructionGameEntityGUID: 3649, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:717 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:740 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000964, Ticket: 000007BC, [Empire6], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 3650, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:763 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000096F, Ticket: 000007C7, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:763 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000970, Ticket: 000007C8, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:763 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000971, Ticket: 000007C9, [Empire7], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID: 3655, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:819 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:819 STACKPopulation 'AffinityAmoeba' does not exist on Empire#1

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_HeroAssignedOnSystem:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:819 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000097A, Ticket: 000007D2, [Empire7]: EscalationOutpostCompetitionLost To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:819 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000097B, Ticket: 000007D3, [Empire7]: Wary Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:819 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#0000097C, Ticket: 000007D5, EmpireWhichInitiatedIndex : 6, EmpireWhichReceivesIndex : 0, ContractGUID 3656.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:819 STACKRegister new contract DiplomaticContract#3656.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000097F, Ticket: 000007D8, [Empire3], MoveToFleetAction#179 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->51 (Cost: 0.9684071) from 0.8982884 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000980, Ticket: 000007D9, [Empire3], MoveToFleetAction#180 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->59 (Cost: 0.4073734) from 0.9450043 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000981, Ticket: 000007DA, [Empire5], MoveToFleetAction#237 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->80 (Cost: 6) from 0 to 0.968805.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000982, Ticket: 000007DB, [Empire6], MoveToFleetAction#260 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->114 (Cost: 2.965419) from 0.3777044 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000983, Ticket: 000007DC, [Empire7], MoveToFleetAction#242 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->20 (Cost: 3.606443) from 0.6245808 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000984, Ticket: 000007DD, [Empire7], MoveToFleetAction#243 GameEntity: 3520 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->16 (Cost: 4.163914) from 0.285445 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000985, Ticket: 000007DE, [Empire7], MoveToFleetAction#244 GameEntity: 3567 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 3.52736) from 0.5991707 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000986, Ticket: 000007DF, [Empire20], MoveToFleetAction#27 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->107 (Cost: 3.374205) from 0.4586192 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACKGoToFleetAction #309: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACKGoToFleetAction #308: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACKGoToFleetAction #307: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000987, Ticket: 000007E3, [Empire21], MoveToFleetAction#328 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 4) from 0.1686825 to 0.802419.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000988, Ticket: 000007E4, [Empire21], MoveToFleetAction#329 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 4) from 0.1879094 to 0.8254913.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000989, Ticket: 000007E5, [Empire21], MoveToFleetAction#330 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->78 (Cost: 2.333664) from 0.67438 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098A, Ticket: 000007E6, [Empire21], MoveToFleetAction#331 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->88 (Cost: 1.639561) from 0.7062122 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098B, Ticket: 000007E7, [Empire21], MoveToFleetAction#332 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->58 (Cost: 2.568154) from 0.2920706 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098C, Ticket: 000007E8, [Empire21], MoveToFleetAction#333 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->61 (Cost: 3.726048) from 0.4631408 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACKGoToFleetAction #312: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098D, Ticket: 000007EA, [Empire21], MoveToFleetAction#334 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 4) from 0.3527466 to 0.8810807.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098E, Ticket: 000007EB, [Empire21], MoveToFleetAction#335 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->7 (Cost: 1.979732) from 0.4209445 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098F, [Empire21], GuardEmpireLocalAction#336 GameEntity: 1127 State: WaitingForInitialization Context: Jyem (44) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACKCancelling actions on Jyem (44) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000990, [Empire21], GuardEmpireLocalAction#337 GameEntity: 1127 State: WaitingForInitialization Context: Hamal (164) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:860 STACKCancelling actions on Hamal (164) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:882 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000991, Ticket: 000007EC, [Empire21], MoveToFleetAction#338 GameEntity: 3181 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 4) from 0 to 0.618752.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000992, Ticket: 000007ED, [Empire21], MoveToFleetAction#339 GameEntity: 3316 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->4 (Cost: 4) from 0 to 0.7839413.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000993, Ticket: 000007EE, [Empire21], MoveToFleetAction#340 GameEntity: 2587 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->110 (Cost: 0.5331478) from 0.8750408 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000994, Ticket: 000007EF, [Empire21], MoveToFleetAction#341 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->107 (Cost: 3.032311) from 0.5134749 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000995, Ticket: 000007F0, [Empire21], MoveToFleetAction#342 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 2.349251) from 0.4878808 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:882 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000996, ContractGUID 3656 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:882 STACKContract 3656 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:920 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:920 STACKPopulation 'AffinityBots' does not exist on Empire#1

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_HeroAssignedOnSystem:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000997, Ticket: 000007F1, [Empire5], MoveToFleetAction#238 GameEntity: 3483 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 2.43826) from 0 to 0.2694114.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:00:921 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000998, [Empire3], Entity index: 177

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:01:796 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000099B, Ticket: 000007F2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:01:796 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000099C, Ticket: 000007F3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:038 STACKDump download response received: '031_TurnEnded_Mort_0xf3b46653838e3684f92b8ebc36b6e562.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:113 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000099D, [Empire3], Entity index: 178

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000099E, [Empire6], Entity index: 259

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000099F, [Empire7], Entity index: 241

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009A0, [Empire7], Entity index: 240

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009A1, [Empire7], Entity index: 239

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A2, Ticket: 000007F4, [Empire7], MoveToFleetAction#245 GameEntity: 3527 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->16 (Cost: 0.6633694) from 0 to 0.1138385.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009A3, [Empire20], Entity index: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009A4, [Empire21], Entity index: 323

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009A5, [Empire21], Entity index: 322

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009A6, [Empire21], Entity index: 321

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009A7, [Empire21], Entity index: 318

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009A8, [Empire21], Entity index: 317

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009A9, [Empire21], Entity index: 316

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009AA, [Empire21], Entity index: 315

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:305 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009AB, [Empire21], Entity index: 310

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AD, Ticket: 000007F6, [Empire21], GoToFleetAction#343 GameEntity: 3047 State: WaitingForInitialization Context: Path: 24->26, Path: Path: 24->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AE, Ticket: 000007F7, [Empire21], GoToFleetAction#344 GameEntity: 3048 State: WaitingForInitialization Context: Path: 4->0, Path: Path: 4->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AF, Ticket: 000007F8, [Empire21], GoToFleetAction#345 GameEntity: 3050 State: WaitingForInitialization Context: Path: 7->3, Path: Path: 7->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B0, Ticket: 000007F9, [Empire21], GoToFleetAction#346 GameEntity: 3315 State: WaitingForInitialization Context: Path: 6->1, Path: Path: 6->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:485 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:03:485 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:03:508 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B1, Ticket: 000007FA, [Empire21], AttackFleetAction#347 GameEntity: 3182 State: WaitingForInitialization Context: 1st Iridescent Shoal (1551) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:508 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B3, Ticket: 000007FC, [Empire21], MoveToFleetAction#348 GameEntity: 3315 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->1 (Cost: 3.510018) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:508 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B4, Ticket: 000007FD, [Empire21], MoveToFleetAction#349 GameEntity: 3050 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->3 (Cost: 4) from 0 to 0.6535014.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:508 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B5, Ticket: 000007FE, [Empire21], MoveToFleetAction#350 GameEntity: 3048 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->0 (Cost: 4) from 0 to 0.7839413.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:508 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B6, Ticket: 000007FF, [Empire21], MoveToFleetAction#351 GameEntity: 3047 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->26 (Cost: 4) from 0 to 0.4928367.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:524 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B8, Ticket: 00000801, [Empire21], GoToFleetAction#352 GameEntity: 3046 State: WaitingForInitialization Context: Path: 120->129, Path: Path: 120->129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:524 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:03:524 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:03:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B9, Ticket: 00000802, [Empire21], MoveToFleetAction#353 GameEntity: 3046 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->129 (Cost: 4) from 0 to 0.7718611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:570 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:03:583 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:04:682 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000009BA, Ticket: 00000803, [Empire3], system guid: 3250, contruction guid: 3646, resource name : EmpireMoney, buyout cost: 551.9744

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:04:682 STACKThe construction 3646 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:04:682 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:04:682 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000009BB, Ticket: 00000805, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:04:682 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:04:682 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:04:700 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000009BC, Ticket: 00000806, ContractGUID 3656.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:05:328 STACKDump download response received: '031_TurnEnded_Ozodot_0x93d8a100f081829cc3c522f7ab7591b5.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:06:634 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009BD, [Empire21], Entity index: 346

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:101 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:202 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:499 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009BE, Ticket: 00000807, [Empire3], GoToFleetAction#181 GameEntity: 2495 State: WaitingForInitialization Context: Path: 59->58, Path: Path: 59->58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009BF, Ticket: 00000808, [Empire3], GoToFleetAction#182 GameEntity: 1469 State: WaitingForInitialization Context: Path: 51->44, Path: Path: 51->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009C0, Ticket: 00000809, [Empire6], GoToFleetAction#261 GameEntity: 1527 State: WaitingForInitialization Context: Path: 114->111, Path: Path: 114->111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:701 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:07:701 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:07:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009C1, Ticket: 0000080A, [Empire7], GoToFleetAction#246 GameEntity: 3520 State: WaitingForInitialization Context: Path: 16->7, Path: Path: 16->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009C2, Ticket: 0000080B, [Empire21], GoToFleetAction#354 GameEntity: 2840 State: WaitingForInitialization Context: Path: 78->77, Path: Path: 78->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009C3, Ticket: 0000080C, [Empire21], GoToFleetAction#355 GameEntity: 2705 State: WaitingForInitialization Context: Path: 84->77, Path: Path: 84->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009C4, Ticket: 0000080D, [Empire21], GoToFleetAction#356 GameEntity: 3314 State: WaitingForInitialization Context: Path: 7->3, Path: Path: 7->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009C5, Ticket: 0000080E, [Empire21], GoToFleetAction#357 GameEntity: 2587 State: WaitingForInitialization Context: Path: 110->108, Path: Path: 110->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009C6, Ticket: 0000080F, [Empire21], GoToFleetAction#358 GameEntity: 3052 State: WaitingForInitialization Context: Path: 58->56, Path: Path: 58->56

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009C7, Ticket: 00000810, [Empire21], InitiateEmpireActionFleetAction#359 GameEntity: 2840 State: WaitingForInitialization Context: NGC 10801 (500) (SpecialNode), Path: NGC 10801 (500) (SpecialNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009C8, Ticket: 00000811, [Empire3], MoveToFleetAction#183 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->44 (Cost: 5.031593) from 0 to 0.5284674.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009C9, Ticket: 00000812, [Empire3], MoveToFleetAction#184 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 5.592627) from 0 to 0.755008.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009CA, Ticket: 00000813, [Empire6], MoveToFleetAction#262 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 114->111 (Cost: 3.034581) from 0 to 0.6368092.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009CB, [Empire21], GuardEmpireLocalAction#360 GameEntity: 1127 State: WaitingForInitialization Context: NGC 10801 (500) (SpecialNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:718 STACKCancelling actions on NGC 10801 (500) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:718 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:07:718 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:07:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009CC, Ticket: 00000814, [Empire7], MoveToFleetAction#247 GameEntity: 3520 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->7 (Cost: 1.836086) from 0 to 0.1251727.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009CD, Ticket: 00000815, [Empire21], MoveToFleetAction#361 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->56 (Cost: 1.431846) from 0 to 0.1629256.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009CE, Ticket: 00000816, [Empire21], MoveToFleetAction#362 GameEntity: 2587 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 3.466852) from 0 to 0.8125612.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009CF, Ticket: 00000817, [Empire21], MoveToFleetAction#363 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->3 (Cost: 2.020268) from 0 to 0.330062.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:07:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009D0, Ticket: 00000818, [Empire21], MoveToFleetAction#364 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->77 (Cost: 1.650749) from 0 to 0.359851.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:08:436 STACKDisconnecting...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:17:08:437 STACK[Auth] Cancelling auth ticket #3...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:17:08:437 STACKClosing P2PSession with server...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:17:08:437 STACKDisconnected!

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:17:08:437 STACKSynchronizationState = Rematch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:17:08:437 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:17:08:437 STACKSynchronization state is 'Rematch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:17:08:437 STACKSynchronizationState = Rematch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:17:08:437 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:17:08:437 STACKSynchronization state is 'Rematch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:17:08:437 STACKGameClientState_DisconnectedFromServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:08:437 STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=Desync,errcode=0

    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:08:455 STACKGameClientState_Release

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:08:455 STACKAudio bank B_Base has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GameClientState_Release:PlayAudioFeedback()
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:026 STACKDisposing ServerEncounter 3660

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:026 STACKDisconnecting...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:026 STACKLeave message sent.

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:026 STACKRemoving user 0x0x01100001005d2f64 from server (reason=HostLeft)...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:026 STACK[Auth] Ending auth session for user 0x0x01100001005d2f64...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:026 STACKClosing P2P session for user 0x0x01100001005d2f64...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:026 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACK[Chat] Message has no scope option. Assuming ScopeNetwork.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKUser 0x0x01100001005d2f64 removed from server.

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKLogging of SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKShutting down SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKDisconnected!

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:UnregisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    MilitaryScreen:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    ShipDesignModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroOverviewPanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKUnloading game; destroying the world view technique...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKReleasing the current world view technique...

    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn technique Default, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKUnbinding service [IQuadRendererService] with context [GalaxyScanView]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary FIDSIRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKUnbinding service [IFIDSIRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    FIDSIRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary TradeRouteRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKUnbinding service [IQuadRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary AtlasManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary RenderStatisticsService

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary GalaxyPositioning

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary PathRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:027 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary GalaxyLayerController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary DashRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKUnbinding service [IPlanetoidRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKUnload material DesertPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKUnload material SwampPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKUnload material MonsoonPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKUnload material HomeWorldSophonsPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKUnload material GasAlkaliPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKUnload material ForestPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKUnload material SteppesPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKUnload material BorealPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary FOWRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary LineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKUnbinding service [ICircleRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKUnbinding service [IInstancingRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKIn Technique Default, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:028 STACKReleasing Technique Default

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACKTechnique Default released

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACKUnloading game; destroying all...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACKReleasing my game...

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:029 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:030 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 0

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 1

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 2

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 3

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 4

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 5

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 6

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 7

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 8

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 9

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 10

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 11

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 12

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 13

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 14

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 15

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:031 STACKDispose Empire 16

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKDispose Empire 17

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKDispose Empire 18

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKDispose Empire 19

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKDispose Empire 20

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKDispose Empire 21

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager:UnbindServices(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKDisposing Encounter 3660

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3620' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3619' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3618' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3617' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3616' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3615' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3614' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3613' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3612' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3611' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3610' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3609' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3608' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3607' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3606' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3605' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3604' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3603' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3602' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3601' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3600' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3599' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3597' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3596' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3594' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3593' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3592' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3591' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3590' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3589' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3588' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3587' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3586' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3584' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3583' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3582' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3581' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3580' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3579' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3572' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3541' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3540' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3539' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:032 STACKRoot SimulationObject 'ActiveLaw#3538' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3537' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3536' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3535' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3534' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3533' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3532' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3530' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3529' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3524' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3517' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3505' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3478' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3477' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3476' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3475' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3474' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3473' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3472' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3471' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3470' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3467' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3466' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3465' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3464' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3463' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3462' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3461' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3458' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3455' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3442' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3419' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3418' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3417' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3416' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3415' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3414' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3413' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3412' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3411' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3410' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3409' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3407' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3406' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3404' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3403' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3402' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3401' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3400' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3399' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3398' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3395' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3389' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3388' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3387' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3386' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3385' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3384' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3382' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:033 STACKRoot SimulationObject 'ActiveLaw#3379' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3144' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3353' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3352' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3347' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3346' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3345' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3344' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3341' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3340' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3339' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3337' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3334' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3305' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3304' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3303' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3302' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3300' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3298' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3295' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3293' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3290' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3289' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3288' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3287' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3285' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3278' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3272' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3137' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3242' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#2725' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3241' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3239' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3238' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3235' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3234' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3233' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3230' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3229' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3228' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3227' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3226' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3221' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:034 STACKRoot SimulationObject 'ActiveLaw#3218' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:035 STACKRoot SimulationObject 'ActiveLaw#3216' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:035 STACKRoot SimulationObject 'ActiveLaw#3214' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:035 STACKRoot SimulationObject 'ActiveLaw#3195' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:035 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:035 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:035 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:035 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:035 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:035 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:035 STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:035 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACK[ChatMessage] RECV: l:/_ready/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACK[ChatMessage] RECV: c:/{{"Message":"Player Ozodot has left the game.","Option":289,"From":76561197970635339,"To":0}} (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACK[ChatMessage] RECV: l:/_launching/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACK[ChatMessage] RECV: l:/_gameismigrating/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACK[ChatMessage] RECV: l:/_gamesyncstate/Unset (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:12:035 STACKRelease AI modules.

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:17:12:035 STACK[AI1] Wait for ai module 'E.N.F.E.R' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:17:12:035 STACK[AI1] AI module 'E.N.F.E.R' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:17:12:035 STACK[AI1] Wait for ai module 'Communication' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:17:12:035 STACK[AI1] AI module 'Communication' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:17:12:035 STACK[AI1] Wait for ai module 'Debug' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:17:12:035 STACK[AI1] AI module 'Debug' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:17:12:035 STACK[AI1] Wait for ai module 'Diagnostics' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:17:12:035 STACK[AI1] AI module 'Diagnostics' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:17:12:035 STACKAI modules released

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:17:12:035 STACKAI modules disposed

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:17:12:035 STACKAI app domain unloaded

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:17:12:035 STACKAI1 has been correctly released

    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:17:12:062 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:12:063 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:12:063 STACKSessionState_OpenedAndLaunched.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:063 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:12:063 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c2ca4f72 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: q:/ready/0/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/_ready/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/owner/76561197970635339 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/_turn/31 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: q:/ready/1/False (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:230 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: q:/heroSkin/1/ (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:231 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:232 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACK[ChatMessage] RECV: l:/_ready/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACK[ChatMessage] RECV: l:/_readytime/3025.36594390869 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACK[ChatMessage] RECV: l:/_launching/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACK[ChatMessage] RECV: l:/_gamesyncstate/Unset (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACK[ChatMessage] RECV: l:/_gameismigrating/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:233 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:404 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

21:17:13:404 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

21:17:13:404 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009934 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0005011 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:404 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:405 STACKIn Technique Prod, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:405 STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:405 STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:405 STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:405 STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0010027 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:405 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:405 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:17:13:405 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:17:13:405 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:17:13:405 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:17:13:405 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:17:13:405 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:17:13:405 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:17:13:405 STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

    HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:17:13:405 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:17:13:405 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:17:13:847 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:13:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:13:847 STACK[ChatMessage] RECV: r:/0x01100001005d2f64/q:/heroSkin/1/ (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:20:900 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:20:900 STACKSessionState_OpenedAndReady.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:20:901 STACKSessionState_OpenedAndReady.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:20:901 STACKSessionState_OpenedAndCounting.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:20:901 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:21:202 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:21:202 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:21:202 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:21:202 STACK[ChatMessage] RECV: l:/_ready/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:21:202 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:21:202 STACK[ChatMessage] RECV: l:/_readytime/4552.36809539795 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:24:473 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:24:473 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:24:508 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:24:737 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:24:737 STACK[ChatMessage] RECV: l:/_ready/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:24:737 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:24:737 STACK[ChatMessage] RECV: l:/_readytime/4535.9536895752 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:25:488 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:26:489 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:27:490 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:28:491 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:29:491 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:30:493 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:31:494 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:32:494 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:33:494 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:34:519 STACKSessionState_OpenedAndCounting.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:34:519 STACKSessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:34:519 STACKLaunchAsync()

    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:34:577 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:34:577 STACKGameServerState_InitializeServer

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:34:577 STACKSteamGameServer initialized.

    GameServerState_InitializeServer:InitializeServer()
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:34:589 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:34:589 STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:34:589 STACKGameClientState_WaitingForServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:34:601 STACKSessionState_OpenedAndLaunching.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:34:601 STACKSessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:34:809 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:34:809 STACK[ChatMessage] RECV: l:/_launching/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:34:809 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:34:809 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:34:809 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:34:958 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:34:958 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:35:126 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:35:126 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:35:126 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:35:126 STACK[ChatMessage] RECV: r:/0x01100001009e3a4b/q:/ready/0/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:35:443 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:35:443 STACK[ChatMessage] RECV: r:/0x01100001005d2f64/q:/ready/1/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:35:777 STACKSteamServerCallbacks_SteamServersConnected

    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:35:777 STACKSteamGameSever successfully connected.

    GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:35:809 STACKGameServerState_LaunchGame

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:35:826 STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:35:826 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:110 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:110 STACKLoading from archive 'C:\Users\Jens\Documents\Endless Space 2\Save Files\Cloud\AutoSave 227.zip'...

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACKUsing path to archive: 'C:\Users\Jens\Documents\Endless Space 2\Save Files\Cloud\AutoSave 227.zip'

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACKLoading my game...

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:111 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:112 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:113 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:114 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:115 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:37:115 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:37:115 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:37:115 STACK[ChatMessage] RECV: l:/_turn/31 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:37:115 STACKSteamServerCallback_P2PSessionRequest

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:37:115 STACKAccepting P2P session request from 0x1100001005d2f64.

    GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:37:125 STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:125 STACKSteamGameServer found (0x14021c59821e006).

    GameClientState_WaitingForServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:125 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:37:126 STACK[ChatMessage] RECV: l:/_turn/31 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:37:136 STACKThe pathfinding service is ready.

    PathfindingManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:136 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:136 STACKGameClientState_ConnectingToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:148 STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:148 STACKInitiate connection to server with steamIDRemote: 0x1100001009e3a4b, steamIDUser: 0x1100001009e3a4b.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:148 STACKGot initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:148 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:148 STACK[MP_Progress] Empire#0 0x01100001009e3a4b

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:160 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:160 STACKSuccessfully connected to SteamGameServer.

    GameClientState_ConnectingToServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:170 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:170 STACKGameClientState_ConnectedToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:170 STACKGameClientState_Authentication

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:170 STACK[Auth] TicketHandle=4, TicketLength = 246,

    GameClient:Authentify()
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:182 STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:182 STACK[Auth] Received auth ticket from 0x1100001009e3a4b, with length: 246.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:182 STACK[Auth] BeginAuthSession succeeded for member 0x1100001009e3a4b.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:182 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:182 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:182 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:182 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:37:198 STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:215 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:232 STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:249 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:265 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:282 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:297 STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:315 STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:332 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:348 STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:365 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:382 STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:398 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:415 STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:431 STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:449 STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:466 STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:481 STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:498 STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:516 STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:532 STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:549 STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:549 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:37:549 STACK[Auth] ValidateAuthTicketResponse OK for member 0x01100001009e3a4b

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:37:566 STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:37:566 STACK[Auth] Received an auth ticket response from server, we're good to go :)

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:639 STACKFog of war texture format: RGB24.

    VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
    VisibilityController+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#1145' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#1148' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#1154' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#1157' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#1160' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#1163' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#1166' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#1169' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#1172' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#1175' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#3131' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#1178' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#1181' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#1184' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACKThe colonized planet 'ColonizedPlanet#1187' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPopulation()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:639 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACKThe colonized planet 'ColonizedPlanet#1853' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPopulation()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] Empire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] Empire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] Empire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] Empire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] Empire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] Empire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] Empire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] Empire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] MinorEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] MinorEmpire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] MinorEmpire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] MinorEmpire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] MinorEmpire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] MinorEmpire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] MinorEmpire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] MinorEmpire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] MinorEmpire#8 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] MinorEmpire#9 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] MinorEmpire#10 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] MinorEmpire#11 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] LesserEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Game] PirateEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACKGame has been loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Population] 'PopulationPoliticalEventSharedOutpostCreated' LoadGame() failed: Could not find game entity #3279. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #3279. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Population] 'PopulationPoliticalEventSharedOutpostCreated' LoadGame() failed: Could not find game entity #3279. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #3279. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Population] 'PopulationPoliticalEventSharedOutpostCreated' LoadGame() failed: Could not find game entity #3279. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #3279. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Mort's game'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '0'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACKGame created.

    GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACKLoad AI 'AI2'.

    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:640 STACKLoad AI plugin Amplitude.AI.Core v1.0.15.121 from file D:/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:641 STACKAI app domain created

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:641 STACKAI module 'E.N.F.E.R' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:641 STACKAI module 'Communication' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:641 STACKAI module 'Debug' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:641 STACKAI module 'Diagnostics' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:641 STACKInitialize AI modules communication interfaces.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:641 STACKInitialize AI modules.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:641 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:641 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:40:641 STACKGameServerState_GameLaunchedAndReady

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:641 STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

    GameServerState_GameLaunchedAndReady+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:641 STACKSuccessfully authenticated to server.

    GameClientState_Authentication:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACKGameClientState_LaunchGame

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACKDumping method set to 'Text'.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACK8 dump files removed.

    GameManager:ClearDumpFiles()
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACKThe game was launched already.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACKGameClientState_GameLaunched

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACK[PlayerRepository] Player 'Mort' has been registered (Graphical/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACK[PlayerRepository] Player 'Ozodot' has been registered (Graphical/Remote) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #6.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #7.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:40:808 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:40:809 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:41:994 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKIn technique Prod, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKIn Technique Prod, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKUnbinding service [ICircleRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKIn Technique Prod, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKUnbinding service [IInstancingRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKIn Technique Prod, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKReleasing Technique Prod

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKTechnique Prod released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:995 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:996 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:996 STACKInitializing the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:996 STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:996 STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:996 STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:996 STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:996 STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:996 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:996 STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:996 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:17:41:996 STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:Start()

21:17:41:996 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:996 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:996 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:996 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:996 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:996 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:996 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:996 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:996 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:996 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:996 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:996 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:996 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:997 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:997 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:997 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:997 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:17:41:997 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:41:997 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:42:007 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:42:007 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:42:007 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:42:007 STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

    GameServerState_GameLaunchedAndReady+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:42:007 STACKInitiate connection to server with steamIDRemote: 0x1100001005d2f64, steamIDUser: 0x1100001009e3a4b.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:42:007 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:42:007 STACK[MP_Progress] Empire#1 0x01100001005d2f64

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:44:119 STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:119 STACKLoading the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:119 STACKIn Technique Default, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:119 STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:119 STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:119 STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:119 STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:119 STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:119 STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:119 STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:119 STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:119 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.005013 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0055148 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.4179489 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0055145 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.001003 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0005008 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName69'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName80'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName59'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName56'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName34'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 0.9804024 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0005003 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKIn Technique Default, load rendering technique ancillaries PathRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:120 STACKStill waiting for service [ICurvedLineRendererService]

    PathRenderer+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries AtlasManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0054833 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FIDSIRendererManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:121 STACKGameClientState_GameLaunchedAndReady

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:44:141 STACK[Auth] Received auth ticket from 0x1100001005d2f64, with length: 234.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:44:141 STACK[Auth] BeginAuthSession succeeded for member 0x1100001005d2f64.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:44:141 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:44:141 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:44:141 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:44:388 STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:44:521 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:44:521 STACK[Auth] ValidateAuthTicketResponse OK for member 0x01100001005d2f64

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:44:723 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_DownloadGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:44:788 STACKDownload game request received from 0x1100001005d2f64.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:44:788 STACKDownload game request received from 0x1100001005d2f64, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:44:805 STACKDownload Game Request from 0x1100001005d2f64 has been responded to.

    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:45:674 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:45:740 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:45:740 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:17:47:309 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:54:182 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:00:019 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:00:062 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:00:169 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000000, [Empire1], MoveToProbeAction#224 GameEntity: 3405 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:00:170 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000001, [Empire1], MoveToProbeAction#225 GameEntity: 3408 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:00:170 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000002, [Empire1], MoveToProbeAction#226 GameEntity: 3525 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:00:303 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:18:00:303 STACK[ChatMessage] RECV: l:/_launching/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:18:00:303 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:18:00:303 STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:18:00:395 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:18:00:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000005, [Empire7], MoveToProbeAction#237 GameEntity: 3526 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:00:754 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000006, [Empire9]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:00:754 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000007, [Empire9]; FleetGUID: 3047; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:00:771 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000009, [Empire9]; FleetGUID: 3181; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:00:771 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#0000000B, [Empire10]; FleetGUID: 3048; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:00:791 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#0000000D, [Empire11]; FleetGUID: 3049; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:00:791 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#0000000F, [Empire13]; FleetGUID: 3050; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:00:808 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000011, [Empire19]; FleetGUID: 3054; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:00:808 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00000013, [Empire19]; FleetGUID: 3316; State: Roaming

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:01:205 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:03:375 STACKOpen archive C:\Users\Jens\Documents\Endless Space 2\Save Files\Cloud\AutoSave 227.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:03:375 STACKGet ai serialization file from archive: 'ENFER.xml'.

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:03:375 STACKClose archive C:\Users\Jens\Documents\Endless Space 2\Save Files\Cloud\AutoSave 227.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:04:591 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:04:611 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:04:611 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:04:695 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:766 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:909 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:909 STACKChange AI client state from None to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:909 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000016, Ticket: 00000001

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:909 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000017, Ticket: 00000002

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:909 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000018, Ticket: 00000003

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:909 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000019, Ticket: 00000004

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001A, Ticket: 00000005, [Empire0], MoveToFleetAction#187 GameEntity: 3479 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 3.399006) from 0.3981286 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001B, Ticket: 00000006, [Empire1], MoveToFleetAction#227 GameEntity: 3459 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 0.9243993) from 0.8665012 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001C, Ticket: 00000007, [Empire1], MoveToFleetAction#228 GameEntity: 2999 State: WaitingForInitialization Context: EntityActionContext_Movement, 103->9 (Cost: 1.212531) from 0.9428389 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001D, Ticket: 00000008, [Empire2], MoveToFleetAction#207 GameEntity: 3627 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 3) from 0 to 0.681372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001E, Ticket: 00000009, [Empire2], MoveToFleetAction#208 GameEntity: 3481 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0.2625623 to 0.7557548.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:931 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001F, Ticket: 0000000A, [Empire5], MoveToFleetAction#234 GameEntity: 3629 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0 to 0.4571958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:931 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000020, Ticket: 0000000B, [Empire5], MoveToFleetAction#235 GameEntity: 3483 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 0.5617398) from 0.9143916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:931 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000021, Ticket: 0000000C, [Empire6], MoveToFleetAction#257 GameEntity: 3543 State: WaitingForInitialization Context: EntityActionContext_Movement, 124->125 (Cost: 3) from 0.4714802 to 0.9429604.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:931 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000022, Ticket: 0000000D, [Empire6], MoveToFleetAction#258 GameEntity: 3420 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->128 (Cost: 3) from 0.3892173 to 0.8320027.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:931 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000023, Ticket: 0000000E, [Empire7], MoveToFleetAction#238 GameEntity: 3527 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->18 (Cost: 2.336631) from 0.7197152 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:931 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000024, Ticket: 0000000F, [Empire20], GoToFleetAction#26 GameEntity: 3141 State: WaitingForInitialization Context: Path: 107, Path: Path: 107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:931 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000025, Ticket: 00000010, [Empire21], GoToFleetAction#307 GameEntity: 3046 State: WaitingForInitialization Context: Path: 120->130, Path: Path: 120->130

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:931 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000026, Ticket: 00000011, [Empire21], GoToFleetAction#308 GameEntity: 3051 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:931 STACKStart 19 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:05:931 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000027, Ticket: 00000012, [Empire21], GoToFleetAction#309 GameEntity: 3052 State: WaitingForInitialization Context: Path: 58, Path: Path: 58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000028, Ticket: 00000013, [Empire21], GoToFleetAction#310 GameEntity: 3181 State: WaitingForInitialization Context: Path: 23->24, Path: Path: 23->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000029, Ticket: 00000014, [Empire21], GoToFleetAction#311 GameEntity: 3182 State: WaitingForInitialization Context: Path: 20->22, Path: Path: 20->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002A, Ticket: 00000015, [Empire21], GoToFleetAction#312 GameEntity: 3183 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002B, Ticket: 00000016, [Empire21], GoToFleetAction#313 GameEntity: 2839 State: WaitingForInitialization Context: Path: 49, Path: Path: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002C, Ticket: 00000017, [Empire21], GoToFleetAction#314 GameEntity: 2706 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002D, Ticket: 00000018, [Empire21], GoToFleetAction#315 GameEntity: 2587 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002E, Ticket: 00000019, [Empire21], GoToFleetAction#316 GameEntity: 3313 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002F, Ticket: 0000001A, [Empire21], GoToFleetAction#317 GameEntity: 3314 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000030, Ticket: 0000001B, [Empire21], GoToFleetAction#318 GameEntity: 3316 State: WaitingForInitialization Context: Path: 0->4, Path: Path: 0->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000031, Ticket: 0000001C, [Empire21], GoToFleetAction#319 GameEntity: 2705 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000032, Ticket: 0000001D, [Empire21], GoToFleetAction#320 GameEntity: 2704 State: WaitingForInitialization Context: Path: 107, Path: Path: 107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000033, Ticket: 0000001E, [Empire21], GoToFleetAction#321 GameEntity: 2840 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000034, Ticket: 0000001F, [Empire21], InitiateEmpireActionFleetAction#322 GameEntity: 3048 State: WaitingForInitialization Context: Leran (35) (StarSystemNode), Path: Leran (35) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000035, Ticket: 00000020, [Empire21], InitiateEmpireActionFleetAction#323 GameEntity: 3054 State: WaitingForInitialization Context: Jyem (44) (StarSystemNode), Path: Jyem (44) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:950 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000036, Ticket: 00000021, [Empire21], InitiateEmpireActionFleetAction#324 GameEntity: 3316 State: WaitingForInitialization Context: Lisul (2) (StarSystemNode), Path: Lisul (2) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:950 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000037, Ticket: 00000022, [Empire20], MoveToFleetAction#27 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->107 (Cost: 3.374205) from 0.4586192 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:950 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000038, Ticket: 00000023, [Empire21], MoveToFleetAction#325 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->88 (Cost: 1.639561) from 0.7062122 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:978 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000039, Ticket: 00000024, [Empire21], MoveToFleetAction#326 GameEntity: 3046 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->130 (Cost: 4) from 0 to 0.4826368.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:978 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003A, [Empire21], GuardEmpireLocalAction#327 GameEntity: 1127 State: WaitingForInitialization Context: Leran (35) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:978 STACKCancelling actions on Leran (35) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:978 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003B, [Empire21], GuardEmpireLocalAction#328 GameEntity: 1127 State: WaitingForInitialization Context: Jyem (44) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:978 STACKCancelling actions on Jyem (44) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:978 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003C, [Empire21], GuardEmpireLocalAction#329 GameEntity: 1127 State: WaitingForInitialization Context: Lisul (2) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:978 STACKCancelling actions on Lisul (2) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:978 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003D, Ticket: 00000025, [Empire21], MoveToFleetAction#330 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->78 (Cost: 2.333664) from 0.67438 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:978 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003E, Ticket: 00000026, [Empire21], MoveToFleetAction#331 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->107 (Cost: 3.032311) from 0.5134749 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003F, Ticket: 00000027, [Empire21], MoveToFleetAction#332 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 2.349251) from 0.4878808 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:000 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000040, Ticket: 00000028, [Empire21], MoveToFleetAction#333 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->7 (Cost: 1.979732) from 0.4209445 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:000 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000041, Ticket: 00000029, [Empire21], MoveToFleetAction#334 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 4) from 0.3527466 to 0.8810807.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:000 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000042, Ticket: 0000002A, [Empire21], MoveToFleetAction#335 GameEntity: 2587 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->110 (Cost: 0.5331478) from 0.8750408 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:000 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000043, Ticket: 0000002B, [Empire21], MoveToFleetAction#336 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 4) from 0.1686825 to 0.802419.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:000 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000044, Ticket: 0000002C, [Empire21], MoveToFleetAction#337 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 4) from 0.1879094 to 0.8254913.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:000 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000045, Ticket: 0000002D, [Empire21], MoveToFleetAction#338 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->61 (Cost: 3.726048) from 0.4631408 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:000 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000046, Ticket: 0000002E, [Empire21], MoveToFleetAction#339 GameEntity: 3182 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->22 (Cost: 4) from 0 to 0.4949953.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:000 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000047, Ticket: 0000002F, [Empire21], MoveToFleetAction#340 GameEntity: 3181 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 4) from 0 to 0.618752.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:000 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000048, Ticket: 00000030, [Empire21], MoveToFleetAction#341 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->58 (Cost: 2.568154) from 0.2920706 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:082 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:082 STACKPopulation 'AffinityAmoeba' does not exist on Empire#1

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_HeroAssignedOnSystem:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000049, Ticket: 00000031, [Empire5], MoveToFleetAction#236 GameEntity: 3483 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 2.43826) from 0 to 0.2694114.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:097 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000004A, [Empire21], Entity index: 315

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:576 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:576 STACKPopulation 'AffinityBots' does not exist on Empire#1

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_HeroAssignedOnSystem:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:591 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000004B, [Empire21], Entity index: 319

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:591 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000004C, [Empire21], Entity index: 317

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:591 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000004D, [Empire21], Entity index: 309

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:591 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000004E, [Empire21], Entity index: 308

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004F, Ticket: 00000032, [Empire7], MoveToFleetAction#239 GameEntity: 3527 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->16 (Cost: 0.6633694) from 0 to 0.1138385.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:657 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:657 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000050, Ticket: 00000034, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:657 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000051, Ticket: 00000035, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:657 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000059, Ticket: 0000003D, [Empire3], GoToFleetAction#177 GameEntity: 1469 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:657 STACKStart 24 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:06:657 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:06:675 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000005A, Ticket: 0000003E, [Empire3], EmpireDiplomaticAction#178 GameEntity: 1109 State: WaitingForInitialization Context: Empire 17 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:675 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000005B, Ticket: 0000003F, [Empire3], EmpireDiplomaticAction#179 GameEntity: 1109 State: WaitingForInitialization Context: Empire 14 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:675 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:675 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000005C, Ticket: 00000041, [Empire3], EmpireDiplomaticAction#180 GameEntity: 1109 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:675 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000064, Ticket: 00000049, [Empire3], GoToFleetAction#181 GameEntity: 2495 State: WaitingForInitialization Context: Path: 59, Path: Path: 59

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:675 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000065, [Empire21], Entity index: 321

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:675 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000066, Ticket: 0000004A, [Empire3], MoveToFleetAction#182 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->51 (Cost: 0.9684071) from 0.8982884 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000067, Ticket: 0000004B, [Empire3], MoveToFleetAction#183 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->59 (Cost: 0.4073734) from 0.9450043 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:751 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#0000006F, Ticket: 00000053, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:752 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000070, Ticket: 00000054, [Empire5], GoToFleetAction#237 GameEntity: 1513 State: WaitingForInitialization Context: Path: 84->80, Path: Path: 84->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:752 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:752 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:752 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000071, Ticket: 00000057, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:752 STACKStart 20 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:06:752 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:06:811 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007A, Ticket: 00000060, [Empire5], MoveToFleetAction#238 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->80 (Cost: 6) from 0 to 0.968805.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:811 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#0000007B, Ticket: 00000062, EmpireWhichInitiatedIndex : 6, EmpireWhichReceivesIndex : 0, ContractGUID 3643.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:811 STACKRegister new contract DiplomaticContract#3643.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:811 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007C, Ticket: 00000063, [Empire6], GoToFleetAction#259 GameEntity: 1527 State: WaitingForInitialization Context: Path: 114, Path: Path: 114

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:811 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:811 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000007D, Ticket: 00000065, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:811 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000007E, Ticket: 00000066, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:811 STACKStart 27 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:06:811 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:06:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000088, Ticket: 00000070, [Empire7], GoToFleetAction#240 GameEntity: 3567 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000089, Ticket: 00000071, [Empire7], GoToFleetAction#241 GameEntity: 1551 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:841 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000092, Ticket: 0000007B, [Empire7], GoToFleetAction#242 GameEntity: 3520 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:861 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000095, ContractGUID 3643 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:861 STACKContract 3643 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000096, Ticket: 0000007E, [Empire6], MoveToFleetAction#260 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->114 (Cost: 2.965419) from 0.3777044 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:861 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000097, [Empire21], Entity index: 320

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:861 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000098, [Empire3], Entity index: 181

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000099, Ticket: 0000007F, [Empire7], MoveToFleetAction#243 GameEntity: 3520 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->16 (Cost: 4.163914) from 0.285445 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009A, Ticket: 00000080, [Empire7], MoveToFleetAction#244 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->20 (Cost: 3.606443) from 0.6245808 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009B, Ticket: 00000081, [Empire7], MoveToFleetAction#245 GameEntity: 3567 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 3.52736) from 0.5991707 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:886 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000009C, [Empire20], Entity index: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:006 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000009D, [Empire3], Entity index: 177

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000009E, [Empire21], Entity index: 312

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:158 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000009F, [Empire7], Entity index: 241

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:544 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000A0, [Empire6], Entity index: 259

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:985 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000A3, Ticket: 00000082

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:985 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000000A4, Ticket: 00000083

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:985 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000A5, [Empire7], Entity index: 242

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:985 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000A6, [Empire7], Entity index: 240

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:160 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:260 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:443 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:660 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:09:660 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:09:677 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A8, Ticket: 00000085, [Empire21], GoToFleetAction#342 GameEntity: 3050 State: WaitingForInitialization Context: Path: 7->2, Path: Path: 7->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:677 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A9, Ticket: 00000086, [Empire21], GoToFleetAction#343 GameEntity: 3049 State: WaitingForInitialization Context: Path: 22->20, Path: Path: 22->20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:677 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AA, Ticket: 00000087, [Empire21], GoToFleetAction#344 GameEntity: 3047 State: WaitingForInitialization Context: Path: 24->26, Path: Path: 24->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:677 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AB, Ticket: 00000088, [Empire21], GoToFleetAction#345 GameEntity: 3315 State: WaitingForInitialization Context: Path: 6->1, Path: Path: 6->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:677 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:09:677 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:09:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AC, Ticket: 00000089, [Empire21], MoveToFleetAction#346 GameEntity: 3315 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->1 (Cost: 3.510018) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AD, Ticket: 0000008A, [Empire21], MoveToFleetAction#347 GameEntity: 3047 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->26 (Cost: 4) from 0 to 0.4928367.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AE, Ticket: 0000008B, [Empire21], MoveToFleetAction#348 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 4) from 0 to 0.4949953.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AF, Ticket: 0000008C, [Empire21], MoveToFleetAction#349 GameEntity: 3050 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->2 (Cost: 3.418898) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:10:882 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000000B0, Ticket: 0000008D, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:10:882 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000B1, Ticket: 0000008E, [Empire2], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID: 3651, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:10:882 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B2, Ticket: 0000008F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:10:882 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B3, Ticket: 00000090, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:10:882 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000B4, Ticket: 00000091, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary3Vampirilis, ConstructionGameEntityGUID: 3656, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:10:882 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:10:882 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000B5, Ticket: 00000093, [Empire5], ConstructibleElementName: TechnologyDefinitionMilitary5, ConstructionGameEntityGUID: 3657, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:10:882 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:10:882 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000B6, Ticket: 00000095, [Empire6], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade4, ConstructionGameEntityGUID: 3658, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:10:882 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000000B7, Ticket: 00000096, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:10:882 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:10:882 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:10:897 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000B9, Ticket: 00000098, [Empire7], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID: 3659, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:12:779 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000BA, [Empire21], Entity index: 342

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:12:830 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000BB, [Empire21], Entity index: 345

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:280 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:380 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:580 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BC, Ticket: 00000099, [Empire3], GoToFleetAction#184 GameEntity: 2495 State: WaitingForInitialization Context: Path: 59->62, Path: Path: 59->62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BD, Ticket: 0000009A, [Empire3], GoToFleetAction#185 GameEntity: 1469 State: WaitingForInitialization Context: Path: 51->44, Path: Path: 51->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:780 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:13:780 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:13:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BE, Ticket: 0000009B, [Empire6], GoToFleetAction#261 GameEntity: 1527 State: WaitingForInitialization Context: Path: 114->111, Path: Path: 114->111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BF, Ticket: 0000009C, [Empire7], GoToFleetAction#246 GameEntity: 3520 State: WaitingForInitialization Context: Path: 16->7->3, Path: Path: 16->7->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C0, Ticket: 0000009D, [Empire7], GoToFleetAction#247 GameEntity: 1551 State: WaitingForInitialization Context: Path: 20->22, Path: Path: 20->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:796 STACKfleet action with feedback 248 started : ETA 4577.26900482178

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C1, Ticket: 0000009E, [Empire7], ColonizeFleetAction#248 GameEntity: 3567 State: WaitingForInitialization Context: Libra I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C2, Ticket: 0000009F, [Empire20], GoToFleetAction#28 GameEntity: 3141 State: WaitingForInitialization Context: Path: 107->108, Path: Path: 107->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C3, Ticket: 000000A0, [Empire21], GoToFleetAction#350 GameEntity: 2840 State: WaitingForInitialization Context: Path: 78->77, Path: Path: 78->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C4, Ticket: 000000A1, [Empire21], GoToFleetAction#351 GameEntity: 2704 State: WaitingForInitialization Context: Path: 107->108, Path: Path: 107->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C5, Ticket: 000000A2, [Empire21], InitiateEmpireActionFleetAction#352 GameEntity: 2705 State: WaitingForInitialization Context: Izar (543) (StarSystemNode), Path: Izar (543) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:796 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:13:796 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:13:813 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C6, Ticket: 000000A3, [Empire21], GoToFleetAction#353 GameEntity: 3316 State: WaitingForInitialization Context: Path: 0->4, Path: Path: 0->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C7, Ticket: 000000A4, [Empire21], GoToFleetAction#354 GameEntity: 3183 State: WaitingForInitialization Context: Path: 61->50, Path: Path: 61->50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C8, Ticket: 000000A5, [Empire21], GoToFleetAction#355 GameEntity: 3051 State: WaitingForInitialization Context: Path: 88->86, Path: Path: 88->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C9, Ticket: 000000A6, [Empire21], GoToFleetAction#356 GameEntity: 3050 State: WaitingForInitialization Context: Path: 2->7, Path: Path: 2->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CA, Ticket: 000000A7, [Empire3], MoveToFleetAction#186 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->44 (Cost: 5.031593) from 0 to 0.5284674.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CB, Ticket: 000000A8, [Empire3], MoveToFleetAction#187 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->62 (Cost: 3.268686) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CC, [Empire21], GuardEmpireLocalAction#357 GameEntity: 1127 State: WaitingForInitialization Context: Izar (543) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:814 STACKCancelling actions on Izar (543) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CD, Ticket: 000000A9, [Empire6], MoveToFleetAction#262 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 114->111 (Cost: 3.034581) from 0 to 0.6368092.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CE, Ticket: 000000AA, [Empire7], MoveToFleetAction#249 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->22 (Cost: 2.393557) from 0 to 0.2961998.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CF, Ticket: 000000AB, [Empire7], MoveToFleetAction#250 GameEntity: 3520 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->7 (Cost: 1.836086) from 0 to 0.1251727.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D0, Ticket: 000000AC, [Empire20], MoveToFleetAction#29 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->108 (Cost: 0.6257954) from 0 to 0.100407.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D1, Ticket: 000000AD, [Empire21], MoveToFleetAction#358 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->108 (Cost: 0.9676886) from 0 to 0.1552627.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D2, Ticket: 000000AE, [Empire21], MoveToFleetAction#359 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->77 (Cost: 1.666336) from 0 to 0.2325067.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D3, Ticket: 000000AF, [Empire21], MoveToFleetAction#360 GameEntity: 3050 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->7 (Cost: 0.5811019) from 0 to 0.1699676.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D4, Ticket: 000000B0, [Empire21], MoveToFleetAction#361 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->86 (Cost: 2.360439) from 0 to 0.4229596.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D5, Ticket: 000000B1, [Empire21], MoveToFleetAction#362 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 0.2739525) from 0 to 0.03947183.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:849 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D6, Ticket: 000000B2, [Empire21], MoveToFleetAction#363 GameEntity: 3316 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->4 (Cost: 4) from 0 to 0.7839413.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:14:881 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000000D7, Ticket: 000000B3, [Empire3], system guid: 3250, contruction guid: 3654, resource name : EmpireMoney, buyout cost: 551.9744

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:14:882 STACKThe construction 3654 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:14:882 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:14:882 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:14:882 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:14:882 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:16:846 STACKfleet action with feedback 248 finished : ETA 4577.26900482178, Game.Time 4578.286277771, true ETA 4578.26900482178

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:846 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:846 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:847 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:300 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:401 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:568 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:803 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:17:803 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:17:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DB, Ticket: 000000B8, [Empire21], InitiateEmpireActionFleetAction#364 GameEntity: 3315 State: WaitingForInitialization Context: Primus (8) (StarSystemNode), Path: Primus (8) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DC, Ticket: 000000B9, [Empire21], GoToFleetAction#365 GameEntity: 3314 State: WaitingForInitialization Context: Path: 7->3, Path: Path: 7->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DD, Ticket: 000000BA, [Empire21], GoToFleetAction#366 GameEntity: 2587 State: WaitingForInitialization Context: Path: 110->108, Path: Path: 110->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DE, Ticket: 000000BB, [Empire21], GoToFleetAction#367 GameEntity: 3052 State: WaitingForInitialization Context: Path: 58->61, Path: Path: 58->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DF, [Empire21], GuardEmpireLocalAction#368 GameEntity: 1127 State: WaitingForInitialization Context: Primus (8) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:817 STACKCancelling actions on Primus (8) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:833 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E0, Ticket: 000000BC, [Empire21], MoveToFleetAction#369 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->61 (Cost: 1.431846) from 0 to 0.3946982.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E1, Ticket: 000000BD, [Empire21], MoveToFleetAction#370 GameEntity: 2587 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 3.466852) from 0 to 0.8125612.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E2, Ticket: 000000BE, [Empire21], MoveToFleetAction#371 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->3 (Cost: 2.020268) from 0 to 0.330062.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:135 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000E3, [Empire3], Entity index: 184

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:901 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000000E4, Ticket: 000000BF, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:901 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000000E5, Ticket: 000000C1, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:901 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:18:901 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:21:303 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:21:404 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:21:587 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:22:927 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000000E6, Ticket: 000000C2, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:22:927 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:22:927 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E8, Ticket: 000000C5, [Empire7], OutpostAction#251 GameEntity: 3660 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:22:927 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:22:927 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:25:324 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:25:423 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:25:560 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:25:824 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E9, Ticket: 000000C6, [Empire3], GoToFleetAction#188 GameEntity: 2495 State: WaitingForInitialization Context: Path: 62->61, Path: Path: 62->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:25:824 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:25:824 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:25:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000EB, Ticket: 000000C8, [Empire3], MoveToFleetAction#189 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 2.323941) from 0 to 0.410679.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:26:925 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:26:925 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:26:925 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:26:925 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:26:925 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:29:343 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:443 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:591 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:30:947 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000000EC, Ticket: 000000CD, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:30:947 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:30:947 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:30:947 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:33:349 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:33:449 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:33:616 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:33:852 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:33:852 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:34:967 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000000EF, Ticket: 000000D1, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:37:369 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:37:469 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:37:636 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:38:971 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:38:971 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:38:971 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:38:988 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:41:373 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:41:473 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:41:610 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:41:890 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:41:890 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:42:991 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000000F2, Ticket: 000000D7, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:42:991 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:42:991 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:42:991 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:42:991 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:45:394 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:45:493 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:45:660 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:46:994 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000000F3, Ticket: 000000DA, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:46:994 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:46:994 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:46:994 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:49:413 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:49:513 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:49:663 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:49:932 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:49:932 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:51:031 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:51:031 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:51:031 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:53:433 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:53:533 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:53:700 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:54:935 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000000F6, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:54:951 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F7, Ticket: 000000DF, [Empire1], MoveToFleetAction#229 GameEntity: 3585 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 5.437391) from 0.3612832 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:54:951 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F8, Ticket: 000000E0, [Empire1], MoveToFleetAction#230 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 4.435503) from 0.5023963 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:55:054 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000000F9, Ticket: 000000E2, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:55:054 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:55:054 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:55:054 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:56:344 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000FB, [Empire1], Entity index: 209

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:56:644 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FC, Ticket: 000000E5, [Empire1], MoveToFleetAction#231 GameEntity: 3585 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 4.562609) from 0 to 0.5118632.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:57:862 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:57:962 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:58:128 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:58:362 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:58:362 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:59:463 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000000FE, Ticket: 000000E7, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:59:463 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:59:463 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:59:463 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:59:463 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:01:883 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:01:982 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:02:153 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:03:489 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:03:489 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:03:489 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:03:489 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:05:891 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:05:991 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:06:126 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:06:399 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:06:399 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:07:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000101, [Empire1], LaunchProbeFleetAction#232 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:07:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000102, [Empire1], MoveToProbeAction#233 GameEntity: 3671 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:07:499 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000103, Ticket: 000000EF, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:09:901 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:10:001 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:10:167 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:11:519 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000104, Ticket: 000000F0, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:11:519 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:11:519 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:11:519 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:13:922 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:14:022 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:14:188 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:14:422 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:14:422 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:15:523 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:15:523 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:15:525 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:15:525 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:15:525 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:17:942 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:18:041 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:18:207 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:19:543 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000107, Ticket: 000000F8, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:19:543 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:19:543 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:19:543 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:21:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000109, Ticket: 00000001, [Empire1], GoToFleetAction#234 GameEntity: 2689 State: WaitingForInitialization Context: Path: 14->15, Path: Path: 14->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:21:945 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:22:045 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:22:212 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:22:446 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:22:446 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:23:546 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000010B, Ticket: 000000FC, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:25:965 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:26:065 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:26:213 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:27:302 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000010C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:27:570 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:27:570 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:27:570 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:27:586 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:29:970 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:30:071 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:30:221 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:30:472 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:30:472 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:31:572 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000010F, Ticket: 00000102, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:31:573 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:31:573 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:31:573 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:31:573 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:33:991 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:34:091 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:34:258 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:35:208 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000110, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:35:593 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000111, Ticket: 00000105, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:35:593 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:35:593 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:35:593 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:36:677 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000113, [Empire1]: 3222 3677 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:37:995 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:38:095 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:38:252 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:38:498 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:38:498 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:39:613 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:39:613 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:39:613 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:42:015 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:42:115 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:42:281 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:43:617 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000116, Ticket: 0000010B, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:43:617 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:43:617 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:43:617 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:46:036 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:46:136 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:46:271 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:46:526 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:46:526 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:48:047 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000119, Ticket: 0000010F, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:48:047 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:48:047 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:48:047 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:48:047 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:50:449 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:50:549 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:50:697 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:52:154 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:52:154 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:52:154 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:52:154 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:54:557 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:54:656 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:54:806 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:55:057 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:55:057 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:56:174 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000011C, Ticket: 00000117, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:56:224 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000011D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:58:576 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:58:676 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:58:829 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:00:181 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000011E, Ticket: 00000118, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:00:181 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:00:181 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:00:181 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:02:597 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:02:697 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:02:846 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:03:096 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:03:096 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:04:198 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:04:198 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:04:198 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:04:198 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:04:198 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:06:617 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:06:716 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:06:869 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:08:208 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000121, Ticket: 00000120, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:08:208 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:08:208 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:08:208 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:10:628 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:10:727 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:10:895 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:11:128 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:11:128 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:12:230 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000124, Ticket: 00000124, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:14:631 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:14:730 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:14:897 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:16:249 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:16:249 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:16:249 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:16:267 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:18:651 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:18:751 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:18:889 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:19:151 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:19:151 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:20:252 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000127, Ticket: 0000012A, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:20:252 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:20:252 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:20:252 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:20:252 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:22:671 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:22:771 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:22:938 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:24:273 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000128, Ticket: 0000012D, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:24:273 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:24:273 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:24:273 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:26:675 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:26:775 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:26:941 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:27:177 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:27:177 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:28:292 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:28:292 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:28:292 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:30:695 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:30:795 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:30:944 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:32:302 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000012B, Ticket: 00000133, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:32:302 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:32:302 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:32:302 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:34:703 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:34:804 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:34:954 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:35:220 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:35:221 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:36:422 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000012E, Ticket: 00000137, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:36:423 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:36:423 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:36:423 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:36:423 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:38:823 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:38:923 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:39:090 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:40:425 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:40:425 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:40:425 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:40:425 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:42:867 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:42:969 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:43:108 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:43:369 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:43:369 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:44:469 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000131, Ticket: 0000013F, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:46:871 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:46:971 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:47:138 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:48:490 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000132, Ticket: 00000140, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:48:490 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:48:490 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:48:490 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:50:892 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:50:992 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:51:158 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:51:392 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:51:392 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:52:493 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:52:493 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:52:493 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:52:493 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:52:493 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:54:913 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:55:012 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:55:179 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:56:515 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000135, Ticket: 00000148, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:56:515 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:56:515 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:56:515 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:58:232 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000137, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:58:298 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000138, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:58:316 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000139, Ticket: 0000014B, [Empire0], MoveToFleetAction#188 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 123->80 (Cost: 8) from 0.3527726 to 0.7055451.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:58:916 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:59:016 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:59:183 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:59:420 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:59:420 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:00:525 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000013B, Ticket: 0000014D, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:02:937 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:03:037 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:03:202 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:04:539 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:04:540 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:04:540 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:04:555 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:06:957 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:07:057 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:07:223 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:07:457 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:07:457 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:08:557 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000013E, Ticket: 00000153, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:08:557 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:08:557 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:08:557 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:08:557 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:10:960 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:11:059 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:11:226 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:11:568 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:21:12:577 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000141, Ticket: 00000158, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:12:577 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:12:577 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:12:577 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:14:912 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000143, Ticket: 0000015B, [Empire0], EmpireDiplomaticAction#189 GameEntity: 1106 State: WaitingForInitialization Context: Empire 15 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:14:979 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:15:129 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:15:379 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:15:580 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:15:580 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:16:782 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:16:782 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:16:782 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:17:707 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#00000145, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:19:195 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:19:295 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:19:495 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:20:803 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000146, Ticket: 0000015F, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:20:803 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:20:803 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:20:803 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:23:216 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:23:315 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:23:459 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:23:719 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:23:719 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:24:003 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:24:821 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000149, Ticket: 00000163, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:24:821 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:24:821 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:24:821 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:24:821 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:27:222 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:27:322 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:27:473 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:28:825 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:28:825 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:28:825 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:28:825 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:31:242 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:31:342 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:31:508 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:31:746 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:31:746 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:33:291 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000014C, Ticket: 0000016B, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:35:694 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:35:794 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:35:944 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:37:301 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000014D, Ticket: 0000016C, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:37:301 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:37:301 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:37:301 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:39:718 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:39:818 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:39:985 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:40:218 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:40:218 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:41:319 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:41:319 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:41:319 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:41:319 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:41:319 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:43:722 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:43:822 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:43:973 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:45:329 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000150, Ticket: 00000174, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:45:329 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:45:329 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:45:329 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:47:748 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:47:848 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:47:988 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:48:250 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:48:250 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:49:350 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000153, Ticket: 00000178, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:51:751 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:51:851 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:52:017 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:53:470 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:53:471 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:53:471 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:53:487 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:55:872 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:55:972 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:56:114 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:56:372 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:56:372 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:57:473 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000156, Ticket: 0000017E, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:57:473 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:57:473 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:57:473 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:57:473 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:59:892 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:59:992 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:00:141 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:01:496 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000157, Ticket: 00000181, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:01:497 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:01:497 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:01:497 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:03:899 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:03:999 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:04:149 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:04:401 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:04:402 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:05:500 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:05:500 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:05:500 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:07:919 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:08:019 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:08:173 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:09:524 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000015A, Ticket: 00000187, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:09:524 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:09:524 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:09:524 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:11:923 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:12:022 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:12:156 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:12:428 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:12:428 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:13:529 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000015E, Ticket: 0000018B, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:13:529 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:13:529 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:13:529 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:13:529 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:15:947 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:16:047 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:16:198 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:17:550 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:17:550 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:17:550 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:17:550 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:19:951 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:20:051 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:20:218 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:20:472 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:20:472 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:21:570 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000161, Ticket: 00000193, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:23:972 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:24:072 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:24:254 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:26:030 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000162, Ticket: 00000194, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:26:030 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:26:030 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:26:030 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:28:427 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:28:528 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:28:668 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:28:928 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:28:928 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:30:029 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:30:029 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:30:029 STACKCan't change the status of the diplomatic contract 3643 to Proposed because the empire which proposes can't afford the cost of -253.125 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:30:029 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:30:029 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:32:448 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:32:548 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:32:731 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:34:050 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000165, Ticket: 0000019C, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:34:050 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:34:050 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:34:050 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:34:650 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:34:667 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:34:733 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:34:833 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:34:917 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:34:933 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:35:083 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:35:300 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:35:300 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#00000168, Ticket: 0000019F, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:35:317 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000169, Ticket: 000001A0, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:35:334 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#0000016A, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:36:191 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:36:191 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:36:191 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:36:272 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:36:382 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:36:382 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:36:608 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:36:619 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:36:949 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#0000016B, [Empire1], ColonizedStarSystemGUID: 3348, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:36:971 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:22:36:971 STACK[ChatMessage] RECV: l:/_turn/32 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:22:37:018 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000016E, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:37:032 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000016F, [Empire6], AutomatedDeliveryFleetAction#263 GameEntity: 3707 State: WaitingForInitialization Context: Path: 124->125->128->130->129, Path: Path: 124->125->128->130->129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:37:061 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:22:37:360 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:37:460 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:37:477 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:37:780 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:37:780 STACK[Perf] Game dumping took 119 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:37:780 STACK[Perf] Checksum generation took 19 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:37:780 STACK[Perf] Writing file took 9 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:37:780 STACK[Perf] TOTAL DURATION (Text): 288 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:37:780 STACKDump checksum 'TurnEnded': 0x8994d2d3bbcec00b9f8b00d326d4ae64.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:37:780 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\032_TurnEnded_Mort_0x8994d2d3bbcec00b9f8b00d326d4ae64.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:37:780 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:37:780 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:37:791 STACK[Dump] Received GameDiagnosticsInfo turn=32, client=0x9e3a4b, checksum=0x8994d2d3bbcec00b9f8b00d326d4ae64.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:379 STACK[Dump] Received GameDiagnosticsInfo turn=32, client=0x5d2f64, checksum=0x8994d2d3bbcec00b9f8b00d326d4ae64.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:561 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:562 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:562 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:562 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:562 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:562 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:562 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:906 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:906 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:22:38:906 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:22:38:906 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:22:38:906 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:22:38:906 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:22:38:906 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:22:38:919 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:919 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:947 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:947 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000170, Ticket: 000001A1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:947 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000171, Ticket: 000001A2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000172, [Empire1], MoveToProbeAction#235 GameEntity: 3405 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000173, [Empire1], MoveToProbeAction#236 GameEntity: 3408 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000174, [Empire1], MoveToProbeAction#237 GameEntity: 3525 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:38:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000175, [Empire1], MoveToProbeAction#238 GameEntity: 3671 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:39:085 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:22:39:085 STACK[ChatMessage] RECV: l:/_turn/32 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:22:39:219 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:22:39:219 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:22:39:252 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000176, [Empire7], MoveToProbeAction#252 GameEntity: 3526 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:39:752 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:40:470 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:40:490 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:41:709 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:692 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:692 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:692 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000178, Ticket: 000001A3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:692 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000179, Ticket: 000001A4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:692 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000017A, Ticket: 000001A5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:692 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000017B, Ticket: 000001A6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:692 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000017C, Ticket: 000001A7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017D, Ticket: 000001A8, [Empire2], MoveToFleetAction#209 GameEntity: 3627 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->45 (Cost: 1.402881) from 0.681372 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017E, Ticket: 000001A9, [Empire2], MoveToFleetAction#210 GameEntity: 3481 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 1.485699) from 0.7557548 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017F, Ticket: 000001AA, [Empire5], MoveToFleetAction#239 GameEntity: 3629 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.4571958 to 0.9143916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000180, Ticket: 000001AB, [Empire5], MoveToFleetAction#240 GameEntity: 3483 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.2694114 to 0.6008914.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:724 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000181, Ticket: 000001AC, [Empire6], MoveToFleetAction#264 GameEntity: 3707 State: WaitingForInitialization Context: EntityActionContext_Movement, 124->125 (Cost: 3) from 0 to 0.4714802.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:724 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000182, Ticket: 000001AD, [Empire6], MoveToFleetAction#265 GameEntity: 3543 State: WaitingForInitialization Context: EntityActionContext_Movement, 124->125 (Cost: 0.3629397) from 0.9429604 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:724 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000183, Ticket: 000001AE, [Empire6], MoveToFleetAction#266 GameEntity: 3420 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->128 (Cost: 1.138231) from 0.8320027 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:724 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000184, Ticket: 000001AF, [Empire7], MoveToFleetAction#253 GameEntity: 3527 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->16 (Cost: 3) from 0.1138385 to 0.6286582.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:724 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000185, Ticket: 000001B0, ContractGUID 3643.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:724 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000186, Ticket: 000001B1, [Empire3], GoToFleetAction#190 GameEntity: 2495 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:724 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000187, Ticket: 000001B2, [Empire3], ShipGUIDs: 3277 3655 , HeroGUID: 0, Position: NodeIndex:62, FleetGUID: 3709

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:724 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000188, Ticket: 000001B3, [Empire3], GoToFleetAction#191 GameEntity: 1469 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:724 STACKStart 94 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:44:724 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:44:754 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018A, Ticket: 000001B5, [Empire5], GoToFleetAction#241 GameEntity: 1513 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:754 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000018B, Ticket: 000001B6, [Empire6], ShipGUIDs: 3085 3434 , HeroGUID: 0, Position: NodeIndex:130, FleetGUID: 3711

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018C, Ticket: 000001B7, [Empire6], GoToFleetAction#267 GameEntity: 1527 State: WaitingForInitialization Context: Path: 111, Path: Path: 111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018D, Ticket: 000001B8, [Empire7], GoToFleetAction#254 GameEntity: 3520 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018E, Ticket: 000001B9, [Empire7], GoToFleetAction#255 GameEntity: 1551 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018F, Ticket: 000001BA, [Empire20], GoToFleetAction#30 GameEntity: 3141 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000190, Ticket: 000001BB, [Empire21], GoToFleetAction#372 GameEntity: 3316 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000191, Ticket: 000001BC, [Empire21], GoToFleetAction#373 GameEntity: 3181 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000192, Ticket: 000001BD, [Empire21], GoToFleetAction#374 GameEntity: 3050 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000193, Ticket: 000001BE, [Empire21], GoToFleetAction#375 GameEntity: 3049 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000194, Ticket: 000001BF, [Empire21], GoToFleetAction#376 GameEntity: 3047 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000195, Ticket: 000001C0, [Empire21], GoToFleetAction#377 GameEntity: 2840 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000196, Ticket: 000001C1, [Empire21], GoToFleetAction#378 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000197, Ticket: 000001C2, [Empire21], GoToFleetAction#379 GameEntity: 3316 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000198, Ticket: 000001C3, [Empire21], GoToFleetAction#380 GameEntity: 3314 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:804 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000199, Ticket: 000001C4, [Empire21], GoToFleetAction#381 GameEntity: 3313 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:804 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019A, Ticket: 000001C5, [Empire21], GoToFleetAction#382 GameEntity: 2587 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:804 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019B, Ticket: 000001C6, [Empire21], GoToFleetAction#383 GameEntity: 2706 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:804 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019C, Ticket: 000001C7, [Empire21], GoToFleetAction#384 GameEntity: 2839 State: WaitingForInitialization Context: Path: 49, Path: Path: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:804 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019D, Ticket: 000001C8, [Empire21], GoToFleetAction#385 GameEntity: 3183 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019E, Ticket: 000001C9, [Empire21], GoToFleetAction#386 GameEntity: 3182 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019F, Ticket: 000001CA, [Empire21], GoToFleetAction#387 GameEntity: 3181 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A0, Ticket: 000001CB, [Empire21], GoToFleetAction#388 GameEntity: 3052 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A1, Ticket: 000001CC, [Empire21], GoToFleetAction#389 GameEntity: 3051 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A2, Ticket: 000001CD, [Empire21], GoToFleetAction#390 GameEntity: 3050 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A3, Ticket: 000001CE, [Empire21], GoToFleetAction#391 GameEntity: 3049 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A4, Ticket: 000001CF, [Empire21], GoToFleetAction#392 GameEntity: 3047 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A5, Ticket: 000001D0, [Empire21], GoToFleetAction#393 GameEntity: 3046 State: WaitingForInitialization Context: Path: 130, Path: Path: 130

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:805 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001AD, Ticket: 000001D8, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:805 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000001AE, Ticket: 000001D9, [Empire3], ConstructibleElementName: TechnologyDefinitionMilitary1, ConstructionGameEntityGUID: 3714, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:805 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001AF, Ticket: 000001DA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:841 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001B0, Ticket: 000001DB, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:841 STACK[Order] OrderCreateRecipe::DepartmentOfTheTreasury/OrderCreateRecipe#000001B1, Ticket: 000001DC, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:841 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000001BA, Ticket: 000001E5, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:841 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000001BB, Ticket: 000001E6, [Empire3], ShipGUIDs: 3277 3655 , HeroGUID: 0, Position: NodeIndex:62, FleetGUID: 3720

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:841 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000001BC, Ticket: 000001E7, [Empire4], ShipsGUID: 3256

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BE, Ticket: 000001E9, [Empire4], CreateAllianceEmpireAction#146 GameEntity: 1110 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:867 STACK[Empire 4] OrderEntityAction preprocessing failed because CreateAllianceEmpireActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:888 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001C6, Ticket: 000001F2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:888 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001C7, Ticket: 000001F3, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:888 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000001C8, Ticket: 000001F4, [Empire5], ShipsGUID: 3202

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:910 STACKOrderAssignHero preprocessing failed: the assignation '2nd Vanquishers Navy (3629)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:910 STACK[Quests] Adding global quest variable: $ChosenHero = QuestVariable+NullValue for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    GameServer:ForceQuestCompletionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:910 STACK[Quests] Adding global quest variable: $Traitor = QuestVariable+NullValue for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    GameServer:ForceQuestCompletionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:910 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001D1, Ticket: 000001FE, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:910 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000001D2, Ticket: 000001FF, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:936 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000001DA, Ticket: 00000207, [Empire6], ShipGUIDs: 3085 3434 , HeroGUID: 0, Position: NodeIndex:130, FleetGUID: 3728

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:960 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E2, Ticket: 0000020F, [Empire3], MoveToFleetAction#192 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->44 (Cost: 4.489511) from 0.5284674 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:960 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E3, Ticket: 00000210, [Empire3], MoveToFleetAction#193 GameEntity: 2495 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->61 (Cost: 3.334835) from 0.410679 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:960 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E4, Ticket: 00000211, [Empire5], MoveToFleetAction#242 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->80 (Cost: 0.1931967) from 0.968805 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:960 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E5, Ticket: 00000212, [Empire6], MoveToFleetAction#268 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 114->111 (Cost: 1.730709) from 0.6368092 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:960 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E6, Ticket: 00000213, [Empire7], MoveToFleetAction#256 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->22 (Cost: 5.687328) from 0.2961998 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:960 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E7, Ticket: 00000214, [Empire7], MoveToFleetAction#257 GameEntity: 3520 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->7 (Cost: 6) from 0.1251727 to 0.5342147.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E8, Ticket: 00000215, [Empire20], MoveToFleetAction#31 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->108 (Cost: 4) from 0.100407 to 0.7421948.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E9, Ticket: 00000216, [Empire21], MoveToFleetAction#394 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->3 (Cost: 4) from 0.330062 to 0.9835635.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EA, Ticket: 00000217, [Empire21], MoveToFleetAction#395 GameEntity: 3316 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->4 (Cost: 1.102423) from 0.7839413 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EB, Ticket: 00000218, [Empire21], MoveToFleetAction#396 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->108 (Cost: 4) from 0.1552627 to 0.7970505.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EC, Ticket: 00000219, [Empire21], MoveToFleetAction#397 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->77 (Cost: 4) from 0.2325067 to 0.7906333.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACKGoToFleetAction #376: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACKGoToFleetAction #375: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACKGoToFleetAction #374: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACKGoToFleetAction #373: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001ED, Ticket: 0000021E, [Empire6], MoveToFleetAction#269 GameEntity: 3543 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->128 (Cost: 2.63706) from 0 to 0.3892173.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EE, Ticket: 0000021F, [Empire21], MoveToFleetAction#398 GameEntity: 3046 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->130 (Cost: 4) from 0.4826368 to 0.9652736.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EF, Ticket: 00000220, [Empire21], MoveToFleetAction#399 GameEntity: 3047 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->26 (Cost: 4) from 0.4928367 to 0.9856734.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F0, Ticket: 00000221, [Empire21], MoveToFleetAction#400 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 4) from 0.4949953 to 0.9899906.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F1, Ticket: 00000222, [Empire21], MoveToFleetAction#401 GameEntity: 3050 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->7 (Cost: 2.837796) from 0.1699676 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F2, Ticket: 00000223, [Empire21], MoveToFleetAction#402 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->86 (Cost: 3.220328) from 0.4229596 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F3, Ticket: 00000224, [Empire21], MoveToFleetAction#403 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->61 (Cost: 2.195852) from 0.3946982 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F4, Ticket: 00000225, [Empire21], MoveToFleetAction#404 GameEntity: 3181 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 2.464625) from 0.618752 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F5, Ticket: 00000226, [Empire21], MoveToFleetAction#405 GameEntity: 3182 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->22 (Cost: 4) from 0.4949953 to 0.9899906.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F6, Ticket: 00000227, [Empire21], MoveToFleetAction#406 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 4) from 0.03947183 to 0.6158028.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:983 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F7, Ticket: 00000228, [Empire21], MoveToFleetAction#407 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 1.094816) from 0.8254913 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:983 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F8, Ticket: 00000229, [Empire21], MoveToFleetAction#408 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 1.247086) from 0.802419 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:983 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F9, Ticket: 0000022A, [Empire21], MoveToFleetAction#409 GameEntity: 2587 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->108 (Cost: 0.7997217) from 0.8125612 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:983 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FA, Ticket: 0000022B, [Empire21], MoveToFleetAction#410 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 0.9003343) from 0.8810807 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:983 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001FC, Ticket: 0000022C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:983 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000001FD, Ticket: 0000022D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:44:983 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001FE, Ticket: 0000022E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:45:004 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000001FF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:45:004 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000200, Ticket: 0000022F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:541 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:735 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000201, Ticket: 00000230, [Empire2], MoveToFleetAction#211 GameEntity: 3627 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 1.597119) from 0 to 0.2625623.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000202, Ticket: 00000231, [Empire2], MoveToFleetAction#212 GameEntity: 3481 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 1.514301) from 0 to 0.298263.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:735 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000203, [Empire3], Entity index: 191

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:735 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000204, [Empire3], Entity index: 190

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:735 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000205, [Empire5], Entity index: 241

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000206, [Empire5], SiegeStarSystemAction#243 GameEntity: 1144 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:735 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000207, [Empire6], Entity index: 267

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:735 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000208, [Empire7], Entity index: 255

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:750 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000209, [Empire21], Entity index: 390

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:750 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020A, [Empire21], Entity index: 389

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:750 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020B, [Empire21], Entity index: 388

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:750 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020C, [Empire21], Entity index: 387

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:750 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020D, [Empire21], Entity index: 384

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:750 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020E, [Empire21], Entity index: 383

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:750 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020F, [Empire21], Entity index: 382

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:750 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000210, [Empire21], Entity index: 381

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:750 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000211, [Empire21], Entity index: 379

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:48:011 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000212, Ticket: 00000232, [Empire21], GoToFleetAction#411 GameEntity: 2705 State: WaitingForInitialization Context: Path: 84->77, Path: Path: 84->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:48:011 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000213, Ticket: 00000233, [Empire21], AttackFleetAction#412 GameEntity: 2703 State: WaitingForInitialization Context: 3rd Burning Horde (3420) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:48:011 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:48:011 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:48:028 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000214, Ticket: 00000234, [Empire21], MoveToFleetAction#413 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->77 (Cost: 4) from 0 to 0.8719702.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:49:628 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000216, Ticket: 00000236, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:49:628 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000217, Ticket: 00000237, [Empire3], system guid: 3250, contruction guid: 3717, resource name : EmpireMoney, buyout cost: 578.5501

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:49:628 STACKThe construction 3717 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:49:628 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:ManageManpowerPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:49:628 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:ManageManpowerPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:49:628 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00000218, Ticket: 00000238, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:49:628 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000219, Ticket: 00000239, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:49:628 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000021B, Ticket: 0000023B, ContractGUID 3643 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 253.125 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:49:628 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTerm:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:49:628 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTerm:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:49:628 STACKContract 3643 pass from state Negotiation to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:49:629 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:49:629 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderManageManpower:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromOrderMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:49:629 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderManageManpower:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromOrderMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:49:629 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:52:014 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:114 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:273 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:519 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021C, Ticket: 0000023C, [Empire3], RootNodeFleetAction#194 GameEntity: 2495 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:519 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021D, Ticket: 0000023D, [Empire3], GoToFleetAction#195 GameEntity: 1469 State: WaitingForInitialization Context: Path: 44->46, Path: Path: 44->46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:519 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000021E, Ticket: 0000023E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:519 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000220, Ticket: 00000240, [Empire5], GoToFleetAction#244 GameEntity: 1513 State: WaitingForInitialization Context: Path: 80->79, Path: Path: 80->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:519 STACKStart 15 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:52:519 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:52:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000221, Ticket: 00000241, [Empire6], GoToFleetAction#270 GameEntity: 1527 State: WaitingForInitialization Context: Path: 111->113, Path: Path: 111->113

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACKfleet action with feedback 258 started : ETA 4856.00584411621

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000222, Ticket: 00000242, [Empire7], ExpeditionFleetAction#258 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly18 on Hamal II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000223, Ticket: 00000243, [Empire21], GoToFleetAction#414 GameEntity: 3316 State: WaitingForInitialization Context: Path: 4->0, Path: Path: 4->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000224, Ticket: 00000244, [Empire21], GoToFleetAction#415 GameEntity: 3181 State: WaitingForInitialization Context: Path: 24->26, Path: Path: 24->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000225, Ticket: 00000245, [Empire21], GoToFleetAction#416 GameEntity: 3050 State: WaitingForInitialization Context: Path: 7->2, Path: Path: 7->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000226, Ticket: 00000246, [Empire21], GoToFleetAction#417 GameEntity: 3316 State: WaitingForInitialization Context: Path: 4->5, Path: Path: 4->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000227, Ticket: 00000247, [Empire21], GoToFleetAction#418 GameEntity: 3313 State: WaitingForInitialization Context: Path: 2->0, Path: Path: 2->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000228, Ticket: 00000248, [Empire21], InitiateEmpireActionFleetAction#419 GameEntity: 3181 State: WaitingForInitialization Context: Byrtus (182) (StarSystemNode), Path: Byrtus (182) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000229, Ticket: 00000249, [Empire21], GoToFleetAction#420 GameEntity: 3052 State: WaitingForInitialization Context: Path: 61->50, Path: Path: 61->50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022A, Ticket: 0000024A, [Empire21], GoToFleetAction#421 GameEntity: 3051 State: WaitingForInitialization Context: Path: 86->95, Path: Path: 86->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000022C, Ticket: 0000024B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022D, Ticket: 0000024C, [Empire3], MoveToFleetAction#196 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->46 (Cost: 1.510489) from 0 to 0.2241006.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022E, Ticket: 0000024D, [Empire5], MoveToFleetAction#245 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 5.806803) from 0 to 0.7491093.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022F, [Empire21], GuardEmpireLocalAction#422 GameEntity: 1127 State: WaitingForInitialization Context: Byrtus (182) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:540 STACKCancelling actions on Byrtus (182) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:559 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000230, Ticket: 0000024E, [Empire6], MoveToFleetAction#271 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->113 (Cost: 4.26929) from 0 to 0.5724191.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:559 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000231, Ticket: 0000024F, [Empire21], MoveToFleetAction#423 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 0.7796719) from 0 to 0.1235266.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:559 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000232, Ticket: 00000250, [Empire21], MoveToFleetAction#424 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 1.804148) from 0 to 0.2599466.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:559 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000233, Ticket: 00000251, [Empire21], MoveToFleetAction#425 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 3.099666) from 0 to 0.4094147.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:559 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000234, Ticket: 00000252, [Empire21], MoveToFleetAction#426 GameEntity: 3316 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->5 (Cost: 2.897577) from 0 to 0.7003692.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:52:580 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000235, Ticket: 00000253, [Empire21], MoveToFleetAction#427 GameEntity: 3050 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->2 (Cost: 1.162204) from 0 to 0.3399352.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:53:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000236, Ticket: 00000254, [Empire3], GoToFleetAction#197 GameEntity: 3720 State: WaitingForInitialization Context: Path: 62->59, Path: Path: 62->59

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:53:715 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:53:715 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000237, Ticket: 00000256, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:53:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000238, Ticket: 00000257, [Empire6], GoToFleetAction#272 GameEntity: 3728 State: WaitingForInitialization Context: Path: 130->120, Path: Path: 130->120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:53:715 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000023A, Ticket: 00000259, [Empire6]: NeutralManagedToCloseBorders To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:53:715 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:53:715 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:53:731 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023B, Ticket: 0000025A, [Empire3], MoveToFleetAction#198 GameEntity: 3720 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->59 (Cost: 3.268686) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:53:731 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023C, Ticket: 0000025B, [Empire6], MoveToFleetAction#273 GameEntity: 3728 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 5) from 0 to 0.603296.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:54:716 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000023D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:55:550 STACKfleet action with feedback 258 finished : ETA 4856.00584411621, Game.Time 4857.01950073242, true ETA 4857.00584411621

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:55:701 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000023E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:56:118 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:56:217 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:56:401 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:56:634 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000023F, Ticket: 0000025C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:56:634 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000240, Ticket: 0000025D, [Empire21], GoToFleetAction#428 GameEntity: 2706 State: WaitingForInitialization Context: Path: 95->86, Path: Path: 95->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:56:634 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000241, Ticket: 0000025E, [Empire21], GoToFleetAction#429 GameEntity: 2839 State: WaitingForInitialization Context: Path: 49->50, Path: Path: 49->50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:56:634 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:56:634 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:56:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000242, Ticket: 0000025F, [Empire21], MoveToFleetAction#430 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 2.905184) from 0 to 0.5859779.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:56:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000243, Ticket: 00000260, [Empire21], MoveToFleetAction#431 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 2.752914) from 0 to 0.4361555.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:57:485 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000244, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:57:837 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:57:837 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:58:069 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000246, [Empire3], Entity index: 197

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:00:237 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:00:337 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:00:504 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:00:739 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:00:739 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:00:754 STACKfleet action with feedback 259 started : ETA 4864.22408294678

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:00:754 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000248, Ticket: 00000263, [Empire7], ExpeditionFleetAction#259 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury07 on Hamal IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:00:754 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000249, Ticket: 00000264, [Empire21], GoToFleetAction#432 GameEntity: 3181 State: WaitingForInitialization Context: Path: 24->26, Path: Path: 24->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:00:771 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024A, Ticket: 00000265, [Empire21], MoveToFleetAction#433 GameEntity: 3181 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->26 (Cost: 1.535375) from 0 to 0.1891722.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:03:758 STACKfleet action with feedback 259 finished : ETA 4864.22408294678, Game.Time 4865.2272567749, true ETA 4865.22408294678

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:04:258 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:04:357 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:04:512 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:04:762 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024B, Ticket: 00000266, [Empire3], InitiateEmpireActionFleetAction#199 GameEntity: 3720 State: WaitingForInitialization Context: Oentho (409) (StarSystemNode), Path: Oentho (409) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:04:762 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024C, [Empire3], GuardEmpireLocalAction#200 GameEntity: 1109 State: WaitingForInitialization Context: Oentho (409) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:04:762 STACKCancelling actions on Oentho (409) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:04:763 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:04:763 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:05:866 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:05:866 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:08:266 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:08:366 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:08:505 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:08:759 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:08:759 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:08:776 STACKfleet action with feedback 260 started : ETA 4872.24340820313

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:08:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024F, Ticket: 00000269, [Empire7], ExpeditionFleetAction#260 GameEntity: 1551 State: WaitingForInitialization Context: Curiosity_Loot_Signal_Era1 on Hamal IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:08:776 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:08:776 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:09:877 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:09:877 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:09:877 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:11:778 STACKfleet action with feedback 260 finished : ETA 4872.24340820313, Game.Time 4873.24505615234, true ETA 4873.24340820313

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:11:796 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000250, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:11:812 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000251, [Empire7], AutomatedDeliveryFleetAction#261 GameEntity: 3738 State: WaitingForInitialization Context: Path: 22->20->17, Path: Path: 22->20->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:11:829 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000252, Ticket: 0000026B, [Empire7], MoveToFleetAction#262 GameEntity: 3738 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 3) from 0 to 0.3712465.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:12:279 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:12:379 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:12:546 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:13:880 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:13:880 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:16:299 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:399 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:535 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:808 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:16:808 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:20:292 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000255, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:20:308 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:20:542 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:20:698 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:22:021 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:22:021 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:24:053 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000257, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:24:420 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:24:521 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:24:671 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:24:925 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:24:925 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:26:026 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:26:026 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:26:026 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:28:445 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:545 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:698 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:30:046 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:30:046 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:32:448 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:32:549 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:32:699 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:32:985 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:32:985 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:35:851 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000025B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:36:502 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:36:602 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:36:759 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:38:107 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:38:107 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:40:622 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:40:722 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:41:301 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:41:492 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:41:492 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:42:593 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:42:593 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:42:594 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:44:194 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000025E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:44:995 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:45:096 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:45:278 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:46:613 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:46:613 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:49:015 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:49:115 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:49:282 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:49:519 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:49:519 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:53:035 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:53:136 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:53:293 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:53:653 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000261, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:54:638 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:54:638 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:57:039 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:57:139 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:57:306 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:57:539 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:57:539 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:58:089 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000264, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:58:107 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000265, Ticket: 0000027A, [Empire1], MoveToFleetAction#239 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->15 (Cost: 5) from 0 to 0.4042142.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:58:107 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000266, Ticket: 0000027B, [Empire1], MoveToFleetAction#240 GameEntity: 3585 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 4.351117) from 0.5118632 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:58:640 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:58:640 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:58:640 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:59:474 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000267, [Empire1], Entity index: 221

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:01:059 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:01:160 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:01:344 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:02:760 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:02:760 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:05:163 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:05:263 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:05:429 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:05:683 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:05:683 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:09:183 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:09:283 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:09:449 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:10:786 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:10:786 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:13:202 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:13:303 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:13:440 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:13:694 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:13:694 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:14:811 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:14:811 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:14:811 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:17:213 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:17:312 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:17:496 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:18:814 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:18:814 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:19:498 STACKfleet action with feedback 241 started : ETA 4942.96545410156

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:19:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026D, [Empire1], ColonizeFleetAction#241 GameEntity: 3585 State: WaitingForInitialization Context: Gatria I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:21:233 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:21:334 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:21:488 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:21:737 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:21:738 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:22:526 STACKfleet action with feedback 241 finished : ETA 4942.96545410156, Game.Time 4943.96775054932, true ETA 4943.96545410156

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:22:526 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:22:526 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:22:526 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:25:237 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:25:336 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:25:520 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:25:703 STACKAudio bank G_Dialog_Cravers has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:24:26:705 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000270, Ticket: 00000002, [Empire1], OutpostAction#242 GameEntity: 3758 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:26:857 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:26:857 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:29:257 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:29:356 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:29:495 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:29:757 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:29:757 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:30:858 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:30:858 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:30:858 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:33:272 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:33:372 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:33:993 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:35:275 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:35:275 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:37:676 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:37:777 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:37:943 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:38:185 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:38:185 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:41:697 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:41:797 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:41:957 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:42:448 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000275, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:42:464 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000276, Ticket: 00000289, [Empire0], MoveToFleetAction#190 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 123->80 (Cost: 6.6775) from 0.7055451 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:43:308 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:43:308 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:43:323 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000278, [Empire0], Entity index: 182

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:45:701 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:45:801 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:45:869 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:45:936 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:46:035 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:46:168 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:46:401 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:46:401 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:47:519 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:47:519 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:47:519 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:47:740 STACKTrying to add the garrison 'Hangar#1128' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

21:24:49:921 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:50:021 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:50:174 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:50:174 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000027A, [Empire1], ConstructibleElementName: TechnologyDefinitionScienceAndExploration5TimeLords, ConstructionGameEntityGUID: 3766, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:51:524 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:51:524 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:53:943 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:54:043 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:54:226 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:54:444 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:54:444 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:54:877 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027D, Ticket: 0000028F, [Empire0], GoToFleetAction#191 GameEntity: 1409 State: WaitingForInitialization Context: Path: 80->77, Path: Path: 80->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:54:900 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027E, Ticket: 00000290, [Empire0], MoveToFleetAction#192 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 1.3225) from 0 to 0.3351668.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:57:946 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:58:047 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:58:230 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:59:549 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:59:549 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:01:967 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:02:066 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:02:233 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:02:466 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:02:466 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:03:567 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:03:567 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:03:567 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:03:801 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000281, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade7, ConstructionGameEntityGUID: 3769, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:05:971 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:06:070 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:06:254 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:07:589 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:07:589 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:09:990 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:10:090 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:10:274 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:10:494 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:10:494 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:14:010 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:14:110 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:14:277 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:15:614 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:15:614 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:16:430 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:18:014 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:18:114 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:18:253 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:18:514 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:18:514 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:19:632 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:19:632 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:19:632 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:22:035 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:22:134 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:22:722 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:22:968 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000286, [Empire1], context guid: 1132, contruction guid: 3691

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:24:019 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:24:019 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:26:421 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:26:521 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:26:688 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:26:924 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:26:924 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:30:441 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:30:541 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:30:696 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:32:051 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:32:051 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:34:452 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:34:553 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:34:695 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:34:953 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:34:953 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:36:054 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:36:054 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:36:054 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:38:472 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:38:574 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:38:739 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:40:074 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:40:074 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:42:476 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:42:576 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:42:759 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:42:996 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:42:996 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:46:497 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:46:597 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:46:759 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:48:100 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:48:100 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:50:517 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:50:617 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:50:766 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:51:017 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:51:017 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:52:118 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:52:118 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:52:118 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:54:520 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:54:620 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:54:786 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:56:138 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:56:138 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:58:540 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:58:640 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:58:790 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:59:043 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:59:043 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:00:442 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:00:459 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:00:527 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:00:626 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:00:742 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:00:760 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:00:910 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:01:160 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:01:160 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00000292, Ticket: 000002A5, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:01:177 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#00000293, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:029 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:029 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:029 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:029 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:029 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:138 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:256 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:256 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:462 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:474 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:819 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:02:819 STACK[ChatMessage] RECV: l:/_turn/33 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:02:868 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:02:925 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000294, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:947 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000295, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:970 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000296, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:988 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000297, [Empire2], AutomatedDeliveryFleetAction#213 GameEntity: 3777 State: WaitingForInitialization Context: Path: 45->42->39, Path: Path: 45->42->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:988 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000298, [Empire5], AutomatedDeliveryFleetAction#246 GameEntity: 3779 State: WaitingForInitialization Context: Path: 86->93->92, Path: Path: 86->93->92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:02:988 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000299, [Empire7], AutomatedDeliveryFleetAction#263 GameEntity: 3781 State: WaitingForInitialization Context: Path: 17->20, Path: Path: 17->20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:336 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:435 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:452 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:768 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:768 STACK[Perf] Game dumping took 124 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:768 STACK[Perf] Checksum generation took 18 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:768 STACK[Perf] Writing file took 9 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:768 STACK[Perf] TOTAL DURATION (Text): 301 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:768 STACKDump checksum 'TurnEnded': 0xc17ea6c4da6628eaff419f403eba85c4.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:768 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\033_TurnEnded_Mort_0xc17ea6c4da6628eaff419f403eba85c4.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:768 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:768 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:779 STACK[Dump] Received GameDiagnosticsInfo turn=33, client=0x9e3a4b, checksum=0xc17ea6c4da6628eaff419f403eba85c4.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:779 STACK[Dump] Received GameDiagnosticsInfo turn=33, client=0x5d2f64, checksum=0x73b0e5f0e9283574d9589dfbb5641ce3.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:865 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:865 STACKSynchronizationState = ChecksumMismatch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:865 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:865 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:865 STACKSynchronizationState = ChecksumMismatch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:865 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:03:865 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:04:657 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:04:657 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:04:658 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:04:658 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:04:658 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:04:658 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:04:658 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:04:668 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:04:668 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:04:705 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:04:705 STACK[Quests] Adding global quest variable: $GUIDFleet02 = QuestVariable+NullValue for empire 0

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:04:705 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000029A, Ticket: 000002A6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:04:705 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000029B, Ticket: 000002A7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:04:705 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000029C, Ticket: 000002A8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:04:705 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000029D, Ticket: 000002A9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:04:740 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029E, [Empire1], MoveToProbeAction#243 GameEntity: 3525 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:04:740 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029F, [Empire1], MoveToProbeAction#244 GameEntity: 3671 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:04:740 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:04:740 STACK[ChatMessage] RECV: l:/_turn/33 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:04:940 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:04:940 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:05:091 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A0, [Empire7], MoveToProbeAction#264 GameEntity: 3526 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:05:574 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:06:241 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:06:259 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:07:494 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:545 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:545 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:545 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000002A2, Ticket: 000002AA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:545 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000002A3, Ticket: 000002AB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:545 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000002A4, Ticket: 000002AC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:545 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000002A6, Ticket: 000002AD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A7, Ticket: 000002AE, [Empire2], MoveToFleetAction#214 GameEntity: 3777 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0 to 0.4931925.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A8, Ticket: 000002AF, [Empire2], MoveToFleetAction#215 GameEntity: 3627 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0.2625623 to 0.7557548.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A9, Ticket: 000002B0, [Empire2], MoveToFleetAction#216 GameEntity: 3481 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 3) from 0.298263 to 0.8891553.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002AA, Ticket: 000002B1, [Empire5], MoveToFleetAction#247 GameEntity: 3779 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0 to 0.3314799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002AB, Ticket: 000002B2, [Empire5], MoveToFleetAction#248 GameEntity: 3629 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 0.5617398) from 0.9143916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002AC, Ticket: 000002B3, [Empire5], MoveToFleetAction#249 GameEntity: 3483 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.6008914 to 0.9323713.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002AD, Ticket: 000002B4, [Empire6], MoveToFleetAction#274 GameEntity: 3707 State: WaitingForInitialization Context: EntityActionContext_Movement, 124->125 (Cost: 3) from 0.4714802 to 0.9429604.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002AE, Ticket: 000002B5, [Empire6], MoveToFleetAction#275 GameEntity: 3543 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->128 (Cost: 3) from 0.3892173 to 0.8320027.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002AF, Ticket: 000002B6, [Empire7], MoveToFleetAction#265 GameEntity: 3781 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 3) from 0 to 0.3409031.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B0, Ticket: 000002B7, [Empire7], MoveToFleetAction#266 GameEntity: 3738 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 3) from 0.3712465 to 0.7424929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:570 STACKStart 91 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:09:570 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:09:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B1, Ticket: 000002B8, [Empire7], MoveToFleetAction#267 GameEntity: 3527 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->16 (Cost: 2.163914) from 0.6286582 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B2, Ticket: 000002B9, [Empire3], GoToFleetAction#201 GameEntity: 1469 State: WaitingForInitialization Context: Path: 46, Path: Path: 46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B3, Ticket: 000002BA, [Empire5], GoToFleetAction#250 GameEntity: 1513 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B4, Ticket: 000002BB, [Empire6], GoToFleetAction#276 GameEntity: 3728 State: WaitingForInitialization Context: Path: 120, Path: Path: 120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B5, Ticket: 000002BC, [Empire6], GoToFleetAction#277 GameEntity: 1527 State: WaitingForInitialization Context: Path: 113, Path: Path: 113

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B6, Ticket: 000002BD, [Empire7], GoToFleetAction#268 GameEntity: 3520 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B7, Ticket: 000002BE, [Empire7], LaunchProbeFleetAction#269 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B8, Ticket: 000002BF, [Empire20], GoToFleetAction#32 GameEntity: 3141 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B9, Ticket: 000002C0, [Empire21], GoToFleetAction#434 GameEntity: 3316 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BA, Ticket: 000002C1, [Empire21], GoToFleetAction#435 GameEntity: 3181 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:607 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BB, Ticket: 000002C2, [Empire21], GoToFleetAction#436 GameEntity: 3050 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:607 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BC, Ticket: 000002C3, [Empire21], GoToFleetAction#437 GameEntity: 3049 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:607 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BD, Ticket: 000002C4, [Empire21], GoToFleetAction#438 GameEntity: 3047 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:607 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BE, Ticket: 000002C5, [Empire21], GoToFleetAction#439 GameEntity: 2840 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:607 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BF, Ticket: 000002C6, [Empire21], GoToFleetAction#440 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:607 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C0, Ticket: 000002C7, [Empire21], GoToFleetAction#441 GameEntity: 2705 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:607 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C1, Ticket: 000002C8, [Empire21], GoToFleetAction#442 GameEntity: 3316 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:607 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C2, Ticket: 000002C9, [Empire21], GoToFleetAction#443 GameEntity: 3314 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C3, Ticket: 000002CA, [Empire21], GoToFleetAction#444 GameEntity: 3313 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C4, Ticket: 000002CB, [Empire21], GoToFleetAction#445 GameEntity: 2706 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C5, Ticket: 000002CC, [Empire21], GoToFleetAction#446 GameEntity: 2839 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C6, Ticket: 000002CD, [Empire21], GoToFleetAction#447 GameEntity: 3183 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C7, Ticket: 000002CE, [Empire21], GoToFleetAction#448 GameEntity: 3182 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C8, Ticket: 000002CF, [Empire21], GoToFleetAction#449 GameEntity: 3181 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C9, Ticket: 000002D0, [Empire21], GoToFleetAction#450 GameEntity: 3052 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CA, Ticket: 000002D1, [Empire21], GoToFleetAction#451 GameEntity: 3051 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:634 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CB, Ticket: 000002D2, [Empire21], GoToFleetAction#452 GameEntity: 3050 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:634 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CC, Ticket: 000002D3, [Empire21], GoToFleetAction#453 GameEntity: 3049 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:634 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CD, Ticket: 000002D4, [Empire21], GoToFleetAction#454 GameEntity: 3047 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:634 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CE, Ticket: 000002D5, [Empire21], GoToFleetAction#455 GameEntity: 3046 State: WaitingForInitialization Context: Path: 130, Path: Path: 130

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:656 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002D0, Ticket: 000002D7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:656 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002D9, Ticket: 000002E0, [Empire3], ConstructibleElementName: TechnologyDefinitionScienceAndExploration6Unfallen, ConstructionGameEntityGUID: 3789, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:676 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002DB, Ticket: 000002E2, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:676 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002DC, Ticket: 000002E3, [Empire3], EmpireDiplomaticAction#202 GameEntity: 1109 State: WaitingForInitialization Context: Empire 14 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:676 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000002E4, Ticket: 000002EB, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:676 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002E6, Ticket: 000002ED, [Empire4], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade5Vampirilis, ConstructionGameEntityGUID: 3793, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:701 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002F0, Ticket: 000002F7, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000303, Ticket: 0000030A, [Empire7], EmpireDiplomaticAction#270 GameEntity: 1113 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000304, Ticket: 0000030B, [Empire7], EmpireDiplomaticAction#271 GameEntity: 1113 State: WaitingForInitialization Context: Empire 13 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000030C, [Empire7], MoveToProbeAction#272 GameEntity: 3785 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000030D, Ticket: 00000313, [Empire3], MoveToFleetAction#203 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->46 (Cost: 5.229736) from 0.2241006 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000030E, Ticket: 00000314, [Empire5], MoveToFleetAction#251 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 1.944807) from 0.7491093 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000030F, Ticket: 00000315, [Empire6], MoveToFleetAction#278 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->113 (Cost: 3.189039) from 0.5724191 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000310, Ticket: 00000316, [Empire6], MoveToFleetAction#279 GameEntity: 3728 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3.287806) from 0.603296 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000311, Ticket: 00000317, [Empire7], MoveToFleetAction#273 GameEntity: 3520 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->7 (Cost: 6) from 0.5342147 to 0.9432566.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000312, Ticket: 00000318, [Empire20], MoveToFleetAction#33 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->108 (Cost: 1.606794) from 0.7421948 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACKGoToFleetAction #435: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACKGoToFleetAction #434: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000313, Ticket: 0000031B, [Empire21], MoveToFleetAction#456 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 4) from 0.1235266 to 0.7572632.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000314, Ticket: 0000031C, [Empire21], MoveToFleetAction#457 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 4) from 0.2599466 to 0.8362776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000315, Ticket: 0000031D, [Empire21], MoveToFleetAction#458 GameEntity: 3181 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->26 (Cost: 4) from 0.1891722 to 0.6820089.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000316, Ticket: 0000031E, [Empire21], MoveToFleetAction#459 GameEntity: 3182 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->22 (Cost: 0.08088487) from 0.9899906 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000317, Ticket: 0000031F, [Empire21], MoveToFleetAction#460 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 2.666504) from 0.6158028 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000318, Ticket: 00000320, [Empire21], MoveToFleetAction#461 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 2.052655) from 0.5859779 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000319, Ticket: 00000321, [Empire21], MoveToFleetAction#462 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 3.558857) from 0.4361555 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031A, Ticket: 00000322, [Empire21], MoveToFleetAction#463 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 4) from 0.4094147 to 0.9377488.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031B, Ticket: 00000323, [Empire21], MoveToFleetAction#464 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->3 (Cost: 0.1006059) from 0.9835635 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031C, Ticket: 00000324, [Empire21], MoveToFleetAction#465 GameEntity: 3316 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->5 (Cost: 1.239637) from 0.7003692 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031D, Ticket: 00000325, [Empire21], MoveToFleetAction#466 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->77 (Cost: 0.5873128) from 0.8719702 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031E, Ticket: 00000326, [Empire21], MoveToFleetAction#467 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->108 (Cost: 1.264901) from 0.7970505 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031F, Ticket: 00000327, [Empire21], MoveToFleetAction#468 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->77 (Cost: 1.500496) from 0.7906333 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:812 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:812 STACKGoToFleetAction #438: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:812 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:812 STACKGoToFleetAction #437: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:812 STACK[Empire 21] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:812 STACKGoToFleetAction #436: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000320, Ticket: 0000032B, [Empire21], MoveToFleetAction#469 GameEntity: 3046 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->130 (Cost: 0.2878055) from 0.9652736 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000321, Ticket: 0000032C, [Empire21], MoveToFleetAction#470 GameEntity: 3047 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->26 (Cost: 0.1162785) from 0.9856734 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:829 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000322, Ticket: 0000032D, [Empire21], MoveToFleetAction#471 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 0.08088487) from 0.9899906 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:830 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000323, Ticket: 0000032E, [Empire21], MoveToFleetAction#472 GameEntity: 3050 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->2 (Cost: 2.256694) from 0.3399352 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:830 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000324, Ticket: 0000032F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:830 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000325

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:830 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000326, Ticket: 00000330

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:830 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000327, Ticket: 00000331, [Empire5], MoveToFleetAction#252 GameEntity: 3629 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 2.43826) from 0 to 0.2694114.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:830 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000328, [Empire21], Entity index: 448

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:830 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000329, [Empire21], Entity index: 443

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:848 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000032A, [Empire21], Entity index: 441

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:848 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000032B, [Empire21], Entity index: 455

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:848 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032C, [Empire7], SiegeStarSystemAction#274 GameEntity: 3660 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:859 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000032D, [Empire21], Entity index: 454

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:859 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000032E, [Empire21], Entity index: 453

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:893 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000032F, [Empire21], Entity index: 442

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:09:970 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:10:132 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:11:788 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:11:988 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:11:988 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000330, [Empire3], Entity index: 201

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:11:988 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000331, [Empire5], Entity index: 250

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:11:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000332, [Empire5], SiegeStarSystemAction#253 GameEntity: 1144 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:112 STACKDump download response received: '033_TurnEnded_Mort_0xc17ea6c4da6628eaff419f403eba85c4.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:112 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000333, [Empire6], Entity index: 277

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:132 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000334, [Empire6], Entity index: 276

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:132 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000335, [Empire20], Entity index: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:132 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000336, [Empire21], Entity index: 452

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:132 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000337, [Empire21], Entity index: 447

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:132 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000338, [Empire21], Entity index: 446

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:132 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000339, [Empire21], Entity index: 445

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:133 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000033A, [Empire21], Entity index: 440

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:133 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000033B, [Empire21], Entity index: 439

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:133 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000033D, Ticket: 00000333, [Empire21], GoToFleetAction#473 GameEntity: 3054 State: WaitingForInitialization Context: Path: 5->4, Path: Path: 5->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:133 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:13:133 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:13:150 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000033E, Ticket: 00000334, [Empire21], GoToFleetAction#474 GameEntity: 3048 State: WaitingForInitialization Context: Path: 4->0, Path: Path: 4->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:150 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000033F, Ticket: 00000335, [Empire21], MoveToFleetAction#475 GameEntity: 3054 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 4) from 0 to 0.9668342.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:165 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000340, Ticket: 00000336, [Empire21], MoveToFleetAction#476 GameEntity: 3048 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->0 (Cost: 4) from 0 to 0.7839413.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:273 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000341, Ticket: 00000337, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:273 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000342, Ticket: 00000338, [Empire3], system guid: 3250, contruction guid: 3790, resource name : EmpireMoney, buyout cost: 577.8489

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:273 STACKThe construction 3790 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:273 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000343, Ticket: 00000339, [Empire6], ShipsGUID: 3434,3085

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:13:273 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:13:273 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:15:789 STACKDump download response received: '033_TurnEnded_Ozodot_0x73b0e5f0e9283574d9589dfbb5641ce3.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:15:802 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:15:878 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:066 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:298 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000344, Ticket: 0000033A, [Empire3], GoToFleetAction#204 GameEntity: 1469 State: WaitingForInitialization Context: Path: 46->44, Path: Path: 46->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:298 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000345, Ticket: 0000033B, [Empire5], GoToFleetAction#254 GameEntity: 1513 State: WaitingForInitialization Context: Path: 79->82, Path: Path: 79->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:299 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000346, Ticket: 0000033C, [Empire6], GoToFleetAction#280 GameEntity: 3728 State: WaitingForInitialization Context: Path: 120->117, Path: Path: 120->117

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:299 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000347, Ticket: 0000033D, [Empire6], LaunchProbeFleetAction#281 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:299 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000348, Ticket: 0000033E, [Empire7], GoToFleetAction#275 GameEntity: 1551 State: WaitingForInitialization Context: Path: 22->20, Path: Path: 22->20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:299 STACKStart 17 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:16:299 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000349, Ticket: 0000033F, [Empire20], GoToFleetAction#34 GameEntity: 3141 State: WaitingForInitialization Context: Path: 108->111, Path: Path: 108->111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034A, Ticket: 00000340, [Empire21], GoToFleetAction#477 GameEntity: 3316 State: WaitingForInitialization Context: Path: 5->4, Path: Path: 5->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034B, Ticket: 00000341, [Empire21], InitiateEmpireActionFleetAction#478 GameEntity: 3047 State: WaitingForInitialization Context: Regulus (202) (StarSystemNode), Path: Regulus (202) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034C, Ticket: 00000342, [Empire21], InitiateEmpireActionFleetAction#479 GameEntity: 2840 State: WaitingForInitialization Context: Serte (489) (StarSystemNode), Path: Serte (489) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034D, Ticket: 00000343, [Empire21], InitiateEmpireActionFleetAction#480 GameEntity: 2705 State: WaitingForInitialization Context: Serte (489) (StarSystemNode), Path: Serte (489) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034E, Ticket: 00000344, [Empire21], GoToFleetAction#481 GameEntity: 2706 State: WaitingForInitialization Context: Path: 86->85, Path: Path: 86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034F, Ticket: 00000345, [Empire21], GoToFleetAction#482 GameEntity: 3183 State: WaitingForInitialization Context: Path: 50->49, Path: Path: 50->49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000350, Ticket: 00000346, [Empire21], AttackFleetAction#483 GameEntity: 3182 State: WaitingForInitialization Context: 1st Iridescent Shoal (1551) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000351, Ticket: 00000347, [Empire21], GoToFleetAction#484 GameEntity: 3050 State: WaitingForInitialization Context: Path: 2->7, Path: Path: 2->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000352, Ticket: 00000348, [Empire21], GoToFleetAction#485 GameEntity: 3049 State: WaitingForInitialization Context: Path: 20->22, Path: Path: 20->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000353, Ticket: 00000349, [Empire21], GoToFleetAction#486 GameEntity: 3047 State: WaitingForInitialization Context: Path: 26->24, Path: Path: 26->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000354, Ticket: 0000034A, [Empire21], GoToFleetAction#487 GameEntity: 3046 State: WaitingForInitialization Context: Path: 130->128, Path: Path: 130->128

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000355, [Empire6], MoveToProbeAction#282 GameEntity: 3798 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000356, Ticket: 0000034B, [Empire3], MoveToFleetAction#205 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->44 (Cost: 0.7702641) from 0 to 0.1142787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000357, Ticket: 0000034C, [Empire5], MoveToFleetAction#255 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->82 (Cost: 3.770829) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000358, Ticket: 0000034D, [Empire6], MoveToFleetAction#283 GameEntity: 3728 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->117 (Cost: 1.712194) from 0 to 0.3876389.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:349 STACK[Empire 7] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:349 STACKGoToFleetAction #275: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000359, [Empire21], GuardEmpireLocalAction#488 GameEntity: 1127 State: WaitingForInitialization Context: Regulus (202) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:349 STACKCancelling actions on Regulus (202) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035A, [Empire21], GuardEmpireLocalAction#489 GameEntity: 1127 State: WaitingForInitialization Context: Serte (489) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:349 STACKCancelling actions on Serte (489) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:349 STACK[Empire 21] OrderEntityAction preprocessing failed because GuardEmpireLocalActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035C, Ticket: 00000350, [Empire20], MoveToFleetAction#35 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->111 (Cost: 2.393206) from 0 to 0.2945469.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035D, Ticket: 00000351, [Empire21], MoveToFleetAction#490 GameEntity: 3046 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 3.712194) from 0 to 0.5826312.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:372 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:372 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035E, Ticket: 00000352, [Empire21], MoveToFleetAction#491 GameEntity: 3047 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->24 (Cost: 3.883722) from 0 to 0.4785101.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:372 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035F, Ticket: 00000353, [Empire21], MoveToFleetAction#492 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->22 (Cost: 3.919115) from 0 to 0.4849859.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:372 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000360, Ticket: 00000354, [Empire21], MoveToFleetAction#493 GameEntity: 3050 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->7 (Cost: 1.743306) from 0 to 0.5099028.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:372 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000361, Ticket: 00000355, [Empire21], MoveToFleetAction#494 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->49 (Cost: 1.333496) from 0 to 0.2689672.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:372 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000362, Ticket: 00000356, [Empire21], MoveToFleetAction#495 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 0.4411426) from 0 to 0.06722951.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:372 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000363, Ticket: 00000357, [Empire21], MoveToFleetAction#496 GameEntity: 3316 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 2.760364) from 0 to 0.6672035.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:436 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:448 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:17:390 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:17:390 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:19:540 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000366, [Empire5], Entity index: 254

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:19:574 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_EconomyAndTrade_Stage3_A

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:19:790 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:19:890 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:20:055 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:20:297 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:20:298 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:20:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000368, Ticket: 0000035B, [Empire21], GoToFleetAction#497 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108->109, Path: Path: 108->109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:20:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000369, Ticket: 0000035C, [Empire21], GoToFleetAction#498 GameEntity: 3314 State: WaitingForInitialization Context: Path: 3->7, Path: Path: 3->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:20:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036A, Ticket: 0000035D, [Empire21], GoToFleetAction#499 GameEntity: 2587 State: WaitingForInitialization Context: Path: 108->109, Path: Path: 108->109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:20:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036B, Ticket: 0000035E, [Empire21], GoToFleetAction#500 GameEntity: 2839 State: WaitingForInitialization Context: Path: 50->53, Path: Path: 50->53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:20:328 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036C, Ticket: 0000035F, [Empire21], MoveToFleetAction#501 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->53 (Cost: 1.947345) from 0 to 0.5787153.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:20:328 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036D, Ticket: 00000360, [Empire21], MoveToFleetAction#502 GameEntity: 2587 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->109 (Cost: 4) from 0 to 0.5333383.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:20:328 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036E, Ticket: 00000361, [Empire21], MoveToFleetAction#503 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->7 (Cost: 3.899394) from 0 to 0.6370649.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:20:328 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036F, Ticket: 00000362, [Empire21], MoveToFleetAction#504 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->109 (Cost: 2.735099) from 0 to 0.3646832.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:21:095 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:21:095 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:21:395 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:21:396 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:23:812 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:23:912 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:24:081 STACKDisconnecting...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:24:082 STACK[Auth] Cancelling auth ticket #4...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:24:082 STACKClosing P2PSession with server...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:24:082 STACKDisconnected!

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:24:082 STACKSynchronizationState = Rematch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:24:082 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:24:082 STACKSynchronization state is 'Rematch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:24:082 STACKSynchronizationState = Rematch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:24:082 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:24:082 STACKSynchronization state is 'Rematch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:24:082 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:24:082 STACKGameClientState_DisconnectedFromServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:24:082 STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=Desync,errcode=0

    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:24:101 STACKGameClientState_Release

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:24:101 STACKAudio bank B_Base has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GameClientState_Release:PlayAudioFeedback()
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKDisposing ServerEncounter 3799

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKDisconnecting...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKLeave message sent.

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKRemoving user 0x0x01100001005d2f64 from server (reason=HostLeft)...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACK[Auth] Ending auth session for user 0x0x01100001005d2f64...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKClosing P2P session for user 0x0x01100001005d2f64...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACK[Chat] Message has no scope option. Assuming ScopeNetwork.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKUser 0x0x01100001005d2f64 removed from server.

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKLogging of SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKShutting down SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKDisconnected!

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:UnregisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    MilitaryScreen:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    ShipDesignModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroOverviewPanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKUnloading game; destroying the world view technique...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKReleasing the current world view technique...

    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKIn technique Default, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKUnbinding service [IQuadRendererService] with context [GalaxyScanView]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKIn Technique Default, unloading ancillary FIDSIRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:377 STACKUnbinding service [IFIDSIRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    FIDSIRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary TradeRouteRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKUnbinding service [IQuadRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary AtlasManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary RenderStatisticsService

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary GalaxyPositioning

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary PathRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary GalaxyLayerController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary DashRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKUnbinding service [IPlanetoidRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:378 STACKIn Technique Default, unloading ancillary FOWRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKIn Technique Default, unloading ancillary LineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKIn Technique Default, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKUnbinding service [ICircleRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKIn Technique Default, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKUnbinding service [IInstancingRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKIn Technique Default, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKReleasing Technique Default

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKTechnique Default released

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKUnloading game; destroying all...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACKReleasing my game...

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:379 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:380 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:381 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 0

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 1

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 2

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 3

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 4

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 5

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 6

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 7

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 8

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 9

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 10

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 11

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 12

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 13

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 14

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 15

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 16

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 17

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 18

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 19

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 20

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDispose Empire 21

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager:UnbindServices(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKDisposing Encounter 3799

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3797' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3776' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3775' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3774' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3773' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3772' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3771' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3770' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3768' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3767' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3765' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3764' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3763' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3762' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3757' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3756' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3755' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3752' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3749' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3746' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3745' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3740' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:382 STACKRoot SimulationObject 'ActiveLaw#3737' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3736' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3729' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3710' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3705' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3704' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3703' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3702' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3701' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3700' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3699' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3698' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3697' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3695' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3694' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3693' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3690' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3689' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3688' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3687' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3686' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3685' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3684' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3681' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3680' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3679' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3676' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3673' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3672' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3670' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3669' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3668' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3667' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3666' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3665' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3664' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3650' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'ActiveLaw#3620' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:383 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACK[ChatMessage] RECV: l:/_ready/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACK[ChatMessage] RECV: c:/{{"Message":"Player Ozodot has left the game.","Option":289,"From":76561197970635339,"To":0}} (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACK[ChatMessage] RECV: l:/_launching/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACK[ChatMessage] RECV: l:/_gameismigrating/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:383 STACK[ChatMessage] RECV: l:/_gamesyncstate/Unset (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:384 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:384 STACKRelease AI modules.

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:26:27:384 STACK[AI2] Wait for ai module 'E.N.F.E.R' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:26:27:384 STACK[AI2] AI module 'E.N.F.E.R' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:26:27:384 STACK[AI2] Wait for ai module 'Communication' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:26:27:384 STACK[AI2] AI module 'Communication' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:26:27:384 STACK[AI2] Wait for ai module 'Debug' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:26:27:384 STACK[AI2] AI module 'Debug' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:26:27:384 STACK[AI2] Wait for ai module 'Diagnostics' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:26:27:384 STACK[AI2] AI module 'Diagnostics' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:26:27:384 STACKAI modules released

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:26:27:384 STACKAI modules disposed

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:26:27:384 STACKAI app domain unloaded

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:26:27:384 STACKAI2 has been correctly released

    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:26:27:409 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:27:409 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:27:409 STACKSessionState_OpenedAndLaunched.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:409 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:409 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c2ca4f72 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:27:669 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:669 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: q:/ready/0/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: l:/_ready/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: l:/owner/76561197970635339 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: l:/_turn/33 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:780 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:810 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:810 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:810 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:810 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:810 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:810 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:810 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:810 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:810 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:810 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:810 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:810 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:811 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:811 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:811 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:811 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:880 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:880 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:880 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:880 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:880 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:880 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:880 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:880 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:880 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:27:961 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:009 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:009 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:009 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:009 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:009 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:009 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:009 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:009 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:010 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:010 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:010 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:010 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:010 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:010 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:010 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:010 STACK[ChatMessage] RECV: l:/_ready/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:077 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:077 STACK[ChatMessage] RECV: l:/_readytime/4535.9536895752 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:077 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:077 STACK[ChatMessage] RECV: l:/_launching/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:077 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:077 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:077 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:077 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:078 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:078 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:078 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:078 STACK[ChatMessage] RECV: l:/_gamesyncstate/Unset (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:078 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:078 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:078 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:078 STACK[ChatMessage] RECV: l:/_gameismigrating/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:078 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:078 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:178 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:178 STACK[ChatMessage] RECV: q:/ready/1/False (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:178 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:178 STACK[ChatMessage] RECV: q:/heroSkin/1/ (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:458 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:28:458 STACK[ChatMessage] RECV: r:/0x01100001005d2f64/q:/heroSkin/1/ (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:29:751 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

21:26:29:751 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

21:26:29:751 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:751 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:751 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:751 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:751 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:751 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005012 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKIn Technique Prod, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0005018 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:26:29:752 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:26:29:752 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:26:29:752 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:26:29:752 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:26:29:752 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:26:29:752 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:26:29:752 STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

    HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:26:29:752 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:26:29:752 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:26:30:231 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:31:136 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:31:136 STACKSessionState_OpenedAndReady.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:31:136 STACKSessionState_OpenedAndReady.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:31:136 STACKSessionState_OpenedAndCounting.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:31:136 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:31:433 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:31:433 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:31:433 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:31:433 STACK[ChatMessage] RECV: l:/_ready/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:31:433 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:31:433 STACK[ChatMessage] RECV: l:/_readytime/5102.60390472412 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:36:144 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:36:429 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:36:429 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:36:465 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:36:743 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:36:743 STACK[ChatMessage] RECV: l:/_ready/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:36:743 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:36:743 STACK[ChatMessage] RECV: l:/_readytime/5087.90917205811 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:37:446 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:38:447 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:39:447 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:40:444 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:41:456 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:42:457 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:43:458 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:44:458 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:45:460 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:46:461 STACKSessionState_OpenedAndCounting.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:46:461 STACKSessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:46:461 STACKLaunchAsync()

    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:46:518 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:46:518 STACKGameServerState_InitializeServer

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:46:518 STACKSteamGameServer initialized.

    GameServerState_InitializeServer:InitializeServer()
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:46:532 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:46:532 STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:46:532 STACKGameClientState_WaitingForServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:46:547 STACKSessionState_OpenedAndLaunching.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:46:547 STACKSessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:46:754 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:46:754 STACK[ChatMessage] RECV: l:/_launching/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:46:754 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:46:754 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:46:754 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:46:804 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:46:804 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:47:055 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:47:055 STACK[ChatMessage] RECV: r:/0x01100001009e3a4b/q:/ready/0/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:47:205 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:47:205 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x5d2f64).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:47:537 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:47:537 STACK[ChatMessage] RECV: r:/0x01100001005d2f64/q:/ready/1/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:47:754 STACKSteamServerCallbacks_SteamServersConnected

    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:47:754 STACKSteamGameSever successfully connected.

    GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:47:788 STACKGameServerState_LaunchGame

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:47:804 STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:47:804 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:152 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:152 STACKLoading from archive 'C:\Users\Jens\Documents\Endless Space 2\Save Files\Cloud\AutoSave 229.zip'...

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:152 STACKUsing path to archive: 'C:\Users\Jens\Documents\Endless Space 2\Save Files\Cloud\AutoSave 229.zip'

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:152 STACKLoading my game...

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:152 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:152 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:152 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:152 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:153 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:154 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:155 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:156 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:157 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:157 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:157 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:157 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:49:157 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:49:157 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:49:157 STACK[ChatMessage] RECV: l:/_turn/33 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:49:157 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:49:157 STACK[ChatMessage] RECV: l:/_turn/33 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:49:157 STACKSteamServerCallback_P2PSessionRequest

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:49:157 STACKAccepting P2P session request from 0x1100001005d2f64.

    GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:49:166 STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:166 STACKSteamGameServer found (0x14021c59fee4806).

    GameClientState_WaitingForServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:180 STACKThe pathfinding service is ready.

    PathfindingManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:180 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:180 STACKGameClientState_ConnectingToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:194 STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:195 STACKInitiate connection to server with steamIDRemote: 0x1100001009e3a4b, steamIDUser: 0x1100001009e3a4b.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:195 STACKGot initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:195 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:195 STACK[MP_Progress] Empire#0 0x01100001009e3a4b

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:207 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:207 STACKSuccessfully connected to SteamGameServer.

    GameClientState_ConnectingToServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:222 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:222 STACKGameClientState_ConnectedToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:222 STACKGameClientState_Authentication

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:222 STACK[Auth] TicketHandle=5, TicketLength = 246,

    GameClient:Authentify()
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:235 STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:235 STACK[Auth] Received auth ticket from 0x1100001009e3a4b, with length: 246.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:235 STACK[Auth] BeginAuthSession succeeded for member 0x1100001009e3a4b.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:235 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:235 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:236 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:236 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:49:250 STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:263 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:276 STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:290 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:303 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:318 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:335 STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:352 STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:368 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:386 STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:402 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:419 STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:436 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:454 STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:469 STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:487 STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:502 STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:519 STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:536 STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:553 STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:569 STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:586 STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:603 STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:49:603 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:49:603 STACK[Auth] ValidateAuthTicketResponse OK for member 0x01100001009e3a4b

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:52:732 STACKFog of war texture format: RGB24.

    VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
    VisibilityController+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#1136' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#1808' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#1145' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#1148' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#1154' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#1157' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#3547' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#1160' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#1163' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#1166' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#1169' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#1172' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#1175' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#3131' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#1178' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:732 STACKThe colonized planet 'ColonizedPlanet#1181' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACKThe colonized planet 'ColonizedPlanet#1184' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACKThe colonized planet 'ColonizedPlanet#1187' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPopulation()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACKThe colonized planet 'ColonizedPlanet#1853' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACKThe colonized planet 'ColonizedPlanet#1989' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACKThe colonized planet 'ColonizedPlanet#2339' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPopulation()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] Empire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] Empire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] Empire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] Empire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] Empire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] Empire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] Empire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] Empire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] MinorEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] MinorEmpire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] MinorEmpire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] MinorEmpire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] MinorEmpire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] MinorEmpire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] MinorEmpire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] MinorEmpire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] MinorEmpire#8 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] MinorEmpire#9 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] MinorEmpire#10 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] MinorEmpire#11 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] LesserEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Game] PirateEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACKGame has been loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Population] 'PopulationPoliticalEventSharedOutpostCreated' LoadGame() failed: Could not find game entity #3279. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #3279. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Population] 'PopulationPoliticalEventSharedOutpostCreated' LoadGame() failed: Could not find game entity #3279. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #3279. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Population] 'PopulationPoliticalEventSharedOutpostCreated' LoadGame() failed: Could not find game entity #3279. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #3279. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Mort's game'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:733 STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '0'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:734 STACKGame created.

    GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:734 STACKLoad AI 'AI3'.

    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:734 STACKLoad AI plugin Amplitude.AI.Core v1.0.15.121 from file D:/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:734 STACKAI app domain created

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:734 STACKAI module 'E.N.F.E.R' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:734 STACKAI module 'Communication' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:734 STACKAI module 'Debug' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:734 STACKAI module 'Diagnostics' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:734 STACKInitialize AI modules communication interfaces.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:734 STACKInitialize AI modules.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:734 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:734 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:52:734 STACKGameServerState_GameLaunchedAndReady

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:734 STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

    GameServerState_GameLaunchedAndReady+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:734 STACK[Auth] Received an auth ticket response from server, we're good to go :)

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:745 STACKSuccessfully authenticated to server.

    GameClientState_Authentication:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:916 STACKGameClientState_LaunchGame

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:916 STACKDumping method set to 'Text'.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:916 STACK2 dump files removed.

    GameManager:ClearDumpFiles()
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:916 STACKThe game was launched already.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:916 STACKGameClientState_GameLaunched

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:916 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:916 STACK[PlayerRepository] Player 'Mort' has been registered (Graphical/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:916 STACK[PlayerRepository] Player 'Ozodot' has been registered (Graphical/Remote) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:916 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:916 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:917 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:917 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:917 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #6.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:917 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #7.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:52:917 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:52:917 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:54:108 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:108 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:108 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:108 STACKIn technique Prod, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:108 STACKIn Technique Prod, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKUnbinding service [ICircleRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKIn Technique Prod, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKUnbinding service [IInstancingRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKIn Technique Prod, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKReleasing Technique Prod

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKTechnique Prod released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKInitializing the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:26:54:109 STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:Start()

21:26:54:109 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:109 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:109 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:109 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:109 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:109 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:109 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:109 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:109 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:109 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:109 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:109 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:109 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:109 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:109 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:111 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:111 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0004978 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:26:54:111 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:54:111 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:54:118 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:54:118 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:54:118 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:54:118 STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

    GameServerState_GameLaunchedAndReady+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:54:118 STACKInitiate connection to server with steamIDRemote: 0x1100001005d2f64, steamIDUser: 0x1100001009e3a4b.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:54:118 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:54:118 STACK[MP_Progress] Empire#1 0x01100001005d2f64

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:56:256 STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:256 STACKLoading the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:256 STACKIn Technique Default, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:256 STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:256 STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:256 STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:256 STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0004882 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:256 STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:256 STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0005045 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:256 STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:256 STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:256 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:256 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0065141 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0065187 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.4262942 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0050158 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0015042 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName69'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName80'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName59'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName56'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName34'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 0.978829 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0005011 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries PathRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKStill waiting for service [ICurvedLineRendererService]

    PathRenderer+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:257 STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0010027 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries AtlasManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0045143 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0005027 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FIDSIRendererManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:258 STACKGameClientState_GameLaunchedAndReady

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:56:278 STACK[Auth] Received auth ticket from 0x1100001005d2f64, with length: 234.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:56:278 STACK[Auth] BeginAuthSession succeeded for member 0x1100001005d2f64.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:56:278 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:56:278 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:56:278 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:56:526 STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:56:660 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:56:660 STACK[Auth] ValidateAuthTicketResponse OK for member 0x01100001005d2f64

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:26:56:793 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_DownloadGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:56:843 STACKDownload game request received from 0x1100001005d2f64.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:56:843 STACKDownload game request received from 0x1100001005d2f64, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:56:860 STACKDownload Game Request from 0x1100001005d2f64 has been responded to.

    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:57:806 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:57:873 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:57:873 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:26:59:125 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:06:214 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:11:685 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:11:742 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:11:742 STACK[Quests] Adding global quest variable: $GUIDFleet02 = QuestVariable+NullValue for empire 0

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:GameServer_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:11:742 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000000, Ticket: 00000001

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:11:742 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000001, Ticket: 00000002

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:11:742 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000002, Ticket: 00000003

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:11:742 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000003, Ticket: 00000004

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:11:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000004, [Empire1], MoveToProbeAction#243 GameEntity: 3525 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:11:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000005, [Empire1], MoveToProbeAction#244 GameEntity: 3671 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:12:053 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:27:12:053 STACK[ChatMessage] RECV: l:/_launching/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:27:12:053 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:27:12:053 STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:27:12:053 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:27:12:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000006, [Empire7], MoveToProbeAction#264 GameEntity: 3526 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:12:603 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:14:779 STACKOpen archive C:\Users\Jens\Documents\Endless Space 2\Save Files\Cloud\AutoSave 229.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:14:779 STACKGet ai serialization file from archive: 'ENFER.xml'.

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:14:779 STACKClose archive C:\Users\Jens\Documents\Endless Space 2\Save Files\Cloud\AutoSave 229.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:16:046 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:16:064 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:16:064 STACK[MP_Progress] Empire#0 0x01100001009e3a4b GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:16:137 STACK[MP_Progress] Empire#1 0x01100001005d2f64 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:301 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:452 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:452 STACKChange AI client state from None to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:452 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000008, Ticket: 00000005

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:452 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000009, Ticket: 00000006

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:452 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000000A, Ticket: 00000007

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:452 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000000C, Ticket: 00000008

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000D, Ticket: 00000009, [Empire2], MoveToFleetAction#214 GameEntity: 3777 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0 to 0.4931925.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000E, Ticket: 0000000A, [Empire2], MoveToFleetAction#215 GameEntity: 3627 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0.2625623 to 0.7557548.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000F, Ticket: 0000000B, [Empire2], MoveToFleetAction#216 GameEntity: 3481 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 3) from 0.298263 to 0.8891553.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000010, Ticket: 0000000C, [Empire5], MoveToFleetAction#247 GameEntity: 3779 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0 to 0.3314799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000011, Ticket: 0000000D, [Empire5], MoveToFleetAction#248 GameEntity: 3629 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 0.5617398) from 0.9143916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000012, Ticket: 0000000E, [Empire5], MoveToFleetAction#249 GameEntity: 3483 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.6008914 to 0.9323713.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000013, Ticket: 0000000F, [Empire6], MoveToFleetAction#274 GameEntity: 3707 State: WaitingForInitialization Context: EntityActionContext_Movement, 124->125 (Cost: 3) from 0.4714802 to 0.9429604.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000014, Ticket: 00000010, [Empire6], MoveToFleetAction#275 GameEntity: 3543 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->128 (Cost: 3) from 0.3892173 to 0.8320027.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000015, Ticket: 00000011, [Empire7], MoveToFleetAction#265 GameEntity: 3781 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 3) from 0 to 0.3409031.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000016, Ticket: 00000012, [Empire7], MoveToFleetAction#266 GameEntity: 3738 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 3) from 0.3712465 to 0.7424929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:475 STACKStart 20 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:17:475 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:17:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000017, Ticket: 00000013, [Empire7], MoveToFleetAction#267 GameEntity: 3527 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->16 (Cost: 2.163914) from 0.6286582 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000018, Ticket: 00000014, [Empire20], GoToFleetAction#32 GameEntity: 3141 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000019, Ticket: 00000015, [Empire21], GoToFleetAction#434 GameEntity: 3046 State: WaitingForInitialization Context: Path: 130, Path: Path: 130

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001A, Ticket: 00000016, [Empire21], GoToFleetAction#435 GameEntity: 3051 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001B, Ticket: 00000017, [Empire21], GoToFleetAction#436 GameEntity: 3052 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001C, Ticket: 00000018, [Empire21], GoToFleetAction#437 GameEntity: 3182 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001D, Ticket: 00000019, [Empire21], GoToFleetAction#438 GameEntity: 3183 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001E, Ticket: 0000001A, [Empire21], GoToFleetAction#439 GameEntity: 2839 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001F, Ticket: 0000001B, [Empire21], GoToFleetAction#440 GameEntity: 2706 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000020, Ticket: 0000001C, [Empire21], GoToFleetAction#441 GameEntity: 2587 State: WaitingForInitialization Context: Path: 108->110, Path: Path: 108->110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000021, Ticket: 0000001D, [Empire21], GoToFleetAction#442 GameEntity: 3313 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000022, Ticket: 0000001E, [Empire21], GoToFleetAction#443 GameEntity: 3314 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000023, Ticket: 0000001F, [Empire21], GoToFleetAction#444 GameEntity: 3315 State: WaitingForInitialization Context: Path: 1->6, Path: Path: 1->6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000024, Ticket: 00000020, [Empire21], GoToFleetAction#445 GameEntity: 2705 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000025, Ticket: 00000021, [Empire21], GoToFleetAction#446 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000026, Ticket: 00000022, [Empire21], GoToFleetAction#447 GameEntity: 2840 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000027, Ticket: 00000023, [Empire21], GoToFleetAction#448 GameEntity: 3047 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000028, Ticket: 00000024, [Empire21], GoToFleetAction#449 GameEntity: 3049 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000029, Ticket: 00000025, [Empire21], GoToFleetAction#450 GameEntity: 3050 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002A, Ticket: 00000026, [Empire21], GoToFleetAction#451 GameEntity: 3181 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002B, Ticket: 00000027, [Empire21], GoToFleetAction#452 GameEntity: 3316 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002C, Ticket: 00000028, [Empire20], MoveToFleetAction#33 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->108 (Cost: 1.606794) from 0.7421948 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002D, Ticket: 00000029, [Empire21], MoveToFleetAction#453 GameEntity: 3315 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->6 (Cost: 3.510018) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002E, Ticket: 0000002A, [Empire21], MoveToFleetAction#454 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->3 (Cost: 0.1006059) from 0.9835635 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002F, Ticket: 0000002B, [Empire21], MoveToFleetAction#455 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 4) from 0.4094147 to 0.9377488.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000030, Ticket: 0000002C, [Empire21], MoveToFleetAction#456 GameEntity: 2587 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->110 (Cost: 4) from 0 to 0.9375204.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000031, Ticket: 0000002D, [Empire21], MoveToFleetAction#457 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 3.558857) from 0.4361555 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000032, Ticket: 0000002E, [Empire21], MoveToFleetAction#458 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 2.052655) from 0.5859779 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000033, Ticket: 0000002F, [Empire21], MoveToFleetAction#459 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 2.666504) from 0.6158028 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000034, Ticket: 00000030, [Empire21], MoveToFleetAction#460 GameEntity: 3182 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->22 (Cost: 0.08088487) from 0.9899906 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000035, Ticket: 00000031, [Empire21], MoveToFleetAction#461 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 4) from 0.2599466 to 0.8362776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000036, Ticket: 00000032, [Empire21], MoveToFleetAction#462 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 4) from 0.1235266 to 0.7572632.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000037, Ticket: 00000033, [Empire21], MoveToFleetAction#463 GameEntity: 3046 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->130 (Cost: 0.2878055) from 0.9652736 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000038, Ticket: 00000034, [Empire21], MoveToFleetAction#464 GameEntity: 3316 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->5 (Cost: 1.239637) from 0.7003692 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000039, Ticket: 00000035, [Empire21], MoveToFleetAction#465 GameEntity: 3181 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->26 (Cost: 4) from 0.1891722 to 0.6820089.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003A, Ticket: 00000036, [Empire21], MoveToFleetAction#466 GameEntity: 3050 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->2 (Cost: 2.256694) from 0.3399352 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003B, Ticket: 00000037, [Empire21], MoveToFleetAction#467 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 0.08088487) from 0.9899906 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003C, Ticket: 00000038, [Empire21], MoveToFleetAction#468 GameEntity: 3047 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->26 (Cost: 0.1162785) from 0.9856734 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003D, Ticket: 00000039, [Empire21], MoveToFleetAction#469 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->77 (Cost: 1.500496) from 0.7906333 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:554 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003E, Ticket: 0000003A, [Empire21], MoveToFleetAction#470 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->108 (Cost: 1.264901) from 0.7970505 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:554 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003F, Ticket: 0000003B, [Empire21], MoveToFleetAction#471 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->77 (Cost: 0.5873128) from 0.8719702 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:554 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000040, [Empire21], Entity index: 437

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:573 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000041, [Empire21], Entity index: 443

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:593 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000042, [Empire7], SiegeStarSystemAction#268 GameEntity: 3660 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:593 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000043, [Empire21], Entity index: 449

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:593 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000044, [Empire21], Entity index: 448

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000045, Ticket: 0000003C, [Empire5], MoveToFleetAction#250 GameEntity: 3629 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 2.43826) from 0 to 0.2694114.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:623 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000046, [Empire21], Entity index: 434

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:695 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:17:695 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:17:710 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000050, [Empire21], Entity index: 445

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:710 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000051, Ticket: 00000046

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:710 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000052

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:710 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000053, Ticket: 00000047

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:763 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000054, Ticket: 00000048, [Empire3], GoToFleetAction#201 GameEntity: 1469 State: WaitingForInitialization Context: Path: 46, Path: Path: 46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:763 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000055, Ticket: 00000049, [Empire3], EmpireDiplomaticAction#202 GameEntity: 1109 State: WaitingForInitialization Context: Empire 17 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:763 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000056, Ticket: 0000004A, [Empire3], EmpireDiplomaticAction#203 GameEntity: 1109 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:763 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000058, Ticket: 0000004C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:763 STACKStart 36 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:17:763 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:17:783 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000059, Ticket: 0000004D, [Empire3], EmpireDiplomaticAction#204 GameEntity: 1109 State: WaitingForInitialization Context: Empire 14 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:783 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000061, Ticket: 00000055, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:811 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006C, Ticket: 00000060, [Empire5], GoToFleetAction#251 GameEntity: 1513 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000076, Ticket: 0000006A, [Empire3], MoveToFleetAction#205 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->46 (Cost: 5.229736) from 0.2241006 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000077, Ticket: 0000006B, [Empire5], MoveToFleetAction#252 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->79 (Cost: 1.944807) from 0.7491093 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:861 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000078, [Empire21], Entity index: 452

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000079, Ticket: 0000006C, [Empire6], GoToFleetAction#276 GameEntity: 1527 State: WaitingForInitialization Context: Path: 113, Path: Path: 113

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:861 STACKStart 22 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:17:861 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:17:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000082, Ticket: 00000075, [Empire7], LaunchProbeFleetAction#269 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:906 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000084, Ticket: 00000077, [Empire7], EmpireDiplomaticAction#270 GameEntity: 1113 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:906 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000085, Ticket: 00000078, [Empire7], EmpireDiplomaticAction#271 GameEntity: 1113 State: WaitingForInitialization Context: Empire 13 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:906 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000086, Ticket: 00000079, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:906 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008E, Ticket: 00000081, [Empire7], GoToFleetAction#272 GameEntity: 3520 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:906 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008F, Ticket: 00000082, [Empire6], MoveToFleetAction#277 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 111->113 (Cost: 3.189039) from 0.5724191 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:906 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000090, [Empire7], MoveToProbeAction#273 GameEntity: 3790 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:922 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000091, [Empire21], Entity index: 446

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:922 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000092, Ticket: 00000083, [Empire7], MoveToFleetAction#274 GameEntity: 3520 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->7 (Cost: 6) from 0.5342147 to 0.9432566.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:935 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000093, [Empire21], Entity index: 450

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:959 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000094, [Empire20], Entity index: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:17:986 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000095, [Empire21], Entity index: 447

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:18:027 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:18:027 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000096, [Empire21], Entity index: 439

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:18:287 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000097, [Empire21], Entity index: 438

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:18:438 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000098, [Empire5], Entity index: 251

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:18:506 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000099, [Empire5], SiegeStarSystemAction#253 GameEntity: 1144 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:18:506 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000009A, [Empire21], Entity index: 440

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:18:840 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000009B, [Empire6], Entity index: 276

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:19:273 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000009C, [Empire3], Entity index: 201

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:20:257 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:20:805 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:20:975 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:20:975 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000009D, [Empire21], Entity index: 444

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:21:268 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009F, Ticket: 00000085, [Empire21], GoToFleetAction#472 GameEntity: 3054 State: WaitingForInitialization Context: Path: 5->4, Path: Path: 5->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:21:268 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A0, Ticket: 00000086, [Empire21], GoToFleetAction#473 GameEntity: 3048 State: WaitingForInitialization Context: Path: 4->0, Path: Path: 4->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:21:268 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:21:268 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:21:285 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A1, Ticket: 00000087, [Empire21], MoveToFleetAction#474 GameEntity: 3048 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->0 (Cost: 4) from 0 to 0.7839413.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:21:285 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A2, Ticket: 00000088, [Empire21], MoveToFleetAction#475 GameEntity: 3054 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 4) from 0 to 0.9668342.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:22:468 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A3, Ticket: 00000089, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:22:468 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000A4, Ticket: 0000008A, [Empire3], ConstructibleElementName: TechnologyDefinitionScienceAndExploration6Unfallen, ConstructionGameEntityGUID: 3794, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:22:468 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000000A5, Ticket: 0000008B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:22:468 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000A6, Ticket: 0000008C, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary1Vampirilis, ConstructionGameEntityGUID: 3795, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:22:468 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A7, Ticket: 0000008D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:22:468 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:22:469 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A8, Ticket: 0000008F, [Empire6], GoToFleetAction#278 GameEntity: 3728 State: WaitingForInitialization Context: Path: 120, Path: Path: 120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:22:469 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:22:469 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:22:486 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A9, Ticket: 00000090, [Empire6], MoveToFleetAction#279 GameEntity: 3728 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->120 (Cost: 3.287806) from 0.603296 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:23:502 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000AA, [Empire6], Entity index: 278

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:24:871 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:24:971 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:171 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AB, Ticket: 00000091, [Empire3], GoToFleetAction#206 GameEntity: 1469 State: WaitingForInitialization Context: Path: 46->44, Path: Path: 46->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:371 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:25:371 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:25:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AC, Ticket: 00000092, [Empire5], GoToFleetAction#254 GameEntity: 1513 State: WaitingForInitialization Context: Path: 79->82, Path: Path: 79->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AD, Ticket: 00000093, [Empire6], LaunchProbeFleetAction#280 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AE, Ticket: 00000094, [Empire7], GoToFleetAction#275 GameEntity: 1551 State: WaitingForInitialization Context: Path: 22->20, Path: Path: 22->20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AF, Ticket: 00000095, [Empire20], GoToFleetAction#34 GameEntity: 3141 State: WaitingForInitialization Context: Path: 108->111, Path: Path: 108->111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B0, Ticket: 00000096, [Empire21], GoToFleetAction#476 GameEntity: 3316 State: WaitingForInitialization Context: Path: 5->4, Path: Path: 5->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B1, Ticket: 00000097, [Empire21], GoToFleetAction#477 GameEntity: 3050 State: WaitingForInitialization Context: Path: 2->7, Path: Path: 2->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B2, Ticket: 00000098, [Empire21], GoToFleetAction#478 GameEntity: 3049 State: WaitingForInitialization Context: Path: 20->22, Path: Path: 20->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B3, Ticket: 00000099, [Empire21], GoToFleetAction#479 GameEntity: 3047 State: WaitingForInitialization Context: Path: 26->24, Path: Path: 26->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B4, Ticket: 0000009A, [Empire21], InitiateEmpireActionFleetAction#480 GameEntity: 2840 State: WaitingForInitialization Context: Serte (489) (StarSystemNode), Path: Serte (489) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B5, Ticket: 0000009B, [Empire21], GoToFleetAction#481 GameEntity: 2705 State: WaitingForInitialization Context: Path: 77->84, Path: Path: 77->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:388 STACKStart 16 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:25:388 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:25:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B6, Ticket: 0000009C, [Empire21], GoToFleetAction#482 GameEntity: 3314 State: WaitingForInitialization Context: Path: 3->7, Path: Path: 3->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B7, Ticket: 0000009D, [Empire21], GoToFleetAction#483 GameEntity: 2706 State: WaitingForInitialization Context: Path: 86->95, Path: Path: 86->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B8, Ticket: 0000009E, [Empire21], GoToFleetAction#484 GameEntity: 2839 State: WaitingForInitialization Context: Path: 50->49, Path: Path: 50->49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B9, Ticket: 0000009F, [Empire21], GoToFleetAction#485 GameEntity: 3183 State: WaitingForInitialization Context: Path: 50->49, Path: Path: 50->49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BA, Ticket: 000000A0, [Empire21], AttackFleetAction#486 GameEntity: 3182 State: WaitingForInitialization Context: 1st Iridescent Shoal (1551) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BB, Ticket: 000000A1, [Empire21], GoToFleetAction#487 GameEntity: 3046 State: WaitingForInitialization Context: Path: 130->128, Path: Path: 130->128

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BC, Ticket: 000000A2, [Empire3], MoveToFleetAction#207 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->44 (Cost: 0.7702641) from 0 to 0.1142787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BD, [Empire6], MoveToProbeAction#281 GameEntity: 3798 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BE, [Empire21], GuardEmpireLocalAction#488 GameEntity: 1127 State: WaitingForInitialization Context: Serte (489) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACKCancelling actions on Serte (489) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BF, Ticket: 000000A3, [Empire5], MoveToFleetAction#255 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->82 (Cost: 3.770829) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACK[Empire 7] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACKGoToFleetAction #275: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C0, Ticket: 000000A5, [Empire20], MoveToFleetAction#35 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->111 (Cost: 2.393206) from 0 to 0.2945469.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C1, Ticket: 000000A6, [Empire21], MoveToFleetAction#489 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 3.412687) from 0 to 0.7439404.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C2, Ticket: 000000A7, [Empire21], MoveToFleetAction#490 GameEntity: 3047 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->24 (Cost: 3.883722) from 0 to 0.4785101.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C3, Ticket: 000000A8, [Empire21], MoveToFleetAction#491 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->22 (Cost: 3.919115) from 0 to 0.4849859.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C4, Ticket: 000000A9, [Empire21], MoveToFleetAction#492 GameEntity: 3050 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->7 (Cost: 1.743306) from 0 to 0.5099028.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C5, Ticket: 000000AA, [Empire21], MoveToFleetAction#493 GameEntity: 3316 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 2.760364) from 0 to 0.6672035.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C7, Ticket: 000000AC, [Empire21], MoveToFleetAction#494 GameEntity: 3046 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 3.712194) from 0 to 0.5826312.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C8, Ticket: 000000AD, [Empire21], MoveToFleetAction#495 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->49 (Cost: 1.333496) from 0 to 0.2689672.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:460 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:460 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C9, Ticket: 000000AE, [Empire21], MoveToFleetAction#496 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->49 (Cost: 1.947345) from 0 to 0.3927809.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:460 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CA, Ticket: 000000AF, [Empire21], MoveToFleetAction#497 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 0.4411426) from 0 to 0.06989203.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:460 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CB, Ticket: 000000B0, [Empire21], MoveToFleetAction#498 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->7 (Cost: 3.899394) from 0 to 0.6370649.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:495 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:505 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:26:488 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000000CD, Ticket: 000000B2, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:26:488 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000000CF, Ticket: 000000B4, [Empire6], ShipsGUID: 3434,3085

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:26:488 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:26:488 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:28:640 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000D0, [Empire5], Entity index: 254

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:28:891 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:28:991 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:29:174 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:29:393 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:29:393 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:29:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D2, Ticket: 000000B6, [Empire6], GoToFleetAction#282 GameEntity: 3728 State: WaitingForInitialization Context: Path: 120->117, Path: Path: 120->117

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:29:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D3, Ticket: 000000B7, [Empire21], GoToFleetAction#499 GameEntity: 2704 State: WaitingForInitialization Context: Path: 108->107, Path: Path: 108->107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:29:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D4, Ticket: 000000B8, [Empire21], GoToFleetAction#500 GameEntity: 3315 State: WaitingForInitialization Context: Path: 6->1, Path: Path: 6->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:29:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D5, Ticket: 000000B9, [Empire6], MoveToFleetAction#283 GameEntity: 3728 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->117 (Cost: 1.712194) from 0 to 0.3876389.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:29:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D6, Ticket: 000000BA, [Empire21], MoveToFleetAction#501 GameEntity: 3315 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->1 (Cost: 0.4899817) from 0 to 0.1395952.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:29:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D7, Ticket: 000000BB, [Empire21], MoveToFleetAction#502 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->107 (Cost: 2.735099) from 0 to 0.4388383.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:30:191 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:30:192 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:30:592 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000000D9, Ticket: 000000BC, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:30:592 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:30:592 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:32:994 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:33:094 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:33:295 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_EconomyAndTrade_Stage3_A

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:27:33:296 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:33:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DB, Ticket: 000000BD, [Empire5], GoToFleetAction#256 GameEntity: 1513 State: WaitingForInitialization Context: Path: 82->79, Path: Path: 82->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:33:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DC, Ticket: 000000BE, [Empire6], LaunchProbeFleetAction#284 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:33:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DF, [Empire6], MoveToProbeAction#285 GameEntity: 3801 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:33:516 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:33:516 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:33:530 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E0, Ticket: 000000C1, [Empire5], MoveToFleetAction#257 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->79 (Cost: 0.2843637) from 0 to 0.07541147.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:33:545 STACKBegin encounter simulation ignition 309770

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:34:004 STACKEnd encounter simulation ignition 309772

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:34:024 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:34:049 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:34:049 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:34:082 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:34:280 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:34:281 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:34:648 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:34:648 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:35:020 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:35:021 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:35:021 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:35:021 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:35:382 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:35:382 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:35:499 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:35:499 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:35:531 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:35:531 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:35:567 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:35:567 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:35:599 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:35:616 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F3, Ticket: 000000D4, [Empire7], MoveToFleetAction#276 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 4.5) from 0 to 0.5568697.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:37:433 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:37:533 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:37:693 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:37:934 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:37:934 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:39:036 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:39:036 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:39:036 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:41:437 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:41:537 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:41:720 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:41:954 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F5, Ticket: 000000D7, [Empire21], GoToFleetAction#503 GameEntity: 3182 State: WaitingForInitialization Context: Path: 22->20, Path: Path: 22->20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:41:954 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:41:954 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:41:971 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F6, Ticket: 000000D8, [Empire21], MoveToFleetAction#504 GameEntity: 3182 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 3.919115) from 0 to 0.4849859.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:43:055 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:43:056 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:45:466 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:45:566 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:45:749 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:45:968 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:45:968 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:48:201 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000F9, [Empire0]: 1129 3164 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:49:319 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000FA, [Empire0], context guid: 1129, contruction guid: 3166

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:49:469 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:49:568 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:49:736 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:51:084 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:51:084 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:53:486 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:53:586 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:53:752 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:53:986 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:53:986 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:55:090 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:55:090 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:55:090 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:55:673 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000000FD, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:55:690 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FE, Ticket: 000000DE, [Empire1], MoveToFleetAction#245 GameEntity: 2689 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->15 (Cost: 5) from 0.4042142 to 0.8084284.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:57:510 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:57:608 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:57:792 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:59:110 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:59:110 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:01:512 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:01:612 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:01:762 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:02:032 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:02:032 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:02:180 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000101, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:02:680 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000102, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:04:083 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000103, [Empire0]: 1129 3806 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:05:433 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000104, [Empire0]: 1129 3808 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:05:533 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:05:650 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:05:810 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:06:951 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000105, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:07:152 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:07:152 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:07:535 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000107, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:09:420 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000108, [Empire0]: 1129 3810 Begin 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:09:553 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:09:669 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:09:838 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:10:053 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:10:053 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:11:072 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000010A, [Empire0]: 1129 3812 Begin 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:11:154 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:11:154 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:11:154 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:13:572 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:13:672 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:13:855 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:15:174 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:15:175 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:16:209 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000010C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:16:225 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010D, Ticket: 000000E5, [Empire0], MoveToFleetAction#193 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 2.623296) from 0.3351668 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:17:577 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:17:677 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:17:859 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:17:994 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:17:994 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:18:010 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010F, Ticket: 000000E7, [Empire21], AttackFleetAction#505 GameEntity: 2840 State: WaitingForInitialization Context: 1st Bold Experiment (1409) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:18:026 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:18:059 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:18:076 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:21:513 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:21:612 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:21:780 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:22:798 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:22:798 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:23:115 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:23:115 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:25:646 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:25:745 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:25:928 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:26:146 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:26:146 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:27:246 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:27:246 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:27:246 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:29:648 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:29:749 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:29:915 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:31:260 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:31:260 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:33:661 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:33:762 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:33:915 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:34:174 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:34:175 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:34:955 STACKBegin encounter simulation ignition 313399

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:407 STACKEnd encounter simulation ignition 313401

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:429 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:450 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:450 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:472 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:669 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:670 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:787 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:788 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:820 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:820 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:853 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:853 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:888 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:888 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012A, [Empire0], GoToFleetAction#194 GameEntity: 1409 State: WaitingForInitialization Context: Path: 77->80, Path: Path: 77->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:35:912 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012B, Ticket: 000000FE, [Empire0], MoveToFleetAction#195 GameEntity: 1409 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 1) from 0 to 0.2534343.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:38:039 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:38:139 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:38:306 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:39:643 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:39:643 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:42:043 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:42:143 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:42:289 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:42:543 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:42:543 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:43:645 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:43:645 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:43:645 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:46:064 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:46:165 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:46:348 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:47:665 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:47:665 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:50:083 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:50:184 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:50:350 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:50:588 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:50:588 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:54:087 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:54:187 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:54:354 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:54:472 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:55:709 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:55:709 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:58:107 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:58:207 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:58:374 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:58:608 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:58:608 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:59:709 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:59:709 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:59:709 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:02:127 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:02:227 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:02:395 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:03:728 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:03:728 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:06:131 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:06:231 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:06:473 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:06:735 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:06:735 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:10:252 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:10:352 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:10:518 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:11:856 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:11:856 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:14:272 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:14:372 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:14:538 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:14:772 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:14:772 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:15:873 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:15:873 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:15:873 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:18:292 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:18:392 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:18:545 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:19:899 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:19:899 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:22:301 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:22:401 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:22:539 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:22:813 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:22:813 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:26:312 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:26:412 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:26:595 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:28:466 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:28:466 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:30:867 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:30:967 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:31:133 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:31:366 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:31:366 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:32:468 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:32:468 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:32:468 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:34:887 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:34:986 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:35:150 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:36:489 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:36:489 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:38:890 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:38:990 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:39:130 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:39:404 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:39:404 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:42:903 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:43:003 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:43:170 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:44:524 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:44:524 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:46:923 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:47:023 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:47:186 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:47:419 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:47:419 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:48:537 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:48:537 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:48:537 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:50:939 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:51:039 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:51:200 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:52:540 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:52:540 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:54:942 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:55:042 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:55:184 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:55:462 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:55:462 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:58:962 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:59:062 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:59:220 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:00:668 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:00:668 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:03:083 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:03:183 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:03:349 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:03:583 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:03:583 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:04:684 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:04:684 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:04:684 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:07:087 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:07:187 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:07:345 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:08:705 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:08:705 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:11:107 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:11:207 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:11:346 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:11:611 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:11:611 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:15:112 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:15:212 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:15:375 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:16:723 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:16:723 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:19:139 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:19:240 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:19:388 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:19:640 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:19:640 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:20:741 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:20:741 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:20:741 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:23:169 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:23:270 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:23:429 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:24:766 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:24:766 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:27:184 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:27:284 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:27:419 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:27:688 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:27:688 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:31:187 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:31:287 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:31:443 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:32:797 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:32:797 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:35:212 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:35:312 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:35:458 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:35:708 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:35:708 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:36:809 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:36:809 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:36:809 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:39:229 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:39:328 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:39:488 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:40:829 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:40:829 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:43:231 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:43:331 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:43:480 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:43:745 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:43:745 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:47:344 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:47:444 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:47:601 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:48:957 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:48:957 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:51:373 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:51:473 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:51:640 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:51:874 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:51:874 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:52:974 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:52:974 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:52:975 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:55:393 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:55:493 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:55:648 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:57:087 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:57:087 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:59:504 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:59:604 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:59:788 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:00:008 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:00:008 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:03:508 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:03:608 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:03:764 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:05:120 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:05:120 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:07:521 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:07:621 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:07:761 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:08:031 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:08:031 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:09:131 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:09:131 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:09:131 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:10:750 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000154, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:11:234 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000155, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:11:535 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:11:635 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:11:793 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:11:851 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000156, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:13:151 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:13:151 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:13:219 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000158, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:15:564 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:15:665 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:15:835 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:16:068 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:16:068 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:17:466 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:17:483 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:17:550 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:17:649 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:17:833 STACKDisposing ServerEncounter 3799

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:17:833 STACKDisposing ServerEncounter 3816

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:17:833 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:17:850 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:18:000 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:18:250 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:19:150 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:19:150 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:19:150 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:19:200 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:19:585 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:19:598 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:19:941 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:19:941 STACK[ChatMessage] RECV: l:/_turn/34 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:19:941 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:20:214 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000015B, Ticket: 00000131

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:20:214 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000015C, Ticket: 00000132

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:20:289 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000015D, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:20:304 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000015E, [Empire6], AutomatedDeliveryFleetAction#286 GameEntity: 3849 State: WaitingForInitialization Context: Path: 121->120->129, Path: Path: 121->120->129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:20:758 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:20:859 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:20:875 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:21:199 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:21:199 STACK[Perf] Game dumping took 125 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:21:199 STACK[Perf] Checksum generation took 20 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:21:199 STACK[Perf] Writing file took 10 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:21:199 STACK[Perf] TOTAL DURATION (Text): 309 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:21:199 STACKDump checksum 'TurnEnded': 0x95e45d3ec8cb26d4650445c4e074c60f.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:21:199 STACKDump file 'TurnEnded' generated at 'C:\Users\Jens\Documents\Endless Space 2\Dump Files\034_TurnEnded_Mort_0x95e45d3ec8cb26d4650445c4e074c60f.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:21:199 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:21:199 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:21:218 STACK[Dump] Received GameDiagnosticsInfo turn=34, client=0x9e3a4b, checksum=0x95e45d3ec8cb26d4650445c4e074c60f.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:21:906 STACK[Dump] Received GameDiagnosticsInfo turn=34, client=0x5d2f64, checksum=0x1b67ca5607fd3653f7b94ddf33a60208.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:121 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:121 STACKSynchronizationState = ChecksumMismatch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:121 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:121 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:121 STACKSynchronizationState = ChecksumMismatch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:121 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:121 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:490 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:490 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:22:490 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:22:490 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:22:490 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:22:490 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:22:490 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:22:502 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:502 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:538 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:538 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000015F, Ticket: 00000133

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000160, [Empire1], MoveToProbeAction#246 GameEntity: 3525 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000161, [Empire1], MoveToProbeAction#247 GameEntity: 3671 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:22:609 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:22:609 STACK[ChatMessage] RECV: l:/_turn/34 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:23:111 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:23:111 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:23:259 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000162, [Empire6], MoveToProbeAction#287 GameEntity: 3798 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:23:259 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000163, [Empire6], MoveToProbeAction#288 GameEntity: 3801 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:23:342 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000164, [Empire7], MoveToProbeAction#277 GameEntity: 3526 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:23:343 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000165, [Empire7], MoveToProbeAction#278 GameEntity: 3790 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:23:760 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000166, [Empire10]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:23:760 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000167, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -280

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:23:760 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00000168, [Empire11]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:23:760 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000169, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -280

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:24:110 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:24:728 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:24:746 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:26:053 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:28:369 STACKDump download response received: '034_TurnEnded_Mort_0x95e45d3ec8cb26d4650445c4e074c60f.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:632 STACKDump download response received: '034_TurnEnded_Ozodot_0x1b67ca5607fd3653f7b94ddf33a60208.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:670 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:670 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:670 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000016B, Ticket: 00000134

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:670 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000016C, Ticket: 00000135

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:670 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000016D, Ticket: 00000136, [Empire2], MoveToFleetAction#217 GameEntity: 3777 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 3) from 0.4931925 to 0.986385.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:670 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000016E, Ticket: 00000137, [Empire2], MoveToFleetAction#218 GameEntity: 3627 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->42 (Cost: 1.485699) from 0.7557548 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:670 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000016F, Ticket: 00000138, [Empire2], MoveToFleetAction#219 GameEntity: 3481 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 0.5627662) from 0.8891553 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:670 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000170, Ticket: 00000139, [Empire5], MoveToFleetAction#258 GameEntity: 3779 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.3314799 to 0.6629599.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:670 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000171, Ticket: 0000013A, [Empire5], MoveToFleetAction#259 GameEntity: 3629 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 3) from 0.2694114 to 0.6008914.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:670 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000172, Ticket: 0000013B, [Empire5], MoveToFleetAction#260 GameEntity: 3483 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->93 (Cost: 0.6120613) from 0.9323713 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:670 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000173, Ticket: 0000013C, [Empire6], MoveToFleetAction#289 GameEntity: 3849 State: WaitingForInitialization Context: EntityActionContext_Movement, 121->120 (Cost: 3) from 0 to 0.4602383.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000174, Ticket: 0000013D, [Empire6], MoveToFleetAction#290 GameEntity: 3707 State: WaitingForInitialization Context: EntityActionContext_Movement, 124->125 (Cost: 0.3629397) from 0.9429604 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000175, Ticket: 0000013E, [Empire6], MoveToFleetAction#291 GameEntity: 3543 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->128 (Cost: 1.138231) from 0.8320027 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000176, Ticket: 0000013F, [Empire7], MoveToFleetAction#279 GameEntity: 3781 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 3) from 0.3409031 to 0.6818061.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000177, Ticket: 00000140, [Empire7], MoveToFleetAction#280 GameEntity: 3738 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 2.080885) from 0.7424929 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000178, Ticket: 00000141, [Empire3], GoToFleetAction#208 GameEntity: 1469 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:710 STACKOrderAssignHero preprocessing failed: the assignation '2nd Protectors Navy (3483)' is not available for assignment, failureflags=FleetIsAutomated.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000179, Ticket: 00000143, [Empire5], GoToFleetAction#261 GameEntity: 1513 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017A, Ticket: 00000144, [Empire6], GoToFleetAction#292 GameEntity: 3728 State: WaitingForInitialization Context: Path: 117, Path: Path: 117

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:710 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000017B, Ticket: 00000145, [Empire6], ShipGUIDs: 3207 3502 , HeroGUID: 0, Position: NodeIndex:120, FleetGUID: 3861

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:710 STACKStart 99 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:30:710 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:30:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017C, Ticket: 00000146, [Empire6], GoToFleetAction#293 GameEntity: 1527 State: WaitingForInitialization Context: Path: 113->110, Path: Path: 113->110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017D, Ticket: 00000147, [Empire7], GoToFleetAction#281 GameEntity: 3520 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017E, Ticket: 00000148, [Empire7], GoToFleetAction#282 GameEntity: 1551 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017F, Ticket: 00000149, [Empire20], GoToFleetAction#36 GameEntity: 3141 State: WaitingForInitialization Context: Path: 111, Path: Path: 111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000180, Ticket: 0000014A, [Empire21], GoToFleetAction#506 GameEntity: 3316 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000181, Ticket: 0000014B, [Empire21], GoToFleetAction#507 GameEntity: 3181 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000182, Ticket: 0000014C, [Empire21], GoToFleetAction#508 GameEntity: 3054 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000183, Ticket: 0000014D, [Empire21], GoToFleetAction#509 GameEntity: 3050 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000184, Ticket: 0000014E, [Empire21], GoToFleetAction#510 GameEntity: 3049 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000185, Ticket: 0000014F, [Empire21], GoToFleetAction#511 GameEntity: 3048 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000186, Ticket: 00000150, [Empire21], GoToFleetAction#512 GameEntity: 3047 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000187, Ticket: 00000151, [Empire21], GoToFleetAction#513 GameEntity: 2704 State: WaitingForInitialization Context: Path: 107, Path: Path: 107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000188, Ticket: 00000152, [Empire21], GoToFleetAction#514 GameEntity: 2705 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000189, Ticket: 00000153, [Empire21], GoToFleetAction#515 GameEntity: 3315 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018A, Ticket: 00000154, [Empire21], GoToFleetAction#516 GameEntity: 3314 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018B, Ticket: 00000155, [Empire21], GoToFleetAction#517 GameEntity: 3313 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018C, Ticket: 00000156, [Empire21], GoToFleetAction#518 GameEntity: 2587 State: WaitingForInitialization Context: Path: 110, Path: Path: 110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018D, Ticket: 00000157, [Empire21], GoToFleetAction#519 GameEntity: 2706 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018E, Ticket: 00000158, [Empire21], GoToFleetAction#520 GameEntity: 2839 State: WaitingForInitialization Context: Path: 49, Path: Path: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018F, Ticket: 00000159, [Empire21], GoToFleetAction#521 GameEntity: 3183 State: WaitingForInitialization Context: Path: 49, Path: Path: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000190, Ticket: 0000015A, [Empire21], GoToFleetAction#522 GameEntity: 3182 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000191, Ticket: 0000015B, [Empire21], GoToFleetAction#523 GameEntity: 3052 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000192, Ticket: 0000015C, [Empire21], GoToFleetAction#524 GameEntity: 3051 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000193, Ticket: 0000015D, [Empire21], GoToFleetAction#525 GameEntity: 3046 State: WaitingForInitialization Context: Path: 128, Path: Path: 128

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000194, Ticket: 0000015E, [Empire2], ShipGUIDs: 3793 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 3862

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:766 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000195, Ticket: 0000015F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:791 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000196, Ticket: 00000160, [Empire2], EmpireDiplomaticAction#220 GameEntity: 1108 State: WaitingForInitialization Context: Empire 14 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:791 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000019F, Ticket: 00000169, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:791 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001A0, Ticket: 0000016A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:877 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001B3, Ticket: 0000017D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:903 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001BE, Ticket: 00000188, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:903 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000001C0, Ticket: 0000018A, [Empire6], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 3879, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:930 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000001C1, Ticket: 0000018B, [Empire6], ShipGUIDs: 3647 , HeroGUID: 0, Position: NodeIndex:121, FleetGUID: 3880

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:961 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001C2, Ticket: 0000018C, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:961 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000001C3, Ticket: 0000018D, [Empire6], ShipGUIDs: 3645 , HeroGUID: 0, Position: NodeIndex:124, FleetGUID: 3883

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:961 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001C4, Ticket: 0000018E, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:995 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001C5, Ticket: 0000018F, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:995 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000001C6, Ticket: 00000190, [Empire6], ShipGUIDs: 3207 3502 , HeroGUID: 0, Position: NodeIndex:120, FleetGUID: 3888

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:995 STACK[Order] OrderCreateRecipe::DepartmentOfTheTreasury/OrderCreateRecipe#000001C7, Ticket: 00000191, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:025 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000001C8, Ticket: 00000192, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:025 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000001D0, Ticket: 0000019A, [Empire6], system guid: 1147, contruction guid: 3726, resource name : EmpireMoney, buyout cost: 436.6978

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:025 STACKThe construction 3726 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:025 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000001D1, Ticket: 0000019B, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:047 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D9, Ticket: 000001A3, [Empire3], MoveToFleetAction#209 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->44 (Cost: 5.96996) from 0.1142787 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:048 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DA, Ticket: 000001A4, [Empire5], MoveToFleetAction#262 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->79 (Cost: 3.486465) from 0.07541147 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:048 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DB, Ticket: 000001A5, [Empire6], MoveToFleetAction#294 GameEntity: 3728 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->117 (Cost: 2.704788) from 0.3876389 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:048 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DC, Ticket: 000001A6, [Empire6], MoveToFleetAction#295 GameEntity: 1527 State: WaitingForInitialization Context: EntityActionContext_Movement, 113->110 (Cost: 6) from 0 to 0.9809297.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:048 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DD, Ticket: 000001A7, [Empire7], MoveToFleetAction#283 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 3.580885) from 0.5568697 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:048 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DE, Ticket: 000001A8, [Empire7], MoveToFleetAction#284 GameEntity: 3520 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->7 (Cost: 0.8323359) from 0.9432566 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:077 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:077 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DF, Ticket: 000001A9, [Empire20], MoveToFleetAction#37 GameEntity: 3141 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->111 (Cost: 4) from 0.2945469 to 0.786852.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:077 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E0, Ticket: 000001AA, [Empire21], MoveToFleetAction#526 GameEntity: 3047 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->24 (Cost: 4) from 0.4785101 to 0.9713469.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:077 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E1, Ticket: 000001AB, [Empire21], MoveToFleetAction#527 GameEntity: 3048 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->0 (Cost: 1.102423) from 0.7839413 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:077 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E2, Ticket: 000001AC, [Empire21], MoveToFleetAction#528 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->22 (Cost: 4) from 0.4849859 to 0.9799812.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:077 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E3, Ticket: 000001AD, [Empire21], MoveToFleetAction#529 GameEntity: 3050 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->7 (Cost: 1.675592) from 0.5099028 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:077 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E4, Ticket: 000001AE, [Empire21], MoveToFleetAction#530 GameEntity: 3054 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 0.1372138) from 0.9668342 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:101 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E5, Ticket: 000001AF, [Empire21], MoveToFleetAction#531 GameEntity: 3181 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->26 (Cost: 2.580904) from 0.6820089 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:101 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E6, Ticket: 000001B0, [Empire21], MoveToFleetAction#532 GameEntity: 3316 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 1.37685) from 0.6672035 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:101 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E7, Ticket: 000001B1, [Empire21], MoveToFleetAction#533 GameEntity: 3046 State: WaitingForInitialization Context: EntityActionContext_Movement, 130->128 (Cost: 2.659236) from 0.5826312 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:101 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E8, Ticket: 000001B2, [Empire21], MoveToFleetAction#534 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 1.532099) from 0.7572632 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:101 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E9, Ticket: 000001B3, [Empire21], MoveToFleetAction#535 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->50 (Cost: 1.136308) from 0.8362776 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:101 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EA, Ticket: 000001B4, [Empire21], MoveToFleetAction#536 GameEntity: 3182 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->20 (Cost: 4) from 0.4849859 to 0.9799812.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:101 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EB, Ticket: 000001B5, [Empire21], MoveToFleetAction#537 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->49 (Cost: 3.624343) from 0.2689672 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:102 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EC, Ticket: 000001B6, [Empire21], MoveToFleetAction#538 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->49 (Cost: 3.010495) from 0.3927809 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:102 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001ED, Ticket: 000001B7, [Empire21], MoveToFleetAction#539 GameEntity: 2706 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->95 (Cost: 4) from 0.06989203 to 0.7036285.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:102 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EE, Ticket: 000001B8, [Empire21], MoveToFleetAction#540 GameEntity: 2587 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->110 (Cost: 0.2665739) from 0.9375204 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:132 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EF, Ticket: 000001B9, [Empire21], MoveToFleetAction#541 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->0 (Cost: 0.4713019) from 0.9377488 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:132 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F0, Ticket: 000001BA, [Empire21], MoveToFleetAction#542 GameEntity: 3314 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->7 (Cost: 2.22148) from 0.6370649 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:132 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F1, Ticket: 000001BB, [Empire21], MoveToFleetAction#543 GameEntity: 3315 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->1 (Cost: 3.020037) from 0.1395952 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:132 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F2, Ticket: 000001BC, [Empire21], MoveToFleetAction#544 GameEntity: 2705 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->84 (Cost: 1.174625) from 0.7439404 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:132 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F3, Ticket: 000001BD, [Empire21], MoveToFleetAction#545 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->107 (Cost: 3.497491) from 0.4388383 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:132 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F4, Ticket: 000001BE, [Empire6], MoveToFleetAction#296 GameEntity: 3707 State: WaitingForInitialization Context: EntityActionContext_Movement, 125->128 (Cost: 2.63706) from 0 to 0.3892173.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:132 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F5, Ticket: 000001BF, [Empire5], MoveToFleetAction#263 GameEntity: 3483 State: WaitingForInitialization Context: EntityActionContext_Movement, 93->92 (Cost: 2.387939) from 0 to 0.3631485.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:745 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:921 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F6, Ticket: 000001C0, [Empire2], MoveToFleetAction#221 GameEntity: 3627 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 1.514301) from 0 to 0.298263.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:921 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001F7, [Empire3], Entity index: 208

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:921 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001F8, [Empire5], Entity index: 261

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:921 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001F9, [Empire6], Entity index: 292

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:921 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001FA, [Empire7], Entity index: 282

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:921 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001FB, [Empire7], Entity index: 281

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FC, Ticket: 000001C1, [Empire7], MoveToFleetAction#285 GameEntity: 3738 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->17 (Cost: 0.9191148) from 0 to 0.104443.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:921 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001FD, [Empire21], Entity index: 525

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:934 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001FE, [Empire21], Entity index: 524

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:934 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001FF, [Empire21], Entity index: 523

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:935 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000200, [Empire21], Entity index: 521

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:935 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000201, [Empire21], Entity index: 520

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:935 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000202, [Empire21], Entity index: 518

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:935 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000203, [Empire21], Entity index: 517

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:935 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000204, [Empire21], Entity index: 516

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:935 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000205, [Empire21], Entity index: 515

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:935 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000206, [Empire21], Entity index: 514

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:935 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000207, [Empire21], Entity index: 513

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:935 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000208, [Empire21], Entity index: 511

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:935 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000209, [Empire21], Entity index: 509

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:935 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020A, [Empire21], Entity index: 508

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:935 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020B, [Empire21], Entity index: 507

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:32:935 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000020C, [Empire21], Entity index: 506

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:33:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000020E, Ticket: 000001C3, [Empire21], GoToFleetAction#546 GameEntity: 2840 State: WaitingForInitialization Context: Path: 77->78, Path: Path: 77->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:33:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000020F, Ticket: 000001C4, [Empire21], AttackFleetAction#547 GameEntity: 2703 State: WaitingForInitialization Context: 3rd Slaughtering Horde (3543) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:33:172 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:33:172 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:33:191 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000210, Ticket: 000001C5, [Empire21], MoveToFleetAction#548 GameEntity: 2840 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->78 (Cost: 4) from 0 to 0.5581267.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:34:378 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:34:378 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:34:403 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000212, Ticket: 000001C7, [Empire2], GoToFleetAction#222 GameEntity: 3862 State: WaitingForInitialization Context: Path: 45->46, Path: Path: 45->46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:34:403 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:34:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000215, Ticket: 000001CB, [Empire6], GoToFleetAction#297 GameEntity: 3883 State: WaitingForInitialization Context: Path: 124->125, Path: Path: 124->125

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:34:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000216, Ticket: 000001CC, [Empire6], GoToFleetAction#298 GameEntity: 3880 State: WaitingForInitialization Context: Path: 121->118, Path: Path: 121->118

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:34:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000217, Ticket: 000001CD, [Empire2], MoveToFleetAction#223 GameEntity: 3862 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->46 (Cost: 4) from 0 to 0.908496.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:34:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000218, Ticket: 000001CE, [Empire6], GoToFleetAction#299 GameEntity: 3888 State: WaitingForInitialization Context: Path: 120->117, Path: Path: 120->117

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:34:438 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000219, Ticket: 000001CF, [Empire6], system guid: 2437, contruction guid: 3884, resource name : EmpireMoney, buyout cost: 667.7581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:34:438 STACKThe construction 3884 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:34:438 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000021A, Ticket: 000001D0, [Empire6], system guid: 2615, contruction guid: 3886, resource name : EmpireMoney, buyout cost: 667.7581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:34:438 STACKThe construction 3886 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:34:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021B, Ticket: 000001D1, [Empire6], MoveToFleetAction#300 GameEntity: 3880 State: WaitingForInitialization Context: EntityActionContext_Movement, 121->118 (Cost: 7.79043) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:34:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021C, Ticket: 000001D2, [Empire6], MoveToFleetAction#301 GameEntity: 3883 State: WaitingForInitialization Context: EntityActionContext_Movement, 124->125 (Cost: 6.36294) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:34:438 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:34:438 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:34:456 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021D, Ticket: 000001D3, [Empire6], MoveToFleetAction#302 GameEntity: 3888 State: WaitingForInitialization Context: EntityActionContext_Movement, 120->117 (Cost: 4.416982) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:36:785 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:36:885 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:067 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:294 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021E, Ticket: 000001D4, [Empire3], GoToFleetAction#210 GameEntity: 1469 State: WaitingForInitialization Context: Path: 44->46, Path: Path: 44->46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:294 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021F, Ticket: 000001D5, [Empire5], GoToFleetAction#264 GameEntity: 1513 State: WaitingForInitialization Context: Path: 79->78, Path: Path: 79->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:294 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000220, Ticket: 000001D6, [Empire6], InitiateEmpireActionFleetAction#303 GameEntity: 3728 State: WaitingForInitialization Context: Omdor (796) (StarSystemNode), Path: Omdor (796) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:294 STACKfleet action with feedback 286 started : ETA 5380.75722503662

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000221, Ticket: 000001D7, [Empire7], ExpeditionFleetAction#286 GameEntity: 3520 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly34 on Lesath I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000222, Ticket: 000001D8, [Empire7], GoToFleetAction#287 GameEntity: 1551 State: WaitingForInitialization Context: Path: 20->21, Path: Path: 20->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000223, Ticket: 000001D9, [Empire21], GoToFleetAction#549 GameEntity: 3316 State: WaitingForInitialization Context: Path: 4->0, Path: Path: 4->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000224, Ticket: 000001DA, [Empire21], GoToFleetAction#550 GameEntity: 3181 State: WaitingForInitialization Context: Path: 26->23, Path: Path: 26->23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000225, Ticket: 000001DB, [Empire21], GoToFleetAction#551 GameEntity: 3054 State: WaitingForInitialization Context: Path: 4->0, Path: Path: 4->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000226, Ticket: 000001DC, [Empire21], AttackFleetAction#552 GameEntity: 3050 State: WaitingForInitialization Context: 2nd Nimble Shoal (3520) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000227, Ticket: 000001DD, [Empire21], InitiateEmpireActionFleetAction#553 GameEntity: 3048 State: WaitingForInitialization Context: Lisul (2) (StarSystemNode), Path: Lisul (2) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000228, Ticket: 000001DE, [Empire21], InitiateEmpireActionFleetAction#554 GameEntity: 2705 State: WaitingForInitialization Context: Izar (543) (StarSystemNode), Path: Izar (543) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000229, Ticket: 000001DF, [Empire21], GoToFleetAction#555 GameEntity: 3315 State: WaitingForInitialization Context: Path: 1->0, Path: Path: 1->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022A, Ticket: 000001E0, [Empire21], GoToFleetAction#556 GameEntity: 3313 State: WaitingForInitialization Context: Path: 0->4, Path: Path: 0->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022B, Ticket: 000001E1, [Empire21], GoToFleetAction#557 GameEntity: 3052 State: WaitingForInitialization Context: Path: 50->61, Path: Path: 50->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022C, [Empire6], GuardEmpireLocalAction#304 GameEntity: 1112 State: WaitingForInitialization Context: Omdor (796) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:295 STACKCancelling actions on Omdor (796) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 6

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:295 STACKStart 14 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:37:295 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:37:319 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:319 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022E, [Empire21], GuardEmpireLocalAction#558 GameEntity: 1127 State: WaitingForInitialization Context: Lisul (2) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:319 STACKCancelling actions on Lisul (2) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:319 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022F, [Empire21], GuardEmpireLocalAction#559 GameEntity: 1127 State: WaitingForInitialization Context: Izar (543) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:319 STACKCancelling actions on Izar (543) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 21

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:319 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000231, Ticket: 000001E4, [Empire3], MoveToFleetAction#211 GameEntity: 1469 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->46 (Cost: 0.03003979) from 0 to 0.004456793.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:319 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000232, Ticket: 000001E5, [Empire5], MoveToFleetAction#265 GameEntity: 1513 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->78 (Cost: 2.513535) from 0 to 0.4844905.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:319 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000233, Ticket: 000001E6, [Empire7], MoveToFleetAction#288 GameEntity: 1551 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->21 (Cost: 2.419115) from 0 to 0.2518221.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:319 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000234, Ticket: 000001E7, [Empire21], MoveToFleetAction#560 GameEntity: 3052 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->61 (Cost: 2.863692) from 0 to 0.4126086.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:342 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000235, Ticket: 000001E8, [Empire21], MoveToFleetAction#561 GameEntity: 3313 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->4 (Cost: 3.528698) from 0 to 0.691573.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:342 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000236, Ticket: 000001E9, [Empire21], MoveToFleetAction#562 GameEntity: 3315 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->0 (Cost: 0.9799633) from 0 to 0.1602957.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:342 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000237, Ticket: 000001EA, [Empire21], MoveToFleetAction#563 GameEntity: 3054 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->0 (Cost: 3.862786) from 0 to 0.7570494.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:342 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000238, Ticket: 000001EB, [Empire21], MoveToFleetAction#564 GameEntity: 3181 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->23 (Cost: 1.419096) from 0 to 0.2470169.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:342 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000239, Ticket: 000001EC, [Empire21], MoveToFleetAction#565 GameEntity: 3316 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->0 (Cost: 2.62315) from 0 to 0.5140989.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:369 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:382 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:957 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023A, [Empire6], Entity index: 299

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:38:370 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_ScienceAndExploration_Stage2_B

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:31:38:390 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:38:390 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:38:486 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000023C, Ticket: 000001EE, [Empire6]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:38:486 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:38:486 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:38:704 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023D, [Empire6], Entity index: 297

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:39:273 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023E, [Empire6], Entity index: 298

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:39:373 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:39:373 STACK[Auth] ValidateAuthTicketResponse Canceled for member 0x01100001005d2f64

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:39:373 STACKRemoving user 0x0x01100001005d2f64 from server (reason=ClientLeft)...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:39:373 STACKClosing P2P session for user 0x0x01100001005d2f64...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:39:373 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:39:373 STACK[Chat] Message has no scope option. Assuming ScopeNetwork.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:39:373 STACKUser 0x0x01100001005d2f64 removed from server.

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:39:387 STACK[PlayerRepository] Player 'Ozodot' has been unregistered (Graphical/Remote) from Empire #1.

    PlayerRepository:Unregister(System.Reflection.ParameterInfo)
    MajorEmpire:UnbindPlayer(System.Reflection.ParameterInfo)
    GameClient:ProcessPlayerUpdateMessage(System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:39:388 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClient:ProcessPlayerUpdateMessage(System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:39:388 STACKEmpire index unset. Retrieved #1 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:39:672 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:39:672 STACK[ChatMessage] RECV: c:/{{"Message":"Player Ozodot has left the game.","Option":289,"From":76561197970635339,"To":0}} (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:40:305 STACKfleet action with feedback 286 finished : ETA 5380.75722503662, Game.Time 5381.77336883545, true ETA 5381.75722503662

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:40:888 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:40:988 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:41:171 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:41:403 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:41:403 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:41:420 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000240, Ticket: 000001F0, [Empire21], GoToFleetAction#566 GameEntity: 2704 State: WaitingForInitialization Context: Path: 107->108, Path: Path: 107->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:41:420 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000241, Ticket: 000001F1, [Empire21], GoToFleetAction#567 GameEntity: 2839 State: WaitingForInitialization Context: Path: 49->53, Path: Path: 49->53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:41:420 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000242, Ticket: 000001F2, [Empire21], GoToFleetAction#568 GameEntity: 3183 State: WaitingForInitialization Context: Path: 49->53, Path: Path: 49->53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:41:420 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000243, Ticket: 000001F3, [Empire21], GoToFleetAction#569 GameEntity: 3051 State: WaitingForInitialization Context: Path: 95->86, Path: Path: 95->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:41:436 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000244, Ticket: 000001F4, [Empire21], MoveToFleetAction#570 GameEntity: 3051 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->86 (Cost: 2.467901) from 0 to 0.3909997.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:41:436 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000245, Ticket: 000001F5, [Empire21], MoveToFleetAction#571 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->53 (Cost: 0.3756568) from 0 to 0.059878.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:41:436 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000246, Ticket: 000001F6, [Empire21], MoveToFleetAction#572 GameEntity: 2839 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->53 (Cost: 0.9895051) from 0 to 0.1577226.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:41:436 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000247, Ticket: 000001F7, [Empire21], MoveToFleetAction#573 GameEntity: 2704 State: WaitingForInitialization Context: EntityActionContext_Movement, 107->108 (Cost: 0.5025091) from 0 to 0.08062606.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:42:204 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:42:204 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:42:605 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000249, Ticket: 000001F8, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:42:605 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:42:605 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:42:923 STACKDisconnecting...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:31:42:924 STACK[Auth] Cancelling auth ticket #5...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:31:42:924 STACKClosing P2PSession with server...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:31:42:924 STACKDisconnected!

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:31:42:924 STACKSynchronizationState = Rematch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:31:42:924 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:31:42:924 STACKSynchronization state is 'Rematch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:31:42:924 STACKSynchronizationState = Rematch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:31:42:924 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:31:42:924 STACKSynchronization state is 'Rematch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:31:42:924 STACKGameClientState_DisconnectedFromServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:42:924 STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=Desync,errcode=0

    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:42:944 STACKGameClientState_Release

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:42:944 STACKAudio bank B_Base has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GameClientState_Release:PlayAudioFeedback()
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:938 STACKDisposing ServerEncounter 3896

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:938 STACKDisconnecting...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:938 STACKLeave message sent.

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:938 STACKLogging of SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:938 STACKShutting down SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:938 STACKDisconnected!

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:938 STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:UnregisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:938 STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    MilitaryScreen:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:938 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    ShipDesignModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:938 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroOverviewPanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKUnloading game; destroying the world view technique...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKReleasing the current world view technique...

    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn technique Default, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKUnbinding service [IQuadRendererService] with context [GalaxyScanView]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary FIDSIRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKUnbinding service [IFIDSIRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    FIDSIRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary TradeRouteRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKUnbinding service [IQuadRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary AtlasManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary RenderStatisticsService

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary GalaxyPositioning

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary PathRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:939 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary GalaxyLayerController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary DashRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKUnbinding service [IPlanetoidRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKUnload material SwampPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKUnload material DesertPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKUnload material MonsoonPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKUnload material HomeWorldSophonsPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary FOWRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary LineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKUnbinding service [ICircleRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKUnbinding service [IInstancingRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKIn Technique Default, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKReleasing Technique Default

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKTechnique Default released

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:940 STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACKUnloading game; destroying all...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACKReleasing my game...

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:941 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:942 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:943 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 0

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 1

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 2

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 3

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 4

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 5

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 6

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 7

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 8

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 9

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 10

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 11

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 12

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 13

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 14

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 15

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 16

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 17

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 18

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 19

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 20

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDispose Empire 21

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager:UnbindServices(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDisposing Encounter 3799

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDisposing Encounter 3816

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKDisposing Encounter 3896

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3892' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3848' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3371' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3839' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3837' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3836' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3835' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3834' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3833' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3832' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3831' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3830' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3828' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3827' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:944 STACKRoot SimulationObject 'ActiveLaw#3826' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3825' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3824' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3823' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3822' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3821' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3820' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3819' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3818' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3817' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3815' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3814' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3805' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3804' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3803' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3802' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3800' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3791' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKRoot SimulationObject 'ActiveLaw#3776' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:945 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACK[ChatMessage] RECV: l:/_ready/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACKSteamClientCallbacks_LobbyChatUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (on action 'LobbyChatUpdate').

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACK! GetLobbyMemberData(0x01100001009e3a4b, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACK[Lobby] Player 'Ozodot' has left the lobby.

    RuntimeState_Lobby:OnPlayerLeft(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACK[Lobby] Player 'Ozodot' has been removed from slot '1'.

    RuntimeState_Lobby:OnPlayerLeft(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACK[ChatMessage] RECV: l:/_launching/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACK[ChatMessage] RECV: l:/_gameismigrating/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACK[ChatMessage] RECV: l:/_gamesyncstate/Unset (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:45:945 STACKRelease AI modules.

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:31:45:945 STACK[AI3] Wait for ai module 'E.N.F.E.R' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:31:45:945 STACK[AI3] AI module 'E.N.F.E.R' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:31:45:945 STACK[AI3] Wait for ai module 'Communication' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:31:45:945 STACK[AI3] AI module 'Communication' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:31:45:945 STACK[AI3] Wait for ai module 'Debug' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:31:45:945 STACK[AI3] AI module 'Debug' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:31:45:945 STACK[AI3] Wait for ai module 'Diagnostics' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:31:45:945 STACK[AI3] AI module 'Diagnostics' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:31:45:946 STACKAI modules released

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:31:45:946 STACKAI modules disposed

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:31:45:946 STACKAI app domain unloaded

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:31:45:946 STACKAI3 has been correctly released

    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

21:31:45:977 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:31:45:977 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:31:45:977 STACKSessionState_OpenedAndLaunched.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:977 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:45:977 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c2ca4f72 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:47:134 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: q:/ready/0/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/_ready/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/sessionname/Mort's game (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/owner/76561197970635339 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/_turn/34 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:135 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/score/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/military/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/conquest/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/science/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/economy/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/wonder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:136 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/_ready/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACK[ChatMessage] RECV: l:/_readytime/5087.90917205811 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:137 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACK[ChatMessage] RECV: l:/_launching/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACK[ChatMessage] RECV: l:/_gamesyncstate/Unset (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACK[ChatMessage] RECV: l:/_gameismigrating/False (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:138 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x9e3a4b).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:31:47:312 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

21:31:47:312 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

21:31:47:312 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010033 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0004974 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Prod, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:312 STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0005014 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:314 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:314 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:31:47:314 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:31:47:314 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:31:47:314 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:31:47:314 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:31:47:314 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:31:47:314 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:31:47:314 STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

    HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:31:47:314 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:31:47:314 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:31:47:800 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:31:54:458 STACKRuntimeState_Lobby.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:31:54:458 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Abort()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:31:54:458 STACKOnSessionChange: Releasing.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo)
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:31:54:458 STACKOnSessionChange: Released.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo)
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:31:54:458 STACKRuntimeState_OutGame.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:32:00:563 STACKApplication is shutting down...

    Amplitude.Unity.Framework.Application+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:Quit()
    MainMenuScreen:OnConfirmExit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:32:00:862 STACKApplication shudown complete.

    Amplitude.Unity.Framework.Application+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:32:00:862 STACKFlushing diagnostics before closing streams...

    Amplitude.Unity.Framework.Application:OnApplicationQuit()
    EndlessSpace2Application:OnApplicationQuit()